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dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
Null: Sonic Generations - Seems to be trying really hard to cash in on nostalgia, but the 2D segments just feel like a cheap knockoff of older, better Sonic games. The "old sonic" levels I played were largely boring, and the "new sonic" levels had some really disorienting camera switching going on. The story and cutscenes weren't really that great either. Played a little bit of it but I don't think I am that interested in this one.

Null: Lords of the Realm Bundle - Well, LOTR 1 and 2 are just too old for me to get into at this point, and I'd beaten Lords of Magic a bunch when I was younger. LOTR III just seems like some bad Total War knockoff, or something.

Beat: Advance Wars (GBA) - I'd owned this at one point for the GBA SP. Never beat it before until I started playing it on my phone emulator. While the core gameplay was generally pretty satisfying, some stuff annoyed me slightly, like not being able to move and shoot with my artillery on the same turn. The plot was kind of bad, but the missions were interesting for the most part. The "fog of war" maps get annoying-- the AI can see everything you do unless you hide in bushes, so it tends to turn into a game of "find the artillery." Also, for some reason only the characters with the most boring abilities are playable in the main campaign. I would have been pretty interested in playing as Grit or Eagle for a few of the missions. The music was hit or miss, lots of hooting and twanging synth instruments, but the graphics and sound effects were great.

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ManxomeBromide
Jan 29, 2009

old school
I spent most of the past two months either playing games I'd already finished, or giving up on games that weren't worth the effort. But in the final two days of August I actually finished some new-to-me games!

BEATEN: Mega Man 10. It's kind of grim that this technically counts as retrogaming now, because what with the Switch being out, WiiWare titles are two generations ago. Still, despite some pretty baffling choices for both Robot Masters and level design (The only greater mystery than why Sheep Man was included was why his level is Maximum Cartoon Cyberspace) the actual playing of the levels was a lot of fun. Inti Creates makes good platformers. It's a bit of a tossup for me whether or not I like this or 9 better. Maybe I'll have more thoughts on that once I get around to clearing both with their alternate characters.

FINISHED ENOUGH: Return of the Incredible Machine Contraptions. By which I mean I cleared all the puzzles that weren't the hardest difficulty level and I at least attempted all the puzzles at the hardest difficulty. I solved more than half of them! But Expert puzzles seemed a lot more fincky about pixel placement of components and such. That's less fun.

IN PROGRESS: Sonic Mania, Disney Afternoon Collection, Sunless Skies. Half of the Disney Afternoon Collection is replays, but that's OK. It's going to take awhile to get my eye in again on these. Sonic Mania, on the other hand, feels natural immediately, and while I'm not very far in it seems to be doing a reasonable job of striking a balance between recycling old elements and introducing new ones. Unfortunately for me, the Special Stages that actually count are based on the ones in Sonic Adventure 2, which I'm really bad at. Sunless Skies just hit early access and it's in better shape than Sunless Sea was at this point, but I haven't dug in very far and I expect things will need to expand quite dramatically.

COMING SOON: Card City Nights 2. I'm going to keep buying Ludosity games sight unseen until I have paid off the debt owed to Daniel Remar's freeware games. That said, there's only been one serious dud so far on PC, so this debt gets paid off pretty darn slowly. I enjoyed CCN1, but more as a walking simulator than as a card game. They seem to be trying to make a real card game this time too. Watch this space!

al-azad
May 28, 2009



Sheep Man is someone's attempt at a visual gag. He's an electric sheep and his level is called Cyberspace Dream.

ManxomeBromide
Jan 29, 2009

old school

al-azad posted:

Sheep Man is someone's attempt at a visual gag. He's an electric sheep and his level is called Cyberspace Dream.

That makes a lot more sense than what I'd guessed. Given his attack (turning into clouds and then doing lightning strikes), I was figuring this was originally a different kind of Cloud Man. "Oh, so he uploads himself to the cloud and then repeatedly crashes, great."

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

BEATEN: Four Sided Fantasy. Clever, clever little game where you can freeze the screen and wrap around its edges. It's short - no more than two hours - and there are a few bugs, but I conquered it and enjoyed the experience.

...Real glad I got it on sale though because ten bucks is too much for this game.

strategery
Apr 21, 2004
I come to you baring a gift. Its in my diper and its not a toaster.
Beaten: ClusterTruck - The floor is lava - Truck edition.

Beaten: Slime-San - Cosmic levels of difficult. But also charming as hell.

Good-Natured Filth
Jun 8, 2008

Do you think I've got the goods Bubblegum? Cuz I am INTO this stuff!

Beat: Sniper Elite v2 - I had started this on co-op, but the penultimate mission kept crashing our game, so I finished it solo. It's a pretty fun game, but not nearly enough sniping for playing as an elite sniper.

Beat: Okay? - Quick little Android puzzle game. Easy to do in short bursts.

Edit (since I'm the last post):

Beat: The Talos Principle - This was a solid first-person platformer. I didn't like the storyline it was going for at first, but it grew on me. Lots of intricate level design and some challenging puzzles towards the end. I got all the possible endings and spent the time to solve every puzzle. A very worthy endeavor.

Completed: What Remains of Edith Finch - A very good walking simulator. The way the story is told combined with the "gameplay" elements really draws you in. I was very drawn into the narrative and loved learning about the family. At just over 2 hours, it's a pretty quick thing to get through.

Beat: Serious Sam: The First Encounter - Played co-op. Very much a wave shooter. It was okay.

Good-Natured Filth fucked around with this message at 04:09 on Sep 17, 2017

Necrothatcher
Mar 26, 2005




BEATEN: Rise of the Tomb Raider



An okay if kinda shallow ride. While not quite up the visual loveliness of Uncharted 4 there's still a jaw-droppinly pretty moment every couple of minutes that looks pretty much like playable concept art. Gameplay-wise there's not much new - Lara is essentially Nathan Drake with tits and a bow. Perhaps the only difference is that she's much deadlier than Drake: when you've upgraded her skills with multi-enemy lock on headshots, ultrafast regeneration and a near limitless supply of petrol bombs she's like some insane avatar of death. I felt sorry for the average mook soldier by the end.

Storywise it's a bit of a dud, especially compared to TR2013. Lara doesn't do a lot of rising here and the dead Dad motivation is really played out. But nu-Lara is a fun character - she doesn't take any poo poo from anybody and is now entirely comfortable with murdering the gently caress out of the baddies. But aside from that the villains and supporting characters are bit limp and flimsily written and the plot doesn't have any surprises in it.

It's not a bad game by any means, just a slightly safe sequel that's resting on its laurels a bit.

BEATEN: Kane & Lynch: Dead Men



Escort missions! Insta-fail stealth! Broken cover mechanics! Endlessly respawning enemies! Turret sections! A cover-the-weak NPC sniper mission! K&L is basically a distillation of everything crap in games in the mid 2000s. Having said that, there is something compelling about playing a game where the lead characters have absolutely no redeeming qualities and gently caress up everything they do.

You can kinda see what IO is going for at points - there's a mission in a nightclub that has a great atmosphere and a believably busy dancefloor, and the first couple of bank heist/assassination stages are pretty fun. But then you hit Cuba for the last third of the game and the quality of the game plummets. It has a ludicrously grim and hilarious ending through.

BEATEN: Crysis 2



Every single loving bit of this game feels designed by committee - and not a very talented committee at that. I dug Crysis and Warhead, but this is so crammed with handholding mechanics that it drove me up the wall. Not just the 'tactical mode' that shows you where everything is in a level, but the constant button reminders, like the lights going out and it reminding me to turn on nightvision. I know!! Christ, there was a point six hours into the game where it felt the need to remind me to "Press W to move forward".

Aside from that, it looks technically great (which is I guess the point of the whole exercise), but everything is blandly designed in a generic sci-fi sort of way and it's difficult to care. Story is largely a disconnected sequence of set pieces with paper-thin characters, the most developed turns out to be your drat outfit. Excitement picks up a little towards the end, but by that point I was skipping most of the fights by turning invisible and just running past the enemies to the next checkpoint.

BEATEN: Renegade Ops



Fun/dumb playable Saturday morning cartoon-em-up by the Just Cause developers. You race a little car around landscapes blowing up everything in your path while comic-book panels pop up and tell the story. It's as shallow as a puddle, but it's fully aware of what it is and doesn't gently caress around too much.

BEATEN: Child of Light



Extraordinarily pretty hand-drawn art and really nice music that just about carries a very easy kids-first-RPG. The whole game feels laser-targeted at getting the audience to feel - throwing in melancholy inserts, mournful string music and tear-smudgedpastels whenever it can, but there's something kinda intangible missing from the whole affair (possibly that the game is rather short for what's supposed to be an epic story). I enjoyed it and the battle system is fun enough, but it feels like they slightly whiffed the landing on this one.

BEATEN: Marvel Super Heroes



Great fun and its relative restraint in comparison to the rest of the 'Vs' series is actually pretty welcome. Awesome sprite work, great backgrounds and extremely liberal input boundaries. Despite some of the weirder character choices like Blackheart and Shuma-Gorath, every character is brimming over with personality. In particularly, Capcom absolutely nailed how to translate Spider-man's moveset to a 2D fighter first time - MAXXXIMUM SPIDER!

NULLED: Crusader Kings II



I tried, I really tried. I don't know if you can really 'finish' a game like CK2, but whenever I resolve to get back into it I load it with high expectations and then a week or so later give it up in mild frustration. This time I followed the newbie guides and tried to conquer medieval Ireland - but got bogged down in semi-incomprehensible rules on succession and unsustainable military campaigns. It kinda smarts when you read all the cool stories that come out of this game, but I don't think 4X is really my kinda thing.

NULLED: Eschalon: Book 1



Self-consciously old-school CRPG that has many things wrong with it, but can mainly be summarised in that it's incredibly boring. Cookie-cutter fantasy world, amnesiac hero, ugly graphics and extremely uninspired combat. Gave it a decent try, but all that in combination with an excruciatingly slow movement speed meant I didn't get too far.

Necrothatcher fucked around with this message at 12:01 on Sep 18, 2017

al-azad
May 28, 2009



Alternate opinion: Cuba was the best part in Kane and Lynch because it's what Freedom Fighters 2 would've been. America needs to fight Russia again!

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.

Mr. Flunchy posted:

BEATEN: Crysis 2

Not just the 'tactical mode' that shows you where everything is in a level, but the constant button reminders, like the lights going out and it reminding me to turn on nightvision. I know!! Christ, there was a point six hours into the game where it felt the need to remind me to "Press W to move forward".

This is one of the things that annoy me the most in many contemporary games, the constant button prompts. Past the tutorial there should be an option to turn them off. If I've been playing the game for a few hours I probably remember how to open a container, thanks.

quote:

Excitement picks up a little towards the end, but by that point I was skipping most of the fights by turning invisible and just running past the enemies to the next checkpoint.

Yeah this is literally exactly how I played that last level. Ran through it while things exploded around me.

Necrothatcher
Mar 26, 2005




Glare Seethe posted:

This is one of the things that annoy me the most in many contemporary games, the constant button prompts. Past the tutorial there should be an option to turn them off. If I've been playing the game for a few hours I probably remember how to open a container, thanks.

It really narks me off when a game won't let you turn them off. The Last Guardian is an amazing game, but the devs assume you've got the memory of the goldfish as everytime you have to climb something they put a huge button prompt on screen, and you can't disable them. Rise of the Tomb Raider was similar, reminding how and when to use your rope swing every single time you have to. It just feels like they've got no trust in their audience.

ManxomeBromide
Jan 29, 2009

old school
COMPLETED: The Disney Afternoon Collection. I'd played two of the six games here back when they came out. The rest were new to me. It contained:
  • DuckTales. It's slightly less good than you remember it. Did you remember there was a teleporter maze in it? I didn't. I also could have sworn this game had continues. I still can blitz it.
  • Rescue Rangers. Better than I remember it, or else my tastes have changed a bit. This game runs so incredibly fast. It feels more modern than it is.
  • TaleSpin. This may be the worst shmup I have ever played. I'm not sure whether my favorite part was the way the "flip around to shoot behind you" button sometimes reversed the scroll directoin in the level, meaning that you'd reverse your progress and just end up making the enemies respawn behind you again anyway, or whether, depending on what part of the stage you were in, sometimes diagonal movement worked and sometimes it locked your controls, freezing you in place.
  • Darkwing Duck. This is a good game. It's got a lot of Mega Man DNA in it, but also you can pose dramatically at the touch of a button, and this makes you immune to bullets. It also has what may be the finest ending of any NES game. Unfortunately, part of the Mega Man DNA is that it occasionally lags itself to gently caress, much like MM3 did. Which came out around the same time. Hmm.
  • DuckTales 2. Even laggier. but this came very close to the feeling of playing the first DuckTales for the first time. There's two subsidiary secret-hunt that complement the main game, and it's got a lot of the good times the first game had. Catastrophic lag is still occasionally a thing.
  • Rescue Rangers 2. Catastrophic Lag isn't happening anymore. Unfortunately, now you can't reverse-scroll your stages. The second most linear game in this collection after TaleSpin. Controls felt less smooth than the original, cutscenes took way too long, and the final bossfight was incredibly tedious. Not a great note to end on, but not actively offensive the way TaleSpin was.
BEATEN: Card City Nights 2. This is a much better card game than CCN1 was, and the AI is a lot better, and there's online multiplayer, and genuine challenge modes. The writing is still deeply silly and pretty darn good too. MURI remains the only Ludosity game I've played that was kind of a dud.

IN PROGRESS: Sonic Mania. This is also a good game, though not a great one. I think I'll have finished my first playthrough soon, and I'm such total garbage at the Chaos Emerald bonus stages (based on, IIRC, Sonic Advance 2) that it's looking very unlikely that I'll get them all this run.

vermin
Feb 28, 2017

Help, I've turned into a manifestation of mental disorders as viewed through an early 20th century lens sparked by the disparity between man and modern society and I can't get up

al-azad posted:

America needs to fight Russia again!

We're workin' on it!

Good-Natured Filth
Jun 8, 2008

Do you think I've got the goods Bubblegum? Cuz I am INTO this stuff!

Beat: Ducktales Remastered - This is a great remake of the original. The music is great, the art is great, and they added a story line, so what you're doing actually makes sense. I was going to 100% it, but I made it to the final portion of an Extreme mode play-through and died. That was very frustrating, and I do not want to attempt it again.

Nulled: Owlboy - Not really grabbing me, and I'm not a huge fan of the mechanics.

Nulled: 20XX - I got a decent amount of play out of this, but I don't intend to play more than I have already.

Edit:

ManxomeBromide posted:

DuckTales. It's slightly less good than you remember it. Did you remember there was a teleporter maze in it? I didn't. I also could have sworn this game had continues. I still can blitz it.

I will say that the Remaster's story tries to make sense of some of the weirdness in the original (like the backtracking it forces on you), and it adds a map, so the teleporter maze doesn't seem as screwy.

Good-Natured Filth fucked around with this message at 20:16 on Sep 25, 2017

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Seeing Marvel Super Heroes posted just makes me sad about how goddamn ugly Marvel VS Capcom Infinite is.

e: THIS ONE’S FOR JJ

The 7th Guest
Dec 17, 2003

Boy it's been a while since I've posted here but I've just been watching TV a lot instead of playing games. I do have a status report though!

BEATEN: Aragami - Tenchu-style stealth game with mild Dishonored-esque powers like teleporting to any shadowy area, throwing knives, a scouting bird. It's pretty decent although the vision cones of the enemies seems to be a little too far-reaching.

BEATEN: Titanfall 2 - Best single-player campaign since.. hmm maybe Singularity? The characters are garbo (and for some reason the MC never speaks to Col Briggs even once which weirded me out) but every level is unique and memorable. My favorite was the Assembly Line Robot IKEA level.

PLAYED AND THEREFORE BEATEN: Jackbox Party Pack 2 - Had a great party night with friends playing Quiplash, Fibbage and Bidiots. Quiplash was the biggest hit.

ADDED: Manual Samuel, Poncho, Sonic Mania, A Robot Named Fight, Standby, Livelock, Gemcraft Chasing Shadows, Destiny (vanilla), The Division, Watch Dogs 1, Crypt of the Necrodancer, forma.8, Shadwen, Minecraft Story Mode

Good-Natured Filth
Jun 8, 2008

Do you think I've got the goods Bubblegum? Cuz I am INTO this stuff!

Completed: To The Moon - It was okay. I wasn't a fan of the gameplay - the mouse clicking seemed very buggy. The story was decent, but wasn't very well-written. It appears to be very loved by the community - perhaps I'd have enjoyed it more if I played it back when it came out.

Edit:

Completed: Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist - By the guy who did The Stanley Parable. It's free, and I enjoyed the concept. It's also very quick to get through - maybe 30 minutes if you explore a little more in-depth. If you liked The Stanley Parable, I'd recommend grabbing it.

Good-Natured Filth fucked around with this message at 16:15 on Sep 28, 2017

credburn
Jun 22, 2016
President, Founder of the Brent Spiner Fan Club
BEATEN: Dragon Quest VII: Fragments of the Forgotten Past (3DS): How weird that this game that I almost entirely disliked held my attention somehow for eighty hours. I think the only other game I've ever put that much time into was Morrowind, or maybe the early goon-antics World of Warcraft beta. This is an amazingly beautiful and well done port of a hideously awful horrible awful game. The game has about four plot beats: the first you experience at the start, and the second somewhere around hour 25, and the third and fourth both at hour 80. This game has a ton of stuff in it that I couldn't possibly care about, a hundred characters none of who are interesting. But somehow it kept me going. The story told over eighty hours is abysmal, but the story as a general kind of story is pretty cool. I mean, it's like, if someone told you the story, you'd say, "Hey, that's pretty cool." But you don't get that what they told you is actually the entire story. Every major plot beat in this game can be summarized in a thirty second recap. It's a neat story, but it can't hold an eighty hour game. I mean, I guess it did, though. gently caress am I happy to be done with this game.

al-azad
May 28, 2009



DQ7's individual moments are really, really strong. For a game with the ugliest renditions of Toriyama's iconic art it can be dark and bittersweet and a total gut punch with zero voice acting or CGI cutscenes. It's also a better rendition of time travel than I'd say Chrono Trigger (although CT certainly did far more interesting things with it on top of being a better game).

But yeah, taken as a whole DQ7 holds you and your time hostage. And drat, 80 hours you're speedy.

Randallteal
May 7, 2006

The tears of time
I dropped it after forty hours, but it was a pleasantly boring forty hours. Solving problems in that game was like painting a room. You started from one end of each new (but familiar feeling) location and spoke to each NPC until the next mild complication was introduced. It was too charming to hate, but too dull to become invested in. It felt like what I imagine being retired feels like,

EightDeer
Dec 2, 2011

It's been a good two months for replaying previously-finished jewels.

COMPLETED (again): Civilization III. I reinstalled this, and it's still so loving good.

COMPLETED (again): Civilization IV: Beyond the Sword. Playing these two back-to-back makes for an interesting contrast. Civ IV:BtS is unquestionably the better game, but it's just packed with so much *stuff* that it can become a little overwhelming. There's a simple elegance to Civ III that its successor just doesn't live up to.

COMPLETED (again): Dragon Ball Xenoverse I. It is possible to make grinding fun; see Xenoverse for an excellent example.

COMPLETED: Clockwork Tales: Of Glass and Ink. A middle-of-the-road Hidden Object Game. Not great, but not bad either.

COMPLETED (again): Sakura Fantasy. I am worthless anime trash.

NULLED: A Valley Without Wind I. There's no plot to compensate for the boring make-the-numbers-bigger gameplay, and the platformer gameplay just isn't fun enough to carry the game on its own. One of those flaws could be dealt with, but both at once is a deal-breaker. Nulled instead of Rejected because there's no end to the game.

COMPLETED: A Bunch of Freespace Campaigns. Many years ago, the space sim Freespace II was made open-source. Freespace has one of those dedicated fan communities that spends years polishing and making new content for their object of devotion, and the result is Freespace Open. The FSO installer comes with a number of campaigns (both fan-made and official) to install, and here, in order, are the ones I played:

* Cardinal Spear: Quite good; a bit too hard, and not up to the official campaign's standards, but still worth playing.

* Freespace I Port: The first Freespace game, ported to the FSII engine. The reason I fell in love with this series all those years ago.

* Silent Threat: Reborn: A textbook example of how a fantastic ending can make up for a flawed middle. There are some missions in this campaign that are really irritating to play, but the last 2 or 3 missions make up for it perfectly.

* Operation Templar: A short 4-mission campaign from Volition (the Freespace developers), this one isn't quite as polished as the two main games, but is still a cut above almost all the fan-made mods.

* Sync: The worst experience I have ever had with this series. Have you ever watched one of those Lost-style mystery shows that absolutely refuses to explain anything? Just one unanswered question after another. Sync is that, but in game form. As a bonus, it apparently was meant to be Part I of III. Well, Sync was first released 13 years ago, and the next part never got made. Sync can go gently caress itself.

* Homesick: Everything I said about Sync applies to this, with the additional note that Homesick's missions are better designed and slightly more fun to play. Very slightly.

* Freespace II Main: After Sync and Homesick, it's so refreshing to play something designed by professionals. Freespace II is a joy to play, and one of the finest space sims ever made.

* Deus Ex Machina: A comedy campaign, and one that's kinda boring and annoying. Not recommended.

* Deus Ex Machina - Interlude: I got a joke ending early, and decided that was enough. The DEM campaigns just rub me the wrong way.

It was at this point I got tired of Freespace, but I'm definitely going to reinstall at some point.



Next up: I want to play something light and relaxing. Project Highrise sounds like it might fit the bill.

al-azad
May 28, 2009



There's definitely an end to A Valley Without Wind. Not that I recommend anyone try to go through it.

Fart of Presto
Feb 9, 2001
Clapping Larry
Finished: Agents of Mayhem
I absolutely enjoyed playing this mediocre, grindy but fun open-world 3rd person shooter where characters have triple-jump capabilities right off the bat, have special weapon moves with short cooldown and a monster mayhem attack, you normally only get to pull off once or twice in a big fight.
There is also a collectathon, that can best be compared to the feathers one in Assassin's Creed 2. Volition did add a radius-based radar into the map, but seeing as it is limited both horizontally AND vertically, getting all 350 collectibles is tricky. I guess there is a reason I played this game for 80 hours, as I really, REALLY wanted to find the last two collectibles.

Finished: Demon Hunter 2: New Chapter
It's a Hidden Object game from Artifex Mundi.

"Finished": Dracula's Library, The Dropping of The Dead
lovely achievement filled garbage games, that I played enough so they started all over again. Completely pointless except if you "collect" achievements. No I don't get it either.

Finished: Eventide 3: Legacy of Legends
Latest HOG published by Artifex Mundi. The usual bonkers story but with high-end production values.

Finished: Farminton Tales
Hidden Object scenes, casual puzzle games, sim-lite elements, and a story about the small farmer's way to win back ownership of his farm from the evil bankers and greedy big biz farmers.

"Finished": Hidden Object - Food
A lovely Hidden Object game

Nulled: Quadrant M4
I got 1544 achievements for having this game open for 10 minutes...

Finished: Romance with Chocolate - Hidden Objects
Pure Hidden Object scenes. Story is about a chocolate recipe. Not sure about the romance except for photos of this guy who looks really creepily at the protagonist. He could also really use a haircut.

"Finished": Think of the Children Beta
Got a beta key for this upcoming game. 3 missions available. Played them until game crashed (sound had already disappeared some time before). Not gonna buy the full game.

Nulled: The Tritan Initiative
Another of those garbage games from the same dev as above-mentioned garbage games.

ManxomeBromide
Jan 29, 2009

old school

Fart of Presto posted:

Nulled: Quadrant M4
I got 1544 achievements for having this game open for 10 minutes...

I thought you were exaggerating. I was wrong. :psyduck:

COMPLETED: Card City Nights 2. The only things left for me to do are the challenge runs, some of which are really interesting. So even though I've completed every achievement except for "finish a challenge run", I'll still be poking at this for awhile.

COMPLETED: Sonic Mania. I stand by my comment that this is a good but not great game. It's big for a 2D Sonic game, it's well-designed, there's loads of alternate paths so replaying Zones can still feel fresh even as you get faster at playing it, and there are mind-boggling numbers of bonus levels it can throw at you. I'm treating "beat the game with all Emeralds" as completing it, but I didn't finish all the non-critical-path bonus stages.

NOW PLAYING: Heat Signature. This is the game I wanted FTL to be: Hotline Miami. I'm treating it as a NULL game because I'm told it does wear out its welcome before it ends and the designers themselves say "it has a goal but that's not the point", so, OK, it's not the point.

PLAYED ENOUGH OF: Morphblade. Turn-based tactical combat game that gets out of hand pretty fast. Cheap and I bought it to complete my collection of Stuff By The Guys Who Brought Me Heat Signature And Gunpoint.

NOW PLAYING: Skyward Sword. I've only just started messing with this. It's interesting how the art style seems like it's trying to cross Wind Waker and Twilight Princess.

The 7th Guest
Dec 17, 2003

Roommate was away so less TV watchin and more videogaming...

SORTA-BEATEN: A Robot Named Fight - Got to final boss which is generally good enough for me if I can't defeat it. See Steam thread for my thoughts on this game.

BEATEN: Standby - Fast-paced platformer that seems like it might work better on iOS with flicking than controller. Hard to explain it if you haven't played it, it's a feel thing.

BEATEN: Poncho - Mutant Mudds style game of hopping back and forth between z-planes. I liked it more than Mudds but still nothing amazing.

BEATEN: Crimzon Clover World Ignition - Newbie friendly shmup, good to play if you like an orgasm of bullets going every which way.

BEATEN: HackyZack - Puzzle platformer where you juggle a hackysack towards a goal while running/jumping around. Pretty dang fun, pretty taxing, and doesn't overstay its welcome.

BEATEN: Dreambreak - Imagine Flashback but somehow even more janky.

BEATEN: Manos the Hands of Fate - Practically a joke game but at least somewhat playable.

BEATEN: Glass Masquerade - Elegant jigsaw puzzle game with bizarre puzzle shapes. Good to get on sale. Not super long.

ADDED: D: The Game, October Humble Monthly games (on Friday), R&C Into the Nexus, R&C Tools of Destruction, Chronicles of Teddy, ArcaniA, Book of Unwritten Tales 2, Super Dungeon Bros., Red Faction 1

Fart of Presto
Feb 9, 2001
Clapping Larry
Nulled: Double Dragon Neon
Never been a fan of brawlers and playing DD:N just confirmed this. I'm just not good at remembering combos :(

Nulled: Guardians of Orion
I think we played a couple of games last xmas and that was it.

Nulled: Helldivers
Pretty fun co-op game by the Magika folks, but the one issue I had, was using the d-pad for special stuff, like healing, calling in extra weapons/help, hacking etc. Normally not a problem except when you use an xbox 360 gamepad.

Nulled/"Finished": ORION: Prelude
Stupid fun co-op dino-shooter. Haven't played it for a couple of years now, so off it goes.

Finished: Regency Solitaire
Nice solitaire game, but as someone who plays a shitload of casual games, solitaire games included, I'm not sure why this one has gotten this much praise compared to the other solitaire games.
Was it because of the story?

Nulled: Rocket League
Yeah, it just never clicked.

TheresaJayne
Jul 1, 2011
Just started playing a game from the humble monthly last month

Orwell simple but easy to play - keeps you wanting to play more, almost went without sleep because its so addictive (at least up to day 4)

Necrothatcher
Mar 26, 2005




BEATEN: NieR: Automata


The original Nier was memorable stuff, even 7 years on from playing it. So I was very much looking forward to finally getting around to this really unlikely sequel and it more than lived up my high expectations.

Yoko Taro isn't the best at straightforward game design/systems (and the graphics on his games are usually a bit budget) but he's one of the few creators that succeed in making their games thematically consistent and super chewy intellectually. On the surface Nier: Automata is a game about anime girls with big butts slicing up robots, but by the end it's a really neat examination of depression, existentialism, suicide and the futility of warfare. Whereas most games would just chuck this stuff into expository dialogue, Taro lets you put it together yourself. You can really feel his personality and philosophy shine through in pretty much everything in the game, from the excellent music to the item descriptions to the surreal NPCs to the weirdly detailed fishing lore.

Called it completed after Ending E (which was incredible and is making me smile just thinking about it). It's definitely going to stick out as one of the highlights of this generation.

BEATEN: F.E.A.R. 2: Project Origin & Reborn DLC


I kinda bagged on Crysis 2 last month by saying it was FPS-by-numbers. FEAR 2 is totally that as well, but somehow it's a more palatable kind of bland. Relatively short, pretty easy and kinda dowdy looking, but I dig the mashup of military shooter and Japanese horror. Plus the bits where you get a giant robot and can suddenly turn the enemy soldiers into mince with twin miniguns is dead fun. I actually preferred the even-shorter Reborn DLC to the main, which is a bit like a highlight reel and is some nicely fat-free level design.

BEATEN: Ace Combat: Assault Horizon


Never played an Ace Combat game before and apparently this is a black sheep of the series, but I dug it. Bit of a shaky start as I've never particularly enjoyed contemporary milporn shooters, and this is very much aping the CoD feel. It just seems a bit tasteless to entertain myself pretending to fly a helicopter around a vaguely Middle Eastern city blowing people away.

Fortunately the plot soon goes kinda off the rails and you're dogfighting over Moscow and the US while engaged in a silly Top Gun style melodrama. Also, it's super simple arcade dogfighting, but I enjoyed it - even the despised DFM mode that locks you into a pursuit of an enemy and just lets you focus on blowing bits off his plane. Dumb but kinda fun stuff. Neat score too.

BEATEN: Western Press


Interesting little cowboy stand-off game / typing speed test. A word appears vertically on the left and you have to complete it before your opponent does (typos are penalised). Nice pixel art and sound (though the constant Big Lebowski gags are a bit lame). Thing is, if you're any good at typing the whole game takes about 25 mins to complete, with the only real hurdle being the final boss. I completed it, peeked into the online mode (completely deserted) and uninstalled.

BEATEN: Doki Doki Literature Club


Convinced into playing this VN by the Steam thread hype squad, and it was totally worth it. Not going to spoil too much, but it's a really cool horror story masquerading as a lovely dating simulator. It's totally free (not sure why, they could easily charge for this) so check it out (especially if you liked Hatoful Boyfriend).

BEATEN: Quake III: Team Arena


Still some of the funnest FPS movement ever made, and I'll never get tired of flinging myself around the maps and fragging opponents. I dig everything about Q3 - the cyberhell aesthetic, cool SFX, sense of motion and skill. But unfortunately while vanilla Q3 still has an online community and busy servers, Team Arena doesn't (or at least I couldn't find them). It doesn't even have the vaguest singleplayer that Q3 had - but I played all the mini-challenges and explored the game modes. Alright stuff.

NULLED: Super Hexagon


Feels like a CIA mind controlling device masquerading as a rhythm action game. Makes you feel like a zen master when you get it right, less so when you're loving up (which is often). Managed to clear 'Hard' and 'Harder', but Hardest and beyond are completely beyond me. Maybe if I devoted myself to practising this I could do it, but it'd take a LOT of work. Beautifully minimalist game design though.

NULLED: Umbrella Corps


What the gently caress is this? Why did Capcom release a budget RE styled team shooter with terrible mechanics built in Unity? The online community doesn't exist anymore (if it ever did), so I played the lovely single-player missions set in the multiplayer maps for a bit until I got bored (didn't take too long). The plot seems to revolve around a sadistic commanding officer called 'Honker' who has a really big nose, which didn't bode well for future developments. No idea what this game is trying to do or why it exists.

NULLED: Beholder


Kind of like This War of Mine, except you're a snitch for an oppressive government who has to spy on his neighbours. It's a neat idea for a game, but the execution leaves something to be desired. Intentionally drab colours, slightly bland writing and repetitive gameplay does not make for thrilling times. Played a couple of hours and couldn't be bothered to go back.

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.

Mr. Flunchy posted:

NULLED: Super Hexagon


This is comfortably one of my favorite games of all time, and on occasion I wonder if it might just be one of the best games of all time, period. From a pure design perspective I consider it perfect, from how all of its elements work individually and join together to form a whole, to the way much of the difficulty comes from the tiny, subtle details - the different movement speed of Hexagonest, or inverting the colors of a level. It took me ages to understand why the black & white (after you hit 60 seconds on Hyper Hexagonest) was so hard when it didn't seem to be much quicker and all the patterns were familiar. It's such a simple, brilliant trick. The game zooms in a bit and stops rotating, which gives you far less time to spot the gaps in the patterns as they come in.

And I love what it does to you as a player. Say your best time in a level is 48 seconds. When the announcement that you've reached 'Pentagon' comes your heart is guaranteed to start racing even faster cause you know you're almost there. This will cause you to mess up and die at 47.51. And when you've played enough you can judge where you are based on the music and will be prepared for the announcement, which can help (except sometimes that very expectation will be your downfall). And then after one minute the announcements cease and you're kind of alone, which feels different. And then after two minutes suddenly there's another one!

There was a time when my goal was to be ranked in the top 250 in every level. I only managed a couple, but got close on the others. Sadly it's been a long time since I've broken any of my records but that's mostly cause I stopped playing for like two years. I go back sometimes - earlier this week I hit 99 hours played; I expect to cross the 100hrs threshold soon enough.

EightDeer
Dec 2, 2011

COMPLETED: Sakura Space. The devs really were phoning it in with this one. Skip this and just look up the pictures on Imgur.

COMPLETED: The Emerald Maiden: Symphony of Dreams. A rather generic and forgettable Hidden Object Game from Artifex Mundi.

COMPLETED: Doki Doki Literature Club. It's interesting, but it takes way too long to get to the point, and once you've gotten to the real meat of the game it's kinda thin on content. Worth playing, but don't get your hopes too high.

MASTERED: Project Highrise. I loving loved this enough to get 100% achievements. This game has received more than its share of negative commentary, and one theme is expressed over and over: It's not a carbon copy of SimTower, therefore it's bad. They're right, it's not SimTower. It's a different type of skyscraper-building game. SimTower was all about elevator management; if people could get where they wanted to go, your tower was doing well. Project Highrise's gameplay, however, is all about providing services. It's not enough to just plop down apartments and offices like ST, you have to provide electricity, phone connections, laundromats, couriers, and a hundred other things depending on the needs of your tenants. Project Highrise, IMO, also does a far better job at making your tower seem like a real place. Highly recommended.

There is one major negative to Project Highrise, though: The base game is very thin on content. PH is one of those games where the DLC is absolutely required to get a decent experience. Still worth buying, in my opinion, but this fact may put some people off.

PLAYED: Thea: The Awakening. I can't say how good this is, despite playing for an hour. All I can say is if your game requires me to take a 3-hour training course to learn how to play the thing, there's a good chance I won't bother.

COMPLETED: Abyss: The Wraiths of Eden. Another Artifex Mundi HOG, and this one has terrible, terrible voice acting, even by HOG standards. Skip this unless you've completely run out of other HOGs to play.



Next up: Commander: The Great War. If this is any good I'll look into picking up Strategic Command: WWI.

drguildo
Apr 27, 2013

LISTEN TO THE CROWD ROAR IN ADMIRATION!
I've enjoyed following everyone's progress through their backlogs and the corresponding mini-reviews. I'd love to be able to get through mine but I have 4100 games on Steam alone. :cry:

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

drguildo posted:

I've enjoyed following everyone's progress through their backlogs and the corresponding mini-reviews. I'd love to be able to get through mine but I have 4100 games on Steam alone. :cry:

That's okay! Pick a game and start somewhere, and let us know how your journey goes!

Remember, the point of this thread is not to completely conquer your backlog, but to work on it, as a journey. Make sure you're actually enjoying your backlog instead of just buying more stuff.

drguildo
Apr 27, 2013

LISTEN TO THE CROWD ROAR IN ADMIRATION!

StrixNebulosa posted:

That's okay! Pick a game and start somewhere, and let us know how your journey goes!

Remember, the point of this thread is not to completely conquer your backlog, but to work on it, as a journey. Make sure you're actually enjoying your backlog instead of just buying more stuff.

I've kinda been trying using SteamCompletionist.net although like a lot of tools it struggles a bit trying to load my library. Even Steam itself has that problem when I try and view my games list via the link on my profile page.

Shadow225
Jan 2, 2007




drguildo posted:

I've enjoyed following everyone's progress through their backlogs and the corresponding mini-reviews. I'd love to be able to get through mine but I have 4100 games on Steam alone. :cry:

Something that no joke helped me was starting to stream. Even if you have 0 people watching, there's a record of you starting a game, which creates a healthy pressure to finish it, unless you hate it.
I've beaten at least 10 games this year, which is the most I've ever done. Several of those were 30+ hour games.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

drguildo posted:

I've kinda been trying using SteamCompletionist.net although like a lot of tools it struggles a bit trying to load my library. Even Steam itself has that problem when I try and view my games list via the link on my profile page.

At that point it may be more worthwhile to just make yourself a list of 10-20 games and get to work on those? Like, be careful before you turn the Steam Anonymous process into a job itself.

drguildo
Apr 27, 2013

LISTEN TO THE CROWD ROAR IN ADMIRATION!

Shadow225 posted:

Something that no joke helped me was starting to stream. Even if you have 0 people watching, there's a record of you starting a game, which creates a healthy pressure to finish it, unless you hate it.
I've beaten at least 10 games this year, which is the most I've ever done. Several of those were 30+ hour games.

I actually did dabble a little bit with streaming to Twitch using ODS Studio, but having to manually set the game that you're streaming every time is a bit of a pain so haven't done it much as I would have otherwise.

drguildo
Apr 27, 2013

LISTEN TO THE CROWD ROAR IN ADMIRATION!

StrixNebulosa posted:

At that point it may be more worthwhile to just make yourself a list of 10-20 games and get to work on those? Like, be careful before you turn the Steam Anonymous process into a job itself.

If anybody feels like recommending me some games to get started on that'd be grand. I used to use Idle Master so just because Steam shows me having a few hours in a game, doesn't necessarily mean I've actually played it.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

drguildo posted:

If anybody feels like recommending me some games to get started on that'd be grand. I used to use Idle Master so just because Steam shows me having a few hours in a game, doesn't necessarily mean I've actually played it.

Haha, okay.

I piiick...

Dungeon of the Endless
Analogue: A Hate Story
Axiom Verge
Batman: Arkham Asylum
Eufloria HD
Fez
Gundemonium Recollection
Majesty: Gold Edition
Quell
Shadowrun: Dragonfall
Slave Zero
Startopia
Ubermosh (any)

There should be a good range of good/bad stuff in there. Good luck, and enjoy the good ones!

e: If you were to install any of them right now and start playing, I'd want it to be Quell. Easy to pick up, get going, and it's good puzzlin'. If you want a story, go for Analogue, it's pretty short.

drguildo
Apr 27, 2013

LISTEN TO THE CROWD ROAR IN ADMIRATION!

StrixNebulosa posted:

Haha, okay.

I piiick...

Dungeon of the Endless
Analogue: A Hate Story
Axiom Verge
Batman: Arkham Asylum
Eufloria HD
Fez
Gundemonium Recollection
Majesty: Gold Edition
Quell
Shadowrun: Dragonfall
Slave Zero
Startopia
Ubermosh (any)

There should be a good range of good/bad stuff in there. Good luck, and enjoy the good ones!

e: If you were to install any of them right now and start playing, I'd want it to be Quell. Easy to pick up, get going, and it's good puzzlin'. If you want a story, go for Analogue, it's pretty short.

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bengy81
May 8, 2010
I like Batman AA a lot, might be my favorite game from last gen. Give it a shot, pretty sure you can beat it in 12 hours or so.

I like Fez, but I haven't finished it myself because I had periods of time where I can't play games so I forget where I'm at, so play that and finish because I can't!

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