|
Why, why oh why, am I idly coming up with lists for Primaris-only forces, because I am a fluffy tool (who actually likes Power system, because I like my 40k like I like my women - Casual and entirely unbalanced.) Well, if i'm gonna be top of page... using the Dark Imperium plus least effort: Raven Guard Patrol (50 Power) HQ Captain in Gravis Armour (7) Elites Culexus Assassin (5) 10 Reivers (10) Heavy Bolt Pistols Combat Knives Troops 5 Intercessors (5) 5 Intercessors (5) Fast Attack 3 Inceptors (10) Heavy Support 5 Hellblasters (8) Going up to 75 would be: +5 Hellblasters (8) +Repulsor (16)
|
# ? Sep 10, 2017 20:04 |
|
|
# ? Jun 4, 2024 22:23 |
|
goose willis posted:Why is it that offensive powers generally end up being shittier versions of smite that just have some small targeting gimmick That's literally how Psychic powers were designed in previous editions, with "x wounds with no saves allowed" in place of Mortal Wounds.
|
# ? Sep 10, 2017 20:08 |
|
Shockeh posted:Why, why oh why, am I idly coming up with lists for Primaris-only forces, because I am a fluffy tool (who actually likes Power system, because I like my 40k like I like my women - Casual and entirely unbalanced.) This is rad, but if you don't sock the Culexus into an Auxiliary Detachment, all your marines lose their chapter tactics. The drawback is that the assassin costs you a command point.
|
# ? Sep 10, 2017 20:17 |
|
Also, Raven Guard love Surprise Aggressors. 6 guys shooting 72+12d6 bolter shots is comedy gold, especially when nothing can stop it.
|
# ? Sep 10, 2017 20:32 |
|
dexefiend posted:Also, Raven Guard love Surprise Aggressors. 6 guys shooting 72+12d6 bolter shots is comedy gold, especially when nothing can stop it. I feel like the Raven Guard stratagem solves, like, every problem that the Primaris have. Namely, the lack of transports or long ranged toolboxes. That leaves their lack of anti vehicle as their only unaccounted for problem.
|
# ? Sep 10, 2017 21:06 |
|
Honestly after fighting hellblasters a bunch they're pretty competent AT for fighting your average list, they shoot up my razorbacks and predators pretty good. They need to stay in cover, and aren't going to do much vs a dedicated armor list really. I think it might not be a bad idea to take a baneblade chassis or knight to back up primaris to deal with a bunch of t8 vehicles.
|
# ? Sep 10, 2017 21:39 |
Finished the DI Poxwalkers. I am a slow painter and this took me forever. I am never painting a squad of 40 again. Hail Nurgle!
|
|
# ? Sep 10, 2017 21:48 |
|
Just wrapped up a Badcast campaign mission. It was a tie, 2-2, but some anime got burned so even if I didn't actually win I count this as a moral victory for everyone.
|
# ? Sep 10, 2017 21:55 |
|
That's a drat fine shambling horde. I'm still messing about with a test model for mine, I think a judicious use of shades over white is the way forward.
|
# ? Sep 10, 2017 21:58 |
|
chutche2 posted:Honestly after fighting hellblasters a bunch they're pretty competent AT for fighting your average list, they shoot up my razorbacks and predators pretty good. They need to stay in cover, and aren't going to do much vs a dedicated armor list really. I think it might not be a bad idea to take a baneblade chassis or knight to back up primaris to deal with a bunch of t8 vehicles. I ran a Knight Paladin yesterday along with a mostly pure Primaris list and was really happy with the results. Lots of long range firepower and a huge distraction away from the rest of the army.
|
# ? Sep 10, 2017 22:01 |
|
Mugaaz posted:Finished the DI Poxwalkers. I am a slow painter and this took me forever. I am never painting a squad of 40 again. Good job sticking with them. I'm doing a unit of 30 gargoyles right now, and at least Poxwalkers have some differences between them.
|
# ? Sep 10, 2017 22:40 |
|
Those poxwalkers are gross. Good job.
|
# ? Sep 10, 2017 22:43 |
|
dexefiend posted:Also, Raven Guard love Surprise Aggressors. 6 guys shooting 72+12d6 bolter shots is comedy gold, especially when nothing can stop it. That's why I have 6!
|
# ? Sep 10, 2017 22:48 |
|
I currently have a small Admech army, although really its skitarii I guess. I've got a bunch of rangers, a bunch of vanguard, two Onagers, Cawl and a Techpriest Dominus. My opponent has 3 obliterators that deep strike. He has less units than me, so he'll always go first. Is there a way that I can stop him killing one of my units with the Obliterators before I get to do anything? I appreciate that I can deploy such that he can't appear turn one behind me, but he can appear in front. I appreciate that I can try to use scenery to stop it happening. But is there anything that I don't know about in the rules, like, any kind of strategem or, I dunno, ability or anything that I can use in the 90% of games where its not possible to deploy differently, or, do I just have to hope to seize the first turn every time? (Granted I gather this rule may be subject to change, but the same question still applies). It seems that going first isn't so much a benefit as it is instrumental to winning a lot of the time? I can see the argument for setting up the terrain such that neither army can draw line of sight to the other on the first turn, but that would seem to be advantageous for close combat armies? I'm 100% open to the idea that it's just imbalanced, suck it up, have fun anyway. I'm not really playing 40k as my 'try to win the most' game, its all about the fluff and the kickass models, so sorry if this comes across as pissy, I don't mean it that way. I was really just wondering if I'd missed something?
|
# ? Sep 10, 2017 22:59 |
|
Going first for least drops doesn't exist any more. If you finish deploying first you get +1 to a roll-off instead. The way to deal with deep striking is to deploy in such a way as to make your opponent's units arrive in a suboptimal position, because they have to be more than 9" away. For AdMech, Skitarii are ok for this (because they're poo poo anyway) or more commonly Sydonian Dragoons thanks to their large footprint.
|
# ? Sep 10, 2017 23:09 |
|
Corrode posted:Going first for least drops doesn't exist any more. If you finish deploying first you get +1 to a roll-off instead. As far as I'm aware the +1 modifier isn't official until Chapter Approved hits. It's a good change to be fair but not one that everyone will be aware of since it was just in a blog post.
|
# ? Sep 10, 2017 23:11 |
|
We're both wrong - according to the blog post it only applies to the new missions in Chapter Approved and doesn't change the rulebook missions. Everyone I've played has preferred the +1 so I assumed it was a thing but officially it isn't.
|
# ? Sep 10, 2017 23:17 |
|
Corrode posted:Going first for least drops doesn't exist any more. If you finish deploying first you get +1 to a roll-off instead. So, no then. Cool, cheers. I think really the only thing I can do is try and request a different scenery layout, such that there at least exists a 'suboptimal position'.
|
# ? Sep 10, 2017 23:23 |
|
!Klams posted:So, no then. Cool, cheers. I think really the only thing I can do is try and request a different scenery layout, such that there at least exists a 'suboptimal position'. What's the general way this plays out? Obliterators get 6 shots and 9 melee swings, so it seems like he'd need a great charge roll to engage in melee. Otherwise he's getting, like, a third of your unit at most.
|
# ? Sep 10, 2017 23:30 |
|
I like the +1 to going first, but my personal opinion is that if you're going to use that rule, you should eliminate seizing the initiative, since seizing happens IMMEDIATELY after that roll. Just seems dumb to roll to go first immediately after rolling to go first. Doing both just feels redundant. Personally, I'd rather do one of two methods. +1 to going first if you finish deploying first, but no seize the initiative, OR if you finish going first you go first, but seizing happens on a 5+.
|
# ? Sep 10, 2017 23:40 |
|
The Bee posted:What's the general way this plays out? Obliterators get 6 shots and 9 melee swings, so it seems like he'd need a great charge roll to engage in melee. Otherwise he's getting, like, a third of your unit at most. Well, I've currently got two units of 5 Rangers and one of 10, mostly just because I own 4 sniper rifle dudes and wanted to use them. Appreciate this is possibly a bad idea. But if he gets on a ten man squad, generally he kills 5 or 6 then morale takes care of a couple such that all I'm left with is the special weapons, which generally aren't enough on their own to deal with the obliterators. Its mostly just because turn one half my army gets shot or smited off the board, so I try and hide them back, but then hiding them at the back leaves them vulnerable to deep strikers, it felt like maybe there was something I was missing.
|
# ? Sep 10, 2017 23:58 |
|
If someone deepstrikes a bunch of Obliterators at you them choosing to target Rangers is pretty much the best case scenario for you. The alternative is losing your Onagers which would be a much bigger deal to me personally.
|
# ? Sep 11, 2017 00:07 |
|
So yeah, I think I have become casual. After 10 games of 8th, about half points half PL, I think I prefer PL. Long as the people you play with arnt trying to abuse it, and actually have a similar mindset of play, it just feels more laid back, not having to crunch numbers. Not having to worry about if I should or shouldn't have a power fist on a unit that may not ever hit melee, as it wastes points if they don't, and just slapping him in there really is a joy, as I like the look of the power fist model, so why wouldn't I use it. Also playing missions on a theme like konor really was nice, even if they favor a side, I just liked a small narrative explanation of why my guys were there. Going to make a campaign of my own for our store I think, after how well Konor went over.
|
# ? Sep 11, 2017 00:16 |
|
!Klams posted:Well, I've currently got two units of 5 Rangers and one of 10, mostly just because I own 4 sniper rifle dudes and wanted to use them. Appreciate this is possibly a bad idea. But if he gets on a ten man squad, generally he kills 5 or 6 then morale takes care of a couple such that all I'm left with is the special weapons, which generally aren't enough on their own to deal with the obliterators. Rangers probably are the best case scenario, yeah, although them going after the 10 man unit is kind of rough. You could always try to screen them behind the two five man units, but that could be a headache to determine the LoS on. And hiding them behind the Dunecrawler might put a target on it, which as mentioned before would really suck. I think you're weathering a rough situation best you can. The advantage of deep strike units is that you really can't prepare for them, especially for shooting based ones. In that case, it all comes to target prioritization and setting the battlefield to your advantage, and if the Obliterators are landing on rangers instead of HQs, Dunecrawlers, or objectives that's a pretty big advantage set down.
|
# ? Sep 11, 2017 00:40 |
|
!Klams posted:I currently have a small Admech army, although really its skitarii I guess. I've got a bunch of rangers, a bunch of vanguard, two Onagers, Cawl and a Techpriest Dominus. No to sound callous, but I didn't start winning until I got more stuff that wasn't Skitarii. Skitarii are great at being sacrificial units. The way I counter poo poo in my backfield is to literally form squares. That way if anything deep strikes in, they may kill one or two units (usually of Skitarii), but the rest of my stuff will kill it (mostly Kataphron Destroyers).
|
# ? Sep 11, 2017 02:35 |
|
goose willis posted:Oh poo poo I didn't even notice that i'm shocked shocked
|
# ? Sep 11, 2017 02:43 |
|
Finally got some pictures taken of these jerks: And this big jerk, the Puer Malus AKA Bad Boy: And this big, hard to photograph jerk: E: Here's Duncan checking my army out while I look hella bald SRM fucked around with this message at 03:38 on Sep 11, 2017 |
# ? Sep 11, 2017 03:33 |
|
|
# ? Sep 11, 2017 03:36 |
|
|
# ? Sep 11, 2017 03:38 |
|
|
# ? Sep 11, 2017 03:39 |
|
|
# ? Sep 11, 2017 03:44 |
|
That shield on the terminator captain looks great- where'd you get it from? On a side note, no hurricane bolters on the stormraven? They're dirt cheap for like a billion shots.
|
# ? Sep 11, 2017 03:49 |
|
Pendent posted:That shield on the terminator captain looks great- where'd you get it from? It's from the old Empire Knights kit, Rogue Trader had small shields like that on Terminator sergeants and I wanted to replicate it. As for the bolters, I built the thing in 7th and I liked the look of it better without them on - in hindsight I shoulda built them on it but I'm not gonna take the doors off at this point.
|
# ? Sep 11, 2017 03:51 |
|
'Mom, Grandad got into the cooking sherry.' a cock shaped fruit fucked around with this message at 05:51 on Sep 11, 2017 |
# ? Sep 11, 2017 05:49 |
|
Space jerks! Painting is awesome.
|
# ? Sep 11, 2017 06:50 |
|
SRM and Thanqol killing it. Some tidy looking space mans. I love those blue Ad Mech.
|
# ? Sep 11, 2017 07:45 |
Before I throw them up on eBay would any of you guys be interested in buying a bunch of Leman Russ tanks from me? I've got five LR Battle Tanks and two Demolishers I'd like to get rid of. They're all assembled and and a few of them are basecoated in a desert yellow. I'd also throw in the remaining sprues including Leman Russ upgrade sprues for all of them. There's a bunch of pieces missing from the sprues that I've used but there's still a ton of parts there to fill up your bits box and trick out all your tanks. I would prefer to sell everything as one lot for $230 with free shipping. I got the whole lot + two chimeras from a goon for $300 back in like 2011 so you'd be paying about what I paid six years ago. Time flies!
|
|
# ? Sep 11, 2017 08:11 |
|
The Sex Cannon posted:This is rad, but if you don't sock the Culexus into an Auxiliary Detachment, all your marines lose their chapter tactics. The drawback is that the assassin costs you a command point. I hadn't even realised this yet; Definitely (as much as I loved the Culexus back in... lol 2nd Edition) not worth losing Chapter Tactics over. I'll swap him out. Also - drat the competition for Elite slots is fierce, with Reivers in there now too.
|
# ? Sep 11, 2017 09:05 |
|
SRM posted:It's from the old Empire Knights kit, Rogue Trader had small shields like that on Terminator sergeants and I wanted to replicate it. I really like your photo backdrop, where did you get it from? I've got a lovely one printed on paper but it's really fragile.
|
# ? Sep 11, 2017 11:38 |
|
|
# ? Jun 4, 2024 22:23 |
|
Shockeh posted:Also - drat the competition for Elite slots is fierce, with Reivers in there now too. Yeah, all my cool Blood Angel specific stuff is elite, barring my 2 Baal's. I just try to fill a minimal Battalion detachment and squeeze 2 Vanguard detachments on top. (I need a second land speeder before I try to fill the fast attack detachment. I feel like regular assault marines are really only for speed bumps).
|
# ? Sep 11, 2017 13:39 |