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oh hey there general white how are you
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# ? Sep 5, 2017 18:28 |
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# ? May 27, 2024 02:45 |
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The encounter manipulator didn't exist at all in the initial Japanese release of the game. Which would have made that sidequest a lot more annoying. Thank goodness we didn't have to deal with those on top of this nonsense!
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# ? Sep 5, 2017 19:09 |
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Cattail Prophet posted:I can't believe Praline isn't loving dead.
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# ? Sep 5, 2017 20:06 |
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I was figuring we'd pick up Bard to fight her but it seems like the asterisk is, like, Bard and Dancer both?
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# ? Sep 6, 2017 02:40 |
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greyarc posted:Arca Pellar ... goddammit. All my love for the name puns, and I STILL loving MISSED THIS ONE.
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# ? Sep 6, 2017 03:14 |
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I can't see the pun I am stupid.
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# ? Sep 6, 2017 03:19 |
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MonsterEnvy posted:I can't see the pun I am stupid. Acapella.
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# ? Sep 6, 2017 03:22 |
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Glazius posted:I was figuring we'd pick up Bard to fight her but it seems like the asterisk is, like, Bard and Dancer both? Yes. It's basically Songstress from X-2 down to the design.
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# ? Sep 6, 2017 04:46 |
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Epsilon Moonshade posted:... goddammit. All my love for the name puns, and I STILL loving MISSED THIS ONE. You will adore Bravely Second then. the Return Asterix quests are so punny I nearly stopped playing, And I love puns, that's how punny they are.
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# ? Sep 8, 2017 06:52 |
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cdyoung posted:You will adore Bravely Second then. the Return Asterix quests are so punny I nearly stopped playing, And I love puns, that's how punny they are. Bravely Second was great too, although (oddly) I find it a lot less memorable than Bravely Default.
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# ? Sep 8, 2017 16:11 |
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Entry 54: Flight of the Canaries Asking Goodman for a report about the Eternian troops will now end with: Thanks to your efforts, the tide of war is turning in our favor. We should suffer much less attrition on the Eisen Bridge from now on. You've done us a great service! The party may have taken their time traveling around the world, but they got the job done, excellently. She says this, but for once, the party's not delaying reviving a crystal. Hard to get to the Temple of Fire when they don't know how. After that battle of the bands, the party heads to Hartschild to do some victory shopping. Theoretically this would come in handy, but in practice it doesn't beat using a two-hander. This fellow is much happier since the party retrieved the master sample. Despite failing to find the fire crystal so far, the party's done leagues for the Shieldbearers. That evening, the party retires to the inn. It'll be their last chance to get a good sleep before heading back into enemy territory. In the middle of the night, our view changes... ...to the town square, where we find Tiz alone and awake. Ringabel wanders over. Of course he's awake. Harassing local women is a full time job. For a while, no? Ever since we've been traveling together, you've been like this. You haven't slept well in a while, have you? Any idea why? There must be a reason for it. The scene ends before we hear Tiz's explanation, but we'll get a chance to see what's going on later, for those who haven't already guessed. And no, it's not Tiz/Ringabel romance, which is apparently a thing because of course it is. The area with the mythril mine, located at the southeastern foot of Mt. Karka, is stuck between two gates, one north, one south. The southern gate is Shieldbearer-maintained. Considering the Swordbearers hold the mine, it makes sense the north gate is held by the Swordbearers and the party has just gotten really good at sneaking through enemy territory. As the party makes their way past the guards and through the mine entrance... they startle a kid. Shh! We've come to help you. Are they really forcing you to work these mines? The Shieldbearers asked us to rescue you and your friends. The Shieldbearers...? But I'll be in trouble if the guards catch me slacking off... You don't have to worry about that anymore. How many other children are there in the mine? There are twenty of us right now. No, make that nineteen. Thank you. You go and hide in that shed with the others. Okay? Got it. The kid runs off... ...just in time. The great thing about the party is their ability to do stealth and, when that fails, bash some faces in. This is the last type of the Black Blade regular troops. Due to counter, it's best to take them down in as few hits as possible, ideally using their weakness to lightning. Airy's going to tune out until the party gets back to finding crystals. Aside from Black Blade guards, the mine is filled with the sort of creatures you'd normally expect: Giant turtles. Maybe they swim in lava. Magical girl mascots. And a new model, good old-fashioned succubi. Those Black Blades are so irresponsible, keeping impressionable young boys around here! The point of this mini-dungeon is to poke into corners where Black Blades are keeping watch. After quick tussles involving an electrocuted javelin... Tiz and co. find however many kids the Black Blade was guarding. The Shieldbearers asked us to come and rescue you. Okay... Thank you. Rinse and repeat. The kids are in batches of two or three. The game is surprisingly mild in tone about the conditions these boys were in. You'd think they were just stuck in a boring daycare. I tried seeing how high Edea's damage could get in a single jump. Even without a critical hit, she's over three-quarter of the way to the damage cap. The nineteen kids and their guards are spread out across two floors. The lower level has a strong red haze over it. Toxic volcanic fumes -- why the "canaries" are there. Our adventurer buddy's hanging out at north end of B2, in front of what looks like a large sealed door. Strange. Eventually... All nineteen kids are waiting for the party near the entrance. The party escorts the boys to the mine entrance. This plan worked out astonishingly well. Thanks, but... What about Egil? The new boy... He was taken to the Swordbearers' stronghold this morning. We haven't seen him since... Why was he taken away? He slipped away from his post and was headed there, so he must have been caught by one of the guards. Please, you have to help Egil! Okay. The Swordbearers' stronghold, right? I'll go and help Egil. Thank you... The Swordbearers' stronghold is a place called Starkfort, far to the north. It would be reckless to venture into the inner sanctum of the enemy by ourselves. But I have to help him. I have to help him, no matter what... Since arriving at the mine, Tiz has grown noticeably more agitated. I think you mean "that's standard Tiz procedure". Agnès steps aside to let Tiz take the lead. Will the party survive storming yet another enemy base? Never know 'til you try! Next: By popular demand, it's time for Vengeance. -- Event Viewer Main Scenario: Rescuing the Canary Boys Help has Arrived Rescue Complete I Have to Help... Sub-Scenario: Hartschild at Night D's Journal: Starkfort posted:
Greyarc fucked around with this message at 03:41 on Sep 12, 2017 |
# ? Sep 12, 2017 03:38 |
Ahh, Starkfort: the single most impractically-designed building we've seen yet.
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# ? Sep 12, 2017 07:32 |
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It gets points for 'unique' value. Or 'strange' value.
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# ? Sep 12, 2017 08:53 |
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"We're the Swordbearers, so our stronghold needs giant swords on it! Branding, you know!'
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# ? Sep 12, 2017 09:01 |
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The succubi are scalier than I remember.
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# ? Sep 12, 2017 09:53 |
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Pureauthor posted:"We're the Swordbearers, so our stronghold needs giant swords on it! Branding, you know!' But it was a Shieldbearer fort! I guess the scaffolding just came down.
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# ? Sep 12, 2017 15:49 |
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hey girl you up posted:But it was a Shieldbearer fort! I guess the scaffolding just came down. Or maybe that's how they breached the walls? Giant catapulted swords? #brand
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# ? Sep 13, 2017 01:58 |
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More like Stankfort
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# ? Sep 14, 2017 00:31 |
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Entry 55: Let Me Show You My Sword Collection With now expertly-honed sneaking skills, the party has arrived at the headquarters of their enemy I have my gripes about the interior decorating in this game, but the exterior background art is always impressive, whether due to beauty, majesty, or sheer ridiculousness. A sight to behold, that's for sure... This is where the civil war started, right? Look, there's a transport ship tied up at the moorings. It looks like they're pooling their weapons and ammunition here for distribution. How are we going to get in? We'll go right in the front door. Don't be absurd! They'll be upon us in seconds! So be it. Our top priority is rescuing the boy Egil. Ringabel is concerned, but can do little at this point but wait and see how things turn out. Though ominous, Starkfort is not as hostile as you might expect. With most of the Swordbearers and Black Blades on the front lines, the fort's pretty much open to the public. Ships bringing in new weapons and ammunition from other realms all come through here. The few soldiers stationed here are downright bored. Ahh, that's right. Someone came by with a child in tow earlier. Said they caught the brat loafing. All the better for the party. Because they've managed to maintain their cover, no one's on guard for them. After all, who'd be stupid enough to cross enemy lines and stroll right up to the enemy's headquarters? Looks like we're on the right track. But first... This fellow's got all new stock, and it's good stuff. Buying out the magic. I'll be picking up the Merchant ability soon to avoid being money-starved. Apparently the language of Eisenberg is German. This refers to a hachimaki, worn during times of trial (such as while studying for school exams, or going to war). In the purely practical sense, it functions similarly to a sweatband. A classic Final Fantasy black mage robe. A very good item for offensive magic jobs in this game. Traditional Japanese clothing has long, loose sleeves, so when doing manual labor or other intensive work, the sleeves get tied up out of the way. In this game it's also another good item, this time for physical offense. Look at the mountain goat! After finishing their preparations, the party waits for the cover of night and sneaks into the fort. The inside has only a few guards accompanied by trained attack dogs. Other than that, the place is strangely silent. We'll have to search the place from top to bottom! Let's not be rash, Tiz. Rushing around blindly will only wear us out. Why don't we see if my journal has any leads? It might point us in the right direction. Hold on. I've found something... "Notes on the Layout of Occupied Starkfort." I guess I can expect every little detail, Edea. The notes show a war room to the north of here. The west is marked "poison." That can't be it. That just leaves east. Let's head that way. For reference, here's the map in D's Journal: "Every little detail" is perhaps an overstatement. Not sure what that mark to the north is supposed to be... East and west are both open, but north is closed at the moment. I can smell the smoke rising from that little brain of yours, Ringabel. I'm at a loss. The writings in my journal are completely off the mark from what's happening! How can that be? Oh, now that you mention it... What did it say again? "The fat one and the weakling make the brat squeal by torture"? What? Torture!? But-- Don't get ahead of yourself, Tiz. My whole point is that the contents of the journal have missed the mark. So what you thought was ironclad prophecy all this time maybe isn't so ironclad. Sounds like a crisis of faith to me. Or a crisis of superstition, I suppose. We should be so lucky... But I fear the journal's failure to predict the future does not guarantee the child's safety. Hey, that's right! He could be facing even worse than torture! We have to know for sure! ...Let us hurry. R-right! A reminder, if you haven't read the Enigmatic Writings in D's Journal, now's a great opportunity. Follow along with the increasingly non-parallel events! East. Right. Left. Whoops, Tiz mixed up east and west! Having a real Agnès moment there, fellow! Down the western hall, the Adventurer greets us. "Poison", huh? Now what could that mean...? Ah-HA. All's fair in war, I say! Victory must be achieved at all costs! That is what war is all about! Hmph. "Show respect for the enemy"!? "The goal is not simply to kill"!? Bah! Oh no! Has the swordmaster disposed of the master sample at Grapp Keep as well? We could have wiped out the Shieldbearers with it by now. There is nothing else for it. I must develop a new toxin. I have plenty of test subjects here, after all... Surely no one will miss a few dozen wounded soldiers. Hyah heh heh. When my new toxic weapon is ready, I'll go around that swordmaster and peddle my wares to the Eternian Forces directly... Edea's only hypothesizing. She knows by now there's no need to get her father involved. She is her father's daughter, after all. My name is Edea Lee! Edea Lee!? You...you mean to say...you are the grand marshal's daughter!? I've heard more than enough of your plotting, you black-hearted fiend! Prepare to die! Be quiet! The words of a traitor like you mean nothing! And now, by popular demand... Time to see how strong the salve-maker is without his precious genocidal agents. Unfortunately, he's able to mix together smaller-scale destruction on the fly. Regen on himself and poison for the party are his favorite moves. Ringabel helps the party stay alive with snazzy buffs. Qada is not a fan of 70s American pop culture references. After chasing Qada around for a while, Edea gets in one final poke. Dispel, to counter Qada casting regen, and Poisona would come in handy this fight, but you can power through without them. Tiz will be switching from one villain's job to the next. It's a quick fight, though in true bitter fashion, Qada's insta-death attack is likely to leave someone out of the reward exp/jp. My...toxins...could kill you...in seconds...vestal... Welp, Qada's not going to be walking out of this one. Justice freshly served, the party pauses next to Qada's corpse to check out their new job. It should let us heighten the performance of our items. And combine items to make them more powerful as well. Hmm, that sounds handy. But not really very exciting, is it? I know, right? Far too humdrum for us. In other words, you two are too lazy to organize your items! No, we're not lazy! There are simply other things we'd rather do. It's fine and dandy to have acquired the salve-maker job, but your item bags are a jumbled mess. It must take forever to find what you need when you need it! For example, Edea, don't keep your potions with your hi-potions! What? They're both restoratives, so why not? And you, Ringabel! Don't lump antidotes, echo herbs, and wakeup bells together! Why not? Together they're like a cure-all! What if you only need one of them? You'll never find it in time! You should learn from Agnès's organizational skills. Ah, but Agnès, there's no need to keep each of your pills separately. Oh, yes, of course! Tiz, you and Agnès are sure sticklers for detail. Edea and I, on the other hand... Well, to each his own, right? That's right! Don't sweat the details is my...my... Aaah...aaah... Nooo! Edea, sneeze the other--! AAAH-CHOOO!!! Way... You just sneezed away all the powder items. Well, that means fewer items to organize, right? Let's go. *sigh* The saviors of the world, folks. Next: The rescue of Egil and an unexpected round 2. -- Event Viewer Main Scenario: Starkfort Saving Egil Sub-Scenario: Qada's Displeasure - A Qada the Salve-Maker Qada's Death Throes Party Chat: Faltering Foreknowledge Organizing Items D's Journal: Qada the Salve-Maker posted:In a room in the Swordbearers' lair of Starkfort, we found Qada cursing his fate. He still held dark ambitions to develop new toxins and use them as weapons. We charged in and defeated him.
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# ? Sep 19, 2017 03:47 |
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Dark Breath is an especially rear end in a top hat move, because in true jRPG fashion bosses have far greater HP totals than you, but the mechanics work the same both ways. The damage cap is 9999 so of course it's going to be a OHKO if he uses it beyond like the first or second round of the fight.
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# ? Sep 19, 2017 04:03 |
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I love the salve maker outfits. They look nice.
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# ? Sep 19, 2017 04:29 |
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If you have some good revive on two party members and high enough level you can power through this fight if you have one party member with revive Qada loves to use the instant death attack on and perpetually one or two members down at a time scrambling to revive with phoenix downs while his regen undoes all the progress you make, this guy can eat all the dicks all of them
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# ? Sep 19, 2017 04:34 |
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With a fort like that, how did nobody deduce in advance that the swordbearers are bad guys?
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# ? Sep 19, 2017 04:42 |
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POOL IS CLOSED posted:With a fort like that, how did nobody deduce in advance that the swordbearers are bad guys? I think it belonged to the shield bearers first.
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# ? Sep 19, 2017 04:45 |
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You see this move right here? This is Dark Breath. It's never happened to me personally, but I hope you're not using Damage Dispersion when you get hit with Dark Breath. Because fixed damage does NOT get reduced when it spreads across the party.
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# ? Sep 19, 2017 04:52 |
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The Shieldbearer-owned fort probably had giant shields on it, matching the giant suits of armor surrounding Hartschild. Swordbearers got rid of 'em and tacked on giant swords instead. Sure, it probably took tons of man hours and materials that could've otherwise been used on usable weapons and armor, but you gotta maintain your brand.
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# ? Sep 19, 2017 05:05 |
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Hobgoblin2099 posted:
You have to change your build to suit every fight early game if you want to win without any trouble. That means removing unhelpful stuff. By the way, I did not know this and this sucks because it's a TPK, right?
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# ? Sep 19, 2017 05:46 |
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It is indeed a TPK.
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# ? Sep 19, 2017 05:47 |
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Greyarc posted:Apparently the language of Eisenberg is German. Greyarc posted:Dispel, to counter Qada casting regen, and Poisona would come in handy this fight, but you can power through without them. Blademaster_Aio posted:I love the salve maker outfits. They look nice.
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# ? Sep 19, 2017 06:35 |
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Three Black Blades down, a shy ninja and an honorable old samurai swordmaster to go.
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# ? Sep 19, 2017 07:34 |
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So is the salve make COMPLETELY FUCKIN BUSTED like every other FF alchemist?
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# ? Sep 19, 2017 11:18 |
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Rigged Death Trap posted:So is the salve make COMPLETELY FUCKIN BUSTED like every other FF alchemist? Basically it's uh, exploitable, let's go with that. I'll let Greyarc explain it.
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# ? Sep 19, 2017 11:42 |
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Rigged Death Trap posted:So is the salve make COMPLETELY FUCKIN BUSTED like every other FF alchemist? The salve-maker basically allows you to kill most bosses in one turn if you're rich enough to afford the materials. Also has access to mix.
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# ? Sep 19, 2017 17:22 |
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I think the mark on the war room is supposed to be a flag
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# ? Sep 19, 2017 18:46 |
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Ah right. Always go every other direction from the one that advances the quest. Nice try distracting us from the true goal of amassing terrible power, Ringabel.
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# ? Sep 20, 2017 04:07 |
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Rigged Death Trap posted:So is the salve make COMPLETELY FUCKIN BUSTED like every other FF alchemist? It has the potential to be powerful in mostly utility/healing ways, but compared to other jobs in the game it's not too broken. Though that says more about how broken most every job in Bravely Default can be.
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# ? Sep 20, 2017 12:20 |
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It's a fun job though.
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# ? Sep 20, 2017 13:24 |
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You'll definitely want to spend time in it for Healing Lore, or whatver the double healing skill is called at least.
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# ? Sep 20, 2017 17:43 |
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Let's Learn Jobs: Performer Performers may not be good fighters in their own right, but they know just how to raise the team's morale: buffs, buffs for everyone. Performers are the descendant of early Final Fantasy bards, though with songs no longer limited by their equipped weapon. Being a performer means being the center of attention -- being an idol, a star. Using their job command gives every job the ability to sing like there's no tomorrow. Due to their low strength, Performer is best paired with a magic class. Throwing out heals or a bit of damage between songs works well enough, but optimally performer is regarded as a secondary, not a primary, job. Blue are support abilities, red are skill abilities. Level 1 - Love Power: Raise physical attack of all targets by 25% for 4 turns. (30 MP) Level 2 - Love Rush: Raise speed of all targets by 25% for 4 turns. (24 MP) Level 3 - One More for You: Raise target's BP by 1. (26 MP) Level 4 - Got Your Back: Raise physical defense of all targets by 25% for 4 turns. (24 MP) Level 5 - Key to Your Heart: Raise magic defense of all targets by 25% for 4 turns. (24 MP) Level 6 - Support Amp: Boost stat-raising effects, lower stat-lowering effects by 10%. (Cost: 1) Level 7 - Little Devil: Raise magic attack of all targets by 25% for 4 turns. (24 MP) Level 8 - Catch Me: Raise chance of being targeted to highest level for 5 turns. (12 MP) Level 9 - Buff Up: Raise P.Atk, P.Def, M.Atk, M.Def by 5% for 5 turns each turn. (Cost: 2) Level 10 - Prolong Support: Double length of stat-raising effects. (Cost: 1) Level 11 - Charm Immunity (Cost: 1) Level 12 - Save Singing MP: Allows other jobs to equip the Performer specialty. (Cost: 2) Level 13 - Zero Sum: Reduces BP of all targets to 0. (30 MP) Level 14 - My Hero: Raise BP of all allies by 1. (2 BP) Performer abilities make a good compliment to several jobs and can come in handy especially during certain fights. Some examples: Catch Me when you want a designated character to take all the hits, Zero Sum to debilitate some opponents who rely on building up BP before attacking, My Hero with Mimic to provide limitless BP. Buffs in this game also provide a significant boost, topping out at 150%, which makes bosses relying on hard hits significantly less dangerous. The Performer's specialty is straightforward, possibly useful for longer battles as the Singing abilities take quite a bit of MP. The men's costumes are based on singer Elvis Presley's iconic white jumpsuits, including cape, aviator sunglasses, and red accents. Their animation while performing is based on John Travolta's classic disco dancing pose from 70s movie Saturday Night Fever. The women wear variants on Praline's outfit, a style which would fit right in with female JPop idols/magical girls.
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# ? Sep 22, 2017 01:51 |
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# ? May 27, 2024 02:45 |
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One nice thing about that skill Buff Up: since it activates every turn, it refreshes buffs every turn. So any attack or defense buffs anyone with it gets will effectively never wear off. And since buffs stack, if a battle goes on for a bit, they hit 150% in magic/physical attack/defense relatively soon, especially if you're also throwing other buffs around. It's pretty much worth getting levels in Performer just for that skill, not even counting the other stuff it can do.
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# ? Sep 22, 2017 02:13 |