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A CA tanking 8 torpedo hits and surviving would deserve to get home anyways.
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# ? Sep 5, 2017 20:19 |
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# ? May 21, 2024 09:40 |
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# ? Sep 5, 2017 20:44 |
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Baltimore is horrible but it game is John Waters so I'm prepared to forgive.
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# ? Sep 6, 2017 02:44 |
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Take that you bastard. This is outside Singapore, they are getting cocky here. Their subs are out of control! The destroyer swings north. Flak gets another liberator. Betties! Shame we lost a few. But the fact they are down here is a good sign! This ASW patrol goes wrong. We get a hit on one of their ships. We force these troops into retreat. The number of enemy subs I getting painful. This is when the war is going to get very tough. It's getting brutal out there.
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# ? Sep 6, 2017 04:03 |
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that seems....bad....
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# ? Sep 6, 2017 04:07 |
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The ASW patrol did its job! That's one less torpedo they can use against your merchant navy!
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# ? Sep 6, 2017 04:16 |
Good thing the Omani was on the ball there - losing any of those tankers would probably hurt a lot. How many do you have left?
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# ? Sep 6, 2017 04:34 |
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Those three? It feels like it that anyway...
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# ? Sep 6, 2017 08:38 |
Is the ship database in the second post only ships that have been seen so far in the LP, or have I managed to go almost two god damned years without realising that my lucky submarine, the I-178 isn't actually represented in WitP. Which would be weird considering there's a bunch of glorified trawlers with depth charges welded on, but I should never underestimate my own capability to be a dumbass.
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# ? Sep 6, 2017 13:17 |
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It's the first option, only ships that have been actually sighted. My lucky ship has also never appeared in this LP, and the odds of one of the most famous destroyers the IJN had not being in the game is, uh, low.
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# ? Sep 6, 2017 14:37 |
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Cerebulon posted:Is the ship database in the second post only ships that have been seen so far in the LP, or have I managed to go almost two god damned years without realising that my lucky submarine, the I-178 isn't actually represented in WitP. Which would be weird considering there's a bunch of glorified trawlers with depth charges welded on, but I should never underestimate my own capability to be a dumbass. What's funny is that one of the more popular mods for WITP is dedicated to adding even more janky-rear end trawlers that the original left out, for even higher fidelity.
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# ? Sep 6, 2017 16:06 |
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Cerebulon posted:Is the ship database in the second post only ships that have been seen so far in the LP, or have I managed to go almost two god damned years without realising that my lucky submarine, the I-178 isn't actually represented in WitP. Which would be weird considering there's a bunch of glorified trawlers with depth charges welded on, but I should never underestimate my own capability to be a dumbass. Only those spotted. Anything that's been called for is on tab 2.
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# ? Sep 6, 2017 16:34 |
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I just realized I forgot to call a new ship when the last one sunk. I guess I'll go ahead and call the same ship I did last run, CVL Cabot.
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# ? Sep 6, 2017 22:43 |
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https://twitter.com/_youhadonejob1/status/905424652595494912 Also please GH get some sort of patrol around Singapore.
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# ? Sep 7, 2017 01:37 |
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Small heart attack moment. Oh god, they are in Rabaul harbour. This is not going to be nice. Brace for impact lads. No! don't go for Effete! They all sink down there! We get one hit in. We see a large air fight in Burma. We lost a number of plane today, but it's the subs that are going to kill me. We win on legacy kills.
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# ? Sep 7, 2017 04:20 |
6 September 1943 British escort destroyer Puckeridge, torpedoed east of Gibraltar by U-617.
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# ? Sep 7, 2017 04:25 |
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These subs just sitting right outside docks are going to win the game for the AI aren't they.
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# ? Sep 7, 2017 04:30 |
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It's gonna be a bloody, bloody September.
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# ? Sep 7, 2017 04:34 |
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Kibayasu posted:These subs just sitting right outside docks are going to win the game for the AI aren't they. Base camping is a time honored and effective strategy.
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# ? Sep 7, 2017 04:42 |
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Time honored, perhaps, but utterly dishonorable. Therefore this is a moral victory for us!
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# ? Sep 7, 2017 04:49 |
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Does the game let you have any harbor defenses? Like at all? Because ow. And good luck if there's any way remotely to boost merchant production or ASW Destroyers. You're gonna need 'em.
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# ? Sep 7, 2017 04:50 |
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wedgekree posted:Does the game let you have any harbor defenses? Like at all? Because ow. And good luck if there's any way remotely to boost merchant production or ASW Destroyers. You're gonna need 'em. You can set an ASW task force to patrol only a harbor hex, a useful task for shorter-legged ships like SCs. Also, minefields are a thing that may help. Lay one in a friendly harbor, and it will last a while. Even longer if you have a ship classified as an ACM in port (disbanded, not in a TF) to tend to it.
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# ? Sep 7, 2017 06:46 |
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Honestly, it just seems really gamey mechanics and it probably shouldn't even exist, only being effectively mindless busywork for human players to make sure each individual harbor has the right boxes checked. Even without actual trawler patrols of a harbor, doing something like this is absolutely suicidal because there are plenty of eyes around that can potentially spot a periscope, and harbors tend to be shallow and constricted enough that even lovely IJN ASW procedures should have an easy time finding and killing one. I'm honestly having trouble finding any example of an actual harbor attack by a proper submarine, rather than something like throwaway minisubs or infiltrated frogmen, aside from Prien's sinking of Royal Oak and am coming up blank. Even that attack was considered insanely risky, and Scapa Flow is both enormous and has multiple huge entrances, as opposed to the harbors being hit here. I mean, go find a picture of Rabaul's harbor in particular - it'd be absolute suicide for a sub to enter and conduct an attack against a ship docked there.
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# ? Sep 7, 2017 08:49 |
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Yeah, on the other hand this seems to be about par for course for this game when it comes to the UI. Actively figuring out how ASW works and effectively doing such without a massive amount of tedium and estimation of where enemy subs are so you can maneuver your own ASW assets to counter them, of which the ocean has thousands of hexes and you can have dozens if not hundreds of ASW assets.. I mean, this is a grog game, but the actual mechanics of it once you get past the AI seem highly repetitive - make sure each of the dozens of bases have supply, convoys, oil for fleets, escorts for ASW, planes set to proper CAP and resupply, setting the physical altitude for them.. Kudos to Grey for playing the game so well, but more importantly doing so in an entertaining way and showcasing this game and the process of it without getting bogged down, and also making it amazing to follow.
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# ? Sep 7, 2017 09:37 |
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Kibayasu posted:These subs just sitting right outside docks are going to win the game for the AI aren't they. Grey will win the game in 1945 at this rate, but his Japan would go on to lose the war, I'm guessing in the first half of 1947.
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# ? Sep 7, 2017 10:52 |
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I'm doing better than historically (and the AI) I like to think you can see how much better I am at the game by the losses this time around, I've been a lot more cautious with my ships. The UI and airframes not withstanding, I'm down to silly mistakes from trying run and report a war at the same time.
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# ? Sep 7, 2017 11:09 |
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I just imagine that after all their surface losses the USN has decided to tell their subs to be as suicidal as possible if they think they can get kills on Japanese ships.
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# ? Sep 7, 2017 13:47 |
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Deep Dish Fuckfest posted:Time honored, perhaps, but utterly dishonorable. Said as we basecamp all of China at once.
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# ? Sep 7, 2017 15:14 |
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This game is making Destination Tokyo look less like a propoganda film and more like a documentary. In addition, all the major harbors had anti-submarine nets. Are they in this game?
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# ? Sep 7, 2017 15:46 |
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How do we know that the ships being targeted in the harbour hex are literally being shot at their moorings and not being sniped as they come near or they leave the harbour? These hexes cover a lot of area. edit: it's me, im defending the grog game logic
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# ? Sep 7, 2017 15:54 |
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Yeah each hex is like 40 miles so that's how I'm choosing to interpret it too 👍
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# ? Sep 7, 2017 17:07 |
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Shouldn't land-based air be doing a better job of hunting subs this close to bases? I have a hard time imagining Grey would have stripped all the airframes from Singapore and Japan.
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# ? Sep 7, 2017 17:37 |
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PittTheElder posted:I have a hard time imagining Grey would have stripped all the airframes from Singapore and Japan. Well then you better open your mind my dude
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# ? Sep 7, 2017 17:41 |
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mfw Grey tells us he didn't bother sending float planes or flying boats to forward bases because he thought they were only good for training new pilots...
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# ? Sep 7, 2017 17:44 |
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I really, really missed this
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# ? Sep 8, 2017 00:43 |
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This thread has me playing Silent Hunter IV again. Last night I hit a convoy off Formosa and started north to patrol the Formosa Strait and hit a large task force. Two fleet carriers, two escort carriers, a heavy cruiser, and some destroyers. I sank both fleet carriers and I survived. The game crashed as I was returning to Pearl Harbor. D: I have a save game to go back to, but the game is crashing EVERY time I return to Pearl Harbor.
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# ? Sep 8, 2017 02:46 |
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The first few minutes of a turn are getting to be the most stressful at the moment. When my convoy defence ships do react, it's often after the fact. To late to save another precious ship. Tarawa is now an allied fortress. I'm a bit annoyed my carriers didn't make a strike at Tarawa, but it's probability better for my plane pools.
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# ? Sep 8, 2017 04:06 |
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McNally posted:I have a save game to go back to, but the game is crashing EVERY time I return to Pearl Harbor. Try to resupply elsewhere and then go to Pearl. It worked for me once.
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# ? Sep 8, 2017 11:54 |
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Didn't GH try to do a submarine game LP with a crew full of goons and sunk the boat a few days out of port?
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# ? Sep 8, 2017 12:26 |
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# ? May 21, 2024 09:40 |
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Reuben Sandwich posted:Didn't GH try to do a submarine game LP with a crew full of goons and sunk the boat a few days out of port? Well, wouldn't you do the same?
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# ? Sep 8, 2017 13:02 |