|
I stick with Purity on Oldrim, not sure if it was ever ported. I generally stuck with mods that improved vanilla stuff without adding new variants, to keep down on compatibility patches.
|
# ? Sep 12, 2017 14:31 |
|
|
# ? Jun 3, 2024 22:05 |
|
It's me, one of the salty guys about SKSE! I wasn't the saltiest. Here's to hoping SkyUI gets a quick update because my Super Storage menu is becoming unusably huge.
|
# ? Sep 12, 2017 14:36 |
|
Before anyone gets too excited, remember that there already was an alpha SKSE64 release months ago. This sounds complete, rather than proof of concept, but it might not actually go anywhere for a while. If it does, and if all functions are accounted for... welp. These guys might be a little salty.
|
# ? Sep 12, 2017 15:44 |
|
That's okay because Legacy of the Dragonborn is garbage.
|
# ? Sep 12, 2017 16:19 |
|
A.o.D. posted:I have a few tips to offer to help you get that essential Skyrim experience bet still enable you to work on your backlog. Install the game, Agents are GO! posted:That's okay because Legacy of the Dragonborn is garbage.
|
# ? Sep 12, 2017 16:35 |
|
Lunchmeat Larry posted:I kind of want to try it for how insane it sounds I like Legacy, but it's definitely the sort of thing you'd associate with a Dwarf Fortress dwarf creating after a strange mood overtakes them.
|
# ? Sep 12, 2017 16:39 |
|
Sorry, bad question in bound downloaded Mod Organizer 1.3.11 installed to Games\steamapps\common\Skyrim Special Edition\mod organizer MO asks to be pointed to a game, I select "Games\steamapps\common\Skyrim Special Edition" MO says game exe and binary are not present (but they are). I found a site that suggested changing file names, which didn't work.
|
# ? Sep 12, 2017 16:58 |
|
First stupid question: you are choosing the executable in the folder, and not the folder itself, right? Second not-so-stupid question: are you on Windows 10? Because if you are, the recent DirectX9 update they did that fixed the longstanding 4GB bug also fixed a bunch of bugs that Mod Organizer exploited in order to work properly. Edit: actually wait, third question: you aren't trying to run regular MO on Special Edition, aren't you? Because that's not gonna work; you'll need Mod Organizer 2, and that's buggy as gently caress, just to warn you. NuclearPotato fucked around with this message at 17:07 on Sep 12, 2017 |
# ? Sep 12, 2017 17:05 |
|
if MO doesn't work what are we supposed to use on Windows 10
|
# ? Sep 12, 2017 17:13 |
|
Lunchmeat Larry posted:I kind of want to try it for how insane it sounds it also allows you to go full on collector OCD and has museum slots for basically every unique item in the game. that, and it autopatches itself to whichever other mods you have installed make it really cool. haters vacate
|
# ? Sep 12, 2017 17:14 |
|
NuclearPotato posted:First stupid question: you are choosing the executable in the folder, and not the folder itself, right? Ah, that sounds like the problem - I followed the link in the OP, so yeah MO 1.3.11 and I do have SE I just want the basic bug fixes and stuff Dukket fucked around with this message at 17:19 on Sep 12, 2017 |
# ? Sep 12, 2017 17:15 |
|
NuclearPotato posted:Second not-so-stupid question: are you on Windows 10? Because if you are, the recent DirectX9 update they did that fixed the longstanding 4GB bug also fixed a bunch of bugs that Mod Organizer exploited in order to work properly. I didn't think this update had actually happened. Isn't it part of the next Creator's Update? (Or did that already drop and I just haven't seen it yet?)
|
# ? Sep 12, 2017 17:22 |
|
NuclearPotato posted:Second not-so-stupid question: are you on Windows 10? Because if you are, the recent DirectX9 update they did that fixed the longstanding 4GB bug also fixed a bunch of bugs that Mod Organizer exploited in order to work properly. And last I heard, the issue that caused MO to stop working in the insider preview build was resolved. So yay for old school Microsoft devs who give a poo poo about backward compatibility. Edit: Agents are GO! posted:Id actually like to go back and find the people who were being really loving salty about it but it's not really worth the effort. Especially the guy who was complaining about how the SKSE team wouldn't accept outside help. In retrospect it's kind of sad how fast some people turned on the xSE team. But I guess part of the issue there is people have no real comprehension about what the Script Extenders are and how they work. Let alone what's involved in the development of it. Apparently there are still people going about thinking it just unhides features those evil Bethesda devs hid. So you get people mailing the SKSE dudes with "I just did my baby's first Hello World tutorial, and I wanna help" thinking it's just a matter of flipping a TRUE/FALSE flag. Raygereio fucked around with this message at 18:22 on Sep 12, 2017 |
# ? Sep 12, 2017 17:47 |
|
Raygereio posted:The DirectX9 fix is part of the Win10 Fall Creator update and hasn't been released yet. it's only available as an insider preview build. Because it's a feature, dammit!
|
# ? Sep 12, 2017 17:52 |
|
I've always wondered why Bethesda didn't just give native script extender support / hooks. The team is obviously and technically cracking the .exe but Bethesda doesn't care, why not just program some better scripting hooks to let us do whatever?
|
# ? Sep 12, 2017 18:27 |
|
Mr. Crow posted:Bethesda doesn't care I think you just answered your own question, mate.
|
# ? Sep 12, 2017 18:39 |
|
Why go through the effort when modders will anyways?
|
# ? Sep 12, 2017 18:41 |
|
Meyers-Briggs Testicle posted:it's pretty fun. if you liked the museum of artifacts in mournhold this is that with some quests attached. and for every 10 items you deliver you get a neat reward This sounds like everything I've ever wanted in one of these games. It's like the wall in the Lombard Station mod in New Vegas, only 100x better. I love sneaking around, I love looting, and I love collecting this loot. Skyrim's biggest crime, in my eyes, was a massive lack of cool loot.
|
# ? Sep 12, 2017 19:37 |
|
Mr. Crow posted:The team is obviously and technically cracking the .exe Mr. Crow posted:why not just program some better scripting hooks to let us do whatever? If you're talking about adding new functions post-release: it's just not really feasibly for any company to take requests for new scripting functionality from modders and patch it in. Sure, anyone who's been modding games can point to one or more examples of a dev studio doing exactly that. But those examples are isolated cases and the exception to the rule. it's not something any company could do over an extended period of time. At some point patch support has to end and the devs have to move on to other projects. If you're talking about supporting DLL injection and anyone with programming knowledge injecting their own code into that of the game, similarly to Script Extender plugins, then . For a company to support that would be crazy and a huge liability. Raygereio fucked around with this message at 19:51 on Sep 12, 2017 |
# ? Sep 12, 2017 19:47 |
SolidSnakesBandana posted:This sounds like everything I've ever wanted in one of these games. It's like the wall in the Lombard Station mod in New Vegas, only 100x better. I love sneaking around, I love looting, and I love collecting this loot. Skyrim's biggest crime, in my eyes, was a massive lack of cool loot. yeah for all its bloat and groaning under its own mechanical weight, it adds a lot to the experience there's even a room for all the "unique but worthless" quest poo poo like prison shivs and ancestral shields, which you can replicate for the racks once the job's done (and those all have unique models now because of course they do) and yes it's like the weapon wall in Lombard Station, but there's a wall for all the artifacts and there's a wall for all the armors and there's a wall for all the daedric artifacts and there's a wall for all the gemstones and there's a wall for literally every fuckin book and treasure map and
|
|
# ? Sep 12, 2017 20:45 |
|
Biggest problem with Legacy is that it by default includes huge pieces of poo poo like Elsweyr. It has its own problems, but most of those could be ignored. Otherwise, there's nothing else to satisfy the completionist out there, and ignoring included mods, that it generally tons of mod added artifacts makes it a nice fixture long after you have even exhausted vanilla content.
|
# ? Sep 13, 2017 06:18 |
|
Kiggles posted:Biggest problem with Legacy is that it by default includes huge pieces of poo poo like Elsweyr. It has its own problems, but most of those could be ignored. Otherwise, there's nothing else to satisfy the completionist out there, and ignoring included mods, that it generally tons of mod added artifacts makes it a nice fixture long after you have even exhausted vanilla content. quote:Differences from Skyrim Legendary Edition (Classic Skyrim)
|
# ? Sep 13, 2017 07:28 |
|
Raygereio posted:The reason Bethesda doesn't stop the Script Extenders is because they're not doing that. Similar reverse engineering techniques are involved, but something like the script extender is not the same as a cracked executable. Hi people have been using Python, LUA, etc to allow mostly arbitrary 3rd party script extension for decades, hth. Also you just said that they're reverse engineering and decompiling the executable, that's cracking it. The difference is they're not releasing it to the public or otherwise trying to modify it, but that doesn't change what they're doing, or that is common knowledge (which they've admitted).
|
# ? Sep 13, 2017 08:00 |
|
The difference, how-man-angels-can-dance-on-the-head-of-a-pin as it may be, is that the script extender alters the game at runtime rather than on the hard-drive. Guess that does make a difference. Also, Bethesda totally has added functions into the basic scripting that were original Script Extender exclusive, it just generally happens between titles rather than adding on after release.
|
# ? Sep 13, 2017 08:08 |
|
Mr. Crow posted:Hi people have been using Python, LUA, etc to allow mostly arbitrary 3rd party script extension for decades, hth. And cracking as a terms means circumventing or disabling the copy protection (really "features of the software you don't like", but generally it just refers to the copy protection). As far as I know, Skyrim only uses Steamworks as DRM. The executable isn't encrypted, nor has any DRM the xSE team would have to circumvent to find the memory adresses they need. But even if they did, the important bit is the end result: xSE doesn't redistributed a modified executable, nor does it crack the DRM.
|
# ? Sep 13, 2017 09:30 |
|
People hate moonpath now?
|
# ? Sep 13, 2017 10:39 |
|
A.o.D. posted:People hate moonpath now? You can find people who hate everything. Why, I'll bet you could even find people who don't even like Skyrim at all. Isn't Moonpath's major claim to fame that it was built before there were much in the way of modding tools for Skyrim? Because it's really impressive by that standard even if I find it a little tedious to actually play. Like, not awful, just not amazing.
|
# ? Sep 13, 2017 11:04 |
|
Moonpath is gorgeous and was super impressive at the time but isn't really any fun to play
|
# ? Sep 13, 2017 11:16 |
|
Lunchmeat Larry posted:Moonpath is gorgeous and was super impressive at the time but isn't really any fun to play it still looks great but gets real grindy and doesn't properly reward you for doing anything plus khajiit are objectively the worst race, their way of talking is extremely grating meyers-briggs testicle had to write a bunch of khajiit dialogue for morrowind and meyers-briggs testicle wanted to off himself
|
# ? Sep 13, 2017 16:34 |
|
|
# ? Sep 13, 2017 17:27 |
|
Raygereio posted:I think we're talking about different things here? If you're referring to how for a lot of games you can write a new script and have the game's existing scripting engine run that, then that's not even remotely the same as adding new native scripting functionality via DLL injection. If you're talking about something else, then I'm not following you. I'm confused now on what you're arguing and what you think I'm arguing. All I'm saying is it would be cool if they used an actual programming language vs papyrus and whatever previous iterations were called and exposed an actual flexible API for it. Elder Scrolls Online has waaaaaay better scripting support including SKSE and it's both an MMO and by the same production company... https://wiki.esoui.com/API There is no reason for them not to (have better APIs and language support) other than sheer laziness which we've already covered. There is no DRM/security angle involved as they already don't care and don't do anything about it as we've said. I remember there being an article where a dev actually talked about why they chose to create papyrus vs. just use LUA and it was almost exclusively performance but I can't find it or remember if there were any actual benchmarks, anyone got a link?
|
# ? Sep 13, 2017 19:09 |
|
i wonder how much of skyrims computing overhead is used by the physics engine I can run 1203812038 shaders at 4k 60 fps loading 8 surrounding cells in morrowind with openmw but skyrim quickly grinds to a halt
|
# ? Sep 13, 2017 19:13 |
|
Meyers-Briggs Testicle posted:plus khajiit are objectively the worst race, their way of talking is extremely grating Counterpoint: Inigo (who, granted, doesn't actually talk with the accent )
|
# ? Sep 14, 2017 02:06 |
|
Meyers-Briggs Testicle posted:plus khajiit are objectively the worst race, their way of talking is extremely grating Not emptyquotin' Edit: Mr. Crow posted:All I'm saying is it would be cool if they used an actual programming language vs papyrus and whatever previous iterations were called and exposed an actual flexible API for it. Elder Scrolls Online has waaaaaay better scripting support including SKSE and it's both an MMO and by the same production company... https://wiki.esoui.com/API ESO is the same publisher, but a different developer. The thing is, we've established that Bethesda is lazy as gently caress, it has been established for nigh-on two decades now. There's really no excuse for being upset by it now. Agents are GO! fucked around with this message at 02:49 on Sep 14, 2017 |
# ? Sep 14, 2017 02:46 |
|
NuclearPotato posted:Counterpoint: Inigo (who, granted, doesn't actually talk with the accent ) inigo is the best follower I've ever seen in a TES or FO game. and I haven't even started his quest.
|
# ? Sep 14, 2017 03:19 |
|
pmchem posted:inigo is the best follower I've ever seen in a TES or FO game. and I haven't even started his quest. The fact that he's not a fetish object automatically puts him in top 5 mod companions of all time across all games.
|
# ? Sep 14, 2017 03:34 |
|
Kharjo is real, and strong, and he's my friend.
|
# ? Sep 14, 2017 04:12 |
|
pmchem posted:inigo is the best follower I've ever seen in a TES or FO game. and I haven't even started his quest. That's a weird way to spell Brhuce Hammar.
|
# ? Sep 14, 2017 04:30 |
I think the one stand-out khajiit I can even remember was from interesting NPCs. fa'nar suffers a bit from body dysmorphia, seeing as how he's the only cat in known history to become a giant slab of muscle instead of a string-thin meth ninja he even recites a story from his youth where he tried to put an end to his being a chunky kid by working at a sawmill, but was just confused when the backbreaking labor only made him bigger instead. he rolled with it and is more at home pretending to be a nord with big steel and big hammers now, incl. dropping that talking in third person poo poo. it might just resonate with me because my first character concept in skyrim was basically "no cat what are you doing", a max-weight tiger dude sneaking around in full plate and heavy weapons but eh, inigo still owns
|
|
# ? Sep 14, 2017 06:41 |
|
|
# ? Jun 3, 2024 22:05 |
|
I've just dug Skyrim out of the box again, and I'm using Mod Organiser for the first time. I'm trying to get DynDOLOD to work with SFO, but its just not playing ball Here's my current MO order I've watched the GamerPoets youtube vid so much I've come to hate the poor presenters voice, but even when I strip it back to just Indistinguishable Vanilla Tree Billboards, it still doesnt look right.
|
# ? Sep 14, 2017 13:18 |