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the Orb of Zot posted:I'm looking at the blessing list and oh my god the stuff on there is absurd.
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# ? Sep 11, 2017 15:22 |
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# ? May 27, 2024 19:17 |
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the Orb of Zot posted:I'm looking at the blessing list and oh my god the stuff on there is absurd. You only need Astral 10 and Magic +3 scales, and awake Pretender!
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# ? Sep 11, 2017 15:35 |
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Archenteron posted:I mean it needs S9M3 and to be awake but good gravy. It's S10M3. The investment is absurd but the payoff is the easiest expansion ever. Other fun stuff, with descriptions of what they do coming from #dom4goons: Reanimation is a 50% chance to reanimate any dead killed as a soulless. This also applies to cast spells. The regeneration blessing no longer works on things that the spell wouldn't, but there are variations of it specifically for the undead and constructs to compensate (Reforming Flesh and Reconstruction, specifically) Solar weapons are anti-demons and undead. Thunder weapons can stun like all other lightning damage and so are probably hilariously overpowered as a result. Fateweaving means anyone who hits the unit blessed with it in battle is cursed. Death explosion is self-explanatory. Blood bond is shared damage between the blessed units within a certain area (apparently 10 squares). So they'll take a lot of punishment before they start dying, and then they'll all die at once. Larger isn't a complete trap of a bless, since bigger units get more movement to compensate. The stat buffs aren't very good anymore (like Attack Skill and Defense Skill) since they don't scale up with paths like they did previously. So even if your pretender is F10, the Attack Skill blessing still only gives +1 Attack Skill). Apparently if your troops have a ridiculous enough movement, you can actually just attack a non-adjacent province even without flying. Some nations get forts made out of ice rather than regular rock/wood/kelp, like MA Caelum. Said forts can actually temporarily melt if the temperature gets too high and downgrade in quality, meaning that putting up Second Sun against them is probably on par with Burden of Time/Utterdark/Astral Corruption in completely loving them over (given how higher quality forts is now actually a big deal). It used to be possible for them to completely melt away forever, but that was removed after test games had capital forts cease to exist on turn 2 due to random events. Rain of Stones is now a battlefield enchantment rather than a one-shot spell, hitting 10% of squares a turn. Thunder Strike spam has been nerfed a bit due to mechanics changes, since casting Storm takes two turns. That means that unless you have a storm staff, Thunder Strike spam won't be going off until at least turn 4. Units actually will keep their immortality even when not under friendly dominion, but can be permanently killed if their "birth" province is captured and no longer are guaranteed to reform immediately after death. So vampires are now even harder to permanently get rid of, but if they're not very close to where they were created will be out of action for at least some time (3 months to reform if they died 5 provinces away, for example)
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# ? Sep 11, 2017 15:38 |
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the Orb of Zot posted:I'm looking at the blessing list and oh my god the stuff on there is absurd. What's 'incarnate only'? I may have to finally learn to play when D5 comes out...
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# ? Sep 11, 2017 15:41 |
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Since there's probably something like ~2 months left before Dominions 5 comes out I'm creating sign-ups for a couple more games if people are feeling like one last hurrah in Dominions 4. One Last EA game and One Last MA game are going to be standard, vanilla games that only use the "how are u" quality of life mod (blood & vamp nerfs, no BoT, no bat tribe indies). The game Just Late is an LA game with a few slots still open for sign ups too!
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# ? Sep 11, 2017 15:43 |
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I am glad to see that they are willing to radically change the game to make a more interesting experience.
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# ? Sep 11, 2017 15:43 |
Prism posted:What's 'incarnate only'?
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# ? Sep 11, 2017 15:47 |
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Prism posted:What's 'incarnate only'? From what I read it means your god has to be awake and alive on the map for it to work. So, still sleeping in Year 2? No bless. Killed by a turkey? Bless turns off. Eating virgins in your capital? Bless active. Also, "Larger" as a bless? That seems useless, getting smaller is usually better
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# ? Sep 11, 2017 15:47 |
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If the bless is always on then it looks that will help Abyssia a lot as with a small nature bless + magic scale they will not have to worry about aging.
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# ? Sep 11, 2017 15:49 |
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Turin Turambar posted:You only need Astral 10 and Magic +3 scales, and awake Pretender! I don't think paths go to bless points on a one to one ratio?
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# ? Sep 11, 2017 15:49 |
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Any word on roads without forts
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# ? Sep 11, 2017 15:52 |
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Have they figured out a way to make water nations not suck and unfun to play/play against?
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# ? Sep 11, 2017 15:55 |
paging the good players to the thread to post all the speculation they're talking about rn in IRC
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# ? Sep 11, 2017 15:57 |
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Important question. Because I didn't play Dom4 in the last year, I had forgotten this already, but it's one of the biggest grievances in Dominions... Are there more orders to script for battles? In special, is there any 'hold 4 turns and attack' order, in addition to the normal 'hold 2 turns and attack'?? Because I hate how my birds or my light cavalry or my flying monsters get killed instead of waiting until the infantry line clashes.
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# ? Sep 11, 2017 16:10 |
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ChickenWing posted:paging the good players to the thread to post all the speculation they're talking about rn in IRC we are all griping about changes being exactly the opposite of what they should be :(
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# ? Sep 11, 2017 16:18 |
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R'yleh getting some new toys. It's actually only available as dormant or imprisoned, RIP
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# ? Sep 11, 2017 16:31 |
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so is this revamped update to a sketchy as hell game still going to cost like 50 bucks or whatever dumb poo poo
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# ? Sep 11, 2017 16:53 |
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It's supposedly rebuilt from the ground up on the backend, just has a familiar interface. No word on pricing, but I'd bet 35-40 USD.Slaan posted:Have they figured out a way to make water nations not suck and unfun to play/play against? Maybe if water breathing was a lower-tier bless
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# ? Sep 11, 2017 16:54 |
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tooterfish posted:It's amazing how much better selling on Steam for $20 is versus selling via grognard word of mouth for $999.99! To be fair, paying the full price got me a gigantic book back when I bought Dominions 3. It looked impressive as hell, even just in a ring-binder! (Then I promptly lend it to my then-girlfriend and she never gave it back. ) Anyway, Dom5 looks nice enough I'll buy it as soon as it comes out! Which is in less then two months? Good god that's what I call secretive, guys. At least they told us before release!
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# ? Sep 11, 2017 17:33 |
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the Orb of Zot posted:
...Map move 102?
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# ? Sep 11, 2017 17:41 |
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Prism posted:...Map move 102? It is in all places and none, at the same time. So deep.
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# ? Sep 11, 2017 18:01 |
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Each province has a fixed cost now. Somebody posted it on /vg/: quote:Saravan Guard [Ragha heavy cav] . . . map move of 14. Map Move is done differently where moving through provinces is generally easier now, as the province type is a fixed value (normal and farmland is 6, Forest and Waste is 10, Cave 12, Mountains 16, Snow +4, Enemy Controlled Territory +8 (or 6 for stealthy units), Roads -4) So 14 is apparently equivalent to the old MM2
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# ? Sep 11, 2017 18:02 |
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The best part is we can make a new thread so that the OP is no longer inactive.
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# ? Sep 11, 2017 18:31 |
TheDemon posted:The best part is we can make a new thread so that the OP is no longer inactive. jsoh for new op
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# ? Sep 11, 2017 18:32 |
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so is there a domgoons discord thing yet or do i need to bother installing an irc client again got an urge to sperge with mad pd
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# ? Sep 11, 2017 18:34 |
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IRC, this is a grog game. Though I just use web based IRC Edit: I actually don't know, I haven't played in like a year Speleothing fucked around with this message at 18:39 on Sep 11, 2017 |
# ? Sep 11, 2017 18:37 |
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IRC only, use mibbit web based so you don't have to install an IRC application.
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# ? Sep 11, 2017 18:40 |
jBrereton posted:If your god is awake and not dead/in another plane, they work, otherwise they don't. ha ha now tell them how they nerfed Pan
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# ? Sep 11, 2017 18:45 |
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pan can't build forts bigger than size 1 which means it takes 2 turns to recruit a dryad and maybe 3 for a pan idk. also revellers cost slightly more. also they get a spell that's forest only that instantly makes a level 2 fort ha ha ha
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# ? Sep 11, 2017 18:51 |
violent sex idiot posted:pan can't build forts bigger than size 1 which means it takes 2 turns to recruit a dryad and maybe 3 for a pan idk. also revellers cost slightly more. also they get a spell that's forest only that instantly makes a level 2 fort ha ha ha
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# ? Sep 11, 2017 19:01 |
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MF_James posted:IRC only, use mibbit web based so you don't have to install an IRC application. Or just install Nettalk so you can set a huge gong sound to play every time someone mentions your name
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# ? Sep 11, 2017 19:42 |
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Kitfox88 posted:so is there a domgoons discord thing yet or do i need to bother installing an irc client again Mapgoons has a Dom4 channel https://discord.gg/q8JwyHJ
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# ? Sep 11, 2017 19:42 |
Enjoy posted:Any word on roads without forts
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# ? Sep 11, 2017 20:21 |
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Please tell me there's an option to introduce player design point handicaps. I enjoy playing around with big ol' sacreds buffed to all hell, and want to make some monstrous units with the new system.
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# ? Sep 11, 2017 21:04 |
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For EA Pan it's Alteration 0 and has a path requirement of 4N (aka what a Pan has automatically). 35 nature gems is a bit steep but that's about it, and your labs cost only 250 gold now for some reason anyways.
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# ? Sep 11, 2017 21:04 |
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It's funny. My first impression after visiting the announcement page was that it was the typical Illwinter sequel, that are more iterative than any other thing. A pair of new big-ish features, a pair of new nations, and a big collection of smaller new features (custom priest spells, dominion drawn on the map, winter provinces, etc), fixes, and balances changes, and new stuff like new items, spells, etc. Nothing surprising, they are not a big game company with the manpower for big changes. But thinking more carefully, playing Dominions is essentially about four things -Recruiting pixelmens -Moving pixelmens armies -Fighting battles with them -Doing magic stuff (site search, research, forging, casting rituals, etc) And they are changing how to recruit armies (recruitment points, fort system affecting commander recruitment), how the movement in the map works (more granular, more factors taken in account, attacking a far away province possible if you have the points), and how the battle works (real time). So three of the four 'pillars' of the game with big changes. Not bad. And reading on discord channel, there are a hundred smaller changes, too.
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# ? Sep 11, 2017 21:08 |
the Orb of Zot posted:For EA Pan it's Alteration 0 and has a path requirement of 4N (aka what a Pan has automatically). 35 nature gems is a bit steep but that's about it, and your labs cost only 250 gold now for some reason anyways. Well if they are making Pan even more powerful it is a good thing they've nerfed vampire lords certainly right.
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# ? Sep 11, 2017 21:08 |
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Ramc posted:Well if they are making Pan even more powerful it is a good thing they've nerfed vampire lords certainly right. The speed at which you can get vampire swarms going was cut down to a third at least (from 3 vampires for 33 blood slaves to 1 vampire for 11 blood slaves), and vampire lords at least require a big enough commitment to blood that they'll still serve as a "I am going all in on blood, kill me now" signal. But if they do get going they're even more impossible to deal with now. EDIT: Weapon bless numbers; do take note that all of them but Magic Weapons and Solar Weapons are incarnate only blessings Flaming Weapons (7F): Same as previously, 6 AP fire Frost Weapons (5W + 1 cold): 8 AP ice Thunder Weapons (7A): 1 AN lightning (capped) + 3 AN stun Magic Weapons (2S): nothing changes except they ignore ethereal now Solar Weapons (3S + 1F): 3 AP x3, applies only against demons and undead Withering Weapons (4D): inflict decay on hit, no change to damage Death Weapons (7D): Same as previously, 2 AN damage checking MR Poison Weapons (4N + 1 death scale): 5 poison Unholy Weapons (6B): 10 AP, applies only against holy units the Orb of Zot fucked around with this message at 21:54 on Sep 11, 2017 |
# ? Sep 11, 2017 21:40 |
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Can't imagine that I'll be playing, but I'm curious how Dom5 changes terrain - especially underwater. Sounds like they've removed at least some of the former hardcoded restrictions on UW mechanics.
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# ? Sep 11, 2017 21:41 |
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# ? May 27, 2024 19:17 |
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6B to kill sacred troops.
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# ? Sep 11, 2017 22:28 |