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Man, what's with Irondrakes getting a bad rap? Whether you can actually effectively use them in MP is always a wash, but it looks like CA buffed them enough in vanilla now that charging them head-on with anything with Big 'Un armor or less is a stupid idea. I just held a GCCM bridge against a swarm of Night Goblins with 2 Irondrake squads and it reminded me of good times from older Total War chokepoint battles.
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# ? Sep 11, 2017 11:28 |
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# ? Jun 4, 2024 13:30 |
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Just wanna talk about another low effort setting thing, Araby. Their only character of note is disneys jafar. In TWW 2 its just brettonian crusader states, which isn't a bad workaround to be fair, cause the only army list they had was for warmaster and it was kinda generic poo poo.
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# ? Sep 11, 2017 12:10 |
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Fizzil posted:Just wanna talk about another low effort setting thing, Araby. Their only character of note is disneys jafar. In TWW 2 its just brettonian crusader states, which isn't a bad workaround to be fair, cause the only army list they had was for warmaster and it was kinda generic poo poo. This is why I don't understand why people are so excited for Kislev, Nippon, Araby or Cathay. They all seem pretty generic, reading the lore and some of the unit lists a month ago I just don't see the appeal. I am guessing its fans of the older Total Wars who want their Shogun units and the like in Warhammer? Like I get it that a lot of the factions in Warhammer have silly things but at the same time they also have that cool or grimdark because Warhammer. Arabys flying carpet missile units looks so meh. Kislev has one lord on a bear, and a short paragraph in one of the older editions mentioning 'bear cavalry', ice magic could be cool. But that's about it.
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# ? Sep 11, 2017 12:47 |
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Because CA took some scraps about Norsca and turned them into one of the coolest factions in the game. Having more or less creative freedom when it comes to making armies now that Warhammer tabletop is dead is pretty sweet in that aspect. Just having general variety in armies and forces makes the game more interesting. EDIT: Don't want to turn this into another multi-page discussion of "here's Araby and why it's good" Also no offence but in terms of generic as poo poo army lists, you cannot get more generic than Brettonia. I'd take flying carpets, elephants, and genies over that anyday. Blooming Brilliant fucked around with this message at 13:01 on Sep 11, 2017 |
# ? Sep 11, 2017 12:53 |
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Jum-Jum posted:This is why I don't understand why people are so excited for Kislev, Nippon, Araby or Cathay. They all seem pretty generic, reading the lore and some of the unit lists a month ago I just don't see the appeal. I am guessing its fans of the older Total Wars who want their Shogun units and the like in Warhammer? Like I get it that a lot of the factions in Warhammer have silly things but at the same time they also have that cool or grimdark because Warhammer. Arabys flying carpet missile units looks so meh. Kislev has one lord on a bear, and a short paragraph in one of the older editions mentioning 'bear cavalry', ice magic could be cool. But that's about it. It"s because humans = #1 you goddamned pointy eared dinosaur.
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# ? Sep 11, 2017 12:56 |
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Blooming Brilliant posted:Because CA took some scraps about Norsca and turned them into one of the coolest factions in the game. Having more or less creative freedom when it comes to making armies now that Warhammer tabletop is dead is pretty sweet in that aspect. This is true, but the thing about Norsca is that they took two well known characters from Warriors of Chaos and a bunch of units (War Mammoth, Skinwolves, Fimir) from Monstrous Arcanum and built the faction mostly around that. There's no equivalent forgeworld supplement that gives a bunch of models and stats for potential Araby characters and monsters so the bar is actually a lot higher than with Norsca. I think we'll probably see Araby still because they've hinted at it but I've got no idea what they're going to do for playable Legendary Lords especially.
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# ? Sep 11, 2017 13:03 |
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Randarkman posted:It"s because humans = #1 you goddamned pointy eared dinosaur. That is true... I love destroying those Empire armies with my monster armies... can't wait for Araby!
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# ? Sep 11, 2017 13:04 |
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Why would anyone want to send winged hussars smashing into a horde of orcs as the empress hurls giant bolts of ice? Why would anyone want to trample undead under an elephants tusks while camel-mounted artillery blasts away at a vargheist? I'm falling asleep just thinking about it!
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# ? Sep 11, 2017 13:09 |
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madmac posted:There's no equivalent forgeworld supplement that gives a bunch of models and stats for potential Araby characters and monsters so the bar is actually a lot higher than with Norsca. I think we'll probably see Araby still because they've hinted at it but I've got no idea what they're going to do for playable Legendary Lords especially. As mentioned we'll probably have Jafar, or hopefully we'll have someone that's meant to be Jafar but not called Jafar cause seriously GW why did you name him Jafar. The other current frontrunners are possibly Al Muktar, who was actually a Dogs of War character but he'd fit the bill for the melee lord. Or the other theorized lord which actually came from the most recent product that Araby featured in, Dread Fleet (we don't talk about Dread Fleet much though), is The Golden Magus. The Golden Magus is pretty neat, he's a pirate lord whose ship is manned and powered by bound elementals, which actually gives Araby something more to work with. They can have your D&D standard Fire/Air/Water/Earth elementals.
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# ? Sep 11, 2017 13:10 |
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madmac posted:This is true, but the thing about Norsca is that they took two well known characters from Warriors of Chaos and a bunch of units (War Mammoth, Skinwolves, Fimir) from Monstrous Arcanum and built the faction mostly around that. Araby could have fire elementals and air elementals and such as monsters in their army. that's basically kind of what djinn and efreet are and that's a fantasy staple currently not in the game. Furthermore you could have some fun with the historical near eastern incendiary weapons, naptha grenades and siphons, but also mount them on flying carpets and elephants. Grab the roc from Islamic folklore, a gargantuan bird. You could also have some fun with whirling dervishes and such. I think there's an Araby character from dreadfleet. Thr sultan of the opean seas or something. He might work
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# ? Sep 11, 2017 13:15 |
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Alternatively they could just make up some new people, it's not really hard to make new hams characters.
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# ? Sep 11, 2017 13:16 |
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Rocs do already exist in the TT, they're what pull the high elf sky chariots, but since they're not in the game they seem like a good choice for Araby
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# ? Sep 11, 2017 13:33 |
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Blooming Brilliant posted:As mentioned we'll probably have Jafar, or hopefully we'll have someone that's meant to be Jafar but not called Jafar cause seriously GW why did you name him Jafar. in fairness, jafar was also like, a real person (who appears in the arabian nights but not in the aladdin story), so it's not like GW were behaving any worse than disney did on that one
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# ? Sep 11, 2017 13:43 |
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I just want flying carpet air force guys and tons of colorful cavalry, damnit.
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# ? Sep 11, 2017 13:45 |
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DLC for game 2 Naval warfare DLC for game 3 Aerial warfare
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# ? Sep 11, 2017 13:58 |
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Jeb Bush 2012 posted:in fairness, jafar was also like, a real person (who appears in the arabian nights but not in the aladdin story), so it's not like GW were behaving any worse than disney did on that one Warhammer's Jaffar is an evil sorceror with a serpent staff though. I'm gonna say that doesn't describe the real person (who was Harun al-Rashid's chief vizier until he had him executed IIRC)
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# ? Sep 11, 2017 14:01 |
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madmac posted:There's no equivalent forgeworld supplement that gives a bunch of models and stats for potential Araby characters and monsters so the bar is actually a lot higher than with Norsca. I think we'll probably see Araby still because they've hinted at it but I've got no idea what they're going to do for playable Legendary Lords especially. Ghorst who strikes again! Between Djinn, war elephants and flying carpets, plus Dervishes as a Wardancer equivalent, you can put down a relatively historical Middle Eastern army in there and it'd be a cool and well-rounded faction. I mean, Bretonnia is medieval France plus some pegasii, Arthurian/Peers of Charlesmagne heroes and special units, plus magic ladies. Empire is 17th century HRE with wizards, magic priests, gryphons and way more advanced war-machines.
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# ? Sep 11, 2017 14:08 |
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Randarkman posted:Warhammer's Jaffar is an evil sorceror with a serpent staff though. I'm gonna say that doesn't describe the real person (who was Harun al-Rashid's chief vizier until he had him executed IIRC) oh for sure they're 100% ripping off disney there they should rip off arabian nights jafar instead and have him go around solving crimes
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# ? Sep 11, 2017 14:08 |
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Who even cares about Araby, I'm hoping that by some miracle they end up making Amazons into a proper faction. Material for them has been even more sparse than for Araby (though there's a decent fan-made army book around), but they could make for a pretty fun mix between the styles of Norsca and Wood Elves: Minimal armour, very mobile, powerful but short-ranged shooting (including sun-powered lasers! ), and a colourful bestiary including dinosaurs as monsters, pseudo-ostriches as mounts, and sapient gorillas as heavy infantry.
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# ? Sep 11, 2017 14:09 |
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CA pls implement The Worst of All Snakes. https://twitter.com/SChakrabs/status/905402851903635456
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# ? Sep 11, 2017 14:11 |
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Perestroika posted:Who even cares about Araby, I'm hoping that by some miracle they end up making Amazons into a proper faction. Material for them has been even more sparse than for Araby (though there's a decent fan-made army book around), but they could make for a pretty fun mix between the styles of Norsca and Wood Elves: Minimal armour, very mobile, powerful but short-ranged shooting (including sun-powered lasers! ), and a colourful bestiary including dinosaurs as monsters, pseudo-ostriches as mounts, and sapient gorillas as heavy infantry. I don't think Amazons will make it as a full faction, but I can sort of see them popping up as regiments of renown or special units/mercenaries for Tilea/New World Colonies faction down the line.
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# ? Sep 11, 2017 14:28 |
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So what is everybody's favorite experience of TW Warhammer 1 before the sequel comes out. For me it is a tie between beating up Archeon with Grimgor in such a way that when I re fought the map I could point out where he was buried, and besieging settlements with multiple war mammoths and watching as they smash through all but the hardest of lines once they breached the gates.
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# ? Sep 11, 2017 15:32 |
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Hunt11 posted:So what is everybody's favorite experience of TW Warhammer 1 before the sequel comes out. For me it is a tie between beating up Archeon with Grimgor in such a way that when I re fought the map I could point out where he was buried, and besieging settlements with multiple war mammoths and watching as they smash through all but the hardest of lines once they breached the gates. Hitting a double stack of Dwarves defending their capital with two stacks and a Waaagh of Orcs, and using eight units of Nasty Skulkers to sneak into their town center and sow chaos and kill their arty, making the AI pull their troops off the walls to flee back to town, forefitting the walls to my Black Orcs.
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# ? Sep 11, 2017 16:10 |
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Hitting a triple stack of dwarves with a triple stack including Vlad and Manfred and launching the longest TW battle I've ever played. It owned.
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# ? Sep 11, 2017 16:12 |
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I can't think of a specific example, but for me it's any midgame fight where I barely eke out a win over a numerically superior force. Preferably thanks to lots and lots of guns. Oh, I actually liked the Fae Enchantress's quest battle quite a lot because I tackled it fairly early on, and while the marauders eventually overwhelmed my chaff infantry and trebuchet positions, my starting unit of Grail Guardians were able to hold them off and rack up well over 400 kills while barely taking a scratch.
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# ? Sep 11, 2017 16:20 |
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Hunt11 posted:So what is everybody's favorite experience of TW Warhammer 1 before the sequel comes out. For me it is a tie between beating up Archeon with Grimgor in such a way that when I re fought the map I could point out where he was buried, and besieging settlements with multiple war mammoths and watching as they smash through all but the hardest of lines once they breached the gates. Man. Fighting as the Empire against a triple Chaos stack with a Kislevite army coming in as allies. Battles where allies are reinforcing are pretty rare, but they're often memorable and that was the biggest one I've had. Beating out an army from Zhufbar with a mostly Goblin force that was cobbled together at the last minute because that army was there only to stabilize public order in the World's Edge Mountains when the wardec came. It was one of those victories I felt I had no right achieving, but somehow pulled through. Also the ending of that same Greenskin campaign, with Grimgor, Skarsnik and Wurrzag each with a thematic army plus Waaaaghs! trampling all over the Empire and meeting the Warriors of Chaos right there for a final showdown. I will also never get tired of watching Empire gunlines on a hill firing at a horde of enemies. Oh, burning down all of Norsca as Bretonnia before the Chaos Invasion even triggered was a very cathartic moment.
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# ? Sep 11, 2017 16:56 |
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Red Duke getting butthurt I turned down his efforts to sue for peace for 4000g and and threw hordes of chaff at GCCM Helmgart. Ended up beating a force of 9200 with 1600ish Defenders.
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# ? Sep 11, 2017 17:00 |
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Hunt11 posted:So what is everybody's favorite experience of TW Warhammer 1 before the sequel comes out. For me it is a tie between beating up Archeon with Grimgor in such a way that when I re fought the map I could point out where he was buried, and besieging settlements with multiple war mammoths and watching as they smash through all but the hardest of lines once they breached the gates. e: also from the same battle. Randarkman fucked around with this message at 17:11 on Sep 11, 2017 |
# ? Sep 11, 2017 17:05 |
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I like how this is a Heroic Victory, but the one where I lose 17 dudes out of 300 and they lose upwards of 500 is a Close Victory.
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# ? Sep 11, 2017 17:14 |
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McGavin posted:I like how this is a Heroic Victory, but the one where I lose 17 dudes out of 300 and they lose upwards of 500 is a Close Victory. Is because it's based on HP ratios, not casualties.
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# ? Sep 11, 2017 17:17 |
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Basically the best way to be "heroic" in TW logic is to have a massive gun/arty line that shatters the enemy from a distance.
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# ? Sep 11, 2017 17:20 |
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Chomp8645 posted:Basically the best way to be "heroic" in TW logic is to have a massive gun/arty line that shatters the enemy from a distance. Well, that or have a griffon stomp on Archaon and slam a cannonball into a greater daemon's face. Sigvald's death kind of sucked though. He was just shot to death by handgunners.
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# ? Sep 11, 2017 17:21 |
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Panfilo posted:Is because it's based on HP ratios, not casualties. Well I guess it also doesn't subtract regenerated HP from perfectly timed Invocations of Nehek.
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# ? Sep 11, 2017 17:23 |
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Randarkman posted:
A very long shot, but you don't happen to have a replay of that, do you?
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# ? Sep 11, 2017 17:34 |
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Mordja posted:A very long shot, but you don't happen to have a replay of that, do you? I do. However it's from a few weeks at most after the game was released. I don't know if it will even load and it will almost certainly not play out the same way due to stat changes and other updates.
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# ? Sep 11, 2017 17:37 |
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Randarkman posted:I do. However it's from a few weeks at most after the game was released. I don't know if it will even load and it will almost certainly not play out the same way due to stat changes and other updates.
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# ? Sep 11, 2017 17:38 |
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Randarkman posted:I do. However it's from a few weeks at most after the game was released. I don't know if it will even load and it will almost certainly not play out the same way due to stat changes and other updates. These are the best ones to watch.
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# ? Sep 11, 2017 17:40 |
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Randarkman posted:Sigvald's death kind of sucked though. He was just shot to death by handgunners. Simpering shooters sundered Sigvald, Sliverslash, and other serendipitously sculpted sundries not with sightly swords and slashes but with unseemly sulfer and shot!
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# ? Sep 11, 2017 17:49 |
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People were saying the same poo poo about Norsca that they're saying about Araby/Cathay now. They made a wood elf faction in the south lands based off of a single paragraph in a 2nd edition supplementary book. If CA decides to make a faction they'll find a way to make them somewhat interesting. Hearing "oh they don't have any big characters in the lore/ no army book" isn't interesting and please god just shut up about what you think will or won't make it in or be a good faction
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# ? Sep 11, 2017 17:53 |
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# ? Jun 4, 2024 13:30 |
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this is still my favourite moment
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# ? Sep 11, 2017 17:56 |