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project brutality is fun, i found a download of a version 3 test build or something idk if its legit? but its cool
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# ? Sep 5, 2017 00:59 |
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# ? May 19, 2024 17:12 |
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Project Brutality is nice but after playing Johnny Doom (another Brutal Doom flavor) I found PB too bloated.
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# ? Sep 5, 2017 02:10 |
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https://www.youtube.com/watch?v=6Iu4GXUHfU0
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# ? Sep 5, 2017 02:40 |
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In Quake 2 the function that spawns a head gib is also the function that removes the corpse being gibbed from the game. I found this out when I was making a robot monster that gibbed into metal shards. I based it on an existing organic humanoid enemy's code for simplicity so I didn't have to write a lot of new stuff myself. I removed the head spawn function from the set of functions that were called when it got gibbed, because it didn't make sense for a bloody head to be among the wreckage of a robot. In doing so the gibbed corpse never got deleted after being gibbed, so it would then spawn gibs every game tick after. This created such an incredible fountain of metal shards that the game froze in moments. (It didn't actually freeze per se; specifically, there were so many objects in motion that the netcode's maximum packet size was exceeded each game tick and the client side froze from not receiving any packets. Single player in Quake 2 is actually a special subset of multiplayer with both the client and server running at the same time with a local connection between them so netcode issues can still arise in single player. Even without netcode issues though, it wouldn't take long to run out of free entities which would screw up the game pretty badly by not letting you shoot most weapons, etc.)
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# ? Sep 5, 2017 08:55 |
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Already posted a few pages back but is well worth watching it.
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# ? Sep 5, 2017 09:43 |
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Man, my Quake 1 play through was a pretty big downer until I realised the rocket launcher was the new shotgun. Still not quite as good as shotgunning it in Doom/Doom 2, but way better than it was shotgunning in Quake. Game should load up with a warning.
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# ? Sep 5, 2017 09:48 |
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Quake one still has my favorite rocket launcher out of any fps game. The sound was pretty good, combined with that funny glorping sound bodies made on gibbing to make it pretty fun to use.
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# ? Sep 5, 2017 10:17 |
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*phbrlkrblhrsh glomp*
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# ? Sep 5, 2017 12:57 |
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Negrostrike posted:*phbrlkrblhrsh glomp* I think only zombies (and maybe Ranger?) made this sound when gibbed. All other enemies went *ghurrghuugha*
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# ? Sep 5, 2017 16:30 |
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Doesn't the quake RL use the same explosion sound as Doom? Either way, it's my favorite game sound effect ever.
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# ? Sep 5, 2017 16:32 |
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I wouldn't be surprised if Trent Reznor made those sounds with his mouth.
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# ? Sep 5, 2017 17:03 |
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Negrostrike posted:I wouldn't be surprised if Trent Reznor made those sounds with his mouth. Well, he probably used his mouth.
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# ? Sep 5, 2017 18:22 |
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Futuresight posted:Man, my Quake 1 play through was a pretty big downer until I realised the rocket launcher was the new shotgun. Still not quite as good as shotgunning it in Doom/Doom 2, but way better than it was shotgunning in Quake. Game should load up with a warning. This is one thing I think is under appreciated in Quake. The shotgun is the pistol, and the rocket launcher is the shotgun. Use rockets and grenades freely and liberally against anyone you want so you can explode as much poo poo as possible. They knew what they were doing. Also that *ping ping ping* sound when you bounce a grenade is so good.
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# ? Sep 5, 2017 18:32 |
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RyokoTK posted:This is one thing I think is under appreciated in Quake. The shotgun is the pistol, and the rocket launcher is the shotgun. Use rockets and grenades freely and liberally against anyone you want so you can explode as much poo poo as possible. The grenade sound is one of those things that will never leave my memory of mid-to-late-90s PC gaming. If grenades in video games still made that distinctive *pwong* like that, it feels like you wouldn't even need an on-HUD direction indicator of where one was when it got shot/thrown at you.
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# ? Sep 5, 2017 18:38 |
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The last Call of Duty game I played as the first Modern Warfare but grenades still made the distinct high-pitched ping they did in the very first game and it made them stand out very clearly among the normal din of shooting.
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# ? Sep 5, 2017 18:41 |
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Mak0rz posted:RE4's Separate Ways is way more than just "sort of bolted on bonus material." Are you thinking of Assignment: Ada? Separate ways was added as a bonus campaign in later revisions of the game, yes, but it's still pretty much the full main campaign from her perspective. Definitely thinking of Ada, never played Separate Ways.
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# ? Sep 5, 2017 19:03 |
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Which is the one where in the final area you can see Leon fighting the end boss of the base campaign in the background?
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# ? Sep 5, 2017 19:16 |
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RyokoTK posted:The last Call of Duty game I played as the first Modern Warfare but grenades still made the distinct high-pitched ping they did in the very first game and it made them stand out very clearly among the normal din of shooting. There's that joke about triangles being the best instruments because you can always hear distinctly the sound of a single triangle over the sound of the rest of the orchestra.
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# ? Sep 5, 2017 19:22 |
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Angry_Ed posted:The grenade sound is one of those things that will never leave my memory of mid-to-late-90s PC gaming. If grenades in video games still made that distinctive *pwong* like that, it feels like you wouldn't even need an on-HUD direction indicator of where one was when it got shot/thrown at you. I was watching Term playing that redo of UTNT the other day and it all the ambient electric crickle crackle noises and it just zoomed me back to sitting in front of my beige dell playing a friend's copy of Quake.
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# ? Sep 5, 2017 19:36 |
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one of the biggest missteps in tf2 is that they didn't add a quake grenade launcher for the demoman
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# ? Sep 5, 2017 21:56 |
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haveblue posted:Which is the one where in the final area you can see Leon fighting the end boss of the base campaign in the background? That's Separate Ways. Assignment: Ada takes place before Leon even arrives in Spain IIRC.
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# ? Sep 5, 2017 21:58 |
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Johnny Joestar posted:one of the biggest missteps in tf2 is that they didn't add a quake grenade launcher for the demoman (I mean, I know you meant as a companion to Soldier's "The Original", and I totally agree there, but man, Quake's grenade launcher is so much nicer than current Demoman's.)
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# ? Sep 5, 2017 22:12 |
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E: actually nevermind
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# ? Sep 5, 2017 22:37 |
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Oh hey, this is kinda cool. Someone did a sort-of remake of Hollywood Holocaust from Duke 3D. It's called Hollywood Holocaust Rethinked*. It's all done using EDuke and 3D Polymer models. LGR also recorded some lines for Duke. There's a video walkthrough of it here (it's in a few parts, though): https://www.youtube.com/watch?v=zcq87Ojj4_Y. From watching it, it's pretty impressive what they did with EDuke. It does seem a little reminiscent of DNF, though the mod description states that it's an attempt to try and make the game 'more modern'. Some of the areas seem a little cramped. *Technically, it should be "Hollywood Holocaust Rethought"
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# ? Sep 5, 2017 22:44 |
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That's kind of a monster. It looks really creepy with the "humans" being chill around and that mix of horrible polymer and vanilla textures.
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# ? Sep 5, 2017 23:05 |
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That could really do with some extra animation work. That shotgun animation is particularly rough. But it's cool to see a map like that with a more real world interpretation. Dunno how you're supposed to reach the secret strip club apt from the street though.
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# ? Sep 5, 2017 23:07 |
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Guillermus posted:That's kind of a monster. It looks really creepy with the "humans" being chill around and that mix of horrible polymer and vanilla textures. Yeah, I thought that, too. It's weird to have a bunch of people standing around casually while Duke's running around blasting aliens.
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# ? Sep 5, 2017 23:07 |
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The crashing spaceship at the start lacks the sound, speed, and feel of just having bailed out of a bad situation that I thought the original captured.
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# ? Sep 5, 2017 23:14 |
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I think it's kind of odd that not a single Doom/Duke mod has a competent 3D modeler associated with it. Every single "remake" I've seen with 3D models of Doom/Duke characters looks so loving bad it's almost comical. Still, ignoring that it's a pretty neat idea.
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# ? Sep 5, 2017 23:17 |
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"Really good modeler" and "modeler who will work for free" have almost zero overlap.
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# ? Sep 5, 2017 23:19 |
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haveblue posted:"Really good modeler" and "modeler who will work for free" have almost zero overlap. Yeah, maybe. But some Doom mods specifically have custom enemies which is a ton of sprite work... I guess I'm just surprised there isn't a single person who's capable and willing to do it.
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# ? Sep 5, 2017 23:35 |
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BattleMaster posted:In Quake 2 the function that spawns a head gib is also the function that removes the corpse being gibbed from the game. I found this out when I was making a robot monster that gibbed into metal shards. I based it on an existing organic humanoid enemy's code for simplicity so I didn't have to write a lot of new stuff myself. I removed the head spawn function from the set of functions that were called when it got gibbed, because it didn't make sense for a bloody head to be among the wreckage of a robot. In doing so the gibbed corpse never got deleted after being gibbed, so it would then spawn gibs every game tick after. This created such an incredible fountain of metal shards that the game froze in moments. 20 years later and I learn something new and weird about Quake 2. This is something that could go on that cool Twitter thread about secret game design tricks from a few days back. Edit: I don't know how to post Twitter URLs properly so start here I guess https://twitter.com/Gaohmee/status/903510060197744640 Convex fucked around with this message at 23:59 on Sep 5, 2017 |
# ? Sep 5, 2017 23:57 |
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Max Wilco posted:Oh hey, this is kinda cool. Someone did a sort-of remake of Hollywood Holocaust from Duke 3D. It's called Hollywood Holocaust Rethinked*. It's all done using EDuke and 3D Polymer models. LGR also recorded some lines for Duke.
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# ? Sep 6, 2017 01:01 |
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these high res model things always look like trash. for a start just losing the stylisation exposes how misproportioned poo poo is in old games.
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# ? Sep 6, 2017 03:06 |
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Max Wilco posted:Oh hey, this is kinda cool. Someone did a sort-of remake of Hollywood Holocaust from Duke 3D. It's called Hollywood Holocaust Rethinked*. It's all done using EDuke and 3D Polymer models. LGR also recorded some lines for Duke. You can tell it's Polymer because it keeps dropping down to 19 fps lol
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# ? Sep 6, 2017 03:26 |
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Just played through dead.wire and dead.air, they were both awesome! I have to say, everyone being spectres was more annoying than anything though. Everything else was great!
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# ? Sep 6, 2017 04:00 |
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The Half-Life Hi-Def Pack that was included with Blue Shift was an early example of how updated models for old FPS games are crap.
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# ? Sep 6, 2017 04:51 |
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Pope Guilty posted:The Half-Life Hi-Def Pack that was included with Blue Shift was an early example of how updated models for old FPS games are crap. The TFC model updates were good though.
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# ? Sep 6, 2017 05:08 |
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So far not a fan of Rethinked so far. Polymer has always looked stupid and even LGRs Duke impression is coming across as pretty weak. Even though it's usually the next best thing to JSJ.
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# ? Sep 6, 2017 05:10 |
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# ? May 19, 2024 17:12 |
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Honestly I like most of the HL1 model updates. Kinda weird how radically the snark's nest changes but eh. Anyway, I played through all the Black Mesa Incident era games (except Decay, need to find a partner for that). They hold up pretty well! I think Half-Life is my favorite of them, even if one of the scenes I most distinctly remember from it is actually from Uplink. Blue Shift and Opposing Force are both fun though. When I then started in on Half-Life 2, despite having played it before, I tried to shoot the first vortigaunt again. That guy's a champ, tanking all the bullets we've thrown at him over the years and never complaining.
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# ? Sep 6, 2017 05:17 |