Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
SatansBestBuddy
Sep 26, 2010

by FactsAreUseless
General reminder, don't do your weapon upgrades between missions, wait till you're actually gonna go into a dungeon. Otherwise you'll run out of money doing your daily life stuff, some of which can get quite expensive.

Once you finish a dungeon, keep all the money for daily life, don't bother upgrading for Mementos, and wait till you have a new mission before heading into the shop to upgrade your weapons. You also get new weapons every month that are usually straight upgrades, so you shouldn't be buying new stuff for everyone since anything you buy will be outdated in a month, so pick and choose only those you know you'll be using

Adbot
ADBOT LOVES YOU

Grouchio
Aug 31, 2014

I can't believe I just loving traversed Kamoshida's Dungeon in one loving day. :vince:

Grouchio
Aug 31, 2014

Grouchio posted:

I can't believe I just loving traversed Kamoshida's Dungeon in one loving day. :vince:
Also can you still get new personas on the day you fight the boss?

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh
Fun Shoe

Grouchio posted:

Also can you still get new personas on the day you fight the boss?

Yup, you can still run through the dungeon in it's entirety if you want. I always did that on every boss, so I could maximize the amount of time this song was playing

DiseasedTempest
Oct 9, 2007
Yes.You can also unlock any chests you may have missed if you made extra lockpicks the night before, and some treasure respawns as well. It may or may not be worth your time to run around a bit and get some free cash.

Purple Monkey
May 5, 2014

:phone:Hello
You can also get any Personas you missed in dungeons in Mementos

CJ
Jul 3, 2007

Asbungold
Can someone explain how confidants work in this game? I don't want to google it because of spoilers.

In Persona 4 there was a hidden xp bar that would fill up and when it is full any xp is lost until you level up by hanging out with them. Is it the same in this game? What i'm saying is, is there any point in buying gifts when taking girls to locations for the 6 notes if it pushes them to the next level without doing all that? Does the xp accumulate to fill in gaps further on?

I just started July and i like the quality of life changes. It sucks that it still heavily incentivises you to do it in one day but the safe rooms and having actual level design makes it a lot less fatiguing. Also being able to restart boss fights without having to go through all the cutscenes is great. I play turn based games in the most stubborn way possible and like trying to edge out a victory with what i brought to the fight rather than going back and getting the perfect team setup once i learn the fight. Also i love that out of party members get XP. I like swapping out party members every so often rather than have half the group be footnotes so that's nice thing to have.

The combat system feels like it has a lot more options too. I have three problems with it though. Ryuji's headbutt seems ridiculously OP in that it's a free status effect with no downside. Makes him feel almost mandatory on trash fights up to this point. I dislike that baton pass is a level 2 confidant ability. It's such a strong mechanic, but you can't use it for party members if you want to use them in their story related dungeon. Finally, having the SP regen mechanic on charms is really stupid. It makes them mandatory, effectively removing the charm item slot, which was the only one that had an element of choice to itemisation.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

CJ posted:

Can someone explain how confidants work in this game? I don't want to google it because of spoilers.

In Persona 4 there was a hidden xp bar that would fill up and when it is full any xp is lost until you level up by hanging out with them. Is it the same in this game? What i'm saying is, is there any point in buying gifts when taking girls to locations for the 6 notes if it pushes them to the next level without doing all that? Does the xp accumulate to fill in gaps further on?

Yes, that's pretty much how it works, the same as in P4.

If you're aiming to maximize gains, get Fortune to rank 7 ASAP. For 5k yen you can have her accelerate someone who's not ready to rank up yet. Do note that some characters have a 'forced' hanging out, so you have to hang out with them no matter how many points you had accumulated before they'll rank up.

CJ
Jul 3, 2007

Asbungold
Urgh, i've had access to her for 2 weeks but haven't got round to doing all the dumb tasks needed to start her slink while leveling up my party and paying my teacher to be my maid.

EDIT: I really don't understand demon negotiation. The responses seem to just be random and don't match the personalities at all. How am i meant to know whether an irritable persona wants to go to a french restaurant or a pancake house on a date?

CJ fucked around with this message at 03:20 on Sep 4, 2017

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.

CJ posted:

Urgh, i've had access to her for 2 weeks but haven't got round to doing all the dumb tasks needed to start her slink while leveling up my party and paying my teacher to be my maid.

EDIT: I really don't understand demon negotiation. The responses seem to just be random and don't match the personalities at all. How am i meant to know whether an irritable persona wants to go to a french restaurant or a pancake house on a date?

It's more about the tone of the responses than the specific answers, if you can reason it out from that. Here's the matching 'tone' of the responses you should use for each personality.

Irritable - Rude, hostile, or threatening
Timid - Gentle, kind, reassuring
Gloomy - Vague, unsure, noncommittal
Upbeat - Silly, playful, or energetic

Following this should help you a bit.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~
You don't actually lose any progress on confidants if they get points before you get a chance to rank them up, it just rolls over to the next rank.

The Ninth Layer
Jun 20, 2007

CJ posted:

Urgh, i've had access to her for 2 weeks but haven't got round to doing all the dumb tasks needed to start her slink while leveling up my party and paying my teacher to be my maid.

EDIT: I really don't understand demon negotiation. The responses seem to just be random and don't match the personalities at all. How am i meant to know whether an irritable persona wants to go to a french restaurant or a pancake house on a date?

Without beelining fortune 7 I still hit endgame maybe 3 s-link levels shy of max, and I also made some less than optimal stat grind decisions. With fortune 7 you should be able to hit max even without a guide without much trouble.

CJ
Jul 3, 2007

Asbungold

ZZT the Fifth posted:

It's more about the tone of the responses than the specific answers, if you can reason it out from that. Here's the matching 'tone' of the responses you should use for each personality.

Irritable - Rude, hostile, or threatening
Timid - Gentle, kind, reassuring
Gloomy - Vague, unsure, noncommittal
Upbeat - Silly, playful, or energetic

Following this should help you a bit.

I get that but here's one i'm looking at now.

"Why you come all the way here?"

I'm here for the food.
I'm here for the women.
I'm here to find myself.

To me none of those match the irritable traits. It was ok in the first dungeon when you just had to do ok but these Shiki-Oujis require you to give 2 perfect responses which just seems like bullshit when it gives questions like that. It makes me thing it's lost in translation, is it more obvious in Japanese when you have different pronouns and poo poo?

ApplesandOranges
Jun 22, 2012

Thankee kindly.

CJ posted:

Urgh, i've had access to her for 2 weeks but haven't got round to doing all the dumb tasks needed to start her slink while leveling up my party and paying my teacher to be my maid.

EDIT: I really don't understand demon negotiation. The responses seem to just be random and don't match the personalities at all. How am i meant to know whether an irritable persona wants to go to a french restaurant or a pancake house on a date?

Maxing Kawakami is also good for saving time since she can remove the nighttime fatigue for going into a Palace or Mementos, letting you do more nighttime stuff.

Item Getter
Dec 14, 2015

CJ posted:

I get that but here's one i'm looking at now.

"Why you come all the way here?"

I'm here for the food.
I'm here for the women.
I'm here to find myself.

To me none of those match the irritable traits. It was ok in the first dungeon when you just had to do ok but these Shiki-Oujis require you to give 2 perfect responses which just seems like bullshit when it gives questions like that. It makes me thing it's lost in translation, is it more obvious in Japanese when you have different pronouns and poo poo?

I like to think that the idea with demon negotation, with a lot of things in the series is "don't take it too seriously".

screaden
Apr 8, 2009
So Persona 5 has gone to my top 5 games, and I'm considering playing some of the other Persona/SMT games, but how hard is it to go back to those with what I'm assuming are some good quality of life changes introduced in 5? Or is it not that bad?

I've got a 3DS and I'm considering getting a vita to play P4

NRVNQSR
Mar 1, 2009

screaden posted:

So Persona 5 has gone to my top 5 games, and I'm considering playing some of the other Persona/SMT games, but how hard is it to go back to those with what I'm assuming are some good quality of life changes introduced in 5? Or is it not that bad?

I've got a 3DS and I'm considering getting a vita to play P4

The Vita/PSTV version of 4, "The Golden", has most but not all of the same QoL fixes that 5 does. It's still a bit of a step backward but probably not enough to be a problem. The main thing you'll miss is 5's dungeon design.

3 and the original release of 4 are both going to be more of a struggle. Meanwhile the side games like Persona Q, the first two Persona games and the other SMT games are all so different that it's going to be hard to compare them.

screaden
Apr 8, 2009

NRVNQSR posted:

The Vita/PSTV version of 4, "The Golden", has most but not all of the same QoL fixes that 5 does. It's still a bit of a step backward but probably not enough to be a problem. The main thing you'll miss is 5's dungeon design.

3 and the original release of 4 are both going to be more of a struggle. Meanwhile the side games like Persona Q, the first two Persona games and the other SMT games are all so different that it's going to be hard to compare them.

I'm actually enjoying the mementos part of it so that shouldn't be too much of a hurdle.

How different are the SMT games? Mainly IV and Apocalypse because those are the most easily obtainable one's for me right now. The P5 battle system is one of the only turn based systems that's really grabbed me so more of that would be great, but part of what drew me to to P5 was the colourful cartoon Tokyo and the Roy Ayers on speed soundtrack which seems like it's the complete opposite of those SMT games.

NRVNQSR
Mar 1, 2009

screaden posted:

I'm actually enjoying the mementos part of it so that shouldn't be too much of a hurdle.

How different are the SMT games? Mainly IV and Apocalypse because those are the most easily obtainable one's for me right now. The P5 battle system is one of the only turn based systems that's really grabbed me so more of that would be great, but part of what drew me to to P5 was the colourful cartoon Tokyo and the Roy Ayers on speed soundtrack which seems like it's the complete opposite of those SMT games.

Some of the battle systems in the SMT games are fairly similar? There's quite a range over the different games. Exploiting weaknesses to gain extra actions in some way tends to be a common feature of most of them, though.

Persona 3, 4 and 5 are basically the only ones with life sim and relationship management aspects. SMT#FE has colourful cartoon Tokyo, most of the rest have crazy post-apocalyptic Tokyo but there's a wide range of styles within that, from still mostly normal to lumps of architecture floating in space.

Shoji Meguro did the music for most of the modern SMT games, but again he applies very different styles to different series so they don't all just sound like Persona does.

irlZaphod
Mar 26, 2004

Kiss the Joycon to Kiss Zelda

SMT IV and Apocalypse aren't terribly different from Persona 5. Different setting and there's no social sim aspect. If the idea of playing a Persona game with just the dungeon crawling, demon negotiation and actual quests (P5's quest system is a bit sucky) appeals to you, definitely check them out. The battle system is slightly different, but you still get all the same aspects of hitting weaknesses, buffs and debuffs. Hitting weaknesses will grant you extra turns, but unlike in P5 if you use an attack which gets blocked or reflected, you actually lose turns for your party.

I think Devil Survivor: Overclocked on the 3DS was my first SMT game, then SMT IV. I got a Vita myself then to check out the Persona series. At this point, I'm completely hooked. :v:

Oh yeah, and TMS #FE is a fantastic game which you should check out if you have a WiiU. It doesn't have much Fire Emblem about it, other than the characters which you "summon" (they kind of take the place of demons or Personas). It's pretty bright and fun, doesn't take itself too seriously and has a slightly different combat system. Basically when hitting weaknesses, your other party members can follow up with "Session" attacks if they have a particular passive skill. The enemies also have this ability, so while you can use it to completely demolish enemy parties, they can also seriously mess you up with them.

CJ
Jul 3, 2007

Asbungold

screaden posted:

So Persona 5 has gone to my top 5 games, and I'm considering playing some of the other Persona/SMT games, but how hard is it to go back to those with what I'm assuming are some good quality of life changes introduced in 5? Or is it not that bad?

I've got a 3DS and I'm considering getting a vita to play P4

Persona 4 has really good writing and the combat system is mostly the same (it doesn't have baton passes). The issues with it are just from being a PS2 game it is missing a lot of quality of life stuff. For instance the dungeons are 8 floors of random tiles, and there are no save points. If you want to save you have to use a consumable to teleport back to the entrance and save (although you can choose to re enter at the floor you reached). There's also no restart from boss encounter so every time you die you have to reload your save and go through the boss intro cutscene or start the dungeon again if you died on floor 7 and never teleported out to save. The social aspects was basically the same but a lot less fleshed out than Persona 5. Social links with non-party members didn't have rewards tied to them other than the xp boost for fusing demons and since it took place in a lovely town your choice of activities outside of slinks was basically study, work your lovely job or fish out the lovely flood plain.

The Vita version has added social events with your party and fixes some of the QoL problems (in the PS2 version the abilities your fusions inherited were random so you had to keep backing in and out of the menu to reroll them), so probably get that if you aren't going to just emulate it. It's worth playing just for the visual novel aspect though, the characters are all great and the little events of them hanging out are charming despite how technically dated they are.

CJ
Jul 3, 2007

Asbungold
I finished the fourth dungeon so i'm going to take a guess at where the story is going so you can laugh at how wrong i am.

Futaba's mother discovered the metaverse then was killed by some conspirators who work in the government and used her research to gain power. The protagonist got his persona from interacting with the bald guy who is the leader or at least high up in it. Akechi is obviously a villain because his social link is story gated. At first i thought the big bad was going to be a shadow that took on the form of the Sheriff of Nottingham or Javert or something, but now that one of the locations is a church i think it's some christianity stuff. The dungeons seem to line up with the seven deadly sins which supports this. I have no idea who on my team sells me out. Makoto seems to be an obvious red herring, and i haven't met the final girl yet. Unless Akechi joins the party near the end, in which case it seems like a huge cop out seeing how blatant it is that he's a villain. Whoever it is, Sae is going to join forces with me to take them out because she's a woman. Oh yeah and i'm waiting for the Robin Hood persona to show up. There's no way he'd be left out of the heroic outlaw squad.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

SpazmasterX posted:

You don't actually lose any progress on confidants if they get points before you get a chance to rank them up, it just rolls over to the next rank.

Are you sure about this? How do you know? I'd like to not doubt you but losing confidant progress was a massive concern when I played through it and I'd like to know if this heartburn was justified. :ohdear:

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Deltasquid posted:

Are you sure about this? How do you know? I'd like to not doubt you but losing confidant progress was a massive concern when I played through it and I'd like to know if this heartburn was justified. :ohdear:

I don't know about P5, but in P4 it definitely doesn't work like that. Any points above what is needed to rank up a SL is wasted there, which I know for sure since I used a memory editor on the emulated PS2 version to check how it worked. As soon as you talk to a SL to start the next rank up, the point total is reset to 0 and you start accumulating new points based on your dialogue choices. I'd be surprised if P5 worked differently, but I don't have any way to check that.

shitty poker hand
Jun 13, 2013

CJ posted:

I finished the fourth dungeon so i'm going to take a guess at where the story is going so you can laugh at how wrong i am.

Make sure to keep telling us your thoughts as the game progresses! I'd like to see you come back to this post after you've beaten the game and comment on what you did or didn't guess.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Deltasquid posted:

Are you sure about this? How do you know? I'd like to not doubt you but losing confidant progress was a massive concern when I played through it and I'd like to know if this heartburn was justified. :ohdear:

It's true. That's why you can get two to three rank ups on Heirophant after palace 4 if you kept getting points on him.

CJ
Jul 3, 2007

Asbungold
I remember when this game out there were people complaining about how in a game about oppressed young people there wasn't a gay character. Turns out the reason is that the gays are actually predators who try to molest young boys. Loving all these gay panic scenes.

pack it in already
Jul 16, 2009

SpazmasterX posted:

It's true. That's why you can get two to three rank ups on Heirophant after palace 4 if you kept getting points on him.

Would you mind elaborating on this? I had also heard the rumour that P5 had a bank system for points as opposed to P4's bucket system (i.e. excess points being saved instead of lost) and had performed some experiments to check for myself. I didn't check memory values, just trial and error, but I came to the conclusion that P5 also works on a bucket system and extra points are wasted, not advanced towards later ranks.

Haru's confidant is an excellent testbed for this since she requires so few points to rank up, has incredibly high amounts of possible points per rank (especially because you'll likely have excellent or top exam marks by this time), and still has opportunities to earn 0 points during many rank up events if you're careful to present yourself as a boring stick in the mud devoid of any interesting personality traits.

A great opportunity to test this is Haru's run of rank up events from rank 3 to rank 6. Without even taking grades into account, rank 3>4 has the opportunity to earn 50 points (73 with matching Persona). Since the rank 4>5 event requires 15 points, this should shave our theoretical bank down to 58. You can complete the rank 4>5 event without gaining a single point. The rank 5>6 event requires 15 points. If excess points were preserved, we should be able to trigger this event. However, if you gained zero points from the rank 4>5 event, you will find you aren't yet able to trigger her 5>6 event. This leads me to believe that excess points are not preserved, and that initiating a rank-up event resets your points total to zero.

I'm curious about your use of Sojiro's confidant as an example, given how anomalous it is. Hierophant has an interesting structure as advancement proceeds very slowly due to low points earning potential and high points requirements until the plot-lock, then rebalances to offer sufficient points at every rank-up so that maxing it from then on can be done quickly. The points gap in the pre-plot-locked ranks also provides an incentive for the player to create SP recovery items, particularly useful as they're likely to be acquired before the player gains access to SP Adhesives, especially discounted SP Adhesives. I thought this was a surprisingly deft move by the developers.

In addition to Sojiro's higher ranks simply offering more points, two other things change during the course of the game and his confidant: how many points are earned for making coffee, and how many points are earned for spending time with Sojiro. Making coffee grants 5 points the first six times it is prepared, then grants 10 points from the seventh time on. Spending time with Sojiro grants 5 points up to August 21st, then grants 10 points from August 22nd on.

Given how early in the game the player usually works on his confidant, I'll ignore the possible additional points that could be earned during rank-up events after having achieved good exam results:

0 CP required for Rank 1>2 event.
Can earn up to 15 points baseline (21 with matching Persona).

35 CP required for Rank 2>3 event. As players will likely be working on this rank before gaining access to Meiji Shrine or Affinity Readings, making coffee is going to be the primary way to fill the gap between what was earned in the previous rank up event and what is required. This rank is unique in that you can make coffee for Sojiro up to three times for points, as opposed to the two times for other ranks (he starts going home instead of just out for smokes).
Can earn up to 10 points baseline (14 with matching Persona).

45 CP required for Rank 3>4 event. This is a noticeably large deficit for the player to fill, and will generally be the largest hump in the confidant.
Can earn up to 20 points baseline (30 with matching Persona).

40 CP required for Rank 4>5 event. Unavailable until August 22. The gap between points earned and points required is much narrower than for the previous rank, and can be achieved with one evening spent together (on August 22nd or later), two coffee brews (if it's the sixth or fewer time the protagonist has brewed coffee), or two evenings spent together (if done before August 22nd).
Can earn up to 25 points baseline (37 with matching Persona).

After this, Hierophant changes to easy mode. All further ranks can be reached via thoughtful dialogue choice and Persona matching; even with bad grades, no other source of points is required until the rank 9>MAX event, and having bad grades at that point in the game is nearly an achievement in itself. There is a skill gate, as well as the usual Mementos request, but CP is no longer a major concern.

20 CP required for Rank 5>6 event.
Can earn up to 20 points baseline (29 with matching Persona).

20 CP required for Rank 6>7 event. Max Kindness also required.
Can earn up to 5 points baseline (7 with matching Persona).

6 CP required for Rank 7>8 event.

Completing Futaba's special Mementos request is required for the Rank 8>9 event. There is no CP requirement.
Can earn up to 25 points baseline (37 with matching Persona). At this point in the game, the protagonist is likely placing in the top ten in his exams (bumping the points earned to 30 baseline/45 with Persona), or even first (bumping the points up to 37 baseline/56 with matching Persona).

40 CP required for the rank 9>MAX event. Even if the protagonist is a total idiot and hasn't placed top ten or better in his exams, the deficit is just 3 points, which can be easily filled without spending time by mailing a calling card postcard (2 points baseline/3 with matching Persona), or an affinity reading (5 points baseline/7 with matching Persona).

PJOmega
May 5, 2009

From a design perspective, you're amazing. I wish I dealt with play testers who were half as aware of reasons behind design decisions as you. Bless you.

Oxxidation
Jul 22, 2007

CJ posted:

I remember when this game out there were people complaining about how in a game about oppressed young people there wasn't a gay character. Turns out the reason is that the gays are actually predators who try to molest young boys. Loving all these gay panic scenes.

So much the weak writing in this game is because of Atlus going for lowest-common-denominator sexual gags, it's ridiculous. Even more so because it's so uneven, it's like a team of renegade perverts kept scurrying in and out like mice to add questionable scenes and dialogue after lights out.

SweaterGear
Jan 4, 2010

There's a Monopenguin! :swoon:

pack it in already posted:

Exam scores influencing rank up requirements
Is this really true? I thought all high exams scores did was give Charm and accessories. Regardless, this was a fascinating read.

I played P5 for 200+ hours, did basically everything, and yet I'm still learning about new mechanics!

pack it in already
Jul 16, 2009

SweaterGear posted:

Is this really true? I thought all high exams scores did was give Charm and accessories. Regardless, this was a fascinating read.

I played P5 for 200+ hours, did basically everything, and yet I'm still learning about new mechanics!

It is true. I missed that in my first playthrough too and was surprised to discover its existence. I learned about this from the very excellent official complete guide, took copious notes while playing, and found the guide to be correct regarding all of its information about CP mechanics. It's also where I discovered how the Christmas girlfriend presents actually work.

To be specific, your results in the exams influence your CP gain with Ryuji, Ann, Makoto, Haru, Sojiro, and Kawakami. Ranking in the top ten increases CP gain by 20%. Ranking first increases CP gain by 50%. This stacks with the bonus you get for bringing a matching Persona, so it transforms an answer that awards 5 points into an answer that awards 11 points (top in exams and matching Persona).

Owl Inspector
Sep 14, 2011

Ranking well in exams should negatively affect your gain with ryuji

CJ
Jul 3, 2007

Asbungold
Is it based on the most recent exam you took? I didn't max knowledge until early Spetember so i only placed top 10 in the second exam. Makes me think i should hold off on Sojiro until after the next exam period. How much does the fortune teller give? I've been dropping 10k on her each day trying to get her over the hump before Ohya's rank 4 and it's taking a while.

pack it in already
Jul 16, 2009

Ryuji's so adorable. He does call you traitor if you talk about studying sometimes, but he's so proud of you as his smart friend. Ryuji is just proud of you all the time about everything; he's such a purehearted soul.

The exam bonus is based on the most recent exam, and triggers when the marks are posted. I've been wondering that too, about holding off on Sojiro 'til later during NG+s, but I find there's really nothing else to do with my evenings since it's too early to work on video games for items and I generally don't date Takemi so in evenings it's basically hanging out with coffee dad or getting hella swole. Or maybe one day I'll structure a run around making sure I do the crossword every time it's available. I never end up seeing more than the first five puzzles.

An affinity reading gives 5 points baseline and is affected by Persona matching so you can get 7 points out of it.

Ohya's confidant rank-up balance is one of the most annoying, imho. I get it's because they want you in the point in the main plot where you can understand how her backstory ties in with the bigger picture, but like you said you just end up having to visit the fortune teller a bunch of times every rank. I'm dating her this playthrough just to get her Christmas item to smooth out ranking her up in future runs.

Grouchio
Aug 31, 2014

Recently I tried to fuse a bought Bicorn with something for the first boss..............


And immediately got the chainsaw event. :psyboom:

SweaterGear
Jan 4, 2010

There's a Monopenguin! :swoon:

Wow, that's really cool! That's some impressive gameplay-story integration!


Grouchio posted:

Recently I tried to fuse a bought Bicorn with something for the first boss..............


And immediately got the chainsaw event. :psyboom:

Was it at least something good? Every time it happened to me I got a physical Persona instead of a magic one, or vice-versa.

Irritated Goat
Mar 12, 2005

This post is pathetic.
I'm finally to the final boss and gently caress that last dungeon. gently caress it right in it's stupid puzzle solving rear end.

Minor bitching about puzzles\dungeon spoilers ahead.

gently caress having to wade through 3 full floors of lvl 60-80 demons AND puzzles where you can only move a certain number of times. I'd like to also point out that it NEVER tells you to go talk to the Twins for healing since you can't leave the god drat dungeon.

Whew. There. I feel better.

CJ
Jul 3, 2007

Asbungold
I got the chainsaw event last night after spending half an hour doing a series of fusions to get a Hecatoncheires for the twins. It ended up giving me a lovely Mothman which was 10 levels lower than me. Isn't it game design 101 to make the random procs like this a benefit so you don't get pissed off when it happens?


Ohya's confidant ability is complete trash. Has anyone ever got to the point where it makes a difference? I think i got to 30% once when i hosed up an ambush then immediately got ambushed after the battle. The whole alertness seems like a pretty useless feature in the first place. I assume they added it to stop the strategy of rushing to the end boss but there's no need to in this game because there's save points all over the dungeons. I do like that she says "Oh ya" when you talk to her though. Not sure if that's a translation easter egg or if it was in japanese too.

Adbot
ADBOT LOVES YOU

Kaza42
Oct 3, 2013

Blood and Souls and all that

Irritated Goat posted:

I'm finally to the final boss and gently caress that last dungeon. gently caress it right in it's stupid puzzle solving rear end.

Minor bitching about puzzles\dungeon spoilers ahead.

gently caress having to wade through 3 full floors of lvl 60-80 demons AND puzzles where you can only move a certain number of times. I'd like to also point out that it NEVER tells you to go talk to the Twins for healing since you can't leave the god drat dungeon.

Whew. There. I feel better.

Honestly, I found the last dungeon's puzzles way better than the previous dungeon's. That one's are frustrating and super samey, once you've solved the second area there's nothing more challenging to come. The final dungeon's puzzles are at least really easy

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply