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I too am mad that this Bethesda computer video game, with its story and lore written by pre-teens, did not have its usage of skeleton props checked and curated by adult forensic experts.
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# ? Sep 12, 2017 17:47 |
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# ? May 10, 2024 01:14 |
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Why is criticism of media always derided as people being "mad," anyway?
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# ? Sep 12, 2017 18:44 |
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It comes from how I used to get really mad and criticize games, online. it just caught on that talking bad about a game means you're mad as hell, the way I was back then.
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# ? Sep 12, 2017 19:55 |
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Keeshhound posted:Why is criticism of media always derided as people being "mad," anyway? It's supposed to deflect and invalidate criticism by downplaying it as an emotional issue rather than an objective one. Also popularized by the perennial 'u mad bro' trash talk common in-game.
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# ? Sep 12, 2017 20:21 |
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My usage of the word "mad" was meant as a postmodern and ironic deconstruction of the general act of criticising flaws in computer game worlds, because such worlds are merely elaborate theatre stages, and it is usually rather futile to criticise the stage rather than the play. And my specific intent was merely to point out that expecting too much from a Bethesda game world can sometimes lead to some degrees of disappointment and frustration.
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# ? Sep 12, 2017 20:51 |
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Sebastian Flyte posted:My usage of the word "mad" was meant as a postmodern and ironic deconstruction of the general act of criticising flaws in computer game worlds, because such worlds are merely elaborate theatre stages, and it is usually rather futile to criticise the stage rather than the play. And my specific intent was merely to point out that expecting too much from a Bethesda game world can sometimes lead to some degrees of disappointment and frustration. jfc
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# ? Sep 12, 2017 20:53 |
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Sebastian Flyte posted:My usage of the word "mad" was meant as a postmodern and ironic deconstruction of the general act of criticising flaws in computer game worlds, because such worlds are merely elaborate theatre stages, and it is usually rather futile to criticise the stage rather than the play. And my specific intent was merely to point out that expecting too much from a Bethesda game world can sometimes lead to some degrees of disappointment and frustration. On the off chance that your'e actually being serious and not just trolling (in which case trap sprung I guess) criticizing staging is absolutely something that is done in theater. If your staging so actively contradicts the basic premise of the thing that you are doing that it distracts congrats, you done hosed up.
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# ? Sep 12, 2017 21:06 |
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i like deathclaws
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# ? Sep 12, 2017 21:16 |
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Not trolling or serious, just expressing boredom with endless discussions about things in Bethesda games that never changes. I like bottlecap mines.
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# ? Sep 12, 2017 21:33 |
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i like that you can loot more caps from a detonated mine than the average character can sell the drat thing for
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# ? Sep 12, 2017 21:37 |
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Sebastian Flyte posted:Not trolling or serious, just expressing boredom with endless discussions about things in Bethesda games that never changes. Ok well other human beings generally understand the word "mad" to imply "this person is angry, a little babby throwing a tantrum getting all mad when they don't go their way and is incapable of understanding things any further" and your usage was 100% in line with that generally understood meaning, but when called on it, it turned out that you were in fact merely offering a nuanced take that was expressing... nothing but the above implication. The product that Bethesda created is jarring enough that it regularly annoys the consumers of their product, please consider this me expressing boredom with other people expressing boredom because other people dare to discuss topics that they don't personally find interesting.
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# ? Sep 12, 2017 21:38 |
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DOWN JACKET FETISH posted:i like that you can loot more caps from a detonated mine than the average character can sell the drat thing for Well yeah, I mean sure they're in there but so's a bunch of explosives on a hair trigger. How you gonna get the caps out, Einstein?
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# ? Sep 12, 2017 23:07 |
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Have Piper set it off obviously.
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# ? Sep 12, 2017 23:09 |
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Also, I like to take Jet in the rain.
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# ? Sep 12, 2017 23:15 |
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I like crafting different ammo, something I thought for sure Beth would add to the newest Fallout but didn't.
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# ? Sep 12, 2017 23:17 |
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Volkerball posted:i like deathclaws Deathclaws are something FO4 did well. They're legit scary, especially the first one you fight that just shrugs off minigun rounds.
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# ? Sep 13, 2017 04:09 |
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They did robots well too, higher end robots are some terrifying motherfuckers. Honestly they did a lot of enemy design well and made different types of nonhuman enemies feel very unique.
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# ? Sep 13, 2017 04:33 |
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Watching assaultrons drag themselves towards you after you cripple their legs is still really unnerving for some reason. Those things are even more threatening than sentry bots for most of the game.
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# ? Sep 13, 2017 04:43 |
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I do like fighting Mirelurks and Deathclaws, but like everything lategame, I get annoyed that enemy health scaling outstrips your maximum damage with any given weapon, turning it into a battle of attrition. I also miss fighting a horde of deathclaws New Vegas style.
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# ? Sep 13, 2017 04:44 |
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Sebastian Flyte posted:Not trolling or serious, just expressing boredom with endless discussions about things in Bethesda games that never changes. I like Mirelurks. Too bad there wasn't a Shadow Over Innsmouth sort of questline with time.
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# ? Sep 13, 2017 05:25 |
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tweet my meat posted:They did robots well too, higher end robots are some terrifying motherfuckers. Honestly they did a lot of enemy design well and made different types of nonhuman enemies feel very unique. Most of the enemies are pretty good with the glarin exception of the feral ghouls. TBH, I don't even know why those are there other than to reuse Skyrim resources.
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# ? Sep 13, 2017 10:45 |
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Liquid Communism posted:Most of the enemies are pretty good with the glarin exception of the feral ghouls. TBH, I don't even know why those are there other than to reuse Skyrim resources. My only problem with Ferals was their ubiquity. What was yours?
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# ? Sep 13, 2017 14:16 |
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I like the whole deal with synths. It's one of the few things Bethesda actually added to the universe and ran with it. Obviously Fallout 5 will Fallout: Escape from New York/Terminator.
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# ? Sep 13, 2017 14:21 |
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If the next fallout is set anywhere but the great basin, I'll be disappointed.
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# ? Sep 13, 2017 15:39 |
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Bethesda still has an unknown game to be release this year, I wonder what it is. Maybe a Fallout-themed battle royale, to get that PUBG money
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# ? Sep 13, 2017 16:56 |
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frajaq posted:Bethesda still has an unknown game to be release this year, I wonder what it is. Maybe a Fallout-themed battle royale, to get that PUBG money Please shut up, the monkey paw still has a great many fingers and we should still be careful what we say around it.
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# ? Sep 13, 2017 17:55 |
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If the next Fallout game is made by Bethesda I'll be disappointed.
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# ? Sep 13, 2017 20:06 |
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Magmarashi posted:Please shut up, the monkey paw still has a great many fingers and we should still be careful what we say around it. Fortnite just did it and it's pretty good, I am loathe to admit.
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# ? Sep 13, 2017 20:17 |
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Whether or not Bethesda continues to publish Fallout games depends on entirely on how badly FO4 damaged their reputation. I think that some percentage of people who bought FO4 on release, or who care about the modding scene, will probably not buy FO5 on release; whether or not that is a significant number or whether it outstrips people discovering Fallout for the first time is anybody's guess. The cynic in me says no, it'd still be a massive AAA release and probably make more money than FO4 did.
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# ? Sep 13, 2017 20:41 |
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Fallout 4 has done nothing to damage their reputation. It was a gigantic financial success. Regardless of the game's quality, Fallout 4 is not going to be seen as a black eye for the franchise. The Creation Club, on the other hand, has way more potential to be damaging.
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# ? Sep 13, 2017 20:54 |
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Mendrian posted:Whether or not Bethesda continues to publish Fallout games depends on entirely on how badly FO4 damaged their reputation. I think that some percentage of people who bought FO4 on release, or who care about the modding scene, will probably not buy FO5 on release; whether or not that is a significant number or whether it outstrips people discovering Fallout for the first time is anybody's guess. The cynic in me says no, it'd still be a massive AAA release and probably make more money than FO4 did. I probably will because making GBS threads out easy cheat mods made me a grand, easily, just from donations alone. But I haven't even played far harbor or updated WBO to include the DLCs because ugh the thought of actually playing Fallout 4 again just doesn't appeal to me much at all.
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# ? Sep 13, 2017 20:58 |
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The Iron Rose posted:I probably will because making GBS threads out easy cheat mods made me a grand, easily, just from donations alone. This reminded me that I PM'd you back in December (?) asking what you thought of Nuka-World, and you said you hadn't gotten around to it and to contact you later. I promptly forgot about the whole thing. Looks like I finally got my answer!
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# ? Sep 14, 2017 00:13 |
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The only way Betheada could move the license to another company is if: 1) FO5 is unbelievably bad (highly unlikely) 2)Another company gives them a pitch that they can't refuse. In 2 it'd be more likely that they'd share the IP for X number of games and develop in parallel like they do for COD.
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# ? Sep 14, 2017 00:57 |
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The only thing Bethesda needs to change about the Creation Club is the stupid LOL WE ARE GONNA MAKE YOU DOWNLOAD THE FILES ANYWAY bullshit. Also hopefully never try to gently caress with mods in nexus or any other modding site really
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# ? Sep 14, 2017 01:22 |
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I could see Bethesda possibly give out the fallout license again to expand the brand while they work on their new IP. That's what happened when they were working on Skyrim and we got New Vegas out of the deal.
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# ? Sep 14, 2017 01:31 |
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Rinkles posted:My only problem with Ferals was their ubiquity. What was yours? It's extremely irritating also yeah, loving everywhere and they break the first BOS quest
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# ? Sep 14, 2017 01:49 |
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Father Wendigo posted:Oh hey, Todd. The Cabot House arc did a pretty good job of capturing Lovecraftian horror... except they porked themselves up the pooper by having the Emogene quest not work half the time.
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# ? Sep 14, 2017 02:07 |
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Oh lord, I quicksaved towards the end as we were leaving the cult a half second before a vertibird crashed on our heads and killed her and the entire crowd, had to revert to the start.
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# ? Sep 14, 2017 02:13 |
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I'm hoping we get another New Vegas out of 4's engine more than anyone, because you can actually see in a lot of the Goodneighbor and Far Harbor quests how detailed and varied quests can get, so someone like Obsidian taking that potential and running with it could be amazing. Still at the guy who wondered if Fallout 4, the best selling Bethesda game of all time, damaged the brand. Like, you know you can buy tacky vault boy figurines and poo poo in the electronics section of supermarkets now right?
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# ? Sep 14, 2017 02:50 |
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# ? May 10, 2024 01:14 |
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Gynovore posted:The Cabot House arc did a pretty good job of capturing Lovecraftian horror... except they porked themselves up the pooper by having the Emogene quest not work half the time. Nah, Cabot's more of a "The Case of Charles Dexter Ward" kinda vibe. I'd rather have an overhaul of a coastal town Salem. There's plenty of odd jobs to do with ridiculous rewards, everyone's just delighted that you showed up when you did. Oops, someone out East reported a radstorm! Mandatory curfew at the hotel for all outsiders! Resting for a few hours has your wake up bound to a mattress, with the the local mayor and a crew of the local muscle at the foot of your bed (... provided you didn't bar and block the door). "Look, you've done a lot for the community, and we appreciate that. But you see... we have an agreement... with... them. Our town gets a warlord's ransom in meat in exchange for... specific meals for a very discerning pallet.. I really hope you understand." You're hit with a tranq dart and thrown bound into the sewer to face a horde of baby mirelurks (... too bad you could stomp 'em) After killing all of them, you realize there's a handful of useable guns and limited ammo. It's up to you to clear the dungeon, and then the town with what you have at your disposal if you want your gear back.
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# ? Sep 14, 2017 04:49 |