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The PSVR can also hit 120hz. It's a really nice-looking panel even if it does have fewer pixels and a smaller FOV than the PC headsets.
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# ? Sep 15, 2017 15:26 |
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# ? May 23, 2024 12:20 |
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Zero VGS posted:Edit 3: 706 ppi vs the CV1's 455.63, if you look at the subpixels-per-inch it is more than double.
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# ? Sep 15, 2017 19:28 |
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Ralith posted:The only thing PPI is relevant to is how physically large the headset is and tells you nothing whatsoever about the optics. What matters for visual quality is the number of pixels per solid angle that you actually see (and the FOV, of course). Ah yeah, I'm loving everything up. Well, how about this then: CV1: 1080×1200x0.666666(pentile reduction) = 2592k subpixel Dell: 1440x1440 = 6220k subpixel CV1 FOV is 80h 90v and the Dell Visor lists as "110-degree". Not that I'm actually expecting the Dell Visor to be a better experience than my Rift, I'm just nabbing it to gently caress around and maybe flip it, and if it actually is better overall then I'll be pleasantly surprised.
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# ? Sep 15, 2017 20:26 |
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I'm really looking forward to whatever the first headset is that can act as a decent monitor replacement
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# ? Sep 15, 2017 20:28 |
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Lemming posted:I'm really looking forward to whatever the first headset is that can act as a decent monitor replacement It might actually be this Dell one, I mean it's $350 without the controls, has a flip-away visor, inside out tracking and more than double the clarity of the CV1. That seems like a pretty killer combo for Virtual Desktop. Also, from the Dell Q and A page: quote:Does this support room scale? Can the headset track controllers if they are not in line of sight? Does it support Steam VR? I wonder if the controllers can use like, momentum/acceleration sensors to keep at least a rough positional idea of your hands when you're not looking at them. Super Hot VR is a launch title for the Microsoft MR platform and that definitely has some "shoot/stab where you're not looking" stuff.
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# ? Sep 15, 2017 20:39 |
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Lemming posted:I'm really looking forward to whatever the first headset is that can act as a decent monitor replacement The Pimax 8K project might be able to do that. 4K resolution per eye probably translates to something usable.
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# ? Sep 15, 2017 20:40 |
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It's a Kickstarter though which means I'm very skeptical Is the Dell one supposed to be the "high quality" Microsoft headset? Or was that Asus? I want to get whichever one is supposed to be the best
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# ? Sep 15, 2017 20:42 |
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Lemming posted:It's a Kickstarter though which means I'm very skeptical It's a Kickstarter, but Pimax already sells 4K headsets and showed off the 8K prototype at CES, so it's unlikely that it's vaporware. The company also has poorly-explained partnerships with a bunch of major corporations (for example, Disney), so my guess is that the 8K headset is a result of the Chinese manufacturer developing headsets for corporate "immersive experience" stuff and then realizing they can also get more money by selling it directly too.
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# ? Sep 15, 2017 20:55 |
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Got my skiing map finally ported over to SteamVR home. https://twitter.com/rectus_sa/status/908717794182811650
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# ? Sep 15, 2017 22:12 |
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Zero VGS posted:Dell Visor lists as "110-degree". I hadnt realised, thats an improvement over the current gen in every way then.
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# ? Sep 15, 2017 23:44 |
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Zero VGS posted:Ah yeah, I'm loving everything up. Rift CV1 and Vive both have a 110' v fov. Detaiils have been scant since the MSVR "launch-y thing we are doing" but most of the analysis I've read says the MSVR fov is 95'. I do see Dell listing the 110' fov on their blog. Hrm, some proper reviews need to be done, I'd love to test one. Maybe I can amazon review & return when they are out... Or Best Buy: https://www.bestbuy.com/site/dell-visor-virtual-reality-headset-and-controllers-for-compatible-windows-pcs/6084412.p?skuId=6084412
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# ? Sep 16, 2017 00:02 |
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rage-saq posted:Detaiils have been scant since the MSVR "launch-y thing we are doing" but most of the analysis I've read says the MSVR fov is 95'. I do see Dell listing the 110' fov on their blog. There's no need for the different MS-associated headsets to have the same FOV; some can be 95 while others are 110.
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# ? Sep 16, 2017 00:09 |
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I ordered the Dell one in hopes I can use it for a monitor, tbh if the FOV is a little lower that should be a bit better for clarity so I'm down for that specific purpose
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# ? Sep 16, 2017 00:13 |
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Lemming posted:I ordered the Dell one in hopes I can use it for a monitor, tbh if the FOV is a little lower that should be a bit better for clarity so I'm down for that specific purpose GearVR was just about usable as a monitor, and this is the same resolution so you'd hope. The Dell thing is RGB rather than pentile too, though for typical monitor uses like black text on a white background that doesn't really make any difference. The main issue with that use for the GearVR was long-term comfort, which hopefully this Dell headset should do better on.
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# ? Sep 16, 2017 00:30 |
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Rectus posted:Got my skiing map finally ported over to SteamVR home. Very cool work
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# ? Sep 16, 2017 00:32 |
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https://youtu.be/R2-GuDJFCxk
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# ? Sep 16, 2017 12:02 |
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Given the large furry population in VRChat I'm surprised there hasn't been more trolling yet.
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# ? Sep 16, 2017 16:53 |
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gently caress off pimax theres a hot new HMD on the scene https://www.youtube.com/watch?v=xOUDgZTUXzw
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# ? Sep 16, 2017 21:29 |
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Rectus posted:Got my skiing map finally ported over to SteamVR home. this is blowing up on the workshop congratulations also I've been making a bunch of challenges recently in Soundboxing, please check them out I think they are all quite fun. Would love some constructive feedback, my style is in the vein of 200bpm without trying to have overly complex patterns - I'm just trying to get you moving and grooving and working up a sweat. My righthandedness tends to show through a lot, so a lot of the fancy moves are with the right hand while a lot of the backing/kick beats are done with the left. thats not a constant but its a tendancy, im working on it anyways please play some if you want https://www.soundboxing.co/user/steam/76561197983544073
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# ? Sep 16, 2017 22:29 |
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Thanks Gorn.
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# ? Sep 16, 2017 23:53 |
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VR owns so much.
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# ? Sep 16, 2017 23:57 |
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Lowen SoDium posted:
Laughed very hard. I'm so thankful my light is high enough I'd have to jump and spike at it to hit it. Blinds 0 Gorn 1 So it's still destroying things. Or was until I got more play space. Taintrunner posted:VR owns so much. Very much. If more people could just dick with it, more people would buy it.
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# ? Sep 16, 2017 23:58 |
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Tell the truth. You broke that lamp rocking out to some sick Ska on that checkered floor
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# ? Sep 16, 2017 23:59 |
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Zsinjeh posted:Tell the truth. You broke that lamp rocking out to some sick Ska on that checkered floor I think it's called skanking.
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# ? Sep 17, 2017 00:02 |
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Bummer that the Dell is using LCDs, at least it's not pentile. Otherwise it t looks pretty great, and I think the controller limitation is something you could live with. If Oculus and HTC don't follow up soon with an updated version, I think they might get demolished once the juggernauts get going.
mobby_6kl fucked around with this message at 00:35 on Sep 17, 2017 |
# ? Sep 17, 2017 00:32 |
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TBH I think Oculus would be happy to be demolished. It's pretty clear to me that Facebook wants to be the software overlord, which means they won't care about hardware after a while.
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# ? Sep 17, 2017 00:36 |
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Oculus is about the price of some of these headsets, so I don't know how much demolishing there's gonna be.
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# ? Sep 17, 2017 01:07 |
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Is Onward the shootmans of choice? I had a lot of fun in that. I might have to pick it up. And a third camera, and a stock/grip whatever you would call it for the controllers.
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# ? Sep 17, 2017 01:47 |
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Cojawfee posted:Is Onward the shootmans of choice? I had a lot of fun in that. I might have to pick it up. And a third camera, and a stock/grip whatever you would call it for the controllers. If you're looking for more of a sim, yes. If you want more pew pew deathmatch fast pasted, pavlov or w/e its called would "better".
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# ? Sep 17, 2017 01:50 |
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Does Pavlov support the Rift? It only says Vive.
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# ? Sep 17, 2017 01:56 |
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I like pavlov more on balance I think. The weapons, and mods for them, the graphics and levels, tutorial, menu, every thing about onward such as that is much better than pavlov, but it falls apart for me in 2 big ways. 1) Theres no option for any mode of play like deathmatch, its all strictly 1 shot you didn't see then you sit in a tent for 10 minutes type of stuff. 2) The controls for oculus touch are really bad compared to pavlov. Pavlov lets you use a proper grip and release, doesn't mix and match in odd ways which trigger you use for grabbing items (for some reason onward has you pick things up with either the index or grip trigger depending on the item), and takes advantage of the buttons to do functions like fire selection and magazine release, which onward forces you to do by moving and clicking the thumbstick which is awkward in the heat of the moment. If they fixed those 2 things I would buy onward in a heartbeat, and honestly there would be no reason really to own pavlov, but until then, pavlov is just miles more enjoyable to play for me with a casual DM mode, and controls that don't feel like you're fighting the game. EDIT: ^^^^^ yeah it does, better than onward as well despite not listing it. Though you'll want to turn on snap turning, even if you don't intend to use it because for some reason that enables the face buttons to work instead of having to use the thumbstick and click like onward. I don't know why, and its not listed anywhere but thats what you have to enable. Tom Guycot fucked around with this message at 02:01 on Sep 17, 2017 |
# ? Sep 17, 2017 01:59 |
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Cojawfee posted:Is Onward the shootmans of choice? I had a lot of fun in that. I might have to pick it up. And a third camera, and a stock/grip whatever you would call it for the controllers. I’ve got about 5 hours in Pavlov and 250+ in Onward. Thanks to the Onward free weekend they hit a peak of 374 players today, which even beats rec room which is free. So yeah, I think that makes it the shootmans of choice.
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# ? Sep 17, 2017 02:08 |
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Tom Guycot posted:I like pavlov more on balance I think. Thats interesting to hear your comparing the controls. Ive not played pavlov yet (might just buy it finally). I've never really thought about the button stuff you're talking about but you're totally right. I've just chalked it up to "MIL SIM BETA!" and my brain has mostly just figured out whats what. But you're def right on the weird choices for what button to use. Still a fantastic game though.
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# ? Sep 17, 2017 02:10 |
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It didn't seem too bad to me. You use the grip buttons to grab the weapons and grenades. You use the trigger to grab magazines, the bolt, grenade pins, the radio. Then the B button is for the tablet thing. Nothing really seemed inconsistent.
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# ? Sep 17, 2017 02:23 |
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I found pavlov way more fun and engaging than onward, but that's largely due to performance and sitting in a tent after you die
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# ? Sep 17, 2017 02:32 |
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Duck Season is pretty great, won't spoil anything but it engrossed me in a way I haven't really experienced in VR before. And it was pretty easy to get a handle on the shooting mechanics, so it was only on the last level where I started missing the occasional duck. Knocking four out of the sky with four shells in about 2 seconds is a pretty nifty feeling, that's for sure. Then I went and played To the Top for a couple hours, and realized my little grappling hook UE4 game would work amazingly in VR. TtT is fun, don't get me wrong - the sensation of climbing and hanging are nailed, and there are a few spots where I was genuinely concerned about falling. But it's missing the speed I want. My thing is conceptually similar to Spider Man in the sense that you shoot a beam which latches you to surfaces (in my game floating orbs). Is there currently a VR game like that, which allows you to swing and launch around at high speeds? Want to see what works and what doesn't before I spend the time to port my game over to VR.
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# ? Sep 17, 2017 03:12 |
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Re: Onward rift controls, I’ve seen a few people make this comment (and I have made this same argument on reddit) as while I don’t agree with it, I can understand where they are coming from. I think part of where this dichotomy stems from is being used to playing games with controllers, mice and keyboards where the functions you perform in game are designed to implement an easy to use ergonomic (to the device you use) system. VR is a different animal. VR is all about fidelity and presence, trying to make you feel like you aren’t playing a game with controllers. Instead Onward is trying to recreate the actions with your hands as if you actually had these items in your hands and you interacted with them like you do in real life. Take the syringe for example, you could just pull trigger and use it like a non-VR game, but instead you pull trigger and press in with your thumb like you would squeeze a syringe between your index finger and thumb. It’s why you grab weapons with the grip button (thank god it’s a toggle and not a hold) like you would grab a knife to draw it. Sure it’s not perfect, but in my opinion it’s the best VR controls we’ve got so far, and now lots of other games (Pavlov included) have updated their game to have “Onward style” locomotion.
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# ? Sep 17, 2017 03:25 |
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The Gasmask posted:and realized my little grappling hook UE4 game would work amazingly in VR. What is your game? I love a good grappling hook.
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# ? Sep 17, 2017 03:27 |
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Does Onward have the option for smooth turning? I get why they have the the snap turning, but I prefer smooth turning.
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# ? Sep 17, 2017 03:35 |
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# ? May 23, 2024 12:20 |
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The Gasmask posted:Duck Season is pretty great, won't spoil anything but it engrossed me in a way I haven't really experienced in VR before. And it was pretty easy to get a handle on the shooting mechanics, so it was only on the last level where I started missing the occasional duck. Knocking four out of the sky with four shells in about 2 seconds is a pretty nifty feeling, that's for sure. Were you playing with the Rift or Vive? As a Rift user I found the sticky fore grip frustrating, racking the slide a bit of a crap shoot and I had to stop after a bit as my left shoulder was really sore.
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# ? Sep 17, 2017 04:04 |