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Aethernet posted:Noticed this in bug fixes: I think in combination with the other changes to the way fleets work the 500 ship cap won't be that big an issue. They're already essentially killing naked vette spam. More importantly they're also changing how much star bases affect fleet cap. According to the patch notes this should mean slightly larger early-mid game fleets, significantly smaller late game fleets. If that's the case 500 ship fleets might not that crazy of a ceiling. I wonder how much of this is being done as a bandaid solution to the performance issues? Those huge fleets just destroy the engine, especially if two of them ever clash. Having fewer aggregate ships might also help with the late game slowdown problems. I personally also hope this means a shift to individual ships being more important. Star Trek New Horizons does a great job with making each ship feel significant. There's a mod out there that also roughly quadruples all of the costs (minerals, fleet cap, etc) and stats (HP, weapons, etc) for ships which basically quarters the number of ships running around while not loving balance too badly, with the notable side effect that all the event ships and random space animals now suck (leviathans still seem to be balanced right for it, possibly because they were always geared towards requiring certain fleet power).
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# ? Sep 15, 2017 15:20 |
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# ? May 14, 2024 11:16 |
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DatonKallandor posted:She's also going Biological Ascenscion path for some reason. Definitely got 'The Many' vibe from the hivemind voice set. Conskill posted:I think SHODAN might be broken. Ok, you're hearby deputized to tell her she needs a patch. Have fun!
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# ? Sep 15, 2017 15:42 |
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Conskill posted:I think SHODAN might be broken. Uh she seems perfectly rational and not at all screwed up even a little bit, idk what you're talking about
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# ? Sep 15, 2017 17:10 |
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im assuming that's a no on the strike craft, cause while i can find people out there talking about the missile fix, there's not much of anything about strike craft outside of some stat changes. guess i'll have to wait for that body pillow dlc
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# ? Sep 15, 2017 17:15 |
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Strike craft have their own fire rate because they have their own technology for boosting it, and their evasion is more like torpedo evasion so I doubt ship evasion has anything to do with it. The patch is presumably buffing replacement rates substantially to achieve the multiple wing launches.
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# ? Sep 15, 2017 17:18 |
Is there gotta go fast fighter tech?
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# ? Sep 15, 2017 17:28 |
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Aethernet posted:I hope you all like additional micro in the late game, when your fleet with thousands of corvettes will have to be six separate fleets. It's not a great deal of extra micro, but this feels like the sort of change that could've waited for a proper war-focused patch. Hopefully ship cost changes will mean that megafleets are no longer a thing. Stop building corvette-only fleets? Once I unlock cruisers I can pretty much stop building corvettes entirely.
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# ? Sep 15, 2017 17:45 |
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How does this naked corvette fleet work? I use it to keep things away from my battleship doomstack or what?
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# ? Sep 15, 2017 17:53 |
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Strike craft will now be launched in waves from carriers during battle rather than just once at the start, I think. That's a change. Beyond that I don't keep track of what's horribly broken about strike craft.
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# ? Sep 15, 2017 17:57 |
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crazypeltast52 posted:How does this naked corvette fleet work? I use it to keep things away from my battleship doomstack or what? Never used them myself but from calculations done by others the basic corvettes were the cheapest option available through the game when you factored the increasing costs of each component and build times for each class of ship. You would lose a lot but still come out ahead due to the low cost and build speed of your fleet. It was not advisable to use one gigantic fleet though, splitting them up allowed them to maneuver faster and get into firing position quickly. (Otherwise you would have a fleet the width of a star system slowly get chewed up without firing a shot back as they sllllllowly got I to firing position)
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# ? Sep 15, 2017 17:57 |
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crazypeltast52 posted:How does this naked corvette fleet work? I use it to keep things away from my battleship doomstack or what?
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# ? Sep 15, 2017 17:59 |
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Crazycryodude posted:No you just build literally nothing but 5,000 naked corvettes and Zerg the other guy to death Yeah it's this, because if I have 800 fleet cap I can build a fleet of 100 battleships but you can build 800 corvettes and have basically the same fleet power for less cost. On top of that if it's not enough it's actually very cheap to just build more naked corvette and go over the fleet cap.
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# ? Sep 15, 2017 18:03 |
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crazypeltast52 posted:How does this naked corvette fleet work? I use it to keep things away from my battleship doomstack or what? Yeah, it was simply that corvettes with the weakest weapon and no upgrades were more cost efficient in terms of power-to-mineral ratio than fully tricked out ones so you'd spam those and beat people with weight of numbers. They've balanced it so that the base cost of the hull is higher while the upgrades are cheaper.
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# ? Sep 15, 2017 18:03 |
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Kitchner posted:Yeah it's this, because if I have 800 fleet cap I can build a fleet of 100 battleships but you can build 800 corvettes and have basically the same fleet power for less cost. On top of that if it's not enough it's actually very cheap to just build more naked corvette and go over the fleet cap. but then you build a flak turret and the corvettes are turbofucked.
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# ? Sep 15, 2017 18:06 |
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Kitchner posted:Yeah it's this, because if I have 800 fleet cap I can build a fleet of 100 battleships but you can build 800 corvettes and have basically the same fleet power for less cost. On top of that if it's not enough it's actually very cheap to just build more naked corvette and go over the fleet cap. This breaks down when you bring stuff like kinetic artillery into the mix. Battleships can kill corvettes from outside the corvettes' engagement range.
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# ? Sep 15, 2017 18:09 |
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Truga posted:but then you build a flak turret and the corvettes are turbofucked. What's flak going to do against railguns?
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# ? Sep 15, 2017 18:09 |
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imweasel09 posted:What's flak going to do against railguns? Flak targets corvettes and has all the tracking in the world. Corvettes don't stand a chance in a straight up hitpoint fight.
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# ? Sep 15, 2017 18:14 |
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crazypeltast52 posted:How does this naked corvette fleet work? I use it to keep things away from my battleship doomstack or what? Basically, cheap low-tech things were overwhelmingly more cost-effective than not-cheap expensive things. Particularly for weapons - for example, a tier 2 laser costs twice as much as a tier 1 laser but only does 10-25% more damage. Armor has pretty much the exact same problem. Shields didn't have this issue, but the reactors you needed to power them did. As a result, you'd actually get the most bang for your buck if you built stripped-down corvettes with the lowest-tier weapons and no defensive technology - they wouldn't perform as well as the enemy ships would, but they'd be so much cheaper that the extra ships you could build more than made up for it. Module costs are being rebalanced in the upcoming patch, so hopefully that won't be the case anymore.
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# ? Sep 15, 2017 19:35 |
Truga posted:Flak targets corvettes and has all the tracking in the world. Corvettes don't stand a chance in a straight up hitpoint fight. Flak has 50% tracking, which is more than other M weapons but most small weapons have 60%. Flak doesn't really have impressive dps. Cloud lightning tears corvettes apart though but I'm not sure anyone actually uses it. Arc emitters are also very good against vettes but you can only have one per battleship.
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# ? Sep 15, 2017 20:47 |
Corvettes have garbage range and you can shred a bunch of them before they ever close, then hit run away and do it again. BBs aren't ideal for it though.
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# ? Sep 15, 2017 21:10 |
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How likely is it that Utopia goes on sale during SD's release? I just finished a campaign and so tempted to buy it right now so I can start a new one Also how is Leviathans? Worth it?
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# ? Sep 15, 2017 21:13 |
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I've never used cloud lightning, because by the time I have it I already have much better weapons. It's usually a hassle to unlock it too. Is it any good?
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# ? Sep 15, 2017 21:14 |
Only against pure corvettes, pretty much. The raw dps is worse than starting weapons, so the enemy needs a lot of evasion before the 100 accuracy and tracking make them worthwhile.
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# ? Sep 15, 2017 21:18 |
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Away all Goats posted:How likely is it that Utopia goes on sale during SD's release? I just finished a campaign and so tempted to buy it right now so I can start a new one https://www.paradoxplaza.com/stellaris-utopia/STST01ESK0000001.html Leviathans and the plantoids pack are both 50% off. Leviathans is well worth $5 (or whatever it is, I'm not in dollarland), and as cosmetic DLCs go Plantoids is solid for the price. Splicer fucked around with this message at 21:27 on Sep 15, 2017 |
# ? Sep 15, 2017 21:24 |
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How many versions of the different ship types should I use? I usually just make one of each kind because it becomes annoying to see how many of each I have in the fleet window and the ship designer if I make more.Staltran posted:Only against pure corvettes, pretty much. The raw dps is worse than starting weapons, so the enemy needs a lot of evasion before the 100 accuracy and tracking make them worthwhile.
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# ? Sep 15, 2017 21:27 |
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* Mastery of Nature is now more like "We've Got A Pretty Strong Grip On Nature" ok, I lol'd
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# ? Sep 15, 2017 21:31 |
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crazypeltast52 posted:How does this naked corvette fleet work? I use it to keep things away from my battleship doomstack or what? Battleships suck compared to their same cost in corvettes. It's just basic math here. Your cool doom laser or tachyon cannon or whatever you've got does significantly less damage than a corvette with plasma and maybe some kinetics. Also, the corvette will occasionally dodge your doom laser, but you're never going to dodge their fire.
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# ? Sep 16, 2017 00:00 |
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Truga posted:Didn't a goon make a bunch of really loving good robot portraits? Just use those. I disagree with your assessment that these are really loving good because they don't fit in with the game's art style at all. Now commence the multipage argument. Splicer posted:It's 20% off from their web store right now! For actual content, is the probable sale for release likely to be any better than 20% for Utopia?
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# ? Sep 16, 2017 00:05 |
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Midnight Voyager posted:I disagree with your assessment that these are really loving good because they don't fit in with the game's art style at all. Pfft no argument required - they're made by cutting and pasting stock photos. If I had a lick of painting talent I'd have them match nicer, but they're all decidedly good enough for me, rather than properly good.
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# ? Sep 16, 2017 00:17 |
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Playstation 4 posted:What the unholy gently caress did I unleash on this thread. You unleashed the AI revolt crisis before the patch hit now we will have to deal with random floods of badposts until the random rare tech that stops it pops.
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# ? Sep 16, 2017 01:57 |
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Expansion hits on the 22nd right?
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# ? Sep 16, 2017 01:59 |
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Improbable Lobster posted:Expansion hits on the 22nd right? I believe it is listed as the 21st actually.
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# ? Sep 16, 2017 02:11 |
binge crotching posted:I believe it is listed as the 21st actually. Yeah it launches on Thursday, because I'm off work Tuesday and Wednesday
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# ? Sep 16, 2017 02:48 |
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500 ships per fleet works for me because I always have multiple fleets anyway. It's bad rear end to split them up and come in at different angles. Makes you feel like a real smart guy. Also I love the changes to strikecraft, carriers, missiles, pd, and flak. 1.8 is gonna be fuuuun!
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# ? Sep 16, 2017 03:23 |
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wiegieman posted:This breaks down when you bring stuff like kinetic artillery into the mix. Battleships can kill corvettes from outside the corvettes' engagement range. On the other hand, most of the long ranged weapons also have very poor tracking and thus will miss half the time, a basic corvette gets quite high damage mitigation against some of the heaviest weaponry, by virtue of being a corvette.
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# ? Sep 16, 2017 04:28 |
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Wolfechu posted:Yeah it launches on Thursday, because I'm off work Tuesday and Wednesday I know you mean you're aware of this because of your days off, but I like the reading that you told Paradox when you're off work and Wiz deliberately hosed you over.
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# ? Sep 16, 2017 05:36 |
Mister Adequate posted:I know you mean you're aware of this because of your days off, but I like the reading that you told Paradox when you're off work and Wiz deliberately hosed you over. Oh no, you were right. Somehow Wiz got wind of my work schedule, and has done this to upset me, and specifically me.
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# ? Sep 16, 2017 05:38 |
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Wolfechu posted:Oh no, you were right. Somehow Wiz got wind of my work schedule, and has done this to upset me, and specifically me. It was me. I told him I didn't have work on Friday.
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# ? Sep 16, 2017 05:40 |
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Wolfechu posted:Oh no, you were right. Somehow Wiz got wind of my work schedule, and has done this to upset me, and specifically me.
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# ? Sep 16, 2017 05:45 |
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# ? May 14, 2024 11:16 |
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I wonder if you could do some kind of Fanatic Pacifist strategy where you take Feudal Realm as your third civic and then just vassalize the living poo poo out of the galaxy. Or maybe it would require regular pacifism? Idk I just like the idea of a super advanced mid sized pacifist utopia reigning over a semi-autonomous feudalized galaxy. What I'm saying is patch features look reel gud
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# ? Sep 17, 2017 02:11 |