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NeurosisHead posted:Can you get the phoenix dive or blitz strike skill books anywhere in the EA? Yeah, the warfare/geomancy guy in the next camp is someone you have to rescue.
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# ? Sep 13, 2017 21:09 |
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# ? Jun 6, 2024 18:09 |
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Rainuwastaken posted:If you just have Ifan summoning, give him all the grenades. That way he's self sufficient when trying for a specific incarnate. Lizards are very good for summoning, since they can produce fire on their own.
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# ? Sep 13, 2017 21:09 |
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Grondoth posted:Yeah, the warfare/geomancy guy in the next camp is someone you have to rescue. I have no idea why it makes me so angry that I can't get skills until after someone has beat my rear end using them but holy smokes
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# ? Sep 13, 2017 21:49 |
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NeurosisHead posted:I have no idea why it makes me so angry that I can't get skills until after someone has beat my rear end using them but holy smokes It's funny how many aspects of this game are infuriating and yet here I am, looking forward to it At least it's not infuriatingly bad and outdated like wasteland 2
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# ? Sep 13, 2017 21:53 |
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Skills being functionally part of the loot system SHOULD bug the poo poo out of me because i hate randomization inhibiting your character build options but in practice it ends up working out fine.
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# ? Sep 13, 2017 22:05 |
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nerdz posted:At least it's not infuriatingly bad and outdated like wasteland 2 And POE. God was that ever disappointing. DOS 1 was great, hoping for even better with 2.
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# ? Sep 13, 2017 22:06 |
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nerdz posted:It's funny how many aspects of this game are infuriating and yet here I am, looking forward to it Tooling around with the EA I have noticed that it's a game that seems balanced around the idea that you'll steal everything that isn't nailed down, and murder every friendly person and quest giver when you're done with them for the experience. That's not really how I like to play RPG's, but that's okay because everyone gets to have their kind of fun. But that does mean that my gear and skills and character levels will always be behind the enemy's power curve, and the only way that I'll beat even the most rudimentary encounters is by toting around 140 lbs of barrels and 10 lbs of grenades in everyone's inventory for careful ambushes. I don't know if I actually have any fun playing this game, but I'm enjoying it somehow regardless?
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# ? Sep 13, 2017 22:12 |
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If I found D:OS almost unbearably slow, would the sequel be better? I loved turn based combat, the environment interaction, the party mechanics and found the dialogue and quests funny... but moving around outside of combat was scrolling to where I wanted to go, clicking and waiting 30 seconds for the party to trudge there. The story took forever to pick up steam. Any backtracking, of which there was plenty especially early on, was painful. So would I like D:OS2 ?
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# ? Sep 13, 2017 22:16 |
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So what time does it come out tomorrow?
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# ? Sep 13, 2017 22:21 |
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TorakFade posted:If I found D:OS almost unbearably slow, would the sequel be better? I loved turn based combat, the environment interaction, the party mechanics and found the dialogue and quests funny... but moving around outside of combat was scrolling to where I wanted to go, clicking and waiting 30 seconds for the party to trudge there. The story took forever to pick up steam. Any backtracking, of which there was plenty especially early on, was painful. The things that were good about the first one are better but basically all the problems you list are still there. The story seems to get moving a lot faster though, there are a few hours of token rpg "where am i what am i doing" in there at the start but then you get in it. Also the end of the first act actually manages to feel like the end of a first act rather than in 1 where it felt so climactic that the game continuing on for 20 hours after that felt jarring. So that helps quite a bit with pacing imo.
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# ? Sep 13, 2017 22:22 |
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Haven't seen this posted yet: https://www.youtube.com/watch?v=xL7_U7oWJzk e: e2: Apparently I'm blind and it was posted kloa fucked around with this message at 22:35 on Sep 13, 2017 |
# ? Sep 13, 2017 22:29 |
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TorakFade posted:If I found D:OS almost unbearably slow, would the sequel be better? I loved turn based combat, the environment interaction, the party mechanics and found the dialogue and quests funny... but moving around outside of combat was scrolling to where I wanted to go, clicking and waiting 30 seconds for the party to trudge there. The story took forever to pick up steam. Any backtracking, of which there was plenty especially early on, was painful. The pacing on these games are absurdly awful. I never finish them, but have fun for a few days. It is definitely worth the price for me. I really really hope they don't have awful repetitive voice overs on markets, though. Holy poo poo that was annoying.
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# ? Sep 13, 2017 22:31 |
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The pacing doesn't bother me. I just hope there aren't many "puzzles" where you have to pixel-hunt for tiny buttons on walls.
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# ? Sep 13, 2017 22:32 |
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enraged_camel posted:So what time does it come out tomorrow? https://www.tickcounter.com/countdown/287172/divinity-original-sin-2-full-release 8am Pacific.
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# ? Sep 13, 2017 22:33 |
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no midnight steam release? This is the worst thing that has ever happened to anyone.
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# ? Sep 13, 2017 22:48 |
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Will there be many more skills? I'd want to play a summoner, but I'm kind of turned down by the fact there's only one summon, and it's a lovely little imp?
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# ? Sep 13, 2017 22:59 |
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My brother died during our play through of D:OS 1 and I couldn't bring myself to finish it. I'm ready for a fresh start
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# ? Sep 13, 2017 23:00 |
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I AM BRAWW posted:Will there be many more skills? I'd want to play a summoner, but I'm kind of turned down by the fact there's only one summon, and it's a lovely little imp? I believe EA only has the first tier of spells, there are way more in the final release. They seem to have cut down on summon spells, though. I remember DOS1 having a lot more level 1 summon spells. Perhaps they're putting the other summons on higher tiers so you can't abuse minion spam on all chars like I did in DOS1
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# ? Sep 13, 2017 23:03 |
nerdz posted:I believe EA only has the first tier of spells, there are way more in the final release. It seems like they've consolidated all the summons into a single tree and set of powers, and type you get is depending on the surface you summon onto. Rufio posted:My brother died during our play through of D:OS 1 and I couldn't bring myself to finish it. I'm ready for a fresh start drat, sorry bro-dude Hieronymous Alloy fucked around with this message at 23:08 on Sep 13, 2017 |
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# ? Sep 13, 2017 23:05 |
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nerdz posted:I believe EA only has the first tier of spells, there are way more in the final release. Oh man, thanks. I want to play the game but then I kind of want to hold it for tomorrow. smh.
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# ? Sep 13, 2017 23:20 |
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Is there a list of what they're changing on release anywhere yet
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# ? Sep 13, 2017 23:27 |
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Rufio posted:My brother died during our play through of D:OS 1 and I couldn't bring myself to finish it. I'm ready for a fresh start poo poo, I played through D:OS 1 with my brother--we just finished after several months of playing every Sunday morning. You have my condolences, I would never be able to play it again if that had happened to me.
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# ? Sep 13, 2017 23:30 |
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I AM BRAWW posted:Will there be many more skills? I'd want to play a summoner, but I'm kind of turned down by the fact there's only one summon, and it's a lovely little imp? Note that your imp eventually gets HUGE. The launch trailer has a scene with four of them in the first few seconds, and they're like twelve feet tall.
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# ? Sep 13, 2017 23:34 |
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NeurosisHead posted:Tooling around with the EA I have noticed that it's a game that seems balanced around the idea that you'll steal everything that isn't nailed down, and murder every friendly person and quest giver when you're done with them for the experience. That's not really how I like to play RPG's, but that's okay because everyone gets to have their kind of fun. But that does mean that my gear and skills and character levels will always be behind the enemy's power curve, and the only way that I'll beat even the most rudimentary encounters is by toting around 140 lbs of barrels and 10 lbs of grenades in everyone's inventory for careful ambushes. This is why the game is so good. You have to think outside the box and use strategy instead of just grinding your way past things on a first play through. It makes it so much more dynamic and useful, so that when you DO get those abilites you really are a god PLUS you have the tactical know-how!
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# ? Sep 13, 2017 23:37 |
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Jastiger posted:This is why the game is so good. You have to think outside the box and use strategy instead of just grinding your way past things on a first play through. It makes it so much more dynamic and useful, so that when you DO get those abilites you really are a god PLUS you have the tactical know-how! It's "thinking outside the box" to be a sterotypical murder hobo party and scorched earth friendly NPCs to get by? I mean, I have a pal who when he has the chance to run nerdgames for us has literally encouraged the party to stack barrels, regular not even explosive barrels, because entering even the same room the encounter is placed isn't optimal (But he's doing it out of the sense of 'wants players to win' well meaning, at least). So if anything, my desire for variety would be "Hey, maybe don't scream someone could have stacked barrels in front of a hallway to bait enemies into a prepared magical killbox, if they want something more straightforward for once." Thinking outside the box for the genre is NOT spamming the poo poo out of such things, oddly enough.
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# ? Sep 13, 2017 23:47 |
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Rufio posted:My brother died during our play through of D:OS 1 and I couldn't bring myself to finish it. I'm ready for a fresh start You start with rez scrolls
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# ? Sep 13, 2017 23:47 |
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Madcosby posted:You start with rez scrolls gently caress.
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# ? Sep 13, 2017 23:49 |
NeurosisHead posted:Tooling around with the EA I have noticed that it's a game that seems balanced around the idea that you'll steal everything that isn't nailed down, and murder every friendly person and quest giver when you're done with them for the experience. That's not really how I like to play RPG's, but that's okay because everyone gets to have their kind of fun. But that does mean that my gear and skills and character levels will always be behind the enemy's power curve, and the only way that I'll beat even the most rudimentary encounters is by toting around 140 lbs of barrels and 10 lbs of grenades in everyone's inventory for careful ambushes. Mass murder wasn't necessary in the first game and was even discouraged (killing merchants cut off access to good gear later on, for example). There was a soft experience cap that basically meant you'd reach "max level" no matter how you played as long as you completed most of the content. Stealing everything that wasn't nailed down, ok, yeah, fair cop. No idea if this game will conform or if it has a max level or what that max level is.
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# ? Sep 13, 2017 23:51 |
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Undead seem like a ton of fun. I wonder how much the game will let me play as fantasy Agent 47.
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# ? Sep 13, 2017 23:54 |
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Can't wait for my friend and I to reprise our roleplay as the world's most magical and important black market art dealers.
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# ? Sep 13, 2017 23:54 |
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"Im thinking outside the box!" *Uses the exact same barrel stacking "strategy" that carried me through the last game*
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# ? Sep 13, 2017 23:58 |
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I was able to beat the game without abusing barrels. GIT GUD.
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# ? Sep 14, 2017 00:02 |
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With the exception of the Braccus Rex fight (which i think was deliberately tweaked to take several tries) whenever I had to reload in the first game it was always because me and my coop partner weren't working together efficiently/strategically rather than us not being strong enough because we didn't kill everyone and steal everything.
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# ? Sep 14, 2017 00:04 |
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I ran with three mages and the archer NPC, and basically the mages just focused on keeping everything stunned or far from combat while the archer killed things one by one. Honestly, I kinda want DOS2 to work the same way, and might wait a week after release since the whole magic/physical armor mechanic seems like it ruins the way I used to play. (havent played the EA)
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# ? Sep 14, 2017 00:09 |
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ScratchAndSniff posted:"Im thinking outside the box!" I'm extremely pissed off that oil+fire won't generate fire with a constant cloud of smoke this time. Two level 1 spells carried me through the entire game. You shut down their ranged attacks and at the same time make melee enemies kill themselves wading through the fire. Also charm half of the enemies, make them kill each other, then charm half of the surviving ones.
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# ? Sep 14, 2017 00:11 |
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Clever Spambot posted:With the exception of the Braccus Rex fight (which i think was deliberately tweaked to take several tries) whenever I had to reload in the first game it was always because me and my coop partner weren't working together efficiently/strategically rather than us not being strong enough because we didn't kill everyone and steal everything. Actually that fight was bullshit. The fire dude was horseshit lol.
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# ? Sep 14, 2017 00:18 |
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kloa posted:Haven't seen this posted yet: Also, apparently this video spoils the entire game. They want you to become the next Divine or some poo poo.
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# ? Sep 14, 2017 00:30 |
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Deakul posted:Also, apparently this video spoils the entire game. I can remember literally nothing about the plot of the first one except that some lady wanted to sell vegetables at the market
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# ? Sep 14, 2017 00:32 |
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https://www.youtube.com/watch?v=XrySFvAqtKA
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# ? Sep 14, 2017 00:44 |
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# ? Jun 6, 2024 18:09 |
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"Join the spud club if you've got an eye for fine potatoes!"
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# ? Sep 14, 2017 00:53 |