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Tekopo posted:Has anyone here played Shifting Sands (the PoG-like)? Is it any good? Does it take too heavily from PoG? It's on my wishlist because the groggiest of BGG say it's a better execution of PoG especially for new players.
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# ? Sep 5, 2017 12:59 |
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# ? Jun 3, 2024 06:28 |
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Chill la Chill posted:I started reading some threads in the No Retreat forum looking for what kind of stuff was changed in the deck of cards I'm about to order (along with the Unconditional Surrender mounted map, and possibly another 10 counter trays too just because) and you guys were right. Paradis DOES love stalking his game and posting revisions to them. Living Conflict Game is GMT's response to the smashing financial success of Netrunner.
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# ? Sep 5, 2017 13:01 |
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Lichtenstein posted:Living Conflict Game is GMT's response to the smashing financial success of Netrunner. So would it be expected that NR and others will have updated decks of cards every couple years? I'm ordering these two because I like (expect) mounted maps on my board games and because people here said to get the updated deck of cards. I got USE for $15 with clean tokens and plano boxes for everything. My only problem is that you have to get them from GMT only. None of my LGSs can order them. So it's the additional $10+ shipping for almost everything that bugs me. If you could order them and have them shipped to your LGS, I'd much prefer that.
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# ? Sep 5, 2017 13:09 |
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Chill la Chill posted:So would it be expected that NR and others will have updated decks of cards every couple years? I'm ordering these two because I like (expect) mounted maps on my board games and because people here said to get the updated deck of cards. I got USE for $15 with clean tokens and plano boxes for everything. My only problem is that you have to get them from GMT only. None of my LGSs can order them. So it's the additional $10+ shipping for almost everything that bugs me. If you could order them and have them shipped to your LGS, I'd much prefer that. al-azad posted:It's on my wishlist because the groggiest of BGG say it's a better execution of PoG especially for new players.
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# ? Sep 5, 2017 13:14 |
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Paging COOL CORN to the thread. Kickstarter for World In Flames Collector's Edition with mounted boards: https://www.kickstarter.com/projects/489244166/world-in-flames-collectors-edition Kickstarter posted:In 35 years of business this is by far the most lavish production we have ever staged. It is so far down the rabbit hole no other game will ever dare to follow.
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# ? Sep 5, 2017 15:27 |
WAR DOGS OF SOCHI posted:Paging COOL CORN to the thread. ...after watching the lp for years now I...kinda want this.
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# ? Sep 5, 2017 15:36 |
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al-azad posted:It's on my wishlist because the groggiest of BGG say it's a better execution of PoG especially for new players. I would agree that it's better for new players, but not for vets. I've had a fair bit of fun with Shifting Sands, and I'm not saying it's a bad game for vets, but it has some rough edges when compared back to PoG, mainly to do with the deck. There are a ton of events in Shifting Sands which are must-play events, coupled with a lot of events being event+OPs cards (I'd say half the drat Allied deck are Event+OPs cards, with all of the reinforcement cards and Torch cards being event+Ops. The Axis deck has less of them). There are events that will let you clear out side-show theatres, events that remove multiple enemy armies from the game, events for massive attacks, and a ton of events for the all important Malta chain. Even with the errata to nerf Malta (and the mountain of errata is another thing to enjoy about this game), winning Malta is critical for both sides, and it involves a ton of cards and a lot of luck. Let me break down what Malta does. In VP terms Malta is worth 1VP to the Allies and 2VPs to the Axis (unofficially nerfed to 0VP and 1VP). It's worth noting that VPs are essentially worth twice as much as they are in Paths, so this alone is a big deal. Winning Malta will determine if the Axis can play any more RP cards for the rest of the game. And if the Allies win Malta, the Axis hand will be reduced to six for the rest of the game (hand sizes increase over the game in Shifting Sands, so by 1942 it should be 9 cards, and 10 in 1943). So, how do you win Malta? As the Allies (each year has four turns, with a deck shuffle each year): Barbarossa (1941 card, can't be played before Spring 1941, stops Axis playing cards for RPs, god help you if this turns up on the last turn of 1941, allows play of Malta Convoys), 3x Malta Convoys (3x1941, 1x1942 card, must be played on different turns, reduce Axis hand to six next turn), Spitfires (1942 card, cancels Siege of Malta), Malta Victorious (1942, requires all previous events, win Malta). As the Axis: Kesselring (1941 card, no effect, OPs + event card), Siege of Malta (1942 card, allows Axis RP cards to be played, blocks Malta Convoys, Axis player can draw this automatically at the start of 1942), C3 (1942 card, reinforcements either for Malta or you can put them on the main map instead), Ramcke (1942 card, same deal as C3), Herkules (1942, requires all previous events, win Malta, must be played simultaneously with Air Support if Spitfires is in play). Winning Malta requires a lot of event cards, has a big effect on the outcome of the game, and it's almost entirely down to luck of the draw as to who will get it first. Also Torch, while having no prerequisites, drops a crazy number of Allied units onto the map, and when that turns up can also be decisive one way or the other. Don't get me wrong, there's a lot to like about Shifting Sands, and I've played a fair number of games of it. Despite the narrow front on the main map, there's still maneuvering and placement decisions to be made, and the limited supply situation makes every OP count. It's why I think it's a better game than PoG for beginners, because you can put all your attention in one spot. But after a while, in my opinion, you'll wish the other side-show theatres (including Algeria/Tunisia) had been abstracted out for slightly more room on the main map, and that Malta and Torch weren't such big events based on draw timing.
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# ? Sep 5, 2017 15:39 |
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WAR DOGS OF SOCHI posted:Paging COOL CORN to the thread. It saw that! It looks super good, but alas, I don't buy many WW2 games these days, and certainly not games that won't fit on my table. But I hope this causes a resurgence in WIF gaming because the company deserves it
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# ? Sep 5, 2017 15:54 |
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Haven't they been doing nothing but reprinting endless "new" editions of WiF for like 30 years now
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# ? Sep 5, 2017 16:12 |
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Obfuscation posted:Haven't they been doing nothing but reprinting endless "new" editions of WiF for like 30 years now Eh, there's been some really significant rules/map changes, especially from 5th edition to "Final" edition. Most important thing in my opinion in the Collector's Edition: Current mountain style - the ugliest thing ever put on a game board: CE new mountains!
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# ? Sep 5, 2017 16:26 |
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Crusade and Revolution is a lot different from Shifting Sands, and I don't like how card-dependent Shifting Sands seems to be. C&R is pretty weird in of itself: it has an extremely wide front, lots of small units at the start, a shift midgame in which SCUs will absolutely get eaten alive by LCUs but you don't have enough LCUs to cover everything, tons of little exceptions and extra rules (isolated spaces, strongholds, etc), but overall the game feels very reminiscent of the conflict. Would recommend it if you get a chance to try it.
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# ? Sep 5, 2017 16:26 |
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What's a good technique to mitigate having the overlays in Conflict of Heroes: Guadalcanal slide around like it's an ice rink? I was thinking maybe some dots of some kind of lacquer with a little texture might do it, but I don't want to experiment on my game board too much.
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# ? Sep 5, 2017 16:40 |
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glynnenstein posted:What's a good technique to mitigate having the overlays in Conflict of Heroes: Guadalcanal slide around like it's an ice rink? I was thinking maybe some dots of some kind of lacquer with a little texture might do it, but I don't want to experiment on my game board too much. Scotch removable double sided tape
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# ? Sep 5, 2017 17:03 |
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It's weird how much of a difference these changes make. Even playing with "Attractive" is very difficult, because the bot has effectively unlimited funding from all those plots and it'll recruit really heavily in Regime Change countries. It's hard to imagine winning with things set to "Virulent".
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# ? Sep 5, 2017 18:55 |
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COOL CORN posted:Current mountain style - the ugliest thing ever put on a game board: Let's not say things we can't take back
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# ? Sep 5, 2017 19:12 |
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Vivian Darkbloom posted:
Pandemic, but with Muslims
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# ? Sep 5, 2017 19:13 |
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StashAugustine posted:Pandemic, but with Muslims Yellow = mexican hordes Black = muslims Red = socialists Blue = international jewry I'd be amazed if an enterprising kekster hasn't done this already.
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# ? Sep 5, 2017 19:19 |
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StashAugustine posted:Pandemic, but with Muslims There's a coop deckbuilder called Commissioned in which the cubes are Christianity. And it's your job to spread them! It's actually a decent game.
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# ? Sep 5, 2017 23:17 |
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MikeCrotch posted:Yellow = mexican hordes Shouldn't yellow be the North Koreans?
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# ? Sep 5, 2017 23:25 |
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http://www.wargamespace.com/2017/08/30/wild-weasel-12/ There's ~20 minutes with Mark Herman in this, about his expansion for FitL The Fall of Saigon. Here's some details: - 2 player game for NVA and ARVN. There's a way to convert a finished FitL game to this expansion though (they both use the same map). - There's only one Propaganda, representing Watergate and the fall of Nixon. So the turns are basically 1974 and '75? Not sure how the card numbers work out here. - New pieces representing armor units, and some new combat mechanics. Maybe 48 event cards. They spend a while on this documentary too: https://en.wikipedia.org/wiki/Last_Days_in_Vietnam
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# ? Sep 5, 2017 23:41 |
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Vivian Darkbloom posted:http://www.wargamespace.com/2017/08/30/wild-weasel-12/ loving AWESOME!!!!
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# ? Sep 6, 2017 00:02 |
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Man, every time I remember Cactus Air Force used to be a thing, I feel really sad
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# ? Sep 6, 2017 10:44 |
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There's this BGG seller that seems to have a penchant for getting LN copies of games for sale that I want. I've looked at my history and so far I've bought a LN FoF, new Burma and (now) I'm gonna buy a LN Blue vs Grey copy from him.
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# ? Sep 6, 2017 13:51 |
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I just went off the deep end and ordered ASL Starter kit 1 after reading this thread for a few weeks. I'm also considering ADP and Unconditional Surrender for when I can afford them. My descent into wargames has been swift. I didn't even realize I was interested in this type of boardgaming until I played and thoroughly enjoyed C&C Napoleonics a while ago, although I had played Twilight Struggle and 1960: The Making of the President previously. Napoleonics is what made me start reading this thread though. I swear I'll be clipping counters before the year is over. Send help.
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# ? Sep 6, 2017 16:16 |
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lowwayman posted:I just went off the deep end and ordered ASL Starter kit 1 after reading this thread for a few weeks. I'm also considering ADP and Unconditional Surrender for when I can afford them. My descent into wargames has been swift. I didn't even realize I was interested in this type of boardgaming until I played and thoroughly enjoyed C&C Napoleonics a while ago, although I had played Twilight Struggle and 1960: The Making of the President previously. Napoleonics is what made me start reading this thread though.
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# ? Sep 6, 2017 16:19 |
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lowwayman posted:I just went off the deep end and ordered ASL Starter kit 1 after reading this thread for a few weeks. I'm also considering ADP and Unconditional Surrender for when I can afford them. My descent into wargames has been swift. I didn't even realize I was interested in this type of boardgaming until I played and thoroughly enjoyed C&C Napoleonics a while ago, although I had played Twilight Struggle and 1960: The Making of the President previously. Napoleonics is what made me start reading this thread though. I'm talking with a friend right now about how we might need one of those industrial corner clippers too. We don't need it for USE/NR, but we're considering getting The WIF kickstarter
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# ? Sep 6, 2017 16:35 |
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MikeCrotch posted:Let's not say things we can't take back That doesn't make my eyes bleed NEARLY as much as WiF mapsheets.
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# ? Sep 6, 2017 16:54 |
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Chill la Chill posted:I'm talking with a friend right now about how we might need one of those industrial corner clippers too. We don't need it for USE/NR, but we're considering getting The WIF kickstarter If you're waiting on WiF, wait until you actually have the game in your hands because supposedly they're cutting the counters in a way to prevent the need for clipping. but who knows.
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# ? Sep 6, 2017 18:55 |
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lowwayman posted:I just went off the deep end and ordered ASL Starter kit 1 after reading this thread for a few weeks. I'm also considering ADP and Unconditional Surrender for when I can afford them. My descent into wargames has been swift. I didn't even realize I was interested in this type of boardgaming until I played and thoroughly enjoyed C&C Napoleonics a while ago, although I had played Twilight Struggle and 1960: The Making of the President previously. Napoleonics is what made me start reading this thread though. Have you heard about our lord and saviour OCS?
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# ? Sep 6, 2017 19:21 |
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I've been cruising the p500 for a while and am totally enamored in: https://www.gmtgames.com/p-614-red-storm.aspx Has anyone played Elusive Victory or Downtown? I've got EV being shipped for 25 bucks to try out the system but I'm not sure i will pull the trigger on redstorm unless i like the system. Though the time period is extremly my poo poo.
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# ? Sep 6, 2017 19:33 |
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Is there any news on Imperial Struggle from GMT? IŽm really interested in seeing what bizarro-world interpretation of the 18th century weŽll get from the person that made Twilight Struggle.
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# ? Sep 6, 2017 22:07 |
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Mr.Misfit posted:Is there any news on Imperial Struggle from GMT? The last I heard is that it got delayed because the designer said that in the early tests the two players were too similar so changes were necessary. Unfortunately, it looks like this one is going to be a while.
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# ? Sep 6, 2017 22:27 |
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So I learned that GMT's No Retreat! is actually an amalgamation of 3 previous games. Is it possible to play one of the shorter scenarios of the previous game with the GMT game? BGG shows the original NR to only take 45 minutes, which piques my interest.
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# ? Sep 7, 2017 04:35 |
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Chill la Chill posted:So I learned that GMT's No Retreat! is actually an amalgamation of 3 previous games. Is it possible to play one of the shorter scenarios of the previous game with the GMT game? BGG shows the original NR to only take 45 minutes, which piques my interest. Yes it is! Setups for that are provided in the playbook. You can just do the Na Berlin! expansion for example. I think theres 5? scenarios. Not sure but some are quite small. I don't know about 45 mins though. Defenders really have a lot to think about in this game with so few counters (or more likely it takes me ages to defend cos I suck at it) Speaking of bonus games I got NR2 the other week not even knowing about the bonus Invasion of Crete game inside and I really really like it! Paratroopers, hidden boxes hiding allies, cleverly put together map. Something about it just tickles me right. Twlight posted:I've been cruising the p500 for a while and am totally enamored in: https://www.gmtgames.com/p-614-red-storm.aspx I was asking about it just a few pages back and got some good answers. Enough to make a decision anyways. Sleekly posted:Has anyone played Elusive Victory? Sleekly fucked around with this message at 08:25 on Sep 7, 2017 |
# ? Sep 7, 2017 07:46 |
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You know what? I don't think mine ever had the playbook. It only had the rulebook which I thought was weird since every other GMT game I have also had a playbook.
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# ? Sep 7, 2017 13:48 |
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Twlight posted:I've been cruising the p500 for a while and am totally enamored in: https://www.gmtgames.com/p-614-red-storm.aspx Elusive Victory is more "balanced" than Downtown in that both sides can be attacker or defender and have roughly comparable forces (with the Israelis having a technological and training advantage). It's very crunchy and granular though - you have to track quite a bit of stuff per counter and plan things down to some pretty fine detail, with a fair bit of bookkeeping before and during the mission. It's also terrible solo, if that matters to you at all.
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# ? Sep 7, 2017 13:54 |
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Thanks for the input on EV. i figure for 25 dollars I can see if it works for me, shame about the terribleness for solo, but maybe i can try and forget things as I play.
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# ? Sep 7, 2017 14:25 |
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I'm not familiar with how ADG does things, but will this mounted map edition of WiF be available outside of the KS? I want the mounted maps really bad, but not sure I have the budget for this right now.
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# ? Sep 7, 2017 17:51 |
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How do you do, fellow wargamers? [edit] The comments are giving him poo poo. Lichtenstein fucked around with this message at 21:04 on Sep 7, 2017 |
# ? Sep 7, 2017 21:02 |
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# ? Jun 3, 2024 06:28 |
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Lol @ completely misunderstanding Lincoln and Les's position.
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# ? Sep 7, 2017 21:40 |