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CharlestonJew posted:I've been enjoying admiralbahroo, but he's currently doing a "hammer a bunch of nails into my balls" playthrough where everything has double HP and dark events are permanent so if you want a vanilla experience joINrbs is pretty good thanks admiralbahroo is chill and yes this game version he's doing is crazy being new at this game i had a completely ridiculous mission defending south africa's resistance fighters. team of five, i lose my best ranger to an unlucky crit, and, having never seen a muton before or knowing what it was, decided to use my recently promoted templar to finish one off melee, and oh turns out you can't do that. the entire first group of civilians got killed while my guys got beat on. however my new dark event was the lost on any level, so in the middle of this misery one of the purifiers blew up a barrel and summoned a lost swarm, which turned everything into a complete clusterfuck. with the chaos though it turned around for me, my guys barely come out on top, and somehow three resistance fighters in the corner put up this unbelievably strong defense, and by the time i got there i only had to help them with a soldier and a faceless, winning the mission outright. what i'm saying is anyone considering xcom2 and its expansion should probably buy both and play both, it's great fun don't be a wuss edit: suction posted:Here are some L/I players on twitch: thanks these are good Princeps32 fucked around with this message at 04:48 on Sep 7, 2017 |
# ? Sep 7, 2017 04:42 |
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# ? May 21, 2024 18:28 |
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Internet Kraken posted:The siterep that makes you use units sergeant or below is basically unplayable. It has the same ADVENT "nerfs" that surgical does, so I'm pretty sure it's just that those nerfs are not nearly in tune with the restriction. Those two are pretty much going to be no-gos for me. I don't use balance mods besides bugfixes, but if I was going to mod for balance I would definitely make the "light threat" reduction more severe, because it's hardly noticeable at the moment.
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# ? Sep 7, 2017 04:48 |
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What's the secret to making Templars worthwhile that isn't hoping that they get lucky with cross class skills?
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# ? Sep 7, 2017 04:57 |
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turn off the TV posted:What's the secret to making Templars worthwhile that isn't hoping that they get lucky with cross class skills? Keep up to date on their weapon and feed them early mission kills. Focus is up to +3 damage once you get the +1 max focus perk and their attacks can't miss (except against Mutons )
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# ? Sep 7, 2017 05:00 |
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Zore posted:Keep up to date on their weapon and feed them early mission kills. Focus is up to +3 damage once you get the +1 max focus perk and their attacks can't miss (except against Mutons ) A ranger with bladestorm and reaper doesn't need to be fed kills throughout the mission and also can't miss.
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# ? Sep 7, 2017 05:07 |
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turn off the TV posted:A ranger with bladestorm and reaper doesn't need to be fed kills throughout the mission and also can't miss. They can totally miss until you get Arashi, and Templar do more damage and have Parry which is just insanely broken.
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# ? Sep 7, 2017 05:11 |
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babypolis posted:Meanwhile I guess the surgical sitrep is just code for suicide mission because holy poo poo. 9 enemies, most of them high level stuff like mechs and mutons in like month 2 People died.
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# ? Sep 7, 2017 05:13 |
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turn off the TV posted:A ranger with bladestorm and reaper doesn't need to be fed kills throughout the mission and also can't miss. Once they focus up, Templars can do a shitton of melee damage (more than Blademaster Rangers IIRC once you hit the third focus point, and they have an automatic 100% hit chance except against Mutons right from the start) and the combination of Parry, Deflect and Reflect means that once they hit high focus they can stand right out in the open and not give much of a poo poo. (Parry means the first attack against the Templar fails automatically. Deflect at 3 points of focus means a 50% chance that a hit from shooting will just glance off. Reflect at 3 points of focus means a 50% chance that a shot hitting him goes right back to sender.) And then you get to Major rank and get Arc Wave and now all your Rend attacks are area-of-effect. The focus-using abilities are kinda interesting, but I've found them pretty situational compared to just keeping up the focus bar and rampaging around.
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# ? Sep 7, 2017 05:17 |
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My specialist wipes the warlock with overwatch fire: "Ok, I guess I got one " Not even my medics find the warlock intimidating.
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# ? Sep 7, 2017 05:27 |
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turn off the TV posted:What's the secret to making Templars worthwhile that isn't hoping that they get lucky with cross class skills? Abuse parry. Parry is broken and lets you cheese tons of encounters by putting the Templar in a position where they will get targeted. I'm gonna have to not give them it on my impossible run because its just gross. Reposistoning with momentum is a lot more tactically interesting without letting you abuse the AI. Excluding parry, give them a mobility PSI and try to put them on +mobility OPs. This makes it much easier for them to build up focus with rend safely. I imagine the reason you think Templars aren't strong if you've recruited one late and he doesn't have much in the way of skills. Templars are pretty weak if you can't one-shot enemies for easy focus. Once you get the skills that make them gain focus as random drops and start with it, it becomes much easier to build up focus so you can utilize their abilities more.
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# ? Sep 7, 2017 05:30 |
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My Colonel Reaper just died killing the assassin Chosen, and now my battered team is doing an Avatar Project sabotage mission while the doomsday clock ticks down. Commander is so good, I'm never playing veteran again.
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# ? Sep 7, 2017 05:31 |
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Magni posted:Once they focus up, Templars can do a shitton of melee damage (more than Blademaster Rangers IIRC once you hit the third focus point, and they have an automatic 100% hit chance except against Mutons right from the start) and the combination of Parry, Deflect and Reflect means that once they hit high focus they can stand right out in the open and not give much of a poo poo. (Parry means the first attack against the Templar fails automatically. Deflect at 3 points of focus means a 50% chance that a hit from shooting will just glance off. Reflect at 3 points of focus means a 50% chance that a shot hitting him goes right back to sender.) And then you get to Major rank and get Arc Wave and now all your Rend attacks are area-of-effect. The focus-using abilities are kinda interesting, but I've found them pretty situational compared to just keeping up the focus bar and rampaging around. Internet Kraken posted:Abuse parry. Parry is broken and lets you cheese tons of encounters by putting the Templar in a position where they will get targeted. I'm gonna have to not give them it on my impossible run because its just gross. Reposistoning with momentum is a lot more tactically interesting without letting you abuse the AI. Excluding parry, give them a mobility PSI and try to put them on +mobility OPs. This makes it much easier for them to build up focus with rend safely. AOE Rends sound alright, but I really just can't get over having to take two or three turns to build a guy up when most of the missions I've been playing have combat that usually doesn't last longer than two or three turns. When you couple that with the fact that the Templar can't dodge overwatch shots I'm just not sure how to get one to maximum focus, let alone actually allow him to get more than one hit in at max unless I'm intentionally dragging the mission out. I've had my Templar for months now and he's been on nine missions, but rarely gets more than two kills and usually winds up in the infirmary for a week afterwards. Maybe I've just had lovely RNG with the defensive abilities.
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# ? Sep 7, 2017 05:57 |
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They get shadow step
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# ? Sep 7, 2017 06:03 |
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turn off the TV posted:AOE Rends sound alright, but I really just can't get over having to take two or three turns to build a guy up when most of the missions I've been playing have combat that usually doesn't last longer than two or three turns. I mean, a fight with a pod will usually last two rounds and its easy to get a minimum of one focus off each pod. With skills you start with one focus, so that would be 2 pods to get your focus built up to max. That's assuming no psi focus drops; with a drop and a kill you'll be at max after one pod.
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# ? Sep 7, 2017 06:07 |
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Maybe it's a difficulty thing, then. This is my first Xcom 2 playthrough so I decided to start with Veteran, but I could see how longer fights at higher difficulties would make the Templar more worthwhile.
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# ? Sep 7, 2017 06:16 |
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I built the Hypervital Module for my Infirmary. It takes 80 supplies and 2 power to build, then it turns out you need an Elerium Core for every soldier you want to Full Restore, and you can only restore any particular soldier once per campaign. And the soldier isn't even healed for good, they just bounce back for one mission and then return to how they were before. Totally useless.
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# ? Sep 7, 2017 06:21 |
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Vengarr posted:I built the Hypervital Module for my Infirmary. Hypervital is there for the highest priority missions only, and the one guy you need present is nursing wounds in the infirmary.
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# ? Sep 7, 2017 06:45 |
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Also, I really need to test or get a definitive answer on whether or not faster healing at a faction HQ counts for anyone tired, because that would be a huge game changer
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# ? Sep 7, 2017 06:47 |
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Woah, Templar clones get everything the Templar has. Including Reaper. Also, Templars with Reaper are fantastic- once you upgrade Rend to have aoe, you can soften up one or more additional enemies with every kill, so the diminishing returns aren't nearly as much of a factor. I just had mine take out 5 chryssalids and 8 Lost.
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# ? Sep 7, 2017 07:24 |
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Well even after a clean install my save file is still crashing on load so I guess that campaign is dead. I'll just have to pretend the Warlock uploaded a virus to the avenger, since he was the only chosen I neglected to kill. Not to broken up about it, but I did want to see what the Chosen do in the final mission if you leave them alive.SmallpoxJenkins posted:Also, I really need to test or get a definitive answer on whether or not faster healing at a faction HQ counts for anyone tired, because that would be a huge game changer It has no impact on people that are tired, only wounded. Cheston posted:Woah, Templar clones get everything the Templar has. Including Reaper. Pretty sure clones get literally everything. Think of them as a mind-controlled soldier. I'm surprised spectres don't get a shield after performing shadowbind. There's really no reason to ever go after the shadow over them.
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# ? Sep 7, 2017 07:25 |
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You know, as more customization mods come out that support the resistance classes, more and more I'm going to be wishing for a mod like RM's old mod that forced soldiers to randomize into default armor appearances, cause that doesn't work with WotC anymore. It's really annoying and jarring to have to go in and re-customize all my soldiers whenever I upgrade to a new tier of armor due to half of them turning into a mismatched mess of mod-added bodyparts.
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# ? Sep 7, 2017 07:29 |
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Internet Kraken posted:Well even after a clean install my save file is still crashing on load so I guess that campaign is dead. I'll just have to pretend the Warlock uploaded a virus to the avenger, since he was the only chosen I neglected to kill. Not to broken up about it, but I did want to see what the Chosen do in the final mission if you leave them alive. i think they're supposed to run far enough away that you have to spread out to take out the spectre but often they just run behind the nearest cover i wish i could get more faction missions. an engineer, two sgts and 100 intel to shoot a couple lost? please Verviticus fucked around with this message at 07:44 on Sep 7, 2017 |
# ? Sep 7, 2017 07:40 |
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Anyone know if there's a mod that restores some of the original XCOM 2 music to War of the Chosen. I got to play roughly an hour yesterday and found myself sorely missing the squad selection theme.
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# ? Sep 7, 2017 07:48 |
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I have had two crashes out of nowhere on Retaliation missions (both missions being hours of real time apart) by using the Skirmisher grapple. I feel like I'm the only one who's gotten this but if anyone else had something out of left field like this I'd feel better. They don't crash again on reloading so I dunno, it just happens.
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# ? Sep 7, 2017 08:06 |
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i got attacked by a UFO and the evasive maneuvers took literally 12 days. cool i guess. i would assume after a certain length of time, it would give up? maybe it was a problem that the avenger just flew on the spot for the entire time instead of globetrotting
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# ? Sep 7, 2017 08:44 |
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Verviticus posted:i got attacked by a UFO and the evasive maneuvers took literally 12 days. cool i guess. i would assume after a certain length of time, it would give up? Whether or not the UFO intercepts you is apparent determined on its spawn and has nothing to do with your movements. All the evasive movements are just for show. Which of course makes it all the more stupid that ace pilot Bradford doesn't actually evade and instead patiently waits for the UFO to crash into you. Lunethex posted:I have had two crashes out of nowhere on Retaliation missions (both missions being hours of real time apart) by using the Skirmisher grapple. I feel like I'm the only one who's gotten this but if anyone else had something out of left field like this I'd feel better. They don't crash again on reloading so I dunno, it just happens. Never had the game crash from me using the skirmisher's grapple but I've definitely seen it do some weird poo poo. Stuff like Advent generals floating in the air aftering being pulled forward or the skirmisher zooming past the grapple target and floating off into the distance. The skirmisher's abilities in general seem buggy, which sucks cause its my favorite new class. Probably the closest one to being balanced too. Internet Kraken fucked around with this message at 08:52 on Sep 7, 2017 |
# ? Sep 7, 2017 08:50 |
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Internet Kraken posted:Whether or not the UFO intercepts you is apparent determined on its spawn and has nothing to do with your movements. All the evasive movements are just for show. its the best. just watching the ufo fly all the way around the world for 4 days before hitting my stationary avenger.
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# ? Sep 7, 2017 08:51 |
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Lunethex posted:I have had two crashes out of nowhere on Retaliation missions (both missions being hours of real time apart) by using the Skirmisher grapple. I feel like I'm the only one who's gotten this but if anyone else had something out of left field like this I'd feel better. They don't crash again on reloading so I dunno, it just happens. I'm supposed to skulljack a codex for the second time and it crashes my game when I click which of the two options to hack, I have no idea why or how to fix it
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# ? Sep 7, 2017 08:56 |
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Shumagorath posted:What mod is that with the portraits? [WOTC] Quick Soldier Info
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# ? Sep 7, 2017 09:25 |
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Thought it was nice having resistance troops who helped out until they shot a mind controlled soldier in the back and killed him before I had a turn to react, twice
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# ? Sep 7, 2017 09:42 |
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Posters for the poster god! (I have a nearly ten-year-old graphics card so I play on low everything, sorry) Olive Branch fucked around with this message at 10:04 on Sep 7, 2017 |
# ? Sep 7, 2017 09:59 |
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Anyone else love the immediate supply drop region bonus? It's so nice not having to fly out and pick up supplies.
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# ? Sep 7, 2017 10:11 |
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I need someone to make a mod that just changes the text on every propoganda poster to "gently caress YEAH!" so I don't have to keep doing it manually.
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# ? Sep 7, 2017 10:13 |
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Has there been any indication at all of what to expect from the performance improvements to the ps4 version? The original ran like a dog.
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# ? Sep 7, 2017 10:55 |
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Lunethex posted:I have had two crashes out of nowhere on Retaliation missions (both missions being hours of real time apart) by using the Skirmisher grapple. I feel like I'm the only one who's gotten this but if anyone else had something out of left field like this I'd feel better. They don't crash again on reloading so I dunno, it just happens. The one CTD I've had came after a skirmisher grapple too.
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# ? Sep 7, 2017 11:01 |
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Does the Templar parry block all incoming attacks in the next Alien turn or just the first? The description makes it sound a bit pants but the thread consensus seems to think otherwise.
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# ? Sep 7, 2017 11:18 |
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Restrained Crown Posse posted:Does the Templar parry block all incoming attacks in the next Alien turn or just the first? The description makes it sound a bit pants but the thread consensus seems to think otherwise. Just the first yeah. It's very good against single strong enemies like chosen or sectopods, less good against a horde of 'lids obviously
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# ? Sep 7, 2017 11:26 |
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This is a stupid question but I've researched Gremlin MK2 and I can't find where the hell it's gone. I thought I had to do it in the proving grounds? I have played through before but it's been so loving long that I don't really remember. Also is the Templar trooper you get not voiced by anyone special? After Denise Crosby, Jonathan Frakes, John De Lancie and Marina Sirstis it feels weird that the Templar is so blank. Where's my TNG voice, Templar?
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# ? Sep 7, 2017 11:56 |
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Taear posted:This is a stupid question but I've researched Gremlin MK2 and I can't find where the hell it's gone. I thought I had to do it in the proving grounds? Templars seems like they got the shaft all around. Not only are they completely ignored on the intro mission, they don't even get a named dude.
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# ? Sep 7, 2017 12:07 |
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# ? May 21, 2024 18:28 |
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Zore posted:Keep up to date on their weapon and feed them early mission kills. Focus is up to +3 damage once you get the +1 max focus perk and their attacks can't miss (except against Mutons ) Also get Amplify. Amplify doesn't end your turn and almost always is a net no focus loss for a damage boost, since +33% damage will exceed the 1 point of damage lost from spending focus and then you get it back when you kill a xeno.
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# ? Sep 7, 2017 12:12 |