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Beer4TheBeerGod posted:
This is mitigated by the fact that overcharging is optional and if you do it with penalties you're a dumbass.
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# ? Sep 6, 2017 15:23 |
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# ? Jun 5, 2024 22:36 |
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Beer4TheBeerGod posted:What's the preferred loadout for the Redemptors? Whatever you want, all the guns are easily swappable. Though I'm sticking with the Plasma Cannon
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# ? Sep 6, 2017 15:38 |
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I've been kinda disappointed in the Redemptor, honestly. Ive been running with the Fragstorms, small gatling, and swappable big gun, and its a lot of bullets, but none are particularly impactful except against hordes. Combined with the fact that its T7 with a 3+ and no invuln or FNP, and it LOOKS big and scary, and it tends to die fast, compared to a Contemptor or Venerable which are both cheaper.
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# ? Sep 6, 2017 15:40 |
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JoshTheStampede posted:I've been kinda disappointed in the Redemptor, honestly. Ive been running with the Fragstorms, small gatling, and swappable big gun, and its a lot of bullets, but none are particularly impactful except against hordes. Combined with the fact that its T7 with a 3+ and no invuln or FNP, and it LOOKS big and scary, and it tends to die fast, compared to a Contemptor or Venerable which are both cheaper. Primaris in general seem to really suffer against vehicles. The problem is that they have no weapons that can deal more than two wounds, and those that can require the shooter to risk killing themselves.
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# ? Sep 6, 2017 15:41 |
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JoshTheStampede posted:I've been kinda disappointed in the Redemptor, honestly. Ive been running with the Fragstorms, small gatling, and swappable big gun, and its a lot of bullets, but none are particularly impactful except against hordes. Combined with the fact that its T7 with a 3+ and no invuln or FNP, and it LOOKS big and scary, and it tends to die fast, compared to a Contemptor or Venerable which are both cheaper. Yeah as much as I liked painting it, I can't see much scope for it to get on the table. 2 Razorbacks are a similar price and do the same job much better.
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# ? Sep 6, 2017 15:43 |
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Corrode posted:Yeah as much as I liked painting it, I can't see much scope for it to get on the table. 2 Razorbacks are a similar price and do the same job much better. For those who hate their friends there's always Assault Cannon Tarantulas. 200 points will get you 4 of them.
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# ? Sep 6, 2017 15:44 |
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professor_curly posted:Tau have two settings. They either punch you in the face so hard you wonder why you bothered getting your poo poo out, or they get blown away and they wonder why they bothered getting their poo poo out. If you don't bring enough anti-infantry firepower to clear away drones, then you aren't going to get to their suits anytime fast. This is, by the way, the only way I have managed to get my Tau army to work at all. So far in my experience, AdMech really only have one tactic, which is to shoot everything off the board. I think they could probably pour out enough fire to wipe away drones (thanks to Kataphrons and their Heavy-Grav Cannons). If I play Tau, i'll probably just go Destroyer heavy. 5 shots each, damage changes to D3 if the target has a 3+ armor save. Hitting on 4's, but with Cawl you can reroll them shits. I'm really hoping that when the codex comes out, we get the ability to deep strike. As much as I love AdMech, it's boring as poo poo just standing there and shooting stuff. (Although I will never, ever get tired of popping massive targets in one round of shooting with 3 Neutron Lasers). Right now the only things that can really get around are Kastelans Robots, Sicarian Infiltrators (which are garbage) and the Ironstriders. My one complaint with AdMech is that if I ever play an objective based game, I usually lose because I cannot get to the opponents objectives while holding onto my own, if I ever even manage to get there at all. Sharks Dont Sleep posted:It would just be a human-centipede of servitors with guns bolted to their spines. Totally cool with this. dexefiend posted:I agree. I have 2 ... and I kinda want 4. I think at this point you have more Howling Griffons than the actual Chapter does. haha
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# ? Sep 6, 2017 15:45 |
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Corrode posted:Yeah as much as I liked painting it, I can't see much scope for it to get on the table. 2 Razorbacks are a similar price and do the same job much better. I think its still the best option against gant/conscript/guardian swarms, and it did work against tghose last week, but mostly it just drew fire away from my other 2 dreads and 3 tanks.
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# ? Sep 6, 2017 15:45 |
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Maybe I missed it, but I feel like no one posted yesterday's death guard previvew: https://www.warhammer-community.com/2017/09/05/death-guard-warlord-traits-stratagems-and-relicsgw-homepage-post-2/ Looks like their jam will be throwing out loads of mortal wounds. Seems strong. The upside is that they have my new favorite Strategem in the game: https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/DG_Strat_PutridDetonation.jpg
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# ? Sep 6, 2017 16:09 |
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Exploding your own vehicles is clutch. The Death Guard preview looks great and I like the 7" theme for everything. They're gonna throw out so many mortal wounds, it's hideous.
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# ? Sep 6, 2017 16:17 |
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Corrode posted:Exploding your own vehicles is clutch. Ork Stratagem confirmed.
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# ? Sep 6, 2017 16:54 |
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Breaking news, victory over the perfidious Tyran-ite scourge on Macragge!
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# ? Sep 6, 2017 17:12 |
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Thundercloud posted:I've been told the studio did a bunch of concept art for them a while back for space based squats that fled their destroyed homeworlds. I don't know if anything was done with it though. I read somewhere that they didn't know how to fill them in as a faction, personally I'd like to see them maybe as part of a larger group of Mercenaries
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# ? Sep 6, 2017 17:30 |
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OhDearGodNo posted:I read somewhere that they didn't know how to fill them in as a faction, personally I'd like to see them maybe as part of a larger group of Mercenaries Yeah, I think the fluff for them all along has been that they aren't extinct at all - there just aren't enough of them to be a whole army or a sovereign force in the galaxy anymore.
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# ? Sep 6, 2017 17:35 |
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What are people using the 1/100 Dreamforge Leviathans as? Too big to be a dread, too small for a knight. Leviathan dreadnought? Decimator?
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# ? Sep 6, 2017 18:43 |
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Gilgameshback posted:What are people using the 1/100 Dreamforge Leviathans as? Too big to be a Decimator. Maybe a Leviathan? iirc they're about the same size as dreadknights Personally I've never been a fan of them OhDearGodNo posted:I read somewhere that they didn't know how to fill them in as a faction, personally I'd like to see them maybe as part of a larger group of Mercenaries This pretty much screams "Tau coalition race"
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# ? Sep 6, 2017 18:47 |
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There was talk a while ago about Hrud being exactly that, "Space Dwarves" who showed up as part of the Tau list. Nothing came of it though.
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# ? Sep 6, 2017 18:55 |
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The demiurg are the space dorfs and they turned up as part of the Tau fleet in BFG. It's a shame that GW decided to push bigger and bigger robots instead of expanding the Tau's actual mixed alien empire angle. Robots sell though.
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# ? Sep 6, 2017 19:02 |
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Yeah focusing on Tau auxiliaries from other races would have been thematically sweet and set them apart from the other armies. I keep forgetting that Vespid are even a thing.
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# ? Sep 6, 2017 19:10 |
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I can understand why, since Tau as Tau are one of the best selling factions and their players would probably want Tau releases rather than Kroot or Vespid releases. It's also probably a lot more work making an entire alien race rather than modifying some of their already existing designs into bigger, shootier versions. That said, with Eldar having like 4 subfactions and Tyranids now having Genestealer Cults, I could see a Codex: Greater Good focusing on the auxilliaries making for a cool allied supplement.
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# ? Sep 6, 2017 19:22 |
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Safety Factor posted:The demiurg are the space dorfs and they turned up as part of the Tau fleet in BFG. Oh yeah my mistake, Hrud are Space Skaven. It'd be cool to see new aliens in any form. There's tons if great art and stuff over the years which could be interesting to see in miniature form, even if it's as Tau auxiliaries or expanded Archon's Court stuff.
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# ? Sep 6, 2017 19:54 |
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Safety Factor posted:The demiurg are the space dorfs and they turned up as part of the Tau fleet in BFG. Yeah, as much as I'd like to see more coalition races, it's pretty clear that the robots are what make Tau one of the best-selling races. And hey, I totally get it.
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# ? Sep 6, 2017 19:58 |
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It didnt help that when they released Vespid they were complete garbage.Zuul the Cat posted:I think at this point you have more Howling Griffons than the actual Chapter does. haha This doesnt include my 2 Repulsors or my Reivers. I am basically done, except for Aggressors and the Forgeworld Overlord (if they make one). dexefiend fucked around with this message at 20:52 on Sep 6, 2017 |
# ? Sep 6, 2017 20:02 |
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Corrode posted:Oh yeah my mistake, Hrud are Space Skaven. Solution: Kroot and Vespid battlesuits. Random stupid rumor: New faction were humans that had lost contact. Obtuse way of describing abhumans, squats?
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# ? Sep 6, 2017 20:05 |
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Does anybody have any tips for using Dark Eldar against Space Marines? Just for example, here's some things I've tried: - Venom spam. Six Venoms can lay down a lot of firepower, but the problem is that twelve poison shots with two Splinter Cannons looks pretty serious until it bounces off the armor; I can get maybe one to two casualties per Venom, which is a bad tradeoff. - Incubi spam. They can do a lot of damage until they go squish on the comeback. - Hekatrix Bloodbrides. These can put out a fuckload of attacks, but the Strength 3 and the lack of AP means that - again - they're hitting a lot, but bouncing off the Space Marine armor. - Regular Dark Eldar Warriors. I'm taking them five with a blaster as a cheap way to get Venoms, but they're just not hitting hard enough to justify their points cost. - I've been taking Talos Murder Engines, but they have the problem of being too obvious a target, overcosted and they have a tendency to go squish under sustained bolter fire. Thoughts?
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# ? Sep 6, 2017 20:22 |
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Gilgameshback posted:What are people using the 1/100 Dreamforge Leviathans as? Dreadknight. They are basically the perfect size:
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# ? Sep 6, 2017 20:42 |
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Corrode posted:Oh yeah my mistake, Hrud are Space Skaven.
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# ? Sep 6, 2017 20:44 |
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Darren MacLennan posted:Does anybody have any tips for using Dark Eldar against Space Marines? How do poison weapons work now for the warriors? Way back when I used to play them i'd put them in Raiders with the weapons racks, letting them reroll misses. But that was like...6th edition? maybe 5th?
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# ? Sep 6, 2017 20:48 |
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The Bee posted:I can understand why, since Tau as Tau are one of the best selling factions and their players would probably want Tau releases rather than Kroot or Vespid releases. It's also probably a lot more work making an entire alien race rather than modifying some of their already existing designs into bigger, shootier versions. That said, with Eldar having like 4 subfactions and Tyranids now having Genestealer Cults, I could see a Codex: Greater Good focusing on the auxilliaries making for a cool allied supplement. I love the idea of Codex: Greater Good.
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# ? Sep 6, 2017 20:49 |
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berzerkmonkey posted:Until they inexplicably became insectoid Swamp Thing: That's a real shame because I would really love to have Space Skaven.
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# ? Sep 6, 2017 20:52 |
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a cock shaped fruit posted:
I've got one if you want him. PM me if you're interested in him or any other old school Space Wolves.
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# ? Sep 6, 2017 21:03 |
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Zuul the Cat posted:How do poison weapons work now for the warriors? Way back when I used to play them i'd put them in Raiders with the weapons racks, letting them reroll misses. But that was like...6th edition? maybe 5th? Nowadays they wound vehicles on 6's, everything else on 4+
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# ? Sep 6, 2017 21:19 |
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Zuul the Cat posted:How do poison weapons work now for the warriors? Way back when I used to play them i'd put them in Raiders with the weapons racks, letting them reroll misses. But that was like...6th edition? maybe 5th? They just wound on a 4+, but weapon racks have gone away. I miss them.
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# ? Sep 6, 2017 21:21 |
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Corrode posted:I was pretty down on the Redemptor dread from the first pictures, but now I've built and painted one I'm way more into it. Great kit. Imagine a dreadnought... inside.... a dreadnought
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# ? Sep 6, 2017 21:32 |
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Has anyone used KR foam to store a Stormhawk Interceptor? I have one now and they don't make a tray for it.
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# ? Sep 6, 2017 21:34 |
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Shadin posted:That's a real shame because I would really love to have Space Skaven. I'm OK with it; I'd rather not have every fantasy race have a 40k analog. Plus, Hrud swamp moster things look p cool. I'd like to see the Laer get representation
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# ? Sep 6, 2017 21:40 |
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SRM posted:Has anyone used KR foam to store a Stormhawk Interceptor? I have one now and they don't make a tray for it. I've used KR Foam to store things of similar size without incident, but this usually requires my carrying-case, I wouldn't recommend using ill-fitting foam for your KR backpack since up ending it could cause damage. Guilliman usually finds his way into a dreadnaught slot for example, but I don't dare carry him in the backpack, because I know for certain his sword and torches will snap, there is nothing really suitable for him.
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# ? Sep 6, 2017 22:00 |
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The Sex Cannon posted:I love the idea of Codex: Greater Good. I've wanted a 40K version of Dogs of War ever since Tau came out.
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# ? Sep 6, 2017 22:22 |
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TheChirurgeon posted:I'm OK with it; I'd rather not have every fantasy race have a 40k analog. Plus, Hrud swamp moster things look p cool. The swamp monsters do look awesome. In my heart though I'd still love this in 40k:
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# ? Sep 6, 2017 22:39 |
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# ? Jun 5, 2024 22:36 |
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Do I need to bust out the pictures of my Cult Mousanicus again?
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# ? Sep 6, 2017 22:42 |