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Corrode posted:That modifiers thing makes the Chapter Master re-roll really annoying when you have to remember to discard 3s because they haven't technically missed yet. My Captain has a thunder hammer and drops with power/chain fist terminators. The way modifiers interact with rerolls has me seriously wondering if I'd be better off spending the 3 CP for the Chapter Master upgrade on other things. adamantium|wang fucked around with this message at 22:49 on Sep 6, 2017 |
# ? Sep 6, 2017 22:47 |
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# ? May 30, 2024 08:46 |
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Really, if you're using him for that I'd just drop a chaplain instead.
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# ? Sep 6, 2017 23:02 |
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Darren MacLennan posted:Does anybody have any tips for using Dark Eldar against Space Marines? My roommate has conceded every DE v. DA game we've played. I've had good all around luck with roughly: Two raiders with lances filled with warriors plus a blaster and cannon One Ravager with lances A jet fighter with disintigraters Two squads of scourges decked out with blasters A squad of reivers A venom for my archon plus court D. Lances and Blasters are really great. I was utterly unimpressed with the Talos this edition and Incubi losing their invuln makes them too easy a target in my opinion.
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# ? Sep 6, 2017 23:07 |
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I got to slam some 'hams! My first big game of 8th ed (2000 PST, my craftworld Eldar versus Farsight Enclave Tau). My list was the one I posted a hit up the thread filled out with two wraithlords, their list was a supreme command detachment with farsight and two other super commanders, Aunshi and a fire blade, then a big crisis team with a huge drone team, a hammerhead, some sniper pathfinders, a blob of fire warriors with aunshi and the fire blade all capped off with one of the big battle suits (can't remember the name, kept using a nova reactor to make its weapons death flamers from hell) and a stealth team to drop a beacon. He got to go first and although I'd carefully bubbled my units I couldn't stop the stealth team getting in relatively close and dropping the big deep strike bomb. I duly sat through about a half an hour shooting phase which took out a moderate chunk of my army (16 guardian blob, three jet bike squad, ranger squad, a wraithlord)but slightly less than expected, and managed to charge my dark reapers with farsight (who killed one). I had a decent go on the punchback. I got all excited when my farseer kicked off by getting a five wound high roll smite onto the quad fusion commander next to him, but my opponent informed me that he could saviour protocols this, and tried to claim only one drone died. We had a bit of a back and forth about this - a very technical reading of the errataed saviour protocols could support an argument that it doesn't work on psychic powers, but I was definitely sure that the five mortal wounds at least would all apply to the drones, which is the compromise we settled on (which appears to be the internet consensus but why the heck hasn't this been specifically errated?). The rest of my shooting phase went moderately well for me up to a point - small arms fire killed the rest of the drones, and then fire dragons wave serpents/the other wraithlords did their thing and wiped the crisis team off the map. Then things went a bit wrong - my guided wraithguard tagged five wraithcannon wounds onto farsight, left vulnerable after the deaths of his drones and crisis friends. Unfortunately, the jammy git made all five 4++ saves, and also made all three 4+ saves in melee after the wraithguard charged him. On his t2, the big battle suit started doing its terrible thing and did big damage with its weapons, wiping out my wraithguad and fire dragons and the main problem was that with farsight still alive and kicking he could keep charging my stuff and keeping me off balance. However, I was giving as good as I got in this regard - one of my wave serpents was entertaining itself by repeatedly multicharging his fire warrior blob, and while it was gradually getting plunked down, it was tying up all their shooting. Due to a badly botched charge (as in, missed the charge and got a starswarm missile to the face) the reapers got a turn of shooting and managed to put six wounds on the big suit, and assembled small arms put on four more . I then realised I'd messed up and forgot to destructor it with my two warlocks, which made a big difference as it still had three wounds left to overcharge one more time, and did some more horrible damage. My farseer eventually got caught and punked in combat, and the second wraithlords went down to some crucial bad luck (missed the kill against the quad fusion commander in one combat by missing with 2 attacks, then double hit on overwatch the next time it charged) and that was that. Overall it was a fun time but god drat I can see why people like playing Ynnari - given most of the same circumstances I'm pretty sure I would have won handily if, for example, my fie dragons could have shot the big suit after the wraithguard were wiped. I also have one other rules query - I was told my farseer couldn't use powers after falling back, but I don't see this anywhere in the book. Is that in the errata? Two extra smites and guides (he fell back twice) could have made all the difference, it really went on the turn of the dice on a few critical turns.
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# ? Sep 6, 2017 23:45 |
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adamantium|wang posted:My Captain has a thunder hammer and drops with power/chain fist terminators. The way modifiers interact with rerolls has me seriously wondering if I'd be better off spending the 3 CP for the Chapter Master upgrade on other things. I wouldn't be surprised if you got more out of using those three CP for selective rerolls elsewhere.
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# ? Sep 6, 2017 23:50 |
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berzerkmonkey posted:Until they inexplicably became insectoid Swamp Thing: Space marine battlepile in full swing here, played a 3 player game of primaris v ynnari v necron silver tide, my mate was running 3x 20 warriors, cryptek and ghost ark groupings to see how it worked but on round one he made the mistake of marching one of the blobs towards me so I moved the aggressors and repulsor into range and proceded to blow all them off the board with something like 100 shots under the chapter master and lieutenants auras. Primaris apothecary finally got to do his job and picked up a man each turn, hellblasters overcharged and did exactly the 14 damage to kill a ghost ark camping and objective in a single turn of shooting and I ended up winning the game on one of my intercessor squads and my entire command section charging one of his crypteks onto the center objective. The ynnari player on the other hand got tied up killing the same warrior blob with his farseer yvraine and wraithblades for pretty much the entire game with the last turn having them reduced to 1 warrior and then bouncing back to 17. Beer4TheBeerGod posted:I wouldn't be surprised if you got more out of using those three CP for selective rerolls elsewhere.
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# ? Sep 6, 2017 23:58 |
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What are the wounding rules in 8th edition for units with multiple models that have multiple wounds? Like let's say I have five Primaris dudes with two wounds each, so ten total. The unit takes five wounds from an attack. Do I have five Primaris with one wound each, two dead Primaris and one with one wound, or do I get to pick?
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# ? Sep 7, 2017 00:10 |
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goose willis posted:What are the wounding rules in 8th edition for units with multiple models that have multiple wounds? You keep putting wounds on a model until it dies, so you have 2 dead and one wounded
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# ? Sep 7, 2017 00:12 |
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goose willis posted:What are the wounding rules in 8th edition for units with multiple models that have multiple wounds? Black_Nexus posted:You keep putting wounds on a model until it dies, so you have 2 dead and one wounded Its explicitly to stop this case because a squad not losing any effectiveness when its been taken down to half health is kind of bullshit.
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# ? Sep 7, 2017 00:15 |
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Depends on how the wounds come. If it's 5 bolters, then 2 dead one on one wound. If it's a single Lascannon doing 5 damage, one guy dies, if it's three guns doing D3 damage, then you roll one at a time. If it's 2, 1, 2 damage, then you apply it in order and 2 guys die and the other three are fine.
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# ? Sep 7, 2017 00:15 |
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OK, what about weapons that do extra damage? Like, let's say I'm firing guns with two damage at three of my friend's Tyranid warriors, who have three wounds each. Two shots manage to wound. Does warrior #1 take three wounds and warrior #2 takes one wound? Or does warrior #1 just take both shots and dies and the excess damage is wasted and doesn't carry over to the other guys?
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# ? Sep 7, 2017 00:16 |
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One_Wing posted:
Oh interesting. Googling around seems to support that conclusion, but amongst my friends we haven't been allowing savior protocols on smites, as the errata was worded "When an enemy attack wounds it" and psychic powers not having the word "attack" in their language/phase: just manifest and resolution.
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# ? Sep 7, 2017 00:17 |
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Excess damage doesn't carry over, unless it's mortal wounds or has a rule that says otherwise.
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# ? Sep 7, 2017 00:17 |
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goose willis posted:OK, what about weapons that do extra damage? Like, let's say I'm firing guns with two damage at three of my friend's Tyranid warriors, who have three wounds each. Two shots manage to wound. Does warrior #1 take three wounds and warrior #2 takes one wound? Or does warrior #1 just take both shots and dies and the excess damage is wasted and doesn't carry over to the other guys? The latter, unless it's mortal wounds in which case warrior 2 takes the fourth wound
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# ? Sep 7, 2017 00:18 |
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Oh, I see. Thanks!
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# ? Sep 7, 2017 00:18 |
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Beer4TheBeerGod posted:I wouldn't be surprised if you got more out of using those three CP for selective rerolls elsewhere. Yeah, my theoryhammer 1850 list has a jump pack Lt and a bunch of Vanguard dropping in near the Captain and his Cataphractii with another Lt hanging around in the back lines. I would probably be better off spending the CP on buffing my Contemptor with Wisdom of the Ancients for 3 turns so I get two sets of reroll 1s to hit and wound bubbles. I've got 7 CP in the list and 3 is a huge chunk of them spent in one place, especially on a M4 model that's going to be away from much of the army at any one time.
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# ? Sep 7, 2017 00:19 |
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Sharks Dont Sleep posted:Oh interesting. Googling around seems to support that conclusion, but amongst my friends we haven't been allowing savior protocols on smites, as the errata was worded "When an enemy attack wounds it" and psychic powers not having the word "attack" in their language/phase: just manifest and resolution. This is the correct interpretation. I am surprised that there was ever a situation that he allowed to happen where the drones weren't a closer target, though.
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# ? Sep 7, 2017 00:19 |
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Sharks Dont Sleep posted:Oh interesting. Googling around seems to support that conclusion, but amongst my friends we haven't been allowing savior protocols on smites, as the errata was worded "When an enemy attack wounds it" and psychic powers not having the word "attack" in their language/phase: just manifest and resolution. You allocate the wounds pretty much like they're part of the squad, so 5 drones would die from the mortal wounds. The rules aren't really precise enough to make attack a well defined term.
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# ? Sep 7, 2017 00:19 |
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MasterSlowPoke posted:You allocate the wounds pretty much like they're part of the squad, so 5 drones would die from the mortal wounds. The rules aren't really precise enough to make attack a well defined term. Yeah but our interpretation was that it never got to that point because an enemy attack wasn't what was wounding it, a psychic power (which seems to have very intentionally left out use of the word "attack") was.
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# ? Sep 7, 2017 00:41 |
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This is probably a dumb question, (and I'm pretty sure I know the real answer: don't do it and just use a proxy) but the rule in the indices about under strength units and how you can field them with whatever models you have, does that apply if you don't have a champion/sergeant/unit champion/Aeldari Aelfmaester, or does that completely preclude you from fielding the unit?
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# ? Sep 7, 2017 02:26 |
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Giant Isopod posted:This is probably a dumb question, (and I'm pretty sure I know the real answer: don't do it and just use a proxy) but the rule in the indices about under strength units and how you can field them with whatever models you have, does that apply if you don't have a champion/sergeant/unit champion/Aeldari Aelfmaester, or does that completely preclude you from fielding the unit? Nope - the only restriction on understrength units is that you can only do it if you legit don't have the models available - to prevent people making ten one-man understrength Tactical Squads to fill out a brigade.
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# ? Sep 7, 2017 02:35 |
Darren MacLennan posted:Does anybody have any tips for using Dark Eldar against Space Marines? My brother goes with Wracks in a Raider for a fly-by with a pile of Liquifier Guns followed by a second Raider full of Grotesques led by a Haemonculus to tie up the big guns in melee. Plus lots of Dark Lances on a Ravager to vehicle hunt and a triple Disintegrator Ravager for Terminator or general marine hunting.
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# ? Sep 7, 2017 02:38 |
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Is the punisher gatling cannon as awesome on the tabletop as it seems in the rules?
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# ? Sep 7, 2017 02:44 |
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It's really great against infantry. It's literally as good as its weight in bolters against vehicles, which is to say a single Tac Squad. It doesn't do poo poo to stuff that's T6 or higher with decent armor.
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# ? Sep 7, 2017 02:51 |
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Strobe posted:It's really great against infantry. It will soak up shots because people are terrified of it, but yeah, if there's no infantry within 24", it's way less useful. The best Russ tank is the MBT, in my opinion. 2nd best is the Exterminator.
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# ? Sep 7, 2017 04:05 |
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The Sex Cannon posted:It will soak up shots because people are terrified of it, but yeah, if there's no infantry within 24", it's way less useful. The best Russ tank is the MBT, in my opinion. 2nd best is the Exterminator. And that's not saying much. I'd take a punisher if I had to have a Russ, but almost every other heavy option is better.
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# ? Sep 7, 2017 04:12 |
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I'd take a Punisher for sure, and like it even. I'd just also bring four other Leman Russes because if you're bringing one you might as well bring five, in proper Guard fashion.
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# ? Sep 7, 2017 04:13 |
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None of the russes have great offensive output but a bunch of T8 vehicles are great for clogging poo poo up. But at least the battle cannon one is respectable against most targets, and pretty threatening to multiwound infantry. My guard friend brought a vanquisher and I think its sponsons did more work than the cannon did.
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# ? Sep 7, 2017 04:21 |
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Texmo posted:Nope - the only restriction on understrength units is that you can only do it if you legit don't have the models available - to prevent people making ten one-man understrength Tactical Squads to fill out a brigade. The errata actually did an update on this, because thats a bad call since you cant ever stop some dork from saying he genuinely only has 3 conscripts or something when its clear thats a lie. You can only do understrength units in an auxilary detachment, i.e. you would lose CP by doing it.
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# ? Sep 7, 2017 05:17 |
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I think it would be more fair if you can only have one under-strength unit of any given type, and you'd have to be forced to finish off an under-strength slot before you can add any more of that unit type, so instead of ten one-man tactical squads you'd have to pool them into two minimal five-man squads
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# ? Sep 7, 2017 05:38 |
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goose willis posted:I think it would be more fair if you can only have one under-strength unit of any given type, and you'd have to be forced to finish off an under-strength slot before you can add any more of that unit type, so instead of ten one-man tactical squads you'd have to pool them into two minimal five-man squads That was already true. You can only ever have 1 under strength unit of a given type. You could theoretically do an understrength unit of a tackle marine, a unit of a scout, and a unit of an intercessor, but the faq means that's -3 cp.
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# ? Sep 7, 2017 05:45 |
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They shouldn't have touched it in the first place. Letting people bring under strength units but making them pay the points for the minimum unit size was perfectly fine.
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# ? Sep 7, 2017 06:00 |
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Yeah I just wanted to try out seraphim without having to track down a superior model - I don't think the point savings over the full unit really makes that much difference.
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# ? Sep 7, 2017 06:30 |
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Giant Isopod posted:Yeah I just wanted to try out seraphim without having to track down a superior model - I don't think the point savings over the full unit really makes that much difference. Just identify one as the superior with paint or base colouring or something if you're just trying it out. No one should care.
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# ? Sep 7, 2017 07:14 |
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Working on test paint schemes for my new Guard army, left or right? Yeast fucked around with this message at 08:22 on Sep 7, 2017 |
# ? Sep 7, 2017 08:19 |
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Yeast posted:
Hmm, left but with gold epaulets.
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# ? Sep 7, 2017 08:26 |
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Strobe posted:This is the correct interpretation. To be fair to my opponent, leaving the commander smite-able makes loads more sense if you believe you can tank smite on a single drone as long as its within 3 inches.
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# ? Sep 7, 2017 08:50 |
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Yeast posted:
The right looks brighter. I like gold frogging all over rather than the drab. You should also sculpt a mustache on any models that don't come with one.
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# ? Sep 7, 2017 12:57 |
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Yeast posted:
Right. They both look great, though!
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# ? Sep 7, 2017 13:51 |
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# ? May 30, 2024 08:46 |
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Pop Goes the Monkey just got all products yanked from Shapeways. EDIT: Looks like a lot are back up now? Not sure what's going on... berzerkmonkey fucked around with this message at 14:10 on Sep 7, 2017 |
# ? Sep 7, 2017 14:07 |