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Submarine Sandpaper
May 27, 2007


Irondrakes are poo poo but torpedos <3

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oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

dead comedy forums posted:

3 player stack armies vs AI wood elves 3 stacks is the greatest amount of bullshit I have ever seen in a game

AI too good at kiting around w/ skirmishers?

dead gay comedy forums
Oct 21, 2011


oswald ownenstein posted:

AI too good at kiting around w/ skirmishers?

Not only that, but a bunch of spellcasters and sisters of the thorn being mercilessly microed to cause total destruction

Will retry with AI general mode on to see if it works better

toasterwarrior
Nov 11, 2011

oswald ownenstein posted:

AI too good at kiting around w/ skirmishers?

I am absolutely certain that the AI will literally issue a move order away from pursuers the moment you issue the attack order. Not to mention that the melee snare against them isn't even that reliable; I've had a third of the skirmisher get stuck in melee, yet the rest of the unit would be riding yards away shooting backwards like the pack of loving assholes they are.

Meme Poker Party
Sep 1, 2006

by Azathoth

toasterwarrior posted:

I am absolutely certain that the AI will literally issue a move order away from pursuers the moment you issue the attack order.

You can do this too it's called "skirmish mode".

There's a button for it.

toasterwarrior
Nov 11, 2011

Chomp8645 posted:

You can do this too it's called "skirmish mode".

There's a button for it.

Skirmish mode works on distance, not command.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Circle around skirmishers, don't just run at them. Bring appropriate armies.

Shoot skirmish cavalry with your own archers, don't fight them in melee.

Meme Poker Party
Sep 1, 2006

by Azathoth
Kill enemy mans, do not lose your own mans.

That's my secret to success.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf
Heyo bad optics lets get our matches on, find me on steam:

http://steamcommunity.com/id/captainbeans

Luminous Cow
Nov 2, 2007

Well you know there should be no law
on people that want to smoke a little dope.
Well you know it's good for your head
And it relax your body don't you know.

:420:

Fangz posted:

Shoot skirmish cavalry with your own archers, don't fight them in melee.

That's how I've always done it. Just blot out the sun with arrows and they melt away

rockopete
Jan 19, 2005

Skirmishers > Skirmish cavalry > Braced melee infantry > Melee cavalry > Skirmishers

(roughly, and assuming all else equal. obviously you want to charge your melee cavalry into any the flanks and rear of any melee-engaged unit regardless of type)


madmac posted:

Beastmen are tons of fun. You get to play a stealthy ambush based horde that's unlike any other race in the game.

Attack-ambushing armies and charging their exposed columns with minotaurs never, ever gets old. I wasn't a big Beastmen fan before but that mechanic is so fun that I really got into my Beastmen campaign. The moon bonuses/maluses were cool too.

jokes posted:

Cannons are always kind of useless though. Infantry can at least reposition and hit their targets more reliably. Even on the approach, I'd rather have a unit of handguns than a cannon.

I miss canister and grape shot from Empire and Napoleon, though I can understand if it's not in there due to balance reasons. No point bringing a Helblaster if you can get the same effect with a dual-use cannon.

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
I could be wrong but I could have sworn cannons in the tabletop had options for grapeshot.

Dandywalken
Feb 11, 2014

Cannons in tabletop were incredible monster slayers too, IIRC. Dragon? Giant? Strength 10 cannon gives surprisingly few fucks.

Yeowch!!! My Balls!!!
May 31, 2006

Dandywalken posted:

Cannons in tabletop were incredible monster slayers too, IIRC. Dragon? Giant? Strength 10 cannon gives surprisingly few fucks.

the rules for cannons in tabletop were laughably busted

like, cannons were appreciably more accurate than any other kind of ranged weapon, and the only reason you'd ever switch to grapeshot was you'd lost your mind and decided "you know what, instead of taking out multiple ranks of a line infantry unit or potentially one-shotting a general on monsterback? I want to shoot at skirmishers for some reason"

warhammer bad game, warhammer total war good game

RottenK
Feb 17, 2011

Sexy bad choices

FAILED NOJOE
I just started playing the game for the first time, as the undead. I have a question about recruitment. Is there any reason for me to use local recruitment over Raise Dead? Raising seems superior because its instant and costs the same.

I assume that local will eventually offer some units that I can't get from raising, after i build up the province, but at the start of the game it seems useless.

Rookersh
Aug 19, 2010

RottenK posted:

I just started playing the game for the first time, as the undead. I have a question about recruitment. Is there any reason for me to use local recruitment over Raise Dead? Raising seems superior because its instant and costs the same.

I assume that local will eventually offer some units that I can't get from raising, after i build up the province, but at the start of the game it seems useless.

Kinda? But not really. Most of the lategame stuff for VC also isn't worth it anyways, and it's easier to just chain battles at the same spot to recruit the stuff you want.

I think the only ones I ever really found useful to have on hand were the woods since they lead to Terrorgheists/Varghulfs/Vargheists, and quickly throwing together a t2 Lodestone so you can get Crypt Horrors for the Armor Piercing.

I've never been in a situation where Grave Guard or the other lategame VC units have been worth it. You win VC fights through their heroes/spells, not because their baseline unit can beat the other guys baseline unit. I hit endgame using skelly spears as my frontline and it worked fine.

The hottest hot tip for VC is that 90% of your provinces are useless. Just build the Lychyard/Ossuary for the faster growth and recruitment slots, then otherwise ignore your settlements. Pump all your population into your actual towns so you can get the Necromancer/Vampire buildings ASAP and get the income off of them. You spread enough corruption through just fighting/tech abilities, and it barely affects the player anyways.

Rookersh fucked around with this message at 02:21 on Sep 10, 2017

Meme Poker Party
Sep 1, 2006

by Azathoth

Rookersh posted:

The hottest hot tip for VC is that 90% of your provinces are useless. Just build the Lychyard/Ossuary for the faster growth and recruitment slots, then otherwise ignore your settlements. Pump all your population into your actual towns so you can get the Necromancer/Vampire buildings ASAP and get the income off of them. You spread enough corruption through just fighting/tech abilities, and it

RottenK
Feb 17, 2011

Sexy bad choices

FAILED NOJOE
I appreciate the response, though I must admit that it's a little confusing because I have zero experience with this game or any other total war title.

My understanding of this so far is somewhere on the level "i can click map to make my cool skeletons kill people" :v:

I'll remember what you said and try to apply the advice, thank you.

Scrub-Niggurath
Nov 27, 2007

RottenK posted:

I appreciate the response, though I must admit that it's a little confusing because I have zero experience with this game or any other total war title.

My understanding of this so far is somewhere on the level "i can click map to make my cool skeletons kill people" :v:

I'll remember what you said and try to apply the advice, thank you.

Basically what they're saying is that the vampires are not a very expansionist faction, at least not for a while. Your economy is weak to start, corruption means you are penalized for expanding your borders too quickly, and your biggest army strengths (heroes and monsters) don't really come into their own until you've invested in them. So don't worry about not conquering your neighbors, invest in your capital, and use your skeleton armies to sack/raze nearby settlements if their owners declare war on you (which they will, because everyone hates you), and basically do the classic evil vampire "bide your time" routine. Eventually your economy will start to pick up steam and you'll be able to really wage war

Scrub-Niggurath fucked around with this message at 03:00 on Sep 10, 2017

EthanSteele
Nov 18, 2007

I can hear you
The big monsters are cool so you should build those. The shock cavalry are not as cool, but do make the mans fly around a lot. I didn't get much mileage out of the Hex/Cairnwraiths but I'm sure they're ok because they're like skeletons but also ghosts.

The big tip that helped me was to embrace the rebellions. If a province is going to rebel with no turn around, raid to speed it up and then let it grow a little and smash it for XP because it was always either humans who were dying because of vampiric attrition or vampires who had 12 units of bats because apparently they're very civic minded. I did see one that had a Varghulf one time, but that was a vamp rebellion in an empire province. I spent 60% of the game with only really all of Sylvania, The Moot and whatever was on the way to Matorca, but I built tall as hell. The book of Lamia tech tree is the one to rush I think.

I'm super ultra bad, but the thread helped a lot!

I'm thinking Empire, Brets or Beastmen next. What's the quick and dirty advice on those? I like monsters and cavalry charges, but maybe a ranged unit is nice because I didn't have any of those as Mannfred.

Luminous Cow
Nov 2, 2007

Well you know there should be no law
on people that want to smoke a little dope.
Well you know it's good for your head
And it relax your body don't you know.

:420:
Beastmen are my favorite race. You skulk around the map raiding, pillaging, and razing. Your attack stance gives you a good chance to get an ambush. It's really about being opportunistic and using smaller, crap herds to raid in a corner of a province, draw out their army, and then you strike super fast and hard with your larger army. Minotaur charges are legit one of the greatest things about this game, especially into the exposed flanks of archers.

Most of your infantry is paper thin, and the beastmen are all about hitting as hard and as fast as possible from as many sides as possible. They won't win prolonged battles most of the time, so flanking and routing enemies is a must. And don't underestimate the centaurs with two handed weapons, cause they do serious work. Beastmen are absolute butchers, they're sneaky as hell, they have fun vanguard deployment, and I love them.

Miss Lonelyhearts
Mar 22, 2003


I like beastmans a lot too but haven't played a full campaign since they were released.

Is there a use for Razorgor or their chariot upgrade? Are they completely overshadowed by minotaurs? Between all the other units I never really get around to using them.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Counter argument, I tried playing vampires the way described and hated it. Vampire heroes doing all the work is boring as hell and takes forever.

Only after I started recruiting graveguard did I find the mid game anything other than a miserable slog. It took me several tries to get that far, I took the above advice too seriously and didn't branch out to find a playstyle I liked.

KPC_Mammon fucked around with this message at 08:01 on Sep 10, 2017

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Miss Lonelyhearts posted:

I like beastmans a lot too but haven't played a full campaign since they were released.

Is there a use for Razorgor or their chariot upgrade? Are they completely overshadowed by minotaurs? Between all the other units I never really get around to using them.

Razorgor are a fast AP option but you need to keep cycle charging them or they'll get hosed up. Chariots are good against dwarfs and other infantry in general if you can spare the micro to keep them moving.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Rookersh posted:

Kinda? But not really. Most of the lategame stuff for VC also isn't worth it anyways, and it's easier to just chain battles at the same spot to recruit the stuff you want.

I think the only ones I ever really found useful to have on hand were the woods since they lead to Terrorgheists/Varghulfs/Vargheists, and quickly throwing together a t2 Lodestone so you can get Crypt Horrors for the Armor Piercing.

I've never been in a situation where Grave Guard or the other lategame VC units have been worth it. You win VC fights through their heroes/spells, not because their baseline unit can beat the other guys baseline unit. I hit endgame using skelly spears as my frontline and it worked fine.

The hottest hot tip for VC is that 90% of your provinces are useless. Just build the Lychyard/Ossuary for the faster growth and recruitment slots, then otherwise ignore your settlements. Pump all your population into your actual towns so you can get the Necromancer/Vampire buildings ASAP and get the income off of them. You spread enough corruption through just fighting/tech abilities, and it barely affects the player anyways.

I am literally offended that someone recommended not turning a VC playthrough into a monstermash show.

Just build every horrible goulish unit and conquer the world through spookyness.

pnutz
Jan 5, 2015

Mans posted:

I am literally offended that someone recommended not turning a VC playthrough into a monstermash show.

Just build every horrible goulish unit and conquer the world through spookyness.

I still like the original tactic of raising armies of zombies and just throwing thousands of the buggers against fortified towns, to make recruiting monsters far afield much easier

Edgar Allen Ho
Apr 3, 2017

by sebmojo

KPC_Mammon posted:

Counter argument, I tried playing vampires the way described and hated it. Vampire heroes doing all the work is boring as hell and takes forever.

Only after I started recruiting graveguard did I find the mid game anything other than a miserable slog. It took me several tries to get that far, I took the above advice too seriously and didn't branch out to find a playstyle I liked.

Agreed. Most VC units are cool and useful and if you actually bother to spread corruption in advance you can cackle as rebels nuke ai cities long before you think about attacking, and you'll never fight a full-strength army ever again.

For extra fun, play as Mannfred because Vlad and Isabella are cartoonishly overpowered.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Edgar Allen Ho posted:

Agreed. Most VC units are cool and useful and if you actually bother to spread corruption in advance you can cackle as rebels nuke ai cities long before you think about attacking, and you'll never fight a full-strength army ever again.

For extra fun, play as Mannfred because Vlad and Isabella are cartoonishly overpowered.

Mannfred is probably better individually than either of them though, at least once he picks up the Sword of Unholy Power.

That thing is insane and lets him poo poo out magic forever.

madmac
Jun 22, 2010

Zore posted:

Mannfred is probably better individually than either of them though, at least once he picks up the Sword of Unholy Power.

That thing is insane and lets him poo poo out magic forever.

Yeah, Mannfred has always been the most powerful Vampire Lord on the battlefield. Vlad/Isabella are insane more because of their crazy campaign and army bonuses.

Both Vampire Starts are comparatively powerful and easy compared to most factions though. Just don't start with Ghorst, the poor neglected soul.

Panfilo
Aug 27, 2011
Probation
Can't post for 7 days!
I'm enjoying the newer GCCM maps, though some of them are rough defensively. Nuln, for example, has the enemy deploy so close to your walls its almost impossible for your defense towers to do anything to their siege towers before they are unloading troops on you.

Grumio
Sep 20, 2001

in culina est
Hope we get a lizardman campaign preview soon. All the races have had really different mechanics so far; interested in seeing what the Geomantic Web does for the lizardmen

SSJ_naruto_2003
Oct 12, 2012



Re:cannon chat from last page.

Try using organ guns vs cavalry

lurksion
Mar 21, 2013
Huh they changed bretonnia raiding stance to not give a -30 order penalty to your own provinces anymore. Unmentioned in patch notes so far as I can find.

Other factions still have it. Weird that they would fix that abusable mechanic only for them

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
even without the stance the lord is probably raiding peasants or organizing a fox hunt where they hunt peasants or talking about the largest peasant they ever killed

this is just a natural state of things

toasterwarrior
Nov 11, 2011

SSJ_naruto_2003 posted:

Re:cannon chat from last page.

Try using organ guns vs cavalry

Coming off SFO and going back into vanilla, I wanna see if the 100 range lead on Cannons will lose out to the sheer speed of Organ Guns. The way I got my poo poo set up, you could hit the hard cap on reload rates on Dwarf Cannons with a combination of skills, tech, buffs, and veterancy; it looks like the best I can squeeze out of vanilla Dwarf Cannons are somewhere around the 7-8 second range.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Thinking on it, imo, one of the biggest flaws of the Dwarfs in SP is how despite having all these theoretically cool units, 99% of key battles are fought with warriors, quarrelers, and grudge throwers. I love grudge throwers in TT and in Total Warhams but it's kind of absurd how the super engineer race's most reliable and ubiquitous war machine is less advanced than a loving trebuchet.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
same

I would get helicopters but I've either already won or they just don't do enough compared to a quarreler

Away all Goats
Jul 5, 2005

Goose's rebellion

Dwarves need more cool war machines. Like how is the steam tank not a dwarven thing?

Hunt11
Jul 24, 2013

Grimey Drawer

Away all Goats posted:

Dwarves need more cool war machines. Like how is the steam tank not a dwarven thing?

Because Dwarfs regard innovation as this strange thing that can't be trusted.

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jokes
Dec 20, 2012

Uh... Kupo?

I think the idea is that Dwarfs don't like getting cool and fun with their machines. As a result their warmachines on the TT like never gently caress up. However, Empire is willing to use whatever comes up. The steam tank specifically is a design made by some nerd Davinci knock off. In fact there are only 6 or so of them in the lore because they're so wacky nobody can make a new one. But because of their wacky engineering, Empire warmachines blow up a lot.

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