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McDragon posted:Yes, it finally did what I was hoping with a scare. Most of a room turning into Mimics. Plus it suckered me in with the obvious one before jumping me and that has always been one of my favourite videogame things. Are you talking about parts storage?
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# ? Sep 12, 2017 22:19 |
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# ? May 9, 2024 05:38 |
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Amish Ninja posted:Are you talking about parts storage? Vaguely remember that name and a fright, so probably. That and calibration are probably two of the best I remember.
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# ? Sep 12, 2017 22:27 |
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That room was such an anticlimax for me But reading about it just makes it all the more entertaining how I just got what I needed off a shelf and left.
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# ? Sep 12, 2017 22:42 |
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Part of me thinks they should have saved that scare for after the room fills with hydrogen gas. Some people may miss it entirely just by GLOOing up a wall or by fixing the tanks before going up but it would be the perfect to put in something like that which triggers a panic "Where's my shotgun-oops I exploded" response rather than just a few easily wrench'd phantoms.
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# ? Sep 13, 2017 00:31 |
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Yo is this game gonna get DLC at some point because I’m nearing the end of my second playthrough and I really can’t get enough. I wouldn’t care if it retconned in another half of Talos 1, I just want more.
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# ? Sep 13, 2017 04:33 |
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Yeah it was already planned before the release and I think the game wasn't a total sales flop so that hasn't changed. We don't know any details though.
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# ? Sep 13, 2017 04:43 |
My money is on Morgan kicking over the other outpost that got hinted at.
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# ? Sep 13, 2017 08:55 |
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Going after dear mommy and daddy? I could see it.
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# ? Sep 13, 2017 13:43 |
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GlyphGryph posted:Going after dear mommy and daddy? I could see it. well I mean I'd like to hope they're gonna pay James Hong for more than 30 seconds of dialogue
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# ? Sep 13, 2017 16:26 |
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I just bought this based on the demo and it's on sale used from Gamefly for like $18.
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# ? Sep 13, 2017 18:48 |
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B-side scenario where you play as Daud, I mean Dahl
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# ? Sep 13, 2017 19:20 |
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I'm not assuming a full standalone ala the Dishonored xpacs, I'd just as soon assume the survival mode is forthcoming
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# ? Sep 13, 2017 19:24 |
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The Daud standalone DLCs were some of my favourite bits of DLC from the last decade, I would be completely fine with the same thing in Prey form.
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# ? Sep 13, 2017 21:12 |
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IMJack posted:B-side scenario where you play as Daud, I mean Dahl Yesssssss
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# ? Sep 13, 2017 21:31 |
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vorebane posted:My money is on Morgan kicking over the other outpost that got hinted at. This would rule.
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# ? Sep 14, 2017 01:10 |
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Hell yeah, moon base DLC please.
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# ? Sep 14, 2017 01:53 |
I think I meant a space station, I seem to remember an audio log that mentioned a shuttle pilot getting sign of some kind of installation floating nearish to Talos One. although trying to root typhon out of the moon might be worth a full sequel i dunno.
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# ? Sep 14, 2017 07:17 |
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Only on my second playthrough did I get to the corpse on the floating electronic billboard that circled the station. I finished what he was working on. It broke my heart. Just a little bit.
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# ? Sep 14, 2017 08:29 |
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Vib Rib posted:Only on my second playthrough did I get to the corpse on the floating electronic billboard that circled the station. I finished what he was working on. Later on you find he got the idea from a co-worker while figuring out how to do the right thing
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# ? Sep 14, 2017 08:46 |
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I want the DLC to be about Danielle Sho
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# ? Sep 14, 2017 17:53 |
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Hell, a Half Life style DLC about someone going through a normal day on Talos 1 when the outbreak happens would be cool. Maybe some maintenance guy doing his job and then alarms start going off and something he's holding turns into a mimic and he runs away and has to find a way off the station. It doesn't even have to follow the events of the main game, since that wasn't technically what really happened..
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# ? Sep 14, 2017 18:03 |
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When are they announcing the Captain Stabfellow DLC
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# ? Sep 14, 2017 18:10 |
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Cojawfee posted:Hell, a Half Life style DLC about someone going through a normal day on Talos 1 when the outbreak happens would be cool. Maybe some maintenance guy doing his job and then alarms start going off and something he's holding turns into a mimic and he runs away and has to find a way off the station. It doesn't even have to follow the events of the main game, since that wasn't technically what really happened.. A Majora's Mask style of scenario, living the same day again and again trying to solve puzzles and save lives. It starts as an ordinary day on the station, and then the mimics break cover and start facefucking people around halfway through the day.
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# ? Sep 14, 2017 18:23 |
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If they're going to do the Arkane standard DLC I'd assume it'd be Elazar during the initial outbreak. But with Prey's creative director gone I wouldn't expect anything too ambitious - any time a high-level executive leaves a company it's typically bad news for the projects they represented, since they're usually the one person who could advocate for them to the money men. That's how games get canceled
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# ? Sep 14, 2017 18:27 |
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Mzbundifund posted:When are they announcing the Captain Stabfellow DLC Do it like Borderlands 2 Tiny Tina DLC, which would completely break the atmosphere but I was a sucker for a story with the levels and enemies changing based on what the DM decided at the time
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# ? Sep 14, 2017 19:23 |
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Holy gently caress that ending. I was suspecting certain things but then it still surprised me. Dunno how the other ones go but I guess they might kill you if you do different things. Went for taking hand in the end. Also did the Nullwave thing. Had to press the button with the nerf gun of course. Giant loving Typhon was a great "oh poo poo" moment. e: also I like all the examples in the game from notes and stuff of this sort of thing happening to mimics https://i.imgur.com/oLVoNlp.jpg e2: oh, Dishonored 2 next I guess McDragon fucked around with this message at 20:25 on Sep 14, 2017 |
# ? Sep 14, 2017 19:45 |
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IMJack posted:A Majora's Mask style of scenario, living the same day again and again trying to solve puzzles and save lives. It starts as an ordinary day on the station, and then the mimics break cover and start facefucking people around halfway through the day. Or go full AVP and you're a mimic that escaped containment and your goal is to start the clusterfuck rolling, possibly switching into bigger Typhon as you free them or something
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# ? Sep 14, 2017 21:48 |
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GreyjoyBastard posted:Or go full AVP and you're a mimic that escaped containment and your goal is to start the clusterfuck rolling, possibly switching into bigger Typhon as you free them or something I unironically love this idea.
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# ? Sep 14, 2017 22:45 |
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GreyjoyBastard posted:Or go full AVP and you're a mimic that escaped containment and your goal is to start the clusterfuck rolling, possibly switching into bigger Typhon as you free them or something I was thinking more Katamari but both sound good
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# ? Sep 14, 2017 23:33 |
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I'm a little ways into this--current storyline objective is making it to Deep Storage via Psychotronics--and it's everything I wanted from Bioshock. (I liked Bioshock, mind, but it wasn't what I expected.) Thus far I've spent my Neuromods on Repair, Hacking and Leverage on the basis that one of those 3 is the solution to getting past almost every non-keycard locked door. However it's starting to catch up to me now that I'm regularly running into the purple phantoms and mimics. Fortified turrets only carry you so far. Will the base level of Combat Focus make a meaningful difference?
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# ? Sep 15, 2017 00:49 |
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GreyjoyBastard posted:Or go full AVP and you're a mimic that escaped containment and your goal is to start the clusterfuck rolling, possibly switching into bigger Typhon as you free them or something I thought of that too but I don't think it would be that fun if you also wanted to remain consistent with the in-game lore. They'd have to introduce a new Typhon to play as
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# ? Sep 15, 2017 01:20 |
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In the absence of New Game Plus, does anyone know what would likely happen if I just started a new game and used a trainer to jam a ton of Neuromods into my skull as soon as I get to the lobby?
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# ? Sep 15, 2017 18:52 |
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there would be literally no difficulty curve whatsoever.
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# ? Sep 15, 2017 19:21 |
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Rangpur posted:Thus far I've spent my Neuromods on Repair, Hacking and Leverage on the basis that one of those 3 is the solution to getting past almost every non-keycard locked door. Repair and Mimic alone are enough to get you passed every non-Keycard locked door but one, and Mimic is imo the best access skill. Hacking makes is quicker and easier though, obviously. Are there any doors that actually require leverage?
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# ? Sep 15, 2017 19:45 |
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Rangpur posted:I'm a little ways into this--current storyline objective is making it to Deep Storage via Psychotronics--and it's everything I wanted from Bioshock. (I liked Bioshock, mind, but it wasn't what I expected.) Thus far I've spent my Neuromods on Repair, Hacking and Leverage on the basis that one of those 3 is the solution to getting past almost every non-keycard locked door. However it's starting to catch up to me now that I'm regularly running into the purple phantoms and mimics. Fortified turrets only carry you so far. Will the base level of Combat Focus make a meaningful difference? If you're going human heavy take the base combat focus and 1 level in whatever lets you upgrade security weapons. Then maybe 1 level in firearms/sneak/the speed perks. That will let you upgrade the shotgun a lot more with upgrade kits. Unless you're going full engineer, then get combat focus and put the points into the wrench instead of the guns. You'll really want combat focus for wrenching. Or use leverage to throw giant boxes at enemies. Combine it with sneak for big laughs.
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# ? Sep 15, 2017 19:47 |
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GlyphGryph posted:Repair and Mimic alone are enough to get you passed every non-Keycard locked door but one, and Mimic is imo the best access skill. Hacking makes is quicker and easier though, obviously. ...Probably going pure human for the first play-through however, since I'm attached to my turret buddies and it lets me turn the majority of Psi-Hypos into sweet, sweet cubes.
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# ? Sep 15, 2017 23:34 |
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Is it possible to find passwords for all the non broken computers? Just wondering if I have to hack some of them with password fields.
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# ? Sep 15, 2017 23:55 |
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I think most have a password somewhere in the station
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# ? Sep 16, 2017 00:01 |
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Nomadic Scholar posted:Is it possible to find passwords for all the non broken computers? Just wondering if I have to hack some of them with password fields.
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# ? Sep 16, 2017 00:16 |
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# ? May 9, 2024 05:38 |
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I don't think leverage is that necessary because you can just use recycler grenades most of the time. Unpowered doors require leverage 3 but they were the rarest type of skill barrier
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# ? Sep 16, 2017 03:31 |