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CzarChasm posted:So did I understand that the Championship Tournament here is another thing that Uranium took from the actual pokemon games that came before? Because I really like the idea. Have all 8 gym leaders come back post game with different rosters and level appropriate 'mon and have them tournament it out alongside your trainer. I suppose if you threw in the elite 4, your rival, and maybe the top Team Rocket equivalent and some other bozo you could get a 16 team bracket set up. Let the game decide randomly who you get paired off with and who wins the CPU battles. This basically happens in SunMoon since you're the first ever champion for the region, you end up doing recurring fights against up and coming prospective champions throughout postgame taken from a big list of characters
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# ? Sep 4, 2017 18:38 |
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# ? Jun 3, 2024 22:41 |
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Tunicate posted:Heavy watering can. This didn't get enough love.
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# ? Sep 4, 2017 22:20 |
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UberJew posted:This basically happens in SunMoon since you're the first ever champion for the region, you end up doing recurring fights against up and coming prospective champions throughout postgame taken from a big list of characters Haifisch posted:It's similar in concept to the Pokemon World Tournament from Black/White 2, except: OK, TY I just think it would be neat if you could take the slightly realistic* approach of "If you were someone in the world of Pokemon, you could in theory visit gym leaders in any order and they should have level appropriate 'mon". I mean yeah, if Pewter Town is your first stop, have two level 10 monsters to go against your team of lv 9-13 guys. But if that was somehow your last stop, it would be unsatisfying to end the game by steamrolling over them with your level 70 starter. To have the opportunity to go up against that same guy, but now he's brought a few more, stronger players to the party, and actually be a challenge without being cheap or horribly over leveled. What would also be cool as long as I'm spit-balling would be if they not only changed their roster, but how they play a little as well. I don't know the systems and items enough to suggest game appropriate things, but maybe the rock/ground gym would have a pokemon that is not weak to water, or have a move/item that lowers water's effectiveness against rock. Just so maybe you'd have to throw yourself into a wall just a little bit. Not Uranium levels of bullshit, but not just Misty + Pikachu = win either.
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# ? Sep 5, 2017 19:34 |
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I mean, I always figured the best way to do such a thing would be to have, within the fiction, each gym leader have multiple sets of pokemon, and which one it uses is based on how many badges the challenger has, between zero and seven. 2 mons for 0-1, 3 mons for 2-4, 4 mons for 5-7, generally get a base of level 10 or so +/-2, add +5 per badge, and now your last badge challenge is around the 45s, which sets up perfectly for the Elite 4 being around 50 and the Champion being around 55. Considering the later games would gate what items were available for sale based on the amount of badges you had, I don't think it'd be that unreasonable a concept. The only real issue is how to handle wild pokemon unless they scale with you up to the recommended level of the gym, and the plot would have to be able to happen pretty much anywhere or give you real incentive to go back somewhere you wouldn't ordinarily go back to. Or it could just not have a plot and be a sandbox adventure.
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# ? Sep 5, 2017 20:27 |
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Unknown Quantity posted:I mean, I always figured the best way to do such a thing would be to have, within the fiction, each gym leader have multiple sets of pokemon, and which one it uses is based on how many badges the challenger has, between zero and seven. 2 mons for 0-1, 3 mons for 2-4, 4 mons for 5-7, generally get a base of level 10 or so +/-2, add +5 per badge, and now your last badge challenge is around the 45s, which sets up perfectly for the Elite 4 being around 50 and the Champion being around 55. Considering the later games would gate what items were available for sale based on the amount of badges you had, I don't think it'd be that unreasonable a concept. You could potentially do a lot of different gym leader orders in RBY, so it's not like it's unprecedented, even if it's not as well-supported as it could be.
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# ? Sep 5, 2017 21:05 |
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That said their levels were a soft guide as to the 'right' order. Still better than what happened in GSC/HGSS, where the level curve was totally flat in the section you could do in different orders.
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# ? Sep 5, 2017 21:07 |
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Tunicate posted:You could potentially do a lot of different gym leader orders in RBY, so it's not like it's unprecedented, even if it's not as well-supported as it could be. With minor glitches and trading you can do them in any order. It's pretty fun to mess around with.
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# ? Sep 5, 2017 21:34 |
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Unknown Quantity posted:I mean, I always figured the best way to do such a thing would be to have, within the fiction, each gym leader have multiple sets of pokemon, and which one it uses is based on how many badges the challenger has, between zero and seven. 2 mons for 0-1, 3 mons for 2-4, 4 mons for 5-7, generally get a base of level 10 or so +/-2, add +5 per badge, and now your last badge challenge is around the 45s, which sets up perfectly for the Elite 4 being around 50 and the Champion being around 55. Considering the later games would gate what items were available for sale based on the amount of badges you had, I don't think it'd be that unreasonable a concept. This is explicitly a thing in the lore according to Cheren in BW2
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# ? Sep 5, 2017 21:44 |
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Tunicate posted:You could potentially do a lot of different gym leader orders in RBY, so it's not like it's unprecedented, even if it's not as well-supported as it could be. Yeah, I think in my very first playthrough of Pokemon Red, Sabrina was the 7th gym leader I fought. I live in a country that's small enough that back then Nintendo didn't bother with localisations and my English was still terrible so I had no idea why the guards wouldn't let me into Saffron. I just kept playing assuming that city would open up by itself at some point. And it turns out there's actually no blocking items at all in Saffron, the only reason you need to go there is to make Giovanni move to the 8th gym and to get the badge for the Victory Road checkpoint.
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# ? Sep 5, 2017 22:45 |
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I think you can also skip some of the badge gates in Gen 1 with a bit of creative glitching, so you don't even need all the badges. At least they check for all of them, unlike a couple of the later games. HG/SS, at the very least, do a weird thing where they only check for the sixteenth badge before you're allowed to go and fight Red, because you need all the others to even attempt the last Kanto gym.
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# ? Sep 5, 2017 23:07 |
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Carbon dioxide posted:Yeah, I think in my very first playthrough of Pokemon Red, Sabrina was the 7th gym leader I fought. I live in a country that's small enough that back then Nintendo didn't bother with localisations and my English was still terrible so I had no idea why the guards wouldn't let me into Saffron. I just kept playing assuming that city would open up by itself at some point. And it turns out there's actually no blocking items at all in Saffron, the only reason you need to go there is to make Giovanni move to the 8th gym and to get the badge for the Victory Road checkpoint. Arguably that's the best order in terms of difficulty ramp anyway, since psychics are pretty bullshit
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# ? Sep 5, 2017 23:07 |
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The main problem with a "Free roam" Pokemon game isn't the gym's. It's the encounters and trainer battles in between those Gym's. Sure, you can have 8 whole sets of trainer's, encounters and plot fights that update depending on WHICH badge you get in what order. But now you have to make sure they're all balanced especially around all the Pokemon they could have collected. It's one thing to balance around the player having a starter + Trashmobs with pokemon specifically caught in/around the area to help you fight the gym, but with "total freedom of movement" comes a LOT more problems.
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# ? Sep 6, 2017 00:40 |
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A pokemon game with BotW-style "go anywhere after the tutorial" COULD work but it would be a whole bunch of extra effort for very little gain
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# ? Sep 6, 2017 01:32 |
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cheetah7071 posted:A pokemon game with BotW-style "go anywhere after the tutorial" COULD work but it would be a whole bunch of extra effort for very little gain a link between worlds style pokemon game would make more sense and be easier
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# ? Sep 6, 2017 02:09 |
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Manatee Cannon posted:a link between worlds style pokemon game would make more sense and be easier So you rent out the pokemon team you use? They already did Pokemon Stadium.
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# ? Sep 6, 2017 07:01 |
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Free-roam is easy Have all wild pokémon always be weaker than the ones you have on hand Trainers will be around the same level, but never over your strongest Gym leaders will always have a level or two over your strongest "But what if you have a level 100 Event Pokémon at the start of the game?" Then have fun fighting level 100 Rattata and Pidgey." Or something This is why I'm not a game designer You're welcome
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# ? Sep 6, 2017 07:05 |
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KataraniSword posted:So you rent out the pokemon team you use? you'd rent out hm moves actually
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# ? Sep 6, 2017 07:10 |
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Make a special 7th slot exclusively for the HM Slave. Because I don't trust that HMs will stay gone after they move on from SuMo.
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# ? Sep 6, 2017 07:27 |
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Your starter determines the base order you go through things. Then it's a 2 rival system where they take different paths and when you go to the next path they've got something that you can get on that path.
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# ? Sep 6, 2017 13:38 |
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The non linear parts of pokemon have uniformly been the worst segments of every game.
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# ? Sep 6, 2017 13:42 |
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You know, we're in a thread about a bad fangame. You people are proving how bad fangames are born. Ideas that look good, but a bit of thought would tell you they're terrible.
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# ? Sep 6, 2017 14:17 |
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Fangame idea: Futuristic pokemon, and the first gym is as normal - but then you go into space and do a shooter section to fly to the next planet. Bonus points - you can equip pokemon as weapons on your ship and have them do different stuff based on type and moveset. Catch pokemon on each planet, catch pokemon in space, fight aliens with unpronounceable pokemon variants. Billion dollar idea. Poke holes in that.
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# ? Sep 6, 2017 14:34 |
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That's called Phantasy Star Online 2.
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# ? Sep 6, 2017 14:37 |
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Blaze Dragon posted:You know, we're in a thread about a bad fangame. I'll show you! I'll spend 9 years developing my perfect pokemon fangame and then wait until Nintendo sends a C&D and THEN it'll be popular as 'that pokemon fangame Nintendo don't want you to play!'
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# ? Sep 6, 2017 14:48 |
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Malachite_Dragon posted:That's called Phantasy Star Online 2. Coming Soon to the West!
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# ? Sep 6, 2017 15:13 |
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FoolyCharged posted:The non linear parts of pokemon have uniformly been the worst segments of every game. The accidental non-linearity of Gen I is one of the few parts of those games that still hold up, IMO.
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# ? Sep 6, 2017 15:29 |
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krisslanza posted:Coming Soon to the West! One day... in my dreams
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# ? Sep 6, 2017 16:19 |
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Basically all I'd want out of a non-linear Pokemon game is no hard plot gates preventing me from doing things. Pokemon can still vary in level across the land, making it inadvisable to run straight to Victory Road, but not impossible. Or have Pokemon nearer the "beaten paths" between towns be lower level and less powerful, and to find stronger Pokemon you go explore alternate routes or dive into some "dungeon" areas. The upshot of that system is that roaming legendaries could gently caress off because they wouldn't make any sense gamboling about with level 5 Rattatas. Give legendary Pokemon their own dungeon areas with puzzles and progressively harder encounters like in the old times.
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# ? Sep 6, 2017 16:27 |
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Dog Kisser posted:Fangame idea: Futuristic pokemon, and the first gym is as normal - but then you go into space and do a shooter section to fly to the next planet. Bonus points - you can equip pokemon as weapons on your ship and have them do different stuff based on type and moveset. Catch pokemon on each planet, catch pokemon in space, fight aliens with unpronounceable pokemon variants. So, Kingdom Hearts?
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# ? Sep 6, 2017 16:49 |
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After the credits we are transported by some strange wizardry back home. Kellyn and Lucille are here. Why they aren't at their ostensible home in Bealbeach is beyond me. I can still sing the dead mom blues right, I almost had a band together. Auntie leaves so that Kellyn can monologue at us. It has two main points: It's weird this game ends on this distant of a hope. Too bitter, not enough sweet. At least Auntie gives us a cookie. Immediately on leaving home, Theo ambushes us to tell us how cool we are some more and restate what we just did. I actually forget this for like ever Jortsman continues to tell us what we just did and now that we can do whatever without the nonspecific threat of nuclear catastrophe. This is the one I do, because his other idea is Angelure Town which isn't a part of the game. He also gives me this thing I hate. I've mentioned hidden abilities, and we've seen some, like Poison Heal Gliscor or Contrary Chimaconda. The Poke Radar is Uranium's means of accessing them. Uranium considers 194 a complete Pokedex. I'm going to get 201. It's finally night when I get to Bamb'o's lab so I finally get a Gliscor. It's unironically one of my favorites, and I've waged countless wars of attrition with one. I miss Flying Gem-boosted Acrobatics... Laissure has a meaty Earthquake and enough other moves to make it work. It's got a new-for-Uranium move called Subduction that's sorta like Overheat and Earthquake had a baby, and its mediocre special attack is carried surprisingly far by getting Eruption for no adequately explored reason. It's held back by 95 speed and no good recovery options, so it's a straight upgrade to Donphan rather than a broken motherfucker like most Uranium things. Urayne changes from Alpha to Beta formes by the Nuclear Core item. The Gamma forme is unobtainable and exists entirely to make a harder final boss. The tinkerer gives the item to replace Waterfall now, even before I get Waterfall. I think the game expected me to go to Theo's place (where Cameron would give me the HM) immediately instead of ignoring it. Through imporperly-layered tiles we can finally go to Route 11 freely. I'm fine with such a niche TM being hidden so. Better than keeping Flamethrower locked away. I remember in RSE when Gardevoir and Weezing having this made them big deals by default, then D/P introduced this TM and like every ghost and fire could get some real physical tanking on. Offense was free to get stronger because defensive moves became better. It's important to provide counterplays. Uranium misses this, because Inflagetah is immune to burn. I've got a decent stack of repels! It's time to pop the radar! The radar's mechanics are really weird and complicated so lemme sum it up real quick. Use it in grass and some tiles shake. These have mons. If you defeat or catch the mon it shakes again, and you fight another mon of the same species. Otherwise, like if you fight something else due to bad luck, it ends. Or sometimes it ends arbitrarily. The longer it goes the more likely hidden abilities and shinies are. It takes 50 steps between actual activvations. Somehow, Uranium's radar feels "off". I can't put it into words, but I was never good at the radar to begin with, so what the gently caress do I know? I keep at it in a better patch of grass. Since the radar only works in grass, Uranium has a lot of things that don't ever appear in grass otherwise show up in random places with the radar. Like, say, Route 11 has Devimp since otherwise it's only in caves. So here's a Devimp, showing off its hidden ability. And the increased rate of shinies from the radar. And a name that's half Powerpuff Girls reference and a band name. Disenchant is new for Uranium, and I really really like abilities that take things that aren't resistances (dark/fire is neutral to fairy) and makes them resistances. Its normal abilities are Defiant (+2 attack whenever a stat is lowered) and Intimidate (-1 attack to the opposing team when it enters (and what Defiant mainly answers)) so the HA isn't necessary. I just like it because it makes it edgier. Little effite fairies can't even touch coldsteel the pokemen. Okay, so this next bit needs a bit of preamble. "the first update posted:
This means the PC has multiple menus, but the only one I have used since withdrawing this potion is the Pokemon boxes. This means I mash through everything else until I get to the boxes. The game has done nothing to break me of this habit until suddenly, A post-game only event happens instead of the boxes, the only hint I was about to run into this avoided because the normal PC selection menu was replaced by nonsense. A menu the entire game up to this point I skipped through as quick as possible because the only pay-off for not doing so is that it takes longer. Also this happens randomly, it just so happened to hit me as I was trying things with Chicoatls. It happens randomly at the PC so it replaces the menu you'd access to get ready to capture a level 90 wild Pokemon. Oh yeah, this event involves Pokemon at a higher level than god. Because god's level 80. PU-PunkTheme.ogg Yes, the music is a chiptune remix of Harder, Better, Faster, Stronger. And you have to do simon says to progress, for no reason, since there's no penalty for failure. It's extra tacky. After two rounds you hit the 'punks, obviously. They're level 90, in a double battle. You may not know this, but against a wild double battle you can only catch one Pokemon because you have to KO the other first. So even with everything else you can't get both punks. This event only occurs once. You can't get the other one without trading. Since I have Zapface and a bunch of wild chicoatls I am in no shape to even try catching one. God, everything about obtaining your own Daft Punk is ill-conceived and poorly executed. If I weren't a filthy loving hacker this might be the end of my Pokedex dreams. 420DrakeIt up there is my post-game Fly-haver, since it's a dragon that I haven't really used before and I like dragons. Now that I have the ability to climb waterfalls, let's find some areas that are post game-only due to being behind waterfalls. HIM is now a big bad Beliaddon. Beliaddon's name is a fusion of Belial, a demon who may or may not be the devil or a personification of evil, and Abaddon, the personification of the torments of damnation who may also be the king of the locusts that destroy humanity in the end times. Beliaddon is a literal demon from Hell. "Beliaddon's pokedex posted:Its kind came out of a fiery chasm which contained an otherworldly portal. A furnacehotter than the sun burns within its chest. If it burns you, the pain will never fade. It's the third of Uranium's psudeolegendaries, and the one with 145 base attack and the most edge. Its signature move modifies normal type matchups and is always super-effective against fairies, slicing through homo poo poo and my mom's bitching instantly. This includes Syrentide and Luxelong, who normally resist fire. It's also an absurdly high-level move. HIM is in fact the lowest level a Beliaddon can be and have Infernal Blade. I just want to mention for a second that Dick Solomon is using a pickaxe to pull a surfboard up a giant waterfall. It's actually a waterfall past a sliding puzzle in the second cave that has the important waterfall. We're immediately accosted by a high-tier patreon backer! No, really, that's what happened. A guy helped finance Pokemon Uranium so hard he's now an NPC for this post-game area. There's carvings in an ice wall. We don't get to read them. Instead Adam relates what they supposedly say to us. Apparently Lanthan is in the Lanthanite Core of Mt. Lanthanite. Even after finding Actan at Mt. Actanite, this feels like a bit of a stretch. Adam is a partner for this area. Five seconds past the carvings, we run into another person who knows about this part of the cave. HIM may or may not be overleveled for everything in the game. Or maybe it's just his soul on fire making him seem above everything he fights. He effortlessly rips of the wings of this butterfly and buries it alive. By Love. Funeral of Hearts. gently caress this gimmick. drat staight, it's me, Champion Hero of Tandor Ranger Ninja Good Human Hokage Dick Solomon, and my demon from hell. I kinda like the look of this screen, as little sense as it makes but this part is super-short so it doesn't do anything with it really. Probably for the best, all Uranium knows to do is strength puzzles. Get it? It's Game of Thrones! At least this isn't a reference that beats me over the head. Adam wears a Gengar hoodie. Why, in the post-game, is this TM here? Hell, why did Uranium make this a TM? Every psychic is better using Psychic. It does look like a place to save at before walking two tiles up and pressing A. Adam of course has to throw down, because you don't get put in a Pokemon game to just be a partner in a dungeon. Seriously dude your Gengar hoodie looks goofy. HIM is very high level from just plowing through everything, and gets to plow through everything more as a result. Normally this would be a problem but HIM also has Drain Punch and Earthquake to round out his coverage. wait what oh my god So the game has Gengar and its mega stone in it entirely because it's Adam's favorite Pokemon. Uranium's Pokedex has 201 Pokemon in it. No Ghastly or Haunter. Buried alive by... Crunch? Yeah I was right the first time. Gengar shouldn't try to get into open fights with physical dark-types, unless you get that 70% Focus Blast hit. Lanthan shows up to tell us to get off of its lawn. Lathan is a physical house of a Ground/Steel Pokemon. HIM decapitates it with Infernal Blade, slaying it instantly. So, yeah, I accidentally murdered Lanthan because I wanted to see what would happen. Turns out Adam screams in horror as Lathan's carcass melts into the magma. Then we wake up back at the top of the waterfall? Turns out this game is really nice about this legendary and has some sort of groundhog day thing if you decapitate Lanthan instead of catching it. Next try I only mostly beat it up and thow Heavy Balls at it. After all, it weighs a ton and a half. The moose has some ludicrously good stats to go with Ground/Steel typing. 110/130/109 on the defenses, and 106 base attack is good enough when it's backing a STAB Earthquake and Metal Cruncher (that move Actan had). Its ability is Sheer Force, which helps its Steel options immensely but doesn't do much for Earthquake. It does have Nasty Plot and Calm Mind and a robust special movepool of moves with side effects, so perhaps its somewhat piddly special attack could get to work too. It has Stealth Rocks, Knock Off, Thunder Wave, Toxic, and Substitute to go with its resilience. And Torment. Perhaps a Tormenthan would be workable like Tormentran was. I haven't mentioned it, but East and West Tandor have their own maps for Fly. The only way to quickly go from one to the other is the boat between Venisi and Bealbeach. Minor nuisance #255. One more and it rolls over to none, at least!
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# ? Sep 6, 2017 17:21 |
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MarquiseMindfang posted:Basically all I'd want out of a non-linear Pokemon game is no hard plot gates preventing me from doing things. Pokemon can still vary in level across the land, making it inadvisable to run straight to Victory Road, but not impossible. Or have Pokemon nearer the "beaten paths" between towns be lower level and less powerful, and to find stronger Pokemon you go explore alternate routes or dive into some "dungeon" areas. The upshot of that system is that roaming legendaries could gently caress off because they wouldn't make any sense gamboling about with level 5 Rattatas. Give legendary Pokemon their own dungeon areas with puzzles and progressively harder encounters like in the old times. The Ragnarok Online approach, except that game did actually have aggro high level shitkickers roaming along babbys first monsters in some of the fields.
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# ? Sep 6, 2017 17:25 |
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so when do you capture heatran
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# ? Sep 6, 2017 17:34 |
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Credit where credit's due, that's actually pretty funny. Uranium managed to get a laugh out of me.
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# ? Sep 6, 2017 17:39 |
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Why are there Daft Punk pokemon, and why can you get only a single chance to catch only *one* of the two loving Uranium
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# ? Sep 6, 2017 17:41 |
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XavierGenisi posted:Why are there Daft Punk pokemon, and why can you get only a single chance to catch only *one* of the two Well, the Daft Punk is definitely Uranium dumb but the other thing is general Pokemon dumb. You had to choose one Hitmon in Kanto and one Lati in Emerald, after all. It's a terrible thing that should not be repeated in a fangame but by this point I don't expect the people behind fangames to actually understand what makes their inspirations fun so instead they'll just copy everything even when it sucks.
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# ? Sep 6, 2017 17:45 |
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Red Metal posted:so when do you capture heatran Heatran is not one of the
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# ? Sep 6, 2017 17:49 |
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Wow I hate literally everything about Lanthan's visual design. What a trainwreck.
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# ? Sep 6, 2017 17:50 |
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Orange Fluffy Sheep posted:Heatran is not one of the so wait, they made it part of a legendary trio then didn't put it in the game?
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# ? Sep 6, 2017 17:52 |
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i feel like the method of encountering the daft punk pokemon is sort of a neat idea but like a lot of other things in uranium they fuckin botch the landing and break an ankle not to mention that the pokemon themselves look dumb also yeah heatran isn't in the game despite the game having made 2 legendaries to go with it also the entire trio of deep sea legendaries they designed which, from what i understand, still aren't even officially in the game
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# ? Sep 6, 2017 18:04 |
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# ? Jun 3, 2024 22:41 |
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A Gengar hoodie would be cute if given a different design,, Adam's just looks kind of dumb.
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# ? Sep 6, 2017 18:08 |