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I think that's one of the little things I like about Suikoden 3 for instance. One of three main characters is female and she looks like this: for most of the game. She does get out of her armor for part of her chapters but even then she dresses like this: It might not have been the best Suikoden but I still love it.
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# ? Sep 18, 2017 17:54 |
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# ? Jun 6, 2024 11:23 |
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Serf posted:Arcane spell failure was always hilarious to me because its not like spellcasters have to worry about their AC past a certain point. Its one of those weird legacy mechanics that made sense once but didnt translate well into modern game design. The whole idea of mages being more powerful but agonizingly slow to level and unlikely to survive (in a time when characters dying unceremoniously was encouraged) made sense. But then you change things and it gets all messed up.
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# ? Sep 18, 2017 18:16 |
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moosecow333 posted:I finally finished NeiR: Automata and while the game had some pretty lame bosses the last one is pretty great if you decide to play as A2. Since 9S specializes in hacking he's loving with your system the entire fight. This can take the form of swapping your controls or forcing a retro-filter for your vision to name a few. It was a nice change of pace from most of the other bosses that had no real defining features other than beings spheres and shooting lasers. My favourite from that game is the credits song, which isn't really a little thing though.
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# ? Sep 18, 2017 19:08 |
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Speaking of Good Bosses, Anima: Gate of Memories's bosses are all very different and that's pretty cool, at least in how they fight. In the first 5 you get the standard "Big enemy in middle of circular platform,r run around his waist and smack his hands", you get a Rival Match against a character who fight like the Bearer (one of the playable characters) but better at it, you get a fight against a purely magical child with a large variety of long range skills, then a fight against Status Effect Man who turns the arena upside down and reverses your controls (annoying fight but interesting), and finally a Brute who specialises in brute force, and exists in two dimensions simultaneously so both characters have their own fight that have to end within a few seconds of each other. Then there is a string of bosses on the True Ending path, one of which is the "Long range magic swordsman" with flying swords and rings of light swords and things, an optional fight with a superboss who is the Rival Fight with the fighting style of the other playable characters, and a True Final boss who has the power to switch between the powers of the first 5 bosses. They are all interesting in their own way, some easy, some really hard but all quite fun.
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# ? Sep 18, 2017 19:59 |
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Serf posted:Arcane spell failure was always hilarious to me because its not like spellcasters have to worry about their AC past a certain point. Yeah. The only armor casters need is more explosions.
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# ? Sep 18, 2017 20:07 |
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Kanfy posted:The day JRPG outfits become practical and realistic will be the darkest day in video game history. So Final Fantasy XV?
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# ? Sep 18, 2017 21:31 |
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Glagha posted:Doesn't influence much of anything, however you can look around your apartment at the start of the game and there's lady/dude stuff based on what you picked. Appropriate clothing and such. For some reason I'm kind of tickled by the fact that there's an environment designer who worked on this game who had to furnish the same apartment twice.
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# ? Sep 18, 2017 21:37 |
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My preference is pissing wildly on the floor like a animal, does the game accurately reflect this?
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# ? Sep 18, 2017 22:03 |
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Biplane posted:My preference is pissing wildly on the floor like a animal, does the game accurately reflect this? Unfortunately you can't choose to be a horse yet, where your apartment will accurately show that you let your waste drop where you stand. That will come in the DLC
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# ? Sep 18, 2017 22:05 |
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Glagha posted:Doesn't influence much of anything, however you can look around your apartment at the start of the game and there's lady/dude stuff based on what you picked. Appropriate clothing and such. For some reason I'm kind of tickled by the fact that there's an environment designer who worked on this game who had to furnish the same apartment twice. Actually four because you have another apartment.
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# ? Sep 18, 2017 22:55 |
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Replaying Saints Row 2 and before now I had never really interacted with the follower system much aside from the handful of times you're forced to (mostly on account of playing co-op), but now that I have I'm actually pretty impressed by how robust it is. Starting a mission usually maintains your posse so you can keep rolling with them, and if you get into a car that can't fit all of them, they'll try to find another car and follow you in that (and they do a pretty good job of it, too!). The only things they do poorly are handle RPGs and avoid getting run over, but that's nothing unusual in Saints Row. I also wish they could revive you. Also something that frankly all GTA-style games should have: Once an ally opens the car door to get in, they're effectively magnetized to it and you can zip off immediately without interrupting them. The game is also reasonably generous about teleporting you or your buddies in or out of cars if there's not enough space to play the full animation.
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# ? Sep 19, 2017 00:40 |
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Inspector Gesicht posted:
I agree with at least considering the question but going to the bathroom easily would disqualify a lot of current and historical fashion.
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# ? Sep 19, 2017 00:43 |
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Biplane posted:My preference is pissing wildly on the floor like a animal, does the game accurately reflect this? https://www.youtube.com/watch?v=UzKgeD-3rwk&t=54s
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# ? Sep 19, 2017 02:45 |
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Lobok posted:I agree with at least considering the question but going to the bathroom easily would disqualify a lot of current and historical fashion. It's not that it has to be easy, it's just a consideration that a designer should make while designing. "How do I poop in this" should only have a complicated answer if that is something the character will accept.
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# ? Sep 19, 2017 02:51 |
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Speaking of Morgan Yu's apartment at the beginning of Prey, I loved that their quarters on Talos I itself is more or less exactly the same. I spent about 3 minutes poking around the wall next to the bed trying to find the closet panel that opens up in the fake apartment. I probably missed some sort of special trigger like in Calvino's Lab, but damnit, I wanted to try.
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# ? Sep 19, 2017 04:25 |
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moosecow333 posted:I finally finished NeiR: Automata and while the game had some pretty lame bosses the last one is pretty great if you decide to play as A2. Since 9S specializes in hacking he's loving with your system the entire fight. This can take the form of swapping your controls or forcing a retro-filter for your vision to name a few. It was a nice change of pace from most of the other bosses that had no real defining features other than beings spheres and shooting lasers. Great, now just beat the game 57 more times to see the double secret real ending and understand the full depth of Titty Android Game! My favorite little thing in games is where you can see most of the plot and content without jumping through the dev's weird auteur hoops.
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# ? Sep 19, 2017 08:26 |
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packetmantis posted:Great, now just beat the game 57 more times to see the double secret real ending and understand the full depth of Titty Android Game! What if I told you endings is a misnomer and that it's actually a single playthrough of a game with 4 episodes?
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# ? Sep 19, 2017 08:37 |
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Poops Mcgoots posted:What if I told you endings is a misnomer and that it's actually a single playthrough of a game with 4 episodes?
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# ? Sep 19, 2017 08:44 |
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packetmantis posted:Great, now just beat the game 57 more times to see the double secret real ending and understand the full depth of Titty Android Game! it's not a titty android game you dipshit nier automata is all about the android butts
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# ? Sep 19, 2017 09:44 |
packetmantis posted:Great, now just beat the game 57 more times to see the double secret real ending and understand the full depth of Titty Android Game! You don't actually have to do that in Nier Automata at all? If you're going to poo poo on a game at least poo poo on it for their existing flaws and not imagined problems. Anyway since the .hack//G.U. PC remaster thing finally has a page on steam, I'm getting pretty stoked for that which brings up my favorite little thing about it again; the game handles its NPCs in a really fun way. Like the rest of the .hack series the game takes place primarily inside of a fictional MMO but you can log out of the game and check your character's emails, some forums and a digital card game among other things. Almost every NPC that makes a post on the forums can be seen in the game and they have fun little flavor dialogue referencing current events or their own posts as the story progresses and it just adds a bit of flavor to the game when the NPCs all seem to have their own lives and storylines going on outside of whatever happens to the main character.
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# ? Sep 19, 2017 10:26 |
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packetmantis posted:Great, now just beat the game 57 more times to see the double secret real ending and understand the full depth of Titty Android Game!
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# ? Sep 19, 2017 10:37 |
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packetmantis posted:Great, now just beat the game 57 more times to see the double secret real ending and understand the full depth of Titty Android Game! Have you actually played through the video game you're for some reason complaining about here, in the PYF little things thread?
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# ? Sep 19, 2017 10:38 |
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Storytelling that tells the same story from multiple perspectives: weird and auteur.
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# ? Sep 19, 2017 11:26 |
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I mean I think he's weird and auteur but not for those reasons.
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# ? Sep 19, 2017 12:19 |
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Lord Lambeth posted:I mean I think he's weird and auteur but not for those reasons. Oh absolutely. No argument there.
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# ? Sep 19, 2017 12:27 |
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Automata really stretches the definition of "play through" when, for example, one of the "play throughs" takes place entirely after the first, with entirely new story content, so I guess that's kind of a little thing dragging the game down - calling the routes "play throughs" is way more misleading tram it needs to be. Edit: I got confused about which thread I was because of that guys weird misguided complaining, please forgive me. Here's a little thing in tribute - I love how it's JUST easy enough in Prey to tell when something is a mimic that I feel like a complete idiot every time I get ambushed. "Oh, right, I guess there wouldn't be two chairs in front of that one computer". It made me realize how much I take object placement in video games for granted. I keep missing a ton of obvious stuff like that because I'm not used to that kind of realism mattering. Zinkraptor has a new favorite as of 12:48 on Sep 19, 2017 |
# ? Sep 19, 2017 12:43 |
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Zinkraptor posted:Automata really stretches the definition of "play through" when, for example, one of the "play throughs" takes place entirely after the first, with entirely new story content, so I guess that's kind of a little thing dragging the game down - calling the routes "play throughs" is way more misleading tram it needs to be. People talk about the game this way because it's how Nier was done, and it's a major spoiler that really should be experienced blind.
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# ? Sep 19, 2017 12:57 |
Zinkraptor posted:It made me realize how much I take object placement in video games for granted. I keep missing a ton of obvious stuff like that because I'm not used to that kind of realism mattering. Funny enough mimics started getting me more by the end of the game because the paranoia wore off and I'd just rush through rooms picking up loot and bashing anything overly suspicious. I got my face bitten off more than once grabbing a can of coffee on a desk.
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# ? Sep 19, 2017 13:11 |
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this animation in phonix right 6
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# ? Sep 19, 2017 13:45 |
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Some people complain about the new wright games but I love the jump they made into 3D
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# ? Sep 19, 2017 13:51 |
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Poops Mcgoots posted:What if I told you endings is a misnomer and that it's actually a single playthrough of a game with 4 episodes? That would be pretty misleading too since route B is absolutely a second playthrough of route A with 80-90% of it being the exact same. It really is just a New Game +. Only route C is actually different. Lord Lambeth posted:Some people complain about the new wright games but I love the jump they made into 3D The 3D Ace Attorney games have such wonderful character animations that really are in the spirit of the old sprites, so I can't imagine anyone complaining about that. RyokoTK has a new favorite as of 14:25 on Sep 19, 2017 |
# ? Sep 19, 2017 14:23 |
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I do think people complain about the writing but that was never quite the appeal for me.
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# ? Sep 19, 2017 15:04 |
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Spirit of Justice was quite a bit better than Dual Destinies, at least.
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# ? Sep 19, 2017 18:07 |
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Zinkraptor posted:
Yeah I reached a point where I walked up to a window to go to the next room, and suddenly got murdered from behind. Had no idea what happened. Reloaded, actually looked in the room and suddenly realized that there were five or six chairs just in a semicircle around the window waiting for someone dumb enough (ie me) to ignore them. I couldn't believe I didn't actually realize what they were the instant I walked in.
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# ? Sep 19, 2017 18:08 |
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God I really need to get back to playing those games. Beat the first case of 5 and got somewhat far into the Layton crossover but I stopped and those aren't games you can just pick and play from where you left off two years ago
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# ? Sep 19, 2017 18:21 |
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Been playing Anno 2205 for the first time in a long time, and it's an utterly gorgeous game in general. One small thing I really appreciate is that all of the mines look very different. No generic holes in the ground here, whether a mountain site is mining for feldspar, cobalt, silicon, diamonds, aluminum, molybdenum, or titanium, all look completely different. When you spend as much of a game carefully looking over your industrial sites as you do in this, the visual variety is appreciated.
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# ? Sep 19, 2017 20:36 |
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Got the two bad endings in Anima Gate of Memories. Something I like about the writing is that the Demon-Sealed-In-A-Book Ergo doesn't want to be released, because if his chains are broken it will cause the Bearer to cease to exist, and he kind of likes this Bearer, or at least hates her the least. After the 4th boss Ergo even tries to stop her, trying to wind her down with "Well, we've killed enough messengers now, you know? We don't have to kill that last one, the prophecy already can't happen as written, so quit while we're ahead?" and when the Bearer questions him on what will happen he straight up tells her why it's a bad move for her. Going to the bad ending, when Ergo knows what's coming, as you break the seals he becomes more and more desperate too, all "Please, don't do this... this won't end well for you!" even though being released would be awesome for him because it would restore him to his maximum power. It's an interesting take on things. After all, the curse was inflicted upon him, he didn't make the rules.
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# ? Sep 19, 2017 21:41 |
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Been playing Watch Dogs 2 and after being confused for a bit about if the player character uses sunglasses or regular glasses, I realized he has transition lenses and I thought that was really cool for some reason
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# ? Sep 21, 2017 16:00 |
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smuh posted:Been playing Watch Dogs 2 and after being confused for a bit about if the player character uses sunglasses or regular glasses, I realized he has transition lenses and I thought that was really cool for some reason The attention to detail in the game is cool. Sadly, Transitions themselves are not.
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# ? Sep 21, 2017 16:06 |
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# ? Jun 6, 2024 11:23 |
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Lobok posted:The attention to detail in the game is cool. Sadly, Transitions themselves are not. They're hacker nerds who think rage faces are the height of comedy months after rage faces went out of style
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# ? Sep 21, 2017 16:15 |