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Azuth0667 posted:I cannot wait for this expansion. I hope in the future we get tools to make our own custom maps. There are ways do to it. Lots of mods have their own custom maps. Star Trek: New Horizons is a good example - the Milky Way always looks the same, and certain empires always show up in certain places, but other things like planet type and size, and minable resources are semi-randomized as well.
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# ? Sep 7, 2017 17:26 |
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# ? May 14, 2024 06:15 |
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I was about to ask a dumb question about having a 'realistic' milky-way galaxy then googled it and realised it has like 300 billion stars in it so erm never mind. Space be crazy yo
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# ? Sep 7, 2017 18:21 |
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can we have a realistic milky way galaxy? no man's sky did it
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# ? Sep 7, 2017 18:32 |
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Omniblivion posted:can we have a realistic milky way galaxy? Fixed.
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# ? Sep 7, 2017 18:40 |
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Presumably you could do a hyperlanes only map and just spawn shitloads of empty stars that aren't connected to anything to make the galactic map look more lively but still not murder performance or gameplay.
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# ? Sep 7, 2017 18:51 |
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kaffo posted:
It isn't, the three Ascension lines all have tech prereqs (though only the Spiritualist one is rare, the Biological one can be easy to miss due to the tree setup), as does World Shaper.
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# ? Sep 7, 2017 19:06 |
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Anticheese posted:I'm less excited about the fact that dyson spheres are a one-and-done deal, but on the whole this is good stuff. Buffing them to output 1000 energy though I think makes them way better.
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# ? Sep 7, 2017 19:20 |
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I don't think any Megastructure is good enough to requires a one-of limit as long as there's no minerals-producing megastructure.
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# ? Sep 7, 2017 19:50 |
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The robotic ascension path is crazy powerful, but the final ascension perk was a bit underwhelming. I had some really good slave-races including one with the 'proles' bonus to food/mineral production and stacking that with the slave processing/iron fist/share the burden/chattel bonuses was really powerful. I had an uplifted thrall slave race with an extra +20% damage trait; adding strong, thrall, and cybernetic army damage bonuses they were amazing clone troopers. All gone. All replaced with lovely robot armies that also lose their attachments, experience, and military academy modifier And I quite liked having my robots as slaves as well. Having no dissenting factions was quite nice for the influence and overall happiness.
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# ? Sep 7, 2017 20:28 |
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Nickiepoo posted:I was about to ask a dumb question about having a 'realistic' milky-way galaxy then googled it and realised it has like 300 billion stars in it so erm never mind. This is a good mod that is a static map of 50 stars in our general area somewhat accurately placed. Proabably close to what you were looking for. https://steamcommunity.com/sharedfiles/filedetails/?id=715772239 If you don't want a static 50 star map this one seeds the map generator so it at least is real-ish. http://steamcommunity.com/sharedfiles/filedetails/?id=937289339 Lum_ fucked around with this message at 20:31 on Sep 7, 2017 |
# ? Sep 7, 2017 20:28 |
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Maybe if mega structures had way more steps and smaller cost per step. Like 10 steps for dyson spheres with the first 2 only costing 1000 each, then progressively more expensive. That way the player can feel like its a much longer term project rather than something you set and forget about for 30 years.
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# ? Sep 7, 2017 20:44 |
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DatonKallandor posted:I don't think any Megastructure is good enough to requires a one-of limit as long as there's no minerals-producing megastructure. I think the point is that by making them one only, they can be really good. Like 1000 power is pretty drat good, as is 750 science. And consider that if you have leviathans, 1000 power is actually 500 minerals, you kind of do have a mineral producing one... To say nothing of selling it to other empires.
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# ? Sep 7, 2017 20:45 |
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Plus who'd want a second Sentry Array?
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# ? Sep 7, 2017 21:35 |
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That's what they said about the Deathstar and look where that got them. Should have just built two from the start.
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# ? Sep 7, 2017 22:05 |
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Improbable Lobster posted:Plus who'd want a second Sentry Array? Why build one when you can build two at twice the price?
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# ? Sep 7, 2017 22:17 |
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Wiz please introduce separated development and manufacturing costs for my space vessels and megaprojects, so that I can manipulate per unit costs to appease different factions.
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# ? Sep 7, 2017 22:31 |
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The Bramble posted:There are ways do to it. Lots of mods have their own custom maps. Star Trek: New Horizons is a good example - the Milky Way always looks the same, and certain empires always show up in certain places, but other things like planet type and size, and minable resources are semi-randomized as well. Is this something normal people can do or does it require a lot of coding experience?
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# ? Sep 7, 2017 23:45 |
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God drat it, I was really close to a Federation Victory while chipping away at the last non-awakened empire who wasn't a Fed. (The AE conquered a couple of its neighbors before settling down and now occupies like a third of the galaxy.) Then I clicked the AE's diplomacy on a whim and... they'll join the federation? gently caress yes let's finish this game! ...why the gently caress are its planets not being counted under the victory counter?? And now they won't let me declare any more "liberation wars" against the other guy! Ugh. If I kick them from the Federation are they going to go apeshit? I'm so close to victory!
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# ? Sep 8, 2017 06:10 |
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Azuth0667 posted:Is this something normal people can do or does it require a lot of coding experience? I think I saw a modder-created tool that had a GUI for, at least, laying out planets in a solar system. Wouldn't surprise me if there is something similar for galaxy layouts. Doing it manually is time-consuming but not difficult.
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# ? Sep 8, 2017 07:23 |
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PittTheElder posted:It isn't, the three Ascension lines all have tech prereqs (though only the Spiritualist one is rare, the Biological one can be easy to miss due to the tree setup), as does World Shaper. I didn't count the Ascension Paths, since it makes sense for them to have their prereqs And I honestly didn't even notice World Shaper had the scuplting prereq cos it's so easy to get. But it still gives you the manipluation tech Anyway, I should have been clearer when I said "perks", apologies
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# ? Sep 8, 2017 08:29 |
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LordMune posted:I think I saw a modder-created tool that had a GUI for, at least, laying out planets in a solar system. Wouldn't surprise me if there is something similar for galaxy layouts. I don't have time to look for it until later, do you have a link?
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# ? Sep 8, 2017 12:50 |
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Lum_ posted:This is a good mod that is a static map of 50 stars in our general area somewhat accurately placed. Proabably close to what you were looking for. These are awesome. Thanks!
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# ? Sep 8, 2017 13:00 |
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The problem with creating your own maps with the GUI editor is that the actual texture of the galaxy is basically static, and fills out in game in areas where stars are spawned. It's a bitch to align if you're going for a shape that isn't the default spiral. As for where to get it, there's a thread about it on the Paradox forums somewhere. Last I had checked the editor hadn't been updated and needed some tinkering to get working correctly.
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# ? Sep 8, 2017 13:50 |
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I haven't played Stellaris since maybe patch 1.5 or so... have they resolved the following scenario? I remember playing as some sort of benevolent federation-like empire and was waging war against fanatical genociders. My peacekeepers successfully invaded some planets with ongoing mass murder of either my own or an allied species. Yet, since the war wasn't over and I was simply occupying the planet, the genocide appeared to be continuing, since we weren't changing any species/population policies! Which poses a real issue. Were my soldiers like "we'd love to save you from the genocide but what matters now is the rule of law. You all need to wait for the conclusion of negotiations in 1-3 years"? Or worse, were my soldiers carrying out the genocide since they were running the planet?
Delthalaz fucked around with this message at 14:02 on Sep 8, 2017 |
# ? Sep 8, 2017 13:57 |
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Azuth0667 posted:Is this something normal people can do or does it require a lot of coding experience? I know what you're saying but coders are normal people as well you know. :P:
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# ? Sep 8, 2017 14:14 |
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HiKaizer posted:I know what you're saying but coders are normal people as well you know. :P: I don't know what's worse, the lying to us or the lying to yourself.
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# ? Sep 8, 2017 14:19 |
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HiKaizer posted:I know what you're saying but coders are normal people as well you know. :P: I don't know I ventured into YOSPOS once .
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# ? Sep 8, 2017 17:15 |
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https://www.youtube.com/watch?v=_szIl97S33Y Synthetic Dawn feature stream. We're finally seeing some more robot-portraits. Avain angelbots, molluscoid flying bubble bots, there's something for everyone!.
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# ? Sep 8, 2017 19:02 |
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Libluini posted:https://www.youtube.com/watch?v=_szIl97S33Y Oh boy that better be mod-accessible, I have a bunch of portraits to dump into that group. Also: I hope they fix that thing where you can no longer add portraits to pre-existing groups, because THAT'S pretty annoying!
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# ? Sep 8, 2017 19:14 |
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Farmer Crack-rear end posted:Then I clicked the AE's diplomacy on a whim and... they'll join the federation? gently caress yes let's finish this game! Is this something I should expect, or is this a game bug?
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# ? Sep 8, 2017 20:01 |
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So are they still being cagey about that sleeping face thing they keep flickering onto the Synthetic Dawn videos?
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# ? Sep 8, 2017 20:41 |
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wiegieman posted:So are they still being cagey about that sleeping face thing they keep flickering onto the Synthetic Dawn videos? thats probably the reworked AI crisis
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# ? Sep 8, 2017 20:53 |
Dog Kisser posted:Oh boy that better be mod-accessible, I have a bunch of portraits to dump into that group. Also: I hope they fix that thing where you can no longer add portraits to pre-existing groups, because THAT'S pretty annoying!
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# ? Sep 8, 2017 20:56 |
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wiegieman posted:So are they still being cagey about that sleeping face thing they keep flickering onto the Synthetic Dawn videos? The what?
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# ? Sep 8, 2017 21:00 |
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Farmer Crack-rear end posted:Is this something I should expect, or is this a game bug? It's almost certainly a game bug. People have run into all kinds of issues doing anything diplomacy-related with AEs, it's an utter mess. There's a ton of special-case behaviors surrounding AEs and diplomatic interactions, and since AEs are fairly unlikely to engage in normal diplomacy, some aspects of the game like to assume that any AE diplomacy automatically falls into the related special-case.
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# ? Sep 8, 2017 21:06 |
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Libluini posted:The what? The this:
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# ? Sep 8, 2017 22:00 |
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Blorg Forerunners you say?
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# ? Sep 8, 2017 22:11 |
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wiegieman posted:The this: Certain synthetic empires can plug organic pops into the Matrix and harvest them for energy. It was in one of the earlier dev diaries.
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# ? Sep 8, 2017 22:22 |
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wiegieman posted:The this: Oh, that one. I thought I missed something for a moment.
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# ? Sep 8, 2017 22:30 |
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# ? May 14, 2024 06:15 |
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Crazycryodude posted:Certain synthetic empires can plug organic pops into the Matrix and harvest them for energy. It was in one of the earlier dev diaries. Are we talking Matrix style harvesting chemical energy from regular humans (cause that's dumb), or Babylon 5 style exploiting another species telepaths cause they don't have any (cause that's awesome)? Would be cool as a way for non-organics to access the shroud.
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# ? Sep 8, 2017 22:39 |