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goose willis posted:Through the magic of waifu2x anything is possible Potential BFF posted:Well then, I did not know that was a thing. Thank you!
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# ? Sep 19, 2017 13:41 |
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# ? Jun 5, 2024 21:30 |
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I cleaned these up a bit and I figured I'd share because who doesn't want an enormous coked out Slaanesh icon? Or some old school GW Nurgley goodness?
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# ? Sep 19, 2017 14:45 |
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SRM posted:Biovores also make maneuvering for your opponent a real upward battle. Having to drive around those dumb mines all the time made for a really tactical game at NOVA. I just threw guardsmen at 'em. Die for the Emperor or die trying, am I right? TheChirurgeon posted:prime everything black this Zuul the Cat posted:Obviously the answer is to bring back the mishap table. multiple castings may result in your psyker being ripped from reality and dragged into the warp. I unironically support this idea.
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# ? Sep 19, 2017 15:07 |
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how many smites per turn are we talking about when it comes to the abusive lists?
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# ? Sep 19, 2017 15:16 |
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TheChirurgeon posted:how many smites per turn are we talking about when it comes to the abusive lists? What was that Malefic Lords list Naramyth posted a while ago, like 10?
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# ? Sep 19, 2017 15:19 |
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Corrode posted:What was that Malefic Lords list Naramyth posted a while ago, like 10? Oh. I was under the impression that we were talking like, 15+ One possible solution they should consider is making Smite harder to cast--a 6+ instead of a 5+. That'll reduce the number that go off by about 11%
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# ? Sep 19, 2017 15:43 |
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Corrode posted:What was that Malefic Lords list Naramyth posted a while ago, like 10? Honestly 10 might be too many in the chaff heavy meta. But if someone berzerker rushes you and you have 10 lords standing there behind 90 brims, they are going to have a bad time. TheChirurgeon posted:Oh. I was under the impression that we were talking like, 15+ You can get like 15, but a lot of them are garbage 1 die/1 damage smites. In chaos most of your killing power is in your HQs and lords are good but they are slow and don't control the board.
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# ? Sep 19, 2017 15:54 |
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It is worth mentioning that this latest badcast has been my favorite so far. The fanfic was a work of art, I began to suspect it was a parody half way in, just to much awful jammed into it to be real.
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# ? Sep 19, 2017 15:57 |
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I liked the idea which was mentioned here a whiles back (I forget by who): For each successful casting of a power, future rolls to cast that power this turn suffer a -1 penalty. Makes it increasingly difficult to get off more than 3 or 4 Smites per turn outside rerolls and the odd unit which gets bonuses to cast. Possibly this system would also allow multiple uses of non-smite powers too.
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# ? Sep 19, 2017 15:58 |
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https://warhammerworld.games-workshop.com/2017/09/19/dicey-business/ God loving drat it GW, just before I'm due for a trip down to Warham World for an interview. I'm all over those Slaanesh dice.
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# ? Sep 19, 2017 16:19 |
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SteelMentor posted:https://warhammerworld.games-workshop.com/2017/09/19/dicey-business/ Get tested.
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# ? Sep 19, 2017 16:31 |
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Zark the Damned posted:I liked the idea which was mentioned here a whiles back (I forget by who): For each successful casting of a power, future rolls to cast that power this turn suffer a -1 penalty. Makes it increasingly difficult to get off more than 3 or 4 Smites per turn outside rerolls and the odd unit which gets bonuses to cast. Yeah that was my idea. I thought about it some more and would think that maybe a -1 penalty wouldn't be enough; instead if you increased the penalty to half the difficulty it would open things up a bit more. This would absolutely open up some more interesting effects like Weirdboyz getting awesome bonuses for being surrounded by their boyz.
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# ? Sep 19, 2017 16:33 |
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SRM posted:Scuttlebutt around NOVA was that they would be limiting it to 3 castings of Smite a turn. Personally I think it should just follow the same once per turn limitation other powers have but I don't play psyker-heavy armies so I'm probably horribly biased. Still haven't played 8th but it strikes me that there are so few spells now that psyker heavy armies need some kind of "filler" spell. Maybe one Smite per turn and unlimited Lesser Smite from psykers?
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# ? Sep 19, 2017 16:37 |
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I'm still surprised that through all that play testing, no one thought Smite spam was going to be a thing early on?
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# ? Sep 19, 2017 16:38 |
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Beer4TheBeerGod posted:Yeah that was my idea. I thought about it some more and would think that maybe a -1 penalty wouldn't be enough; instead if you increased the penalty to half the difficulty it would open things up a bit more. This would absolutely open up some more interesting effects like Weirdboyz getting awesome bonuses for being surrounded by their boyz. How about instead of half the difficulty, a cumulative scaling penalty? e.g. -1 for the second cast, -3 for the second, -6 for the third, and so on?
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# ? Sep 19, 2017 16:44 |
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Zuul the Cat posted:I'm still surprised that through all that play testing, no one thought Smite spam was going to be a thing early on? Playtesters straight up talked about it being a thing (in a positive, new possibilities way) but we don't know test conditions or lists. It could be every time there was a smite heavy list it was up against some army that doesn't give a gently caress about mortal wounds?
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# ? Sep 19, 2017 16:44 |
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SteelMentor posted:just before I'm due for a trip down to Warham World for an interview. Good luck on the interview.
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# ? Sep 19, 2017 16:54 |
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SteelMentor posted:https://warhammerworld.games-workshop.com/2017/09/19/dicey-business/ Can I click these at work? I am imagining the nurgle dice, just in different colors. With nipples.
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# ? Sep 19, 2017 16:54 |
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Felime posted:Can I click these at work? I am imagining the nurgle dice, just in different colors. With nipples. They're just plain dice.
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# ? Sep 19, 2017 16:57 |
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Fluff question: Do Deathwatch vehicles come from a donating chapter? The Deathwatch vehicles I see online are in full Deathwatch livery but I'm wondering if this is secondment or actual ownership. Schadenboner fucked around with this message at 17:31 on Sep 19, 2017 |
# ? Sep 19, 2017 17:29 |
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Zuul the Cat posted:I'm still surprised that through all that play testing, no one thought Smite spam was going to be a thing early on? Even with the best playtesting set-up possible (which GW likely doesn't have), the number of realistic playtest games is tiny compared to the number that got played on day 1 of the release or even earlier given the whole thing leaked a month ahead of time. Playtests are also playing with a constantly changing version of the rules and indexes, and you're limited by what they play well or don't like or know about etc. Plus even fairly obvious rules interactions are easy to miss - after the fact it's clear to everyone that Conscripts are too good for their points thanks to a number of factors (reliable DS which needs blocking, likelihood of T1 assaults, the new Morale system, etc.) but it's easy to miss if you're trying to playtest 18 factions and the rules changed again this morning because Dave wanted to try out rolling for reserves, etc.
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# ? Sep 19, 2017 17:49 |
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Dammit why'd they have to wait til a week after the Goonmeet to make those dice pots available?Schadenboner posted:Fluff question: Pretty sure the vehicles themselves are from the Deathwatch, Chapters only loan out Marines and their Power Armour.
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# ? Sep 19, 2017 17:50 |
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Zark the Damned posted:Dammit why'd they have to wait til a week after the Goonmeet to make those dice pots available? 10,000+ year old Cerebus, in-fluff one of literally maybe a few dozen which exist anymore in the goddamn known universe: yeah, sure, go ahead and have that! Line Mk 7 suit: WAIT, WAIT, WAIT, LET'S NOT GO CRAZY HERE... Schadenboner fucked around with this message at 18:10 on Sep 19, 2017 |
# ? Sep 19, 2017 18:03 |
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Bit of a long shot, but does anyone have spare crew models from the GSC Goliath? I'm specifically looking for the standing guys crewing the heavy stubber or seismic cannon etc control panel. For some reason I am having a really tough time finding either them or some similar guardsman model to use for some conversion work I'm doing where I want to have somebody standing in the back of a vehicle firing a mounted weapon.
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# ? Sep 19, 2017 18:03 |
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goose willis posted:For priming fleshy poo poo like poxwalkers do you prefer black, grey, or white TheChirurgeon posted:prime everything black Goose, unless you want to spend all your time painting MANY layers of fleshy poo poo over black to get good, consistent coverage that doesn't look drab and lovely, do yourself a favor and start over gray. Only go with white if you want your base tone to be some kind of super-vibrant, light primary color (like red or yellow).
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# ? Sep 19, 2017 18:04 |
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I've decided to darken up a shade, and go for a Karak Stone armour colour. Rakarth into Pallid is lovely, but Jesus it takes too long per Marine. This was my second Marine in the centre, (prototype with too thick paint on the right) who felt like a huge improvement in consistency: (Nothing done but armour, obviously) Shockeh fucked around with this message at 18:11 on Sep 19, 2017 |
# ? Sep 19, 2017 18:09 |
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Zark the Damned posted:How about instead of half the difficulty, a cumulative scaling penalty? e.g. -1 for the second cast, -3 for the second, -6 for the third, and so on? Might be worth considering. My main goal was to find a way to enable consecutive casting for all powers with varying degrees of results.
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# ? Sep 19, 2017 18:40 |
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Can anyone explain how the detachment voodoo works for including stuff like inquisitors, acolytes and assassins in a Grey Knights army?
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# ? Sep 19, 2017 19:02 |
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TWSS posted:Can anyone explain how the detachment voodoo works for including stuff like inquisitors, acolytes and assassins in a Grey Knights army? Everything in the same detachment has to be the same faction but you can include them in separate detachments.
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# ? Sep 19, 2017 19:03 |
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TWSS posted:Can anyone explain how the detachment voodoo works for including stuff like inquisitors, acolytes and assassins in a Grey Knights army? Imperium Soup. If you want GK exclusive stratagems, though, best to keep them as separate detachments. Some people splash in an Assassin and eat the -1 CP to have them as auxiliary detachments without needing another troop or HQ as tax.
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# ? Sep 19, 2017 19:07 |
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mango sentinel posted:They're just plain dice. For the low low price of a quid each!
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# ? Sep 19, 2017 19:47 |
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Shockeh posted:I've decided to darken up a shade, and go for a Karak Stone armour colour. Rakarth into Pallid is lovely, but Jesus it takes too long per Marine. These own.
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# ? Sep 19, 2017 20:16 |
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Ilor posted:Jesus, gently caress, this is the worst advice ever, and you assholes should know better. What, are your trying to provoke more enraged honking in this thread? "I took your advice and primed my stuff black and now my models look like poo poo because it took me 20 coats of (too thick) paint to cover it decently!" followed shortly by "How do I strip models?" This is the lone voice of reason, calling out in the wilderness.
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# ? Sep 19, 2017 20:18 |
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Ilor posted:Jesus, gently caress, this is the worst advice ever, and you assholes should know better. What, are your trying to provoke more enraged honking in this thread? "I took your advice and primed my stuff black and now my models look like poo poo because it took me 20 coats of (too thick) paint to cover it decently!" followed shortly by "How do I strip models?" Whatever, scrub. I'm gonna prime my poxwalkers black
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# ? Sep 19, 2017 20:26 |
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TheChirurgeon posted:Whatever, scrub. I'm gonna prime my poxwalkers black I did and they came out great.
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# ? Sep 19, 2017 20:30 |
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I tend to prefer darker more "realistic" tones and find that priming black really helps with that. If I'm painting yellow or white in spots I just drop a layer of tan (Tausept Ochre or whatever they call it now) first to get better coverage and complement the color.
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# ? Sep 19, 2017 20:39 |
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mango sentinel posted:I did and they came out great. PierreTheMime posted:I tend to prefer darker more "realistic" tones and find that priming black really helps with that. If I'm painting yellow or white in spots I just drop a layer of tan (Tausept Ochre or whatever they call it now) first to get better coverage and complement the color. These guys get it. I use Reaper Snow Shadow as the base when I'm going to paint white.
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# ? Sep 19, 2017 20:44 |
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Shockeh posted:I've decided to darken up a shade, and go for a Karak Stone armour colour. Rakarth into Pallid is lovely, but Jesus it takes too long per Marine. These look fantastic. FromTheShire posted:Bit of a long shot, but does anyone have spare crew models from the GSC Goliath? I'm specifically looking for the standing guys crewing the heavy stubber or seismic cannon etc control panel. For some reason I am having a really tough time finding either them or some similar guardsman model to use for some conversion work I'm doing where I want to have somebody standing in the back of a vehicle firing a mounted weapon. I have these guys. Don't have a planned use for them as I got the Goliath for use in Gorkamorka. I'm away from home for a few weeks though so wouldn't be able to send them for a fairly long while.
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# ? Sep 19, 2017 20:54 |
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goose willis posted:For priming fleshy poo poo like poxwalkers do you prefer black, grey, or white If you're going to paint with glazes/very thin coats I'd recommend a zenithal prime, where you prime black to start with, and then hit the top of the model with a grey, so all the recesses are pre-shaded. Otherwise a grey primer is the easiest, most neutral point to start from.
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# ? Sep 19, 2017 21:06 |
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# ? Jun 5, 2024 21:30 |
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ineptmule posted:I have these guys. Don't have a planned use for them as I got the Goliath for use in Gorkamorka. I don't need any, but are they normal (Guardish) humans or do they look all tyranidy/culty? Schadenboner fucked around with this message at 21:16 on Sep 19, 2017 |
# ? Sep 19, 2017 21:07 |