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Whitenoise Poster posted:Configuration: Wheel. Bastion turns into a cool robot wheel that can't shoot but goes really fast and can climb walls. I think he should be able to explode for 600 splash damage in this configuration too.
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# ? Sep 4, 2017 04:25 |
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# ? May 10, 2024 01:38 |
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The best way to improve Bastion that I can think of without drastically changing him is to make his transition between sentry and recon modes basically instantaneous. Maybe also shrink his hit box a tad as well.
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# ? Sep 4, 2017 04:33 |
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I think it was mentioned in this thread that the core problem with Bastion is that he is at his most powerful when he is stationary which is contrary to the run around shooty game you are playing, I think he needs a Sym level rework
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# ? Sep 4, 2017 04:40 |
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The Kingfish posted:They should have a way to "sight" enemies with a callout like on battlefield Press (and hold!) your talk button, then push some air through your vocal chords to make a sound like "mursee hazz rezz."
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# ? Sep 4, 2017 05:04 |
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Sade posted:Press (and hold!) your talk button, then push some air through your vocal chords to make a sound like "mursee hazz rezz." In solo ranked play good luck finding a team that actually stays in the voice channel.
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# ? Sep 4, 2017 05:21 |
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EMC posted:I think he needs a Sym level rework Solution: Recon mode is left as is, Sentry mode still has the ~eh~ Minigun but can now move at half speed on tank treads and makes lots of noise, and the new ult is Ganymede flying around a single target and being a Peepin' & Poopin'Avain Avatar of Anger, causing them to move at 75% speed and unable to use abilities for 5 seconds while the target spews profanity and gets pooped on. Father Wendigo fucked around with this message at 05:32 on Sep 4, 2017 |
# ? Sep 4, 2017 05:29 |
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EMC posted:I think it was mentioned in this thread that the core problem with Bastion is that he is at his most powerful when he is stationary which is contrary to the run around shooty game you are playing, I think he needs a Sym level rework They could even explain it in a follow up to the Torb/Bastion story where he de-old piece of poo poo's the birdbot
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# ? Sep 4, 2017 10:09 |
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Manatee Cannon posted:that would invalidate the sonic arrow and widow's whole ult. also sombra's see-through-walls gimmick for low health enemy players Fair point, they should give Hanzo another scatter arrow and remove Widowmaker. Sombra will be fine.
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# ? Sep 4, 2017 11:44 |
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Widowmaker Ult is terrible anyway, both in terms of inventiveness and effect (giving a team a maphack is just dumb, it basically says 'Hey ignore these FPS skills for X time') so anything that replaced it would be better.
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# ? Sep 4, 2017 13:22 |
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Dodgeball posted:What's Mei's target demo? I think it's also assholes I didn't care about Mei until I realized how loving annoying she is to fight and now she's my main
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# ? Sep 4, 2017 14:06 |
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Zlodo posted:I think it's also assholes mein
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# ? Sep 4, 2017 15:40 |
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imo there should really be an achievement for killing two people in the air on the same jump in deathmatch https://www.youtube.com/watch?v=0p7tQ9C2sZY I quite liked this too https://www.youtube.com/watch?v=4qN8jrBautE both plays got actual appreciation from pubs, that doesn't happen often
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# ? Sep 4, 2017 16:00 |
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Thank god for Junkrat's tire speed buff because this would never happen without it: https://gfycat.com/BarrenAdventurousCarp
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# ? Sep 4, 2017 18:48 |
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Is Junkrat meta now? Honestly can't tell... Pro players please chime in
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# ? Sep 5, 2017 03:53 |
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pro players can't use the new junkrat in tournaments for at least another week or so
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# ? Sep 5, 2017 04:05 |
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Deathmatch isn't Chateau-only anymore and all the modified maps really suck for DM
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# ? Sep 5, 2017 04:51 |
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flatluigi posted:Deathmatch isn't Chateau-only anymore and all the modified maps really suck for DM I didn't mind hanamura, kings row is terrible
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# ? Sep 5, 2017 05:02 |
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The problem with the regular maps is that their flow is linear and finite, when what you need for Deathmatch is something more continuous and labyrinthine like Chateau, with lots of interconnected loops and very few dead ends.
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# ? Sep 5, 2017 05:04 |
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there should be a 3v3 deathmatch on the elimination maps. I'd think they'd be too small for 4v4 either way I feel like DM is very popular and I hope they just reskin a few maps from other successful DM games for it
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# ? Sep 5, 2017 05:06 |
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the 3v3 elim maps are in tdm and they're perfectly fine for itflatluigi posted:Deathmatch isn't Chateau-only anymore and all the modified maps really suck for DM king's row is great for practicing doomfist
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# ? Sep 5, 2017 05:11 |
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Supercar Gautier posted:The problem with the regular maps is that their flow is linear and finite, when what you need for Deathmatch is something more continuous and labyrinthine like Chateau, with lots of interconnected loops and very few dead ends. And it seems like every loving match has a top score by McCree without fail now.
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# ? Sep 5, 2017 05:13 |
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there is a problem of the maps having long sightlines for hitscan heroes. I thought doomfist would be great on anubis but that's not really the case since there's so much high ground for soldier to rocket jump to hollywood is really good tho, except for the spawn room you can hide in which is lame
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# ? Sep 5, 2017 05:16 |
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Is the current lootbox freebie for Deathmatch bugged? I got first place and it still shows a lootbox to earn for getting a win.
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# ? Sep 5, 2017 05:28 |
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frajaq posted:Is Junkrat meta now? Honestly can't tell... Pro players please chime in Junkrat still has a lot of the flaws and drawbacks he had previously, the changes didn't really do much to address those. 1). He's a 200 hitpoint hero with very little in the way of mobility and no mitigation. Against things like long range hitscan he's not very difficult to burn down. 2). His grenades are sluggish and easily avoided by people who understand not to walk on the glowing angry cricket balls, or in Zarya's case who understand how to farm them for free charge. 3). He still basically loses the war against Pharah unless the Pharah player is extremely dumb. He is qualitatively better than he used to be. The extra mine does raise his skill ceiling with regards to things like bomb jumps, gives him flexibility to use one mine to engage and another for burst, and in cramped quarters simply being able to quickly toss and detonate two mines in quick succession is a pretty hefty chunk of damage. Also the new Riptire is apparently pretty nuts with how you can use its increased speed and wall climbing capabilities to drop it on top of people from insane angles. I don't know if those things are going to be enough to make Junkrat worth taking as your sixth man in serious pro play level, but there's a difference between something being viable at the pro level and something being viable in ranked play, and I would guess that Junkrat doesn't become "meta" but that he starts seeing more use in ranked play outside of bronze, maybe not all over the ladder but somewhat. If that happens you can probably expect a further uptick in Zarya use since she benefits greatly from an enemy Junkrat.
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# ? Sep 5, 2017 05:56 |
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Kai Tave posted:Junkrat still has a lot of the flaws and drawbacks he had previously, the changes didn't really do much to address those. All these are true. The extra mine really improves junkrat's survivability, though, because it will be much more likely that you have mobility options than before. Whereas previously you gained some burst in exchange for becoming a sitting duck, now you have some real options. He might be good enough to use in some niche situations (and he's much stronger when people don't have the best aim) but the team will really need to be tweaked to cover some of his massive weaknesses.
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# ? Sep 5, 2017 06:41 |
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Here are my opinions on new Junkrat as someone who pretty much exclusively plays him but isn't the best. He's always been a good character and the second mine makes him better. Before, you would have to plan your cool downs before engaging. A good strategy was to lay a mine, shoot some grenades, then mine jump when the cool down was up so you would be in the fight with a mine to either (a) get a kill confirm or (b) escape when it went bad. That means sometimes missing a good opportunity, so I ignored that advise and jumped into fights prematurely and died a lot. Now I have peace of mind knowing I can always run or kill at a moments notice. New Junkrat is good for very bold players, not those weak 'Rats who hide behind a wall and do arc shots on to the point from across the map. He should be jumping around the map more and trying to shoot from high up or behind the enemy. I've had team wipes before from sneaking around with mines and dropping a tire from point blank range. Yet again, new tire will allow you to get round faster. Quick tires are still best though.
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# ? Sep 5, 2017 06:48 |
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Here's a Harbleu video where he plays some of the new Junkrat on Eichenwalde, and it features an insane tire jump.
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# ? Sep 5, 2017 07:23 |
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I don't hate the team deathmatch as much as I thought I would, or at least they managed to get me on an MMR where I can help a team win without being completely carried, which is something that CoD never could do (although I guess the flow of that game somewhat relies on people feeding).
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# ? Sep 5, 2017 07:53 |
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Deathmatch is a lot more fun than I thought. My highlight so far: Hooking another Roadhog right as a Tracer pulse bombed him, meaning we both died. It was play of the game for the tracer, so everyone saw my shame. edit: what i don't understand though is how junkrats keep winning, i have not died to one so far is everyone else just feeding them or what Slime fucked around with this message at 16:08 on Sep 5, 2017 |
# ? Sep 5, 2017 15:30 |
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I don't think bastion needs a crazy rework. He may be poo poo tier, but he serves kind of a cool strategic role. I think they should make him even better at erasing shields so that it's worth picking him just for shield denial. My less drastic rework would be: 1) half damage taken while self healing like roadhog. Also while ulting. 2) decrease sentry form damage by 30%, does double damage to shields. 3) Increase recon clip size. Basically, make it so he wants to stand up and shoot heads except for when shield busting or maybe spraying down a skirmish area. Bastions aren't as stationary as some make them out to be anyway. You should really be up and down all the time.
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# ? Sep 5, 2017 16:41 |
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Slime posted:Deathmatch is a lot more fun than I thought. My highlight so far: Hooking another Roadhog right as a Tracer pulse bombed him, meaning we both died. yes, FFA deathmatch is moreso about picking on the weaker players and stealing kills like a vulture than winning cool 1v1 duels. I really enjoy FFA deathmatch, it's just kind of goofy. Dragongem fucked around with this message at 16:49 on Sep 5, 2017 |
# ? Sep 5, 2017 16:44 |
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The new fast riptire is cool, but bouncing/jumping with it is crazy and unpredictable sometimes
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# ? Sep 5, 2017 16:50 |
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pzy posted:The new fast riptire is cool, but bouncing/jumping with it is crazy and unpredictable sometimes I hate how high and floaty jumping the tire is.
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# ? Sep 5, 2017 17:15 |
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The tire's flyability is being nerfed on the PTR already fyi
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# ? Sep 5, 2017 17:17 |
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I think it should go way faster but not jump
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# ? Sep 5, 2017 17:22 |
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Kai Tave posted:Here's a Harbleu video where he plays some of the new Junkrat on Eichenwalde, and it features an insane tire jump. It also features some great Lucio tears when he keeps getting booped off only to catch the platform below.
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# ? Sep 5, 2017 17:28 |
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Faster movement and better wall climbing is great, but man when you get to the top of a wall for a sweet play and the tire instead launches into orbit!
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# ? Sep 5, 2017 17:36 |
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headcase posted:I don't think bastion needs a crazy rework. He may be poo poo tier, but he serves kind of a cool strategic role. I think they should make him even better at erasing shields so that it's worth picking him just for shield denial. My less drastic rework would be: You've gotta give people incentive to actually use recon mode. As it is recon is "Soldier but worse." I know that's what your saying but I don't think extra bullets will make people wanna get up.
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# ? Sep 5, 2017 17:42 |
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Since we're talking Junkrat, I made a video for him that I posted in the chill thread. https://www.youtube.com/watch?v=GSjtsitdjXg I'd really like to make another video but it takes a long time to get footage. So I'm gonna open this up to a community thing. If you want to donate cool/funny clips from ANY character, email me wjobkar(at)gmail(dot)com. Thanks in advance.
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# ? Sep 5, 2017 17:46 |
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# ? May 10, 2024 01:38 |
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Wildtortilla posted:Faster movement and better wall climbing is great, but man when you get to the top of a wall for a sweet play and the tire instead launches into orbit! I mean, it's getting changed because
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# ? Sep 5, 2017 18:34 |