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Nordick
Sep 3, 2011

Yes.

Lunethex posted:

I can't tell if it's a mod but some of my troops just seem immune to Poison/Acid for no reason and others aren't. Might be the SITREP mod doing some weird things.
Carrying a medkit does that, which I personally sometimes forget about.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The aliens just got 5 pips on the doom timer to start the countdown. Luckily they removed the region that locks me out of stopping half of it!

I got a facility lead and that's it so hope the king doesn't show back up or I lose!

That went 0 to 60 real quick. :v:

RBA Starblade fucked around with this message at 23:08 on Sep 5, 2017

Sloober
Apr 1, 2011

RBA Starblade posted:

Well mercifully the King left before the rest of my guys died but the mission's unwinnable, so I lose my new radio and my contact, 200 bucks, 80 intel, and I lost my best specialist. At least I recovered the bodies and run.

I have no clue how to handle that if it happens again though. It's insane how much more brutally powerful it is than the other rulers. The Berserker Queen still never has acted against me.


Every other reaction action does, so that seems like a good way to instantly explode to me.

Plan A is reaper with a superior clip and banish, as banish is one action. Killed that fucker real good, first time he fled immediately, second time ended it

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Nordick posted:

Carrying a medkit does that, which I personally sometimes forget about.

drat IT. I've been throwing more medikits around now that Specialists are so vital that this is definitely the case.

I don't know how I was forgetting this detail for so long it's embarrassing :shobon:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Sloober posted:

Plan A is reaper with a superior clip and banish, as banish is one action. Killed that fucker real good, first time he fled immediately, second time ended it

Thanks, my reaper's probably about to level since it's been a while since I've seen the Assassin and I'm in her turf for a supply raid right before the facility raid. If I pull it off I can upgrade a Spark finally, maybe build a second, then get the serpent suit and salvage things. Fortunately I got a last minute avatar timer reduction, but on the downside the desperate squaddie rangers I sent to do it are probably hosed.

This is really fun. The timing of the Archon King immediately arriving really screwed things but I wouldn't mind replaying to this point tbh.

ccubed
Jul 14, 2016

How's it hanging, brah?
What order are people building their facilities in? e.g. Guerilla Tactics School -> Resistance Ring-> Infirmary-> etc…

How are people placing those buildings? GTS top middle, Resistance Ring top left, Infirmary top right. And how quickly do you start digging down?

What are people’s Research order? Anything critical to beeline to? What weapons / armor should you have by certain months and milestones?

How aggressively are people expanding their territory? How soon do people get their first continent bonus?

Internet Kraken
Apr 24, 2010

slightly amused
Apparently tactical analysis breaks Gatekeepers if it doesn't have any targets nearby. Had one sit still opening and closing its shell repeatedly. It did that about 6 times, then the game crashed. :xcom:

SmallpoxJenkins
Jul 9, 2012


I'm gonna admit, I don't really build with a plan in mind.
My avenger right now is probably crazy unoptimized, save for the shadow chamber on a coil

Nordick
Sep 3, 2011

Yes.
Personally I've gone GTS - Ring - Training first. Then probably proving grounds, power and contact facilities depending on whether I get any of either from the strategy layer. I honestly don't think the exact build order is a huge deal though.

Placement only matters if you're going to build a workshop, which isn't a given anymore with how much it costs now. The gremlins are a nice boost in the beginning, but before long I had more engineers than I had slots for anyway, so the workshop ended up useless. Power coils are another factor, you'll want to put the most power hungry buildings or a power conduit on top of those. So as for exavating, you'll want to dig towards the power coils before too long, otherwise just go with whether you need supplies (debris) or alloys (machinery). You do want to be always excavating though, imo, if you can spare the engineers.

You should get new weaponry and armour whenever you feel like you're about to fall behind on those, nevermind some dogmatic milestones.

SmallpoxJenkins
Jul 9, 2012


Had an influx of engineers, built room upgrades so shen would shut the hell up

DrManiac
Feb 29, 2012

Is there a mod that organize saves? It's always a pain trying to figure out what's what

DrManiac fucked around with this message at 12:44 on Sep 6, 2017

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Oh my God this supply raid is a bug hunt.

It is an ugly planet
A human planet

Captain Oblivious
Oct 12, 2007

I'm not like other posters

DrManiac posted:

I wish the alien hunter weapons worked like before. With everything that goes on in the beginning of a campaign there's no way it's worth the research time + building a foundry + spend resources and more time for a quirky side grade weapon.

Frost Grenades are one of the most powerful tools in the entire game, and you need a Proving Grounds for other whole game mvp items like the ammos anyway so

Yeah it kinda is.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I normally play on Veteran difficulty without Ironman so that I can reload if my campaign gets imploded. This has become too easy and I want to make the game more challenging without it getting into turbo gently caress you mode.

Which would be the next step up in difficulty; Veteran Ironman or Commander?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Also SPARKs and all the proving ground poo poo is totally worth building early. Way more than anything save the GTS and Resistance Command imo.

TeaJay
Oct 9, 2012


I'd like to pick the game up again after a loooong absence since there's a lot of new stuff included in the new add-on. Is there something essential to know before starting a new War of the chosen campaign?

Ravenfood
Nov 4, 2011

Zore posted:

Also SPARKs and all the proving ground poo poo is totally worth building early. Way more than anything save the GTS and Resistance Command imo.
SPARKs are amazing, I just wish they weren't so expensive. Their lack of fatigue can be incredibly life-saving if you've messed up your bench. The problem is that their upgrades are priced as if they were squad-wide, but they are so expensive themselves that it can be hard to justify buying more than one.

Solarflare
Apr 21, 2008
Is there a section you can tweak in the .inis to be able to send faction soldiers on the increase combat intelligence operations? I wanna make my templar smarter. I took a look around and didn't find anything regarding restrictions.

Internet Kraken
Apr 24, 2010

slightly amused
How to feel stupid:

-prep to fight the Warlock by equipping your entire squad with mindshields
-realize during the skyranger flight that you're raiding the Hunter's facility

:saddowns:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Internet Kraken posted:

How to feel stupid:

-prep to fight the Warlock by equipping your entire squad with mindshields
-realize during the skyranger flight that you're raiding the Hunter's facility

:saddowns:

I brought grenadiers to a lost mission. With exo suits. :haw:

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Raiding the strongholds rules because by then you're totally ready for all the boss's bullshit. I haven't done the hunter yet but I absolutely clowned the other two without taking a scratch from them. (The rooms leading to them may have dinged me up a little)

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Well guys, time for me to settle in with the cast of Game of Thrones for my first run into this new expansion.

Nova Odin
Jul 13, 2014

Internet Kraken posted:

How to feel stupid:

-prep to fight the Warlock by equipping your entire squad with mindshields
-realize during the skyranger flight that you're raiding the Hunter's facility

:saddowns:

Mindshields still would provide a benefit, I believe, because then you don't have to worry about him throwing a flashbang at any two or more soldiers too close together.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
has anyone figured out what causes some troops to be tired more than others? I feel like ive noted a correlation between sprinting/double moving and it but not much else

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
This game doesn't have a supply dump anymore, oddly enough

I think it was a gap from when they removed the main HQ which let you buy stuff with supplies. Kinda sucks.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Verviticus posted:

has anyone figured out what causes some troops to be tired more than others? I feel like ive noted a correlation between sprinting/double moving and it but not much else

Everyone has different base will which affe ts it. The biggest thing though is everything makes you more tired. Shooting, killing, moving, revealing an enemy etc all lower a soldier's will. So someone you lean on a lot to solo a bunch of stuff will gain more fatigue than someone who doesn't.

Axetrain
Sep 14, 2007

Fojar38 posted:

I normally play on Veteran difficulty without Ironman so that I can reload if my campaign gets imploded. This has become too easy and I want to make the game more challenging without it getting into turbo gently caress you mode.

Which would be the next step up in difficulty; Veteran Ironman or Commander?

I guess I'd have to say Veteran Ironman is the harder one since any difficulty shouldn't be impossible if you are willing to save scum enough. There is a Bronzeman mod that let's you save while at the avenger but not during missions if that interests you at all.

Hunter Noventa
Apr 21, 2010

Internet Kraken posted:

How to feel stupid:

-prep to fight the Warlock by equipping your entire squad with mindshields
-realize during the skyranger flight that you're raiding the Hunter's facility

:saddowns:

Mind Shields block dazed too. I brought them against the Assassin and didn't have to worry about it at all.

Superstring
Jul 22, 2007

I thought I was going insane for a second.

Auto generated text. You do you, Julian.

Nordick
Sep 3, 2011

Yes.

JT Jag posted:

Well guys, time for me to settle in with the cast of Game of Thrones for my first run into this new expansion.
In case you care, there's a Game of Thrones tattoo pack in Steam Workshop if you want some ink to go with that. It has all the major noble house emblems as pretty cool tattoos.

misguided rage
Jun 15, 2010

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:
I think it's time to give up on my first game and restart, I just had two complete party wipes in a row. The highlight was a viper, surrounded by lost, tongue grabbing my guy through full cover. The lost proceeded to do 5 damage in melee to my dude rather than the snake wrapped around him.

Loving the changes to the game so far. The strategic layer is way cooler and the lost swarms actually add a ton to the tactical layer. I'm undecided on chosen vs rulers, on paper the rulers seem less fair but so far I've had way more trouble with the chosen than I ever did with any ruler, except the archon maybe. I didn't realise at the start that you needed to do the covert missions to uncover them in order to get rid of them for good, so I think I'll focus on that earlier next time and hopefully have to deal with them a few less times.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
I actually built the Ring first, because Ops are some good poo poo and you can totally negate the need for a second Resistance Comms if you get enough +Contacts ops. GTS second, and Training third -- I figured I'd need to build up some AP and ranks before I could do any fun stuff with it. I guess Power and an Infirmary and the Proving Grounds sometime after that, and Psionics on the first available Power Core.

Speaking of Psionics, could you generate a custom pool of AP picks in the ini for them the way Reapers/Skirmishers/Templars have their own pools? Put a bunch of gun-related skills in there, like Guardian/Covering Fire/Holotargeting/Lightning Reflexes/Shredder/Rapid Fire/etc etc? Same for SPARKs? They'd really benefit from Holotargeting with Overdrive. Or does it require a more extensive edit than just messing with ini files?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

MarquiseMindfang posted:

I actually built the Ring first, because Ops are some good poo poo and you can totally negate the need for a second Resistance Comms if you get enough +Contacts ops. GTS second, and Training third -- I figured I'd need to build up some AP and ranks before I could do any fun stuff with it. I guess Power and an Infirmary and the Proving Grounds sometime after that, and Psionics on the first available Power Core.

Speaking of Psionics, could you generate a custom pool of AP picks in the ini for them the way Reapers/Skirmishers/Templars have their own pools? Put a bunch of gun-related skills in there, like Guardian/Covering Fire/Holotargeting/Lightning Reflexes/Shredder/Rapid Fire/etc etc? Same for SPARKs? They'd really benefit from Holotargeting with Overdrive. Or does it require a more extensive edit than just messing with ini files?

You just need to change AlllowAWC=False to True in the SPARK ini to give them AP stuff. I've been using it with mine to no ill effects.

Peachfart
Jan 21, 2017

misguided rage posted:

I think it's time to give up on my first game and restart, I just had two complete party wipes in a row. The highlight was a viper, surrounded by lost, tongue grabbing my guy through full cover. The lost proceeded to do 5 damage in melee to my dude rather than the snake wrapped around him.

Loving the changes to the game so far. The strategic layer is way cooler and the lost swarms actually add a ton to the tactical layer. I'm undecided on chosen vs rulers, on paper the rulers seem less fair but so far I've had way more trouble with the chosen than I ever did with any ruler, except the archon maybe. I didn't realise at the start that you needed to do the covert missions to uncover them in order to get rid of them for good, so I think I'll focus on that earlier next time and hopefully have to deal with them a few less times.

Lost are scripted to go after XCom 70% of the time, and ADVENT 30% of the time. There is a mod to make it a more fair 50/50, and I recommend it.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Peachfart posted:

Lost are scripted to go after XCom 70% of the time, and ADVENT 30% of the time. There is a mod to make it a more fair 50/50, and I recommend it.

I like to think the list are still bitter xcom hosed things up the first time around.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Zore posted:

You just need to change AlllowAWC=False to True in the SPARK ini to give them AP stuff. I've been using it with mine to no ill effects.

Huh, really?

I think this and allowing bonds with spark just makes sense.

Shumagorath
Jun 6, 2001

SmallpoxJenkins posted:

I'm gonna admit, I don't really build with a plan in mind.
My avenger right now is probably crazy unoptimized, save for the shadow chamber on a coil
Shadow Chamber on a coil turned out to be a mistake for me. The amount of stuff that can suck up power has gone up to the point of using every last watt two fully upgraded stations can put out (with maybe only one elerium core).

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

oswald ownenstein posted:

Huh, really?

I think this and allowing bonds with spark just makes sense.

Bonds don't do poo poo if you just enable them via ini. Or rather you can Bond them, but the SPARK doesn't get the bond abilities and the bondmate can't use their abilities on the SPARK because they're considered an invalid target.

I don't know enough about modding to fix that currently.

Taffer
Oct 15, 2010


Fojar38 posted:

I normally play on Veteran difficulty without Ironman so that I can reload if my campaign gets imploded. This has become too easy and I want to make the game more challenging without it getting into turbo gently caress you mode.

Which would be the next step up in difficulty; Veteran Ironman or Commander?

My solution to getting turbo-hosed was to install a couple mods that give me a slight boost. Nothing crazy, for example the only balance-altering mods I'm using are one that allows you to put scientists in some of your facilities instead of engineers, and a mod that starts you with 1 engineer and 1 scientist. I feel like overall I'm pretty good in the tactical layer, not quite L/I good but enough to manage C/I without too many disasters, but I'm terrible in the strategy layer. I make tons of bad decisions that screw me over so having a little padding there has made C/I super fun for me.


Unrelated note, is there a modlist of what beagle is using? Some of his UI addons look really useful and I wanna try them. I'm looking in the workshop and I'm not seeing anything that matches, specifically squad selection and the enemy info window in-mission.

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Internet Kraken
Apr 24, 2010

slightly amused
Lost are already a joke. You don't need a mod to make them even less likely to hurt you.

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