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Gimmick Account posted:Wiz, if you're still with us in this thread, would you consider implementing more pre-made starting systems like Sol and Deneb? Because what I would really like is a tomb world start for use with machine empires. Due to their perfect habitability traits it wouldn't harm them at all, and it would explain why there are only robots around and how their civilization came to be. Might be a good place for a custom introductory text, too.
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# ? Sep 14, 2017 12:11 |
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# ? May 31, 2024 01:35 |
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I think there's probably a way to work planet sizes and types into the trait system. Like a trait that let's you start on a Gaia world but you have -20% habitability to all other planet types and your pops are used to paradise.
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# ? Sep 14, 2017 12:49 |
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Kitchner posted:I think there's probably a way to work planet sizes and types into the trait system. I'd like to see a separate pool for 'homeworld traits'; move things like syncretic evolution over there, and have stuff like Master of Orion's 'mineral rich' or 'ancient artifacts' as bonuses to pick for your starting system.
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# ? Sep 14, 2017 13:01 |
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Kitchner posted:I think there's probably a way to work planet sizes and types into the trait system. Something like this with benefits stacked towards a 'tall' play style would be a nice addition. I'd like more of an option to be space Switzerland.
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# ? Sep 14, 2017 13:17 |
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Yeah, homeworld traits sound great. It never dawned on me before that they could simply be separated from the genetic ones, huh. I really like the idea of nonstandard starting positions as well, but I've always been a proponent of the scenario concept instead of the sandbox one in these kinds of games, so no surprise here.
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# ? Sep 14, 2017 13:25 |
Angry Salami posted:I'd like to see a separate pool for 'homeworld traits'; move things like syncretic evolution over there, and have stuff like Master of Orion's 'mineral rich' or 'ancient artifacts' as bonuses to pick for your starting system. Yeah, I'd like this too.
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# ? Sep 14, 2017 13:35 |
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It's obviously not the same thing but I'm pretty sure you can create new custom starting systems by editing/creating files.
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# ? Sep 14, 2017 14:46 |
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Angry Salami posted:I'd like to see a separate pool for 'homeworld traits'; move things like syncretic evolution over there, and have stuff like Master of Orion's 'mineral rich' or 'ancient artifacts' as bonuses to pick for your starting system. This is a really good idea! It'd be a cool way to differentiate empires a bit more.
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# ? Sep 14, 2017 14:47 |
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Demiurge4 posted:FAding Suns is good poo poo. Imagine living on a giant space habitat that nobody knows how to maintain. I mean, we kind of already do. E:fb.
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# ? Sep 14, 2017 14:52 |
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Starting with an early-game strategic resource (plus the technology to use it already researched and the associated building already constructed) could be another homeworld trait. Or having a second colonizable planet in the same system, although that should be worth more than one point. Or having been enlightened (and thus, vassalized) by an advanced start empire, hehe. Anyone who's on Twitter want to link Wiz to this page of the thread? I think it would be a shame if he didn't at least read about all this stuff.
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# ? Sep 14, 2017 14:58 |
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You know, it never occurred to me that I could reform to and from devouring swarm hive mind.
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# ? Sep 14, 2017 15:08 |
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The hive mind woke up one century and just got hella hangry.
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# ? Sep 14, 2017 15:11 |
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Five bloody decades later it's full and kind of sleepy.
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# ? Sep 14, 2017 15:16 |
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Mood swings should definitely be a mechanic for hive minds. "Dear Diary, today that frigid bitch empire on the galactic western arm declined my invitation to form a defensive pact, goddammit this always loving happens to me why does everybody keep loving friendzoning me in NAPs when all I want is a loving defensive pact. I even sent them a data packet containing dick picks of every one of my 37 billion drones. gently caress it I just feel so lovely right now, fml." -30 diplomatic malus with all empires, -20% energy/minerals/influence/unity for 15 years. OwlFancier fucked around with this message at 15:26 on Sep 14, 2017 |
# ? Sep 14, 2017 15:18 |
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What is the rate of decay on the fanatical purifier/devouring swarm mauls to diplomacy? If it just disappears it's pretty hosed up you can be a threat to all life in the galaxy and you just say "nah I'm not into that anymore" and everyone goes "ahh cool"
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# ? Sep 14, 2017 15:34 |
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^if you went purifying you should have minus several hundred from threat and genocide which decays at the normal rateOwlFancier posted:Mood swings should definitely be a mechanic for hive minds. All empires: +1000% xenophobic ethos attraction
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# ? Sep 14, 2017 15:40 |
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Kitchner posted:What is the rate of decay on the fanatical purifier/devouring swarm mauls to diplomacy? It's pretty huge. I didn't even do devouring swarm, I just ate one measly little planet to see if it was worth it and everyone loving hated my guts forever. It was like -500 immediately and decayed at -1 per year. I defeated the scourge and saved the galaxy and they still all hated me so I had to destroy all sentient life to achieve peace.
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# ? Sep 14, 2017 15:45 |
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Grand Fromage posted:It's pretty huge. I didn't even do devouring swarm, I just ate one measly little planet to see if it was worth it and everyone loving hated my guts forever. It was like -500 immediately and decayed at -1 per year.
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# ? Sep 14, 2017 15:52 |
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IT IS 1.8 PATCH NOTES O'CLOCK
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# ? Sep 14, 2017 16:10 |
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Yeah I ate one guy and that's all anyone every remembers what gives?!
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# ? Sep 14, 2017 16:12 |
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OwlFancier posted:Mood swings should definitely be a mechanic for hive minds. I highly recommend any hive mind fans with a Hulu subscription go watch Rick & Morty episode "Auto-Erotic Assimilation" (season 2) if you haven't yet.
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# ? Sep 14, 2017 16:22 |
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There is so much good stuff in this. Looking forward to playing a missile-loving assimilating robotic swarm in a week's time!
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# ? Sep 14, 2017 16:45 |
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E Equals MC Hammer posted:You know, it never occurred to me that I could reform to and from devouring swarm hive mind. Yeah, it is one of the reasons no one trusts hiveminds. I always restrict them to one system, vassazile them and like that.
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# ? Sep 14, 2017 16:55 |
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"- Liberated empires will now refuse all offers to become subjects for 20 years after gaining independence" A lot of stuff already discussed by I didn't see this one. No more avoiding threat by liberating instead of ceding. quote:- Only components that can be reverse-engineered and are not currently researched will now show up in debris, if there are no valid components to reverse-engineer, debris won't spawn at all And this change is fantastic.
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# ? Sep 14, 2017 17:00 |
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Kitchner posted:What is the rate of decay on the fanatical purifier/devouring swarm mauls to diplomacy? It doesn't exist, being a super threatening xenophilic neighbor caused the bloodcourt and the evangelizing swarm to reform to be less hardcore after a century of being my neighbors. Tbf I started an alliance that was specifically devoted to nuking them back to the stone age if they tried to expand.
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# ? Sep 14, 2017 17:01 |
quote:- Mastery of Nature now reduces cost to clear blockers by -50% instead of -100% BOOOOOOOO!
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# ? Sep 14, 2017 17:02 |
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Many cost reductions have been thrown out. It's gonna be a lot more expensive to run everything. Faith In Science is gonna be useful to get Ascendencies. Agrarian Idyll being locked to Fanatic Pacifist is a pain. Though given Pacifists are getting flat extra resource production, I guess it'll be viable, maybe? They seemed to get rid of Polytechnic Education, but Meritocracy and Talented still do their thing. Huh.
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# ? Sep 14, 2017 17:07 |
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canepazzo posted:BOOOOOOOO! It's now a strong first pick instead of "picking any other ascendancy perk is an error"
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# ? Sep 14, 2017 17:08 |
Yeah, I'm just a tiny bit serious. I like that different planet types have different resource potential: - Tropical, Continental and Ocean worlds are now more likely to have food, society and mixed deposits - Arid, Savannah and Desert worlds are now more likely to have energy and physics deposits - Arctic, Alpine and Tundra worlds are now more likely to have mineral and engineering deposits Making planet preference actually make a difference now, rather than just cosmetic.
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# ? Sep 14, 2017 17:13 |
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quote:Added a new event option for the Dathnak naming their new homeworld Baldarak if your species name is, in fact, Baldarak On that event chain does anything happen if you don't take back the revolutionaries? The updates on various purges/renaming/etc is always "Interesting."
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# ? Sep 14, 2017 17:15 |
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The danger being that Minerals Control Everything(Potentially giving a real concrete advantage to the cold-lovers that can spiral) and mixed resources tend to be a pain because no building by default exploits the combos. So you tend to leave them clear.
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# ? Sep 14, 2017 17:22 |
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Love the new robo-portraits. Not sure which portrait is supposed to be which species class though.
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# ? Sep 14, 2017 17:30 |
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Bloodly posted:The danger being that Minerals Control Everything(Potentially giving a real concrete advantage to the cold-lovers that can spiral) and mixed resources tend to be a pain because no building by default exploits the combos. So you tend to leave them clear. Every category got 1 type of resource + 1 type of science, except for wet which also got mixed bonuses. Seeing as food was the least valuable resource I'd say that puts wet on par with cold. They also bumped up energy & food tile bonuses so maybe an average dry planet will produce about 125% as much energy as a cold planet produces minerals?
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# ? Sep 14, 2017 17:39 |
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quote:- Certain event-generated leaders (such as Prethoryn Queen) can no longer lead factions or be elected as rulers RIP President Fleet Consciousness.
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# ? Sep 14, 2017 17:43 |
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E Equals MC Hammer posted:You know, it never occurred to me that I could reform to and from devouring swarm hive mind. So much good stuff here I can't even pick anything specific to comment on. Love the Unity and tradition changes. canepazzo posted:BOOOOOOOO! Bloodly posted:Agrarian Idyll being locked to Fanatic Pacifist is a pain. Though given Pacifists are getting flat extra resource production, I guess it'll be viable, maybe? Discovery is loving nuts again.
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# ? Sep 14, 2017 17:50 |
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Nevets posted:Every category got 1 type of resource + 1 type of science, except for wet which also got mixed bonuses. Seeing as food was the least valuable resource I'd say that puts wet on par with cold. They also bumped up energy & food tile bonuses so maybe an average dry planet will produce about 125% as much energy as a cold planet produces minerals?
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# ? Sep 14, 2017 17:54 |
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I'm most excited about the ability to "Added the ability to customize your secondary species" because I'm really annoyed with Proles. My empire of a thousand thousand gods demands egalitarianism, it's not making an informed choice if you've been bred to be too stupid to understand basic science. I do think that at some point all traits good or bad should be options for genetic points. If you're a gerontocracy maybe you deliberately make the species in your empire you don't like die sooner, as a way of enforcing your caste systems. If you're cool, maybe you think keeping people out of certain jobs because they're genetically bad at them is a problem. Honestly, prole status as a non-bad genetic thing offends me is what it boils down to.
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# ? Sep 14, 2017 18:05 |
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hobbesmaster posted:"- Liberated empires will now refuse all offers to become subjects for 20 years after gaining independence" Well, there goes the only reason to ever liberate as a non-pacifist.
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# ? Sep 14, 2017 18:10 |
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I mean they're still gonna love you and bro up, you just can't immediately subjugate them under your boot the minute you "liberate" them. And they still don't give you a load of crappy planets that the AI colonized.
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# ? Sep 14, 2017 18:12 |
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# ? May 31, 2024 01:35 |
quote:- The Devouring Swarm and Fanatical Purifier civics can no longer be added or removed after game start
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# ? Sep 14, 2017 18:20 |