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Liquid Communism posted:It's mostly interesting as a backdrop. Overarching reasons why particular cities are hotbeds of shadow work, like the DMZ in Chicago after the bug spirit invasion, or the war in Azatlan. so it's pointless. big cities are a hotbed of corporate and criminal activity? you don't say
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# ? Sep 2, 2017 08:34 |
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# ? May 18, 2024 09:11 |
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Fun to read about but difficult to use in play sure sounds like rpg background material.
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# ? Sep 2, 2017 09:02 |
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ProfessorCirno posted:Yet another thing in Fragged Empire's favor - your ship is to at least some degree treated as another character, rather then a piece of gear. Although it fucks up a little bit because you have space-ship stuff currency (Influence) that is usually pooled among the party to buy a space-ship, but your maximum Influence is limited by your level. It's entirely possible that you can't afford a space-ship for quite some time- you could only afford a bare-bones ship at character creation if you had 5 PCs and everyone was playing the Corp, the rich capitalist race.
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# ? Sep 2, 2017 11:36 |
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Darwinism posted:How much of a clusterfuck is Starfinder space combat? From the stuff I saw before it's eerily reminiscent of Starships of the Galaxy, which younger me loved for how nitpicky it was but older me knows was a pile of hot garbage made of the worst kind of charop. If you want to play a crunchy RPG with SPAAAAAACESHIPS, just play Rogue Trader. The ship rules are surprisingly good, players aren't locked into singular roles and can do things as needed, and your crew is amazingly important when it comes to getting poo poo done. Plus, with the ship creation rules that come in the core book (supplements related to ships are actually Quite Good), the ship itself is a character that you can outfit with cool gear. Like the Auto-Temple. Which allows you to more or less orbitally bombard a planet with churches. What's more is that you don't even have to play RT like a 40k game. Of all the 40k RPGs out there, it's the one that you need the least understanding of the 40k universe to play and you can gradually introduce elements of it to people as needed.
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# ? Sep 2, 2017 14:43 |
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Ratoslov posted:Although it fucks up a little bit because you have space-ship stuff currency (Influence) that is usually pooled among the party to buy a space-ship, but your maximum Influence is limited by your level. It's entirely possible that you can't afford a space-ship for quite some time- you could only afford a bare-bones ship at character creation if you had 5 PCs and everyone was playing the Corp, the rich capitalist race. A couple of traits can reduce cost, most notably Hunk of Junk and Corporate Crap. A 4-PC party with one of them being Corp or a 5-PC non-Corp party can afford one at level 1 with just Hunk of Junk because it reduces bare-bones ship cost to 5 influence (10 + 5 for trait - 10 because of the trait) and if I understand how it works Corporate Crap actually makes a barebones ship 0-influence because it offsets itself (assuming you use the extra Trait to get Hunk of Junk).
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# ? Sep 2, 2017 16:06 |
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Darwinism posted:How much of a clusterfuck is Starfinder space combat? From the stuff I saw before it's eerily reminiscent of Starships of the Galaxy, which younger me loved for how nitpicky it was but older me knows was a pile of hot garbage made of the worst kind of charop. It's got the 3e Truenamer problem where the DCs for starship-related skill checks scale up faster than your starship-related skills, so it's harder to do a routine task at level 10 than it is at level 1.
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# ? Sep 2, 2017 20:07 |
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And may in fact be impossible for some of them around level 17-20, because there's also at least one section that implies you don't get your class bonuses to skills for starship actions unless they specifically call it out.
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# ? Sep 2, 2017 20:45 |
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LuiCypher posted:If you want to play a crunchy RPG with SPAAAAAACESHIPS, just play Rogue Trader. The ship rules are surprisingly good, players aren't locked into singular roles and can do things as needed, and your crew is amazingly important when it comes to getting poo poo done. As long as no one tries to play an Arch Militant, everything should work out fine.
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# ? Sep 2, 2017 20:50 |
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EverettLO posted:As long as no one tries to play an Arch Militant, everything should work out fine. What is wrong with Arch-Militant?
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# ? Sep 2, 2017 21:33 |
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Dr. Angela Ziegler posted:ShadowRun: Anarchy was Catalyst's attempt to cash in on the storygamey, rules-light "adjectives as stats" thing FATE was doing, and it really comes close. It has its faults, but having run it (and as a con game no less), I would never ever ever go back to any version of ShadowRun prime. Anarchy is OK. A better idea would be making a new system for SR based on the player-facing bits of SR:Returns/Dragonfall/Hong Kong. That's on my "one day..." pile, since I couldn't sell it but it's pretty much the only thing that would make me consider playing Shadowrun again.
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# ? Sep 2, 2017 23:13 |
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LuiCypher posted:If you want to play a crunchy RPG with SPAAAAAACESHIPS, just play Rogue Trader. The ship rules are surprisingly good, players aren't locked into singular roles and can do things as needed, and your crew is amazingly important when it comes to getting poo poo done. I love me some Rogue Trader and own most of the line, but the system is full of trap options, fake choices, and the occasional subsystem that just doesn't work. I don't think it holds up unless you really like the premise and FFG's particular take on the setting.
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# ? Sep 3, 2017 01:10 |
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Lord_Hambrose posted:What is wrong with Arch-Militant? Probably because while other classes have some thing that they can do really well on the ship, in combat, and in a social setting Arch-Militants... suffer from being Rogue Trader's equivalent of a fighter and just shoot/hit things well. Granted, while there's some applicability for good shooting and fighting skills in ship combat, they're not very exciting when you can be: *A member of the Adeptus Mechanicus who's likely gone quite a bit off the beaten path. *A missionary for the Ecclesiarchy who just wants to watch the heathens burn. *A psyker who's had their eyes burned out just from looking at the Emperor in the Warp, but can now function as a human two-way radio across the entire universe. *A battle-butler who's just as good at spreadsheets as they are at sneaking around, gathering vital information, and having a quick wit with a blade. ...And several more! LeSquide posted:I love me some Rogue Trader and own most of the line, but the system is full of trap options, fake choices, and the occasional subsystem that just doesn't work. I don't think it holds up unless you really like the premise and FFG's particular take on the setting. And the aforementioned Arch-Militant is one of the trap options, in my opinion.
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# ? Sep 3, 2017 03:31 |
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Lord_Hambrose posted:What is wrong with Arch-Militant? I dunno about how other people's games went, but in my game the Arch Militant was basically useless in ship combat which ended up being a fairly large part of the game. Beyond that, many of the conflicts were solved with clever lies and swindles which left the main purpose of the arch-militant unused, and even in pure combat the rest of the crew gets good enough weaponry to make it so the arch-militant isn't able to completely outshine the rest of the crew. It just feels like the role is very narrowly defined and even in that role he's not utterly dominant thanks to the importance of expensive gear. Eventually we got a contingent of Space Marines on board and one of them (using Deathwatch rules) acted as the ship's arch-militant. He was sufficiently dominant at squad level combat to make the role feel worthwhile.
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# ? Sep 3, 2017 03:46 |
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Over the weekend, Avery Alder sent out a Kickstarter update to Monsterhearts 2 backers with a lengthy description "the expenses and nitty-gritty details of fulfilling [Monsterhearts 2]" which seems like it would be relevant here. She sent it out to 2,400 backers and nothing in the post makes me think she wants it to be exclusive to them - in fact, I get the opposite impression - so I've copied it here to provide some hard data on what the finances of a well-run crowdfunding campaign looks like.Avery Alder posted:Hey backers,
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# ? Sep 5, 2017 22:27 |
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JFC she declared the entire amount of the kickstarter as income e. I realize that's canada but I feel fairly confident in suggesting that Canada also has a tax structure for small businesses that lets them deduct expenses before figuring tax.
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# ? Sep 5, 2017 22:32 |
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The small business can't pay her rent or buy her food. Eventually it becomes income unless she's letting it sit there to compound before withdrawing, and then it becomes income after that.
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# ? Sep 5, 2017 22:44 |
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Leperflesh posted:JFC she declared the entire amount of the kickstarter as income That's as may be but you can still fall foul of tax problems -- here in the UK I got stiffed by the taxman over Pigsmoke because the money came into my account before the end of the tax year but I didn't pay Jacqui for the art until after the end of the tax year, meaning I didn't have any notable expenses to declare. That was a brutal tax bill but between the over-funding and my day job I can live with it until next tax year when I'll be running a hefty loss and get some of it back. And yes, there are ways and means to ameliorate that but a) they all add layers of complexity that I didn't want to deal with and b) like I said, between the over-funding and the day job it wasn't the end of the world. It's not a stretch to imagine Avery was in a similar frame of mind.
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# ? Sep 5, 2017 23:37 |
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Subjunctive posted:The small business can't pay her rent or buy her food. Eventually it becomes income unless she's letting it sit there to compound before withdrawing, and then it becomes income after that. Yeah, it looks like she may not have set up an LLC-equivalent to let her pay herself wages and deduct business expenses. I don't know how the tax implications of that work out in the land of Maple and Ice, but I bet there were some accounting methods that could have reduced that burden.
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# ? Sep 5, 2017 23:47 |
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Just hiring a tax attorney for a few sessions would have helped.
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# ? Sep 5, 2017 23:56 |
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If this calculator is to believed, Ms. Alder would have had a net tax liability of about $25000, absent any deductions. Her actual liability of 22k indicates that she deducted about $10,000. Either she missed some obvious deductions, or more likely (as potatocubed suggested) had a large portion of her expenses in a later fiscal year. She'll probably make back about ~$5000 in tax savings come next tax season. Related protip: Get a decent tax accountant if you're even vaguely self-employed. It's not that much money for a lot of security. Haystack fucked around with this message at 00:41 on Sep 6, 2017 |
# ? Sep 6, 2017 00:38 |
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Liquid Communism posted:Yeah, it looks like she may not have set up an LLC-equivalent to let her pay herself wages and deduct business expenses. I don't know how the tax implications of that work out in the land of Maple and Ice, but I bet there were some accounting methods that could have reduced that burden. It's this. Your kickstarter money should never land in a personal bank account. potatocubed posted:a) they all add layers of complexity that I didn't want to deal with and b) like I said, between the over-funding and the day job it wasn't the end of the world. It's not a stretch to imagine Avery was in a similar frame of mind. It was definitely worth the money to hire a tax attorney and set up her LLC. If you are going to run a kickstarter that takes in $85k in money, you should be paying a tax attorney anyway, and you sure as poo poo shouldn't be declaring the whole lump as income. She paid $22,600 in taxes for a takehome of $30k. That's an effective tax rate of 43%. The calculator Haystack just linked says on $52l ($22k + $30k), her tax should have been $9k. So that $22k is not income tax after expenses, it's income tax on the whole amount. The point here isn't even really the exact numbers: it's just confirmation of a suspicion I have, that tons of otherwise very well run kickstarters have backers who have no idea about the financial side of running a business, and are getting reamed as a result.
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# ? Sep 6, 2017 01:07 |
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You're overlooking the cost of CPP (Canadian social security?) and employment insurance, which is like an extra 10% on top of other taxes. Not that I blame you, that website goes out of its way to hide it.
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# ? Sep 6, 2017 01:26 |
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Yeah that could add another $3k or so. I'm sure there are other differences, but I feel pretty confident based on her stated math and the rest of what she said, that she deposited all the money into a personal bank account and then paid income tax on it.
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# ? Sep 6, 2017 01:29 |
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Leperflesh posted:Yeah that could add another $3k More like 6.5 There are good reasons to set up an LLC or to incorporate, but the tax savings involved are situational and often not the main point.
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# ? Sep 6, 2017 01:58 |
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Haystack posted:You're overlooking the cost of CPP (Canadian social security?) Canada Pension Plan, yeah.
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# ? Sep 6, 2017 02:16 |
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Haystack posted:More like 6.5 $6.5k for a 10% implies $65k in income, we've established her actual (even pre-tax) income was a lot less than that. The tax savings aren't the main point, that's true: limiting your liability for business losses and lawsuits are, and that's another super important thing anyone should be doing before running up close to $100k in kickstarter pre-orders. I'm just extrapolating from the numbers that it's unlikely she's got an LLC, and we've seen this from other trad games kickstarters before.
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# ? Sep 6, 2017 02:20 |
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Yeah. The LLC is for poo poo like 'My $30k print run of glossy books was in a low-lying warehouse in Houston last week' or when someone decides to sue you because your IP looks like their Sonic the Hedgehog fan character from 1997.
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# ? Sep 6, 2017 07:12 |
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Liquid Communism posted:Yeah. The LLC is for poo poo like 'My $30k print run of glossy books was in a low-lying warehouse in Houston last week' or when someone decides to sue you because your IP looks like their Sonic the Hedgehog fan character from 1997. It's also worth noting that the difference between business and income taxes is generally a lot more advantageous in the US than elsewhere, political rhetoric not withstanding.
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# ? Sep 6, 2017 13:41 |
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Still, a lot of accountants would be willing to work with you or consult with you for cheap, because they believe in your product or like helping people have financial success.
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# ? Sep 6, 2017 19:48 |
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Comrade Gorbash posted:This. Yeah. The big issue is that tax codes generally treat "all the money you got given to you" as income when you're an individual, but "all the money you made after expenses" as income when you're a business. When you are getting money to make a product, the latter is potentially 0% or less than the money you got given to you (if your kickstarter makes no net profit). You should not run a kickstarter and then treat all the cash you get from KS as income.
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# ? Sep 7, 2017 00:43 |
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Leperflesh posted:Yeah. The big issue is that tax codes generally treat "all the money you got given to you" as income when you're an individual, but "all the money you made after expenses" as income when you're a business. When you are getting money to make a product, the latter is potentially 0% or less than the money you got given to you (if your kickstarter makes no net profit). You should not run a kickstarter and then treat all the cash you get from KS as income. Noooooo, there's not right. You can absolutely deduct expenses without having an LLC or a corp. That's what it means to be a sole/joint proprietor.
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# ? Sep 7, 2017 01:22 |
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yeah I'm including sole proprietor (schedule C) in that statement, although I didn't make that clear. A sole proprietor does not treat all revenue as income, because you are deducting costs.
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# ? Sep 8, 2017 19:19 |
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http://apocalypse-world.com/pbta/policyquote:An open letter re: Powered by the Apocalypse
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# ? Sep 11, 2017 07:06 |
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What's the context, here?
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# ? Sep 11, 2017 13:43 |
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dwarf74 posted:What's the context, here? I guess people arguing about what is and isn't PBTA, and people arguing about what you can and can't officially call a Powered by the Apocalypse game? I think one example is that Blades in the Dark doesn't mention PBTA in the book or in the trade-dress at all, but John Harper has verbally said in interviews that BITD is inspired by PBTA.
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# ? Sep 11, 2017 13:47 |
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I recall Harper saying explicitly that he didn't consider BitD to be PbtA, somewhere.
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# ? Sep 12, 2017 03:36 |
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I vaguely recall the distinction he made being that Blades is not PBTA, because it is sufficiently mechanically distinct, but is inspired by Apocalypse World. Blades is to AW as Chuubo's is to Nobilis 3e, or, if you want to push the comparison a bit, Blades:AW::Burning Wheel:Shadowrun 1e.
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# ? Sep 12, 2017 04:03 |
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Kestral posted:I vaguely recall the distinction he made being that Blades is not PBTA, because it is sufficiently mechanically distinct, but is inspired by Apocalypse World. Blades is to AW as Chuubo's is to Nobilis 3e, or, if you want to push the comparison a bit, Blades:AW::Burning Wheel:Shadowrun 1e. baker is saying that anyone anywhere can call their own game pbta if they want, there are no rules or preconditions or barriers or boundaries
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# ? Sep 12, 2017 04:08 |
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Cease to Hope posted:baker is saying that anyone anywhere can call their own game pbta if they want, there are no rules or preconditions or barriers or boundaries But they're still talking about giving permission, so they're retaining the right to not allow association if someone does something objectionable on other grounds, like make a RaHoWa PbtA.
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# ? Sep 12, 2017 05:10 |
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# ? May 18, 2024 09:11 |
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Cease to Hope posted:baker is saying that anyone anywhere can call their own game pbta if they want, there are no rules or preconditions or barriers or boundaries Also I appreciate the existence of Willow Palecek's parody game Powered by the Apocalypse World, which is about designing PbtA games: http://apocalypse-world.com/pbta/games/title/Powered_by_the_Apocalypse_World
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# ? Sep 12, 2017 05:11 |