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Ammanas posted:It's kinda weird skaven lightning guns don't shoot a lightning effect, theyve done great lightning effects in the game, just color it green.... lazy? Poor design choice? Fps concerns? I think it's more related to the fact they havent ever had a hitscan artillery piece (or any ranged weapon) on a Total war game and firing projectiles but with a lightning effect looks dumb as gently caress.
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# ? Sep 13, 2017 20:20 |
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# ? May 29, 2024 18:33 |
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Tonight I want to try a Belagor campaign with SFO+GCCM mods and see how hair pullingly frustrating it is. My hope is the modded Karak Izor is well designed enough to goad Skarsnik into sieging it while Belagor is garrisoned inside with his ghost dads, and wipe out the main local threat early on.
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# ? Sep 13, 2017 20:44 |
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Sedisp posted:I think it's more related to the fact they havent ever had a hitscan artillery piece (or any ranged weapon) on a Total war game and firing projectiles but with a lightning effect looks dumb as gently caress. are guns not hitscan? huh
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# ? Sep 13, 2017 21:21 |
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SoftNum posted:are guns not hitscan? huh I don't think there's projectiles in the game that are hitscan, actually. I mean actual "travels through the air" stuff, not direct damage magic and such. If a unit is shooting, the resulting damage is seemingly determined by whether or not their projectile is actually hitting the target.
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# ? Sep 13, 2017 21:28 |
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That's a shame, I would hope that they could treat it like a spell and stick some lightning graphics between the 'caster' and the target but no idea if that would be easily doable in engine.
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# ? Sep 13, 2017 21:34 |
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rockopete posted:That's a shame, I would hope that they could treat it like a spell and stick some lightning graphics between the 'caster' and the target but no idea if that would be easily doable in engine. You might be able to sort of fake it just by cranking up the projectile velocity to a ludicrous value so that it's functionally hitscan? Though that might cause trouble with it clipping through stuff without registering a hit.
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# ? Sep 13, 2017 21:50 |
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What's this about a Free For All mode? Is my dream of hot four-way Orc on Orc on Orc on Orc action coming true?
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# ? Sep 13, 2017 21:51 |
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FFA mode sounds like something that will be really cool for about five matches and then never played again.
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# ? Sep 13, 2017 21:53 |
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Chomp8645 posted:You know what's real good lore? CA's presentation of the Old World. their solution to the problem looks pretty elegant team Sorest Losers On The Face Of The Planet, headed by Malekith, is spending its time trying to conquer Ulthuan team Def Not Chaos Cultists Nope Nope Nope, headed by Morathi, is spending its time trying to loot the Lizardmen temple-cities for any Good poo poo the odds of these two coming to war in the event of confederation looking tricky are between 1 and 1
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# ? Sep 13, 2017 22:00 |
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Those lizards do have some Good poo poo though, if you're in the market you might wanna sack some Lizardmen cities.
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# ? Sep 13, 2017 22:06 |
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Ze Pollack posted:their solution to the problem looks pretty elegant P this was about the FFA multiplayer mode that's coming, not campaign stuff.
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# ? Sep 13, 2017 22:11 |
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Perestroika posted:You might be able to sort of fake it just by cranking up the projectile velocity to a ludicrous value so that it's functionally hitscan? Though that might cause trouble with it clipping through stuff without registering a hit.
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# ? Sep 13, 2017 22:17 |
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rockopete posted:That's a shame, I would hope that they could treat it like a spell and stick some lightning graphics between the 'caster' and the target but no idea if that would be easily doable in engine. I assume not or they'd probably thought of it. I don't think there are any spells that aren't projectiles or have some sort of physical presence, like vortex spells that don't effect a whole unit. edit: One thing they could do if the manual fire thing didn't exist would be to make it fire an invisible projectile and then animate the lighting after it hits though it would take a bit of effort to get right and would probably be really prone to bugging out. Sedisp fucked around with this message at 22:21 on Sep 13, 2017 |
# ? Sep 13, 2017 22:18 |
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Was it just me, or did Mazdamundi explode when he died in the multiplayer stream?
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# ? Sep 13, 2017 22:39 |
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Chomp8645 posted:FFA mode sounds like something that will be really cool for about five matches and then never played again. Prediction: Dwarfs and Wood Elves win every time because nobody wants to deal with the hassle of fighting them, leaving them to mop up the survivors.
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# ? Sep 13, 2017 22:52 |
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all sneak army all the time
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# ? Sep 13, 2017 22:52 |
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SoftNum posted:are guns not hitscan? huh You can see bullets as physical objects if you pause at the right time. (from an earlier game but I'm pretty sure it still applies) The total war games models so much weird poo poo that I am amazed they run as well as they do.
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# ? Sep 13, 2017 22:58 |
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Third World Reggin posted:all sneak army all the time sneaky sneaky stab stab
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# ? Sep 13, 2017 23:05 |
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Vargs posted:Prediction: Dwarfs and Wood Elves win every time because nobody wants to deal with the hassle of fighting them, leaving them to mop up the survivors. They've said that the winner of FFA mode is decided based on damage done, so you can have your entire army destroyed and still win, to discourage people from sitting out like that. Kainser posted:You can see bullets as physical objects if you pause at the right time. Yeah bullets are still modelled in-game in TWW. It's really obvious in fact since they leave big visible trails behind them.
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# ? Sep 13, 2017 23:10 |
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John Charity Spring posted:They've said that the winner of FFA mode is decided based on damage done, so you can have your entire army destroyed and still win, to discourage people from sitting out like that. Oddly enough they made them smaller. For the longest time I thought they'd stopped modelling the musket balls and just replaced them with the trails.
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# ? Sep 13, 2017 23:12 |
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Sedisp posted:Oddly enough they made them smaller. For the longest time I thought they'd stopped modelling the musket balls and just replaced them with the trails. Yeah I had assumed that the smoke/trails were just effects and the real damage was hitscan. What are you going to do, dodge?
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# ? Sep 13, 2017 23:14 |
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Ze Pollack posted:their solution to the problem looks pretty elegant Wow, they really will be two factions, same race. Somehow I hadn't realized that, thought it would be like Gelt and Karl Franz. Tyrion and Teclis too I assume. Since that leaves us with one LL per faction, what Legendary Lord D/FLC are we likely to see for elves?
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# ? Sep 13, 2017 23:16 |
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If you enjoy Elves dying, watch CA's multilayer stream. Skaven are neat and all but that stream just made me want to play Lizardmen even more.
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# ? Sep 13, 2017 23:16 |
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SoftNum posted:Yeah I had assumed that the smoke/trails were just effects and the real damage was hitscan. What are you going to do, dodge? You're probably not going to dodge but the bullets can hit stuff on the way, or terrain, or things like that. Units in forests take less damage from missiles not because of any inherent bonus (or not only, anyway) but because trees physically block the projectiles.
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# ? Sep 13, 2017 23:17 |
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SoftNum posted:Yeah I had assumed that the smoke/trails were just effects and the real damage was hitscan. What are you going to do, dodge? Theoretically you can I guess? Like you can dodge the magic in the game. Trees can block them too. MilitantBlackGuy posted:If you enjoy Elves dying, watch CA's multilayer stream. I think it's kind of solidify my worry that Dork Elves are pretty OP in the build they're playing.
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# ? Sep 13, 2017 23:18 |
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John Charity Spring posted:You're probably not going to dodge but the bullets can hit stuff on the way, or terrain, or things like that. Units in forests take less damage from missiles not because of any inherent bonus (or not only, anyway) but because trees physically block the projectiles. That would all happen with hitscan tbf, or at least it should. Maybe it matters with like, cav and hit rates though, depending on if models lead their targets appropriately, etc.
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# ? Sep 13, 2017 23:18 |
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rockopete posted:Wow, they really will be two factions, same race. Somehow I hadn't realized that, thought it would be like Gelt and Karl Franz. Tyrion and Teclis too I assume. Since that leaves us with one LL per faction, what Legendary Lord D/FLC are we likely to see for elves?
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# ? Sep 13, 2017 23:19 |
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SoftNum posted:That would all happen with hitscan tbf, or at least it should. Maybe it matters with like, cav and hit rates though, depending on if models lead their targets appropriately, etc. It'd be a different way of modeling it though. You'd either give the unit firing the hitscan a center of fire or just roll a miss or hit when the unit fired. Neither would be great options since manual firing is a thing.
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# ? Sep 13, 2017 23:23 |
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Ravenfood posted:Every LL gets their own startpos and faction now for extra variety. It's a nice change. I really hope they'll add a way to respec legendary lords at least once since they are doing this. Also adding more ways to confederate like they did with Norsca, confederating as the VC/Von Carstein is like pulling teeth currently.
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# ? Sep 13, 2017 23:25 |
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Sedisp posted:It'd be a different way of modeling it though. You'd either give the unit firing the hitscan a center of fire or just roll a miss or hit when the unit fired. Neither would be great options since manual firing is a thing. Why not? Skaven weapons are unreliable at best, it would make sense for it to behave strangely. Just hyperaccelerate the 'projectile' and maybe have it ignore trees.
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# ? Sep 13, 2017 23:31 |
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https://www.humblebundle.com/books/warhammer-rpg-books Could be more tempting, if the most interesting/amusing parts lore was not already being presented here. Did the RPG part of old Warhammer die along with the boardgame since they are dumping them in a big heap?
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# ? Sep 13, 2017 23:46 |
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rockopete posted:Why not? Skaven weapons are unreliable at best, it would make sense for it to behave strangely. Just hyperaccelerate the 'projectile' and maybe have it ignore trees. Even then hitscan things that target individual units might not be something the engine has in it. Just making the projectile go very fast might also cause balance issues or animation issues, or it could just be a case of it didn't play or look very well when they did it. usually if a bunch of dudes on a dead gay comedy forum have come up with an idea some dev chained to a Creative Assembly desk thought of it to and it was a disaster. Like they put so much pointless detail into everything else it's hard to imagine they just took one of the most iconic things about the Skaven and just half assed it.
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# ? Sep 13, 2017 23:46 |
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rockopete posted:Wow, they really will be two factions, same race. Somehow I hadn't realized that, thought it would be like Gelt and Karl Franz. Tyrion and Teclis too I assume. Since that leaves us with one LL per faction, what Legendary Lord D/FLC are we likely to see for elves? For Dark Elves two of the biggest contenders are Malus Darkblade and Crone Hellebron. Darkblade is a popular character from a bunch of books, so if he comes in it would make sense to come at the same time as a Thanquol/Gotrek and Felix pack Hellebron is the leader of the witch elves, is super devoted to Khaine and absolutely HATES Morathi because Morathi won't let her use the magic rejuvenating cauldron, so she actually looks as old as she is. Her headquarters is in the Har Ganeth, the holiest city of Khaine and ironically the one place where murder, stealing, raping, not worshipping Khaine hard enough, etc. are actually considered crimes. The sentence for everything is death of course. There's also an annual purge night, since everything seems to have one now
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# ? Sep 13, 2017 23:47 |
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Rincewinds posted:https://www.humblebundle.com/books/warhammer-rpg-books the latest (third) edition of WFRP ended (along with the 40k RPG) when GW cancelled all of their licensing deals with fantasy flight games, I dunno if they're planning on finding someone to make a new edition e: Scrub-Niggurath posted:For Dark Elves two of the biggest contenders are Malus Darkblade and Crone Hellebron.
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# ? Sep 13, 2017 23:51 |
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Sedisp posted:Even then hitscan things that target individual units might not be something the engine has in it. Just making the projectile go very fast might also cause balance issues or animation issues, or it could just be a case of it didn't play or look very well when they did it. usually if a bunch of dudes on a dead gay comedy forum have come up with an idea some dev chained to a Creative Assembly desk thought of it to and it was a disaster. I'm not saying they hosed it up or I have a better idea, just that your specific objections didn't seem to make much sense. I'm sure I'll be satisfied however they do it. More generally, I do wish Games Workshop hadn't redone the Lightning Cannon. It's been a while since I kept up with tabletop and my last memory of the Warp Lightning Cannon was this which I just discovered apparently became this...mess that lightning bolt at the end makes the thing look particularly cheap.
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# ? Sep 13, 2017 23:57 |
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Someone post some Shogun 2 homing arrow gifs. Bonus points if it's 100 arrows all slamming into the same poor guy. (But yeah you can walk fast enough units back and forth in front of missile lines and manage to dodge some fire because of travel times and obstacles - especially light cav against artillery at extreme range - the homing arrow thing is just how it animates a unit being hit when there's only a few models left or something, and also because small arms has/had the to-hit roll made before the animation was complete rather than tracking the physics too closely like for bigger weapons)
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# ? Sep 14, 2017 00:01 |
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All new models are worse than their older versions because GW has had an obsessive drive to make their miniatures look more "epic", "awesome" and "badass", which hardly ever works out.
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# ? Sep 14, 2017 00:01 |
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Jeb Bush 2012 posted:the latest (third) edition of WFRP ended (along with the 40k RPG) when GW cancelled all of their licensing deals with fantasy flight games, I dunno if they're planning on finding someone to make a new edition They already did, Cubicle 7 will be making a (still set in the Old World) WHFRP4e, that's why Cube 7 is offering PDFs of all the old books. I think someone at GW figured out they can make Age of Sigmar and then also make normal Hams Fantasy stuff for people like CA or shopping out the RPG rights.
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# ? Sep 14, 2017 00:04 |
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The Old Friend thing turned out to be Krell, right?
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# ? Sep 14, 2017 00:05 |
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# ? May 29, 2024 18:33 |
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peer posted:All new models are worse than their older versions because GW has had an obsessive drive to make their miniatures look more "epic", "awesome" and "badass", which hardly ever works out. also because the one thing they're better at than their competitors nowadays is doing technically difficult sculpts (lots of fiddly bits etc.) and so they lean on that way too hard and end up with hideously busy models although this model isn't actually that bad on that front
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# ? Sep 14, 2017 00:06 |