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FrickenMoron posted:The chosen missions are hard if you dont have bluescreen rounds / don't know what you're getting into. But they become easy after that. I didn't have the rounds or know what I was getting in to! It may have just been I had a very weak chosen since she was weak to melee and I'm more of a melee focused player.
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# ? Sep 18, 2017 15:04 |
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# ? Jun 3, 2024 15:37 |
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babypolis posted:What happens if you lose the retaliation and only have one region? Prior to WotC you just lost income from the region, I don't know how/if that's changed. It meant that I pretty much always skipped the first retaliation because the penalty was not worth the risk of losing my A-team.
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# ? Sep 18, 2017 15:04 |
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My first Chosen stronghold mission was a nightmare. I went after the Assassin first. She was a Mechlord. I did not have Bluescreen Rounds. So I ended up fighting like a dozen Heavy MECs the hard way.
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# ? Sep 18, 2017 15:08 |
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Hats Wouldnt Fly posted:Tier 3 grenade launchers are retiring your grenadiers and putting WAR suits on your entire team. Grenadiers are absurdly useful lategame. Give em the perception PCS, a superior scope, and tracer rounds and they will absolutely destroy everything on their path. Sectopods in particular get deleted by chain shot its great
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# ? Sep 18, 2017 15:10 |
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RBA Starblade posted:I'm considering letting the final Chosen assault me because I built and upgraded this stupid defense matrix and by god I am going to use it. Unfortunately they are nearly worthless on that map, which is always the same and not procedurally generated for some hosed up reason
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# ? Sep 18, 2017 15:14 |
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Found a new strategy for the Chosen facility assault map but I don't know how reliable it is to replicate. Very early on, there was an andromedon in a muton-heavy pod I killed except for the andromedon husk that I hoped my templar would tank on the enemy turn. Instead of that, the husk retreated back to an unactivated pod, applying acid and burning the hell out of them. Then, for some reason, it kept on retreating all the way back to the elevator room, pretty much mapping the area and soloing acid-vulnerable pods along the way.
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# ? Sep 18, 2017 15:16 |
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Is "not throwing away my shot" broken or something? I've killed numerous rulers while their gate was open and it never completed.
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# ? Sep 18, 2017 15:32 |
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babypolis posted:Unfortunately they are nearly worthless on that map, which is always the same and not procedurally generated for some hosed up reason God drat it.
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# ? Sep 18, 2017 15:33 |
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Deuce posted:Is "not throwing away my shot" broken or something? I've killed numerous rulers while their gate was open and it never completed. Maybe you need to kill the ruler with an overwatch shot while it runs to the gate.
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# ? Sep 18, 2017 15:36 |
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babypolis posted:Unfortunately they are nearly worthless on that map, which is always the same and not procedurally generated for some hosed up reason
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# ? Sep 18, 2017 15:37 |
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babypolis posted:Unfortunately they are nearly worthless on that map, which is always the same and not procedurally generated for some hosed up reason There's a couple Avenger defense maps actually, and even the most punitive one (the one with the plateau in the center) still has the turrets positioned such that they can squadsight fire on the turret-trucks. Not worthless at all.
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# ? Sep 18, 2017 15:37 |
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babypolis posted:What happens if you lose the retaliation and only have one region? You lose some income and that's it
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# ? Sep 18, 2017 15:58 |
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Holy moly, the reaper's banish ability with an increased clip could slaughter just about anything. It more than makes up for how lame the vektor rifle is.
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# ? Sep 18, 2017 15:59 |
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oswald ownenstein posted:You lose some income and that's it jeez it might be worth skipping that mission then, although it would delay the all important 5 man squad. Its just such a loving roadblock. And if you roll 3 pods and one faceless (as opposed to 2 pods and 2 faceless) the mission might as well be impossible on legendary
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# ? Sep 18, 2017 16:13 |
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Mox just soloed a Zerker/Chryssalid pod because Retribution with the Ionic Ripjack stunned every ayy as they ran in to punch him
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# ? Sep 18, 2017 16:21 |
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Heaven Spacey posted:Mox just soloed a Zerker/Chryssalid pod because Retribution with the Ionic Ripjack stunned every ayy as they ran in to punch him He wasn't even wrong, Dragunova and two Sharpshooters made that a non-issue.
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# ? Sep 18, 2017 16:41 |
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Wizard Styles posted:Meanwhile, in my game, Major Mox just steadfastly refused to interrupt his bonding time with Captain Rodriguez for a matter as trivial as an Avenger defense. I like the pod in the background going "what the gently caress just happened?"
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# ? Sep 18, 2017 17:29 |
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So, I'm trying to put together a list of mod fixes for my first vanilla playthrough because Firaxis is dumb. Anything I missed or that doesn't work? Defense Matrix Sabotage Fix http://steamcommunity.com/sharedfiles/filedetails/?id=1135867452 [WOTC] Faceoff Ammo Fix http://steamcommunity.com/sharedfiles/filedetails/?id=1136729138 Damage Flyover Fix http://steamcommunity.com/sharedfiles/filedetails/?id=1137862040 DLC Breakthroughs Support http://steamcommunity.com/sharedfiles/filedetails/?id=1133948306 Supply Extraction Fix http://steamcommunity.com/sharedfiles/filedetails/?id=1132668844 Lost World Fix http://steamcommunity.com/sharedfiles/filedetails/?id=1126771111 Chosen Dark Events Fix http://steamcommunity.com/sharedfiles/filedetails/?id=1126771111 Brutal Fix http://steamcommunity.com/sharedfiles/filedetails/?id=1124320365 Revival Protocol Fixes http://steamcommunity.com/sharedfiles/filedetails/?id=1123037187 Stocks Insider Knowledge Fix http://steamcommunity.com/sharedfiles/filedetails/?id=1124909099 [WOTC] Loot Mind Control http://steamcommunity.com/sharedfiles/filedetails/?id=1130134672 Darkclaw Ammo Fix http://steamcommunity.com/sharedfiles/filedetails/?id=1130713923 Skirmisher Battlelord Fix* http://steamcommunity.com/sharedfiles/filedetails/?id=1125671906 *Follow these instructions in order to install only the fix: Apoplexy posted:It's how you alter the settings in literally every single mod: Go to the mod directory, go to the config folder, look at the .inis. XcomEngine.ini and XcomEditor.ini are almost always not the ones you're looking for. In most cases, it's XcomGameData.ini or XcomGameCore.ini. In the case of RM's Skirmisher Rebalance mod, it's XComSkirmRework.ini, the line you're looking for is the one that says 'Rebalance = true; //if you want the battlelord fix, set this to false and none of the changes beyond that will take effect'. Set that to false. Mystic Stylez fucked around with this message at 03:51 on Sep 20, 2017 |
# ? Sep 18, 2017 17:57 |
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Mystic Stylez posted:So, I'm trying to put together a list of fixes for my first vanilla playthrough because Firaxis is dumb. Anything I missed or that doesn't work? Exclude Same Class Skills: http://steamcommunity.com/sharedfiles/filedetails/?id=1127923760 Gravely Wounded Scars: http://steamcommunity.com/sharedfiles/filedetails/?id=1124311133
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# ? Sep 18, 2017 18:05 |
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Thanks! Seems like this one has a good fix too: http://steamcommunity.com/sharedfiles/filedetails/?id=1125671906 "Fixes a bug with Battle Lord causing it to only proc on the first two actions on the enemy turn, and then ignoring the rest. (This mod's config ini includes an option to disable all the rest below if you want to.)" Problem is I don't have any idea on how to disable the rest of the mod. Mystic Stylez fucked around with this message at 18:15 on Sep 18, 2017 |
# ? Sep 18, 2017 18:08 |
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Mystic Stylez posted:Thanks! Seems like this one has a good fix too: Wait now. Is that all the time with battle lord? I bought it thinking it sounded amazing but so far it's been a bit poo poo.
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# ? Sep 18, 2017 18:23 |
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So my continent bonus was the improved labs one and at first I thought that I had the worst luck. However considering just how much research you end up doing with breakthroughs and all that I am really appreciative of the added research boost, especially when I got a breakthrough to both storm guns and plasma cannons one after the other. For skirmishers I have been having a lot of success with giving them ap rounds.
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# ? Sep 18, 2017 18:24 |
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Bradford thinks way too highly of himself
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# ? Sep 18, 2017 18:33 |
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Pyromancer posted:Bradford thinks way too highly of himself I think he was calling himself ugly
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# ? Sep 18, 2017 18:36 |
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Mystic Stylez posted:Thanks! Seems like this one has a good fix too: It's how you alter the settings in literally every single mod: Go to the mod directory, go to the config folder, look at the .inis. XcomEngine.ini and XcomEditor.ini are almost always not the ones you're looking for. In most cases, it's XcomGameData.ini or XcomGameCore.ini. In the case of RM's Skirmisher Rebalance mod, it's XComSkirmRework.ini, the line you're looking for is the one that says 'Rebalance = true; //if you want the battlelord fix, set this to false and none of the changes beyond that will take effect'. Set that to false.
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# ? Sep 18, 2017 19:56 |
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Actually, if you're using the community-made XCOM2 Mod Launcher, you can edit the files for any given mod within the program itself at the bottom, too. Cannot recommend using it enough: https://github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.2.1
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# ? Sep 18, 2017 20:45 |
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Hunt11 posted:So my continent bonus was the improved labs one and at first I thought that I had the worst luck. However considering just how much research you end up doing with breakthroughs and all that I am really appreciative of the added research boost, especially when I got a breakthrough to both storm guns and plasma cannons one after the other. Tracers for me, at least until you start loving racking up those free moves and free actions as they level up. For the same reason, SPARKs should be modded to get a utility slot or ammo pocket and use them as well, because gently caress yeah, SPARKs shooting 3 times with accuracy in a single turn. Same trick I used with LW2 on Rangers.
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# ? Sep 18, 2017 20:47 |
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I like Talon Rounds on my Skirmisher
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# ? Sep 18, 2017 20:50 |
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I like having any ammo that I can get from the Proving Grounds rng. Some runs I never come across Tracer Rounds and/or Talon Rounds. That kind of made things difficult for my shotgun rangers & early game snipers.
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# ? Sep 18, 2017 20:58 |
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With all their movement I trust my skirmishers to be accurate enough to not worry about an extra +10 to hit on the ammo slot. I much rather have something that compensates for their mediocre damage. Out of curiosity, is there any way to increase the electric whip damage?
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# ? Sep 18, 2017 21:01 |
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Annointed posted:I like having any ammo that I can get from the Proving Grounds rng. Some runs I never come across Tracer Rounds and/or Talon Rounds. That kind of made things difficult for my shotgun rangers & early game snipers. there's this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=636193478 which allows you to choose the specific items created. there's also this one that let's you make a crapton more stuff: http://steamcommunity.com/sharedfiles/filedetails/?id=1127190333
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# ? Sep 18, 2017 21:04 |
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I'm pretty sure equipping a +aim pcs on a skirmisher gives them better aim not only on their shots but also with all their abilities. Its a really good investment for them.
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# ? Sep 18, 2017 21:14 |
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I normally scoff at the idea of picking demolition but I did this time and I loving love it.
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# ? Sep 18, 2017 21:25 |
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Internet Kraken posted:I'm pretty sure equipping a +aim pcs on a skirmisher gives them better aim not only on their shots but also with all their abilities. Its a really good investment for them. It does. They already have the second highest base aim in the game after Sharpshooters, tied with the new SPARKS, and if you pump it even a little through elevation or aim PCS you have ridiculously good chances to pull people from full cover.
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# ? Sep 18, 2017 21:29 |
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i'm sad there isn't an achievement for pulling a viper from full cover with a skirmisher just call it 'irony'
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# ? Sep 18, 2017 21:40 |
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Is there a decent WOTC strategy guide out there? I had fun with my first play through kind of stumbling around, but I'd like to know what I'm doing this time.
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# ? Sep 18, 2017 21:45 |
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Leyburn posted:I normally scoff at the idea of picking demolition but I did this time and I loving love it. Demolition is good, but it's up against Suppression, which is great. I can't imagine trying to play this game without Suppression.
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# ? Sep 18, 2017 21:58 |
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So I decided to look through the training center perk list for the first time ever last night. Apparently almost all of my soldiers were able to learn shredder and holo targeting.
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# ? Sep 18, 2017 22:14 |
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Coolguye posted:i'm sad there isn't an achievement for pulling a viper from full cover with a skirmisher That would require Justice to work on Vipers, or anything not Advent. Aliens not Valid targets, Dark VIPs however are, which is hilarious if you are not trying to go for the Capture.
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# ? Sep 18, 2017 22:19 |
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# ? Jun 3, 2024 15:37 |
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It turns out that the Weary Warriors achievement ("Complete a mission with all Tired soldiers and no casualties") means "deaths-" Injuries are fine. You'll be down a squadful for a week, but that's still a lot easier than 0 injuries. Enjoy your 0.2% steam achievement.
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# ? Sep 18, 2017 22:48 |