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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
The magic fruit put him back on his game, obviously. Mental health is just as important as physical health!

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Aces High
Mar 26, 2010

Nah! A little chocolate will do




yeah man, having your only son kidnapped probably took its toll on Graham so when the dragon showed up he just offered Rosella because he didn't give a gently caress anymore :(

Thankfully the fruit helped, as did Alexander coming home :unsmith:

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
I believe I saw on the wiki that the dragon thing was somewhat Rosella's idea. No idea how much of this is complete bullshit but...

King's Quest Wiki on Rosella posted:

Sacrifice
Rosella was almost eighteen when the great Three-headed Dragon demanded her sacrifice against the total destruction of all Daventry and its people; and she was offered up as ransom for the kingdom. She returned the love her parents had given her by willingly going to meet the flaming doom.[8] She tried to be brave[9]; she learned well about hard choices and marched with sure, firm steps; her back straight and head held high, to the appointed place. Only one small, quiet tear glistened on her face as she kissed her parents farewell for what they all thought to be the final time.[10] Rosella and her father disappeared into the mountain, entering the dragon's lair.[11] Graham tied her to the stake, she was left awaiting death with her eyes open and dry.[12]

Graham returned to his wife's side, both were were devastated with loss.[13] When the dragon came for her, they returned to the castle to await their bitter end. Meanwhile, Rosella struggled to free herself. Her muscles were strained against the ropes, the veins and tendons of her neck quite visible from the effort. She was screamed in terror, as would anyone faced with the sure knowledge of being scorched to death at any moment by the giant reptile.[14] While she was struggling, she was rescued by Alexander, a brother she had never known, who journeyed across land and sea to save her. Rosella had been gone but two or three hours before she returned to the castle gates.

Instead of trying to do something about the rampaging three headed dragon, Graham listened to his closest adviser, Gerwain, on the matter. The brain trust of Daventry decided that Graham should start sacrificing young maidens to the dragon to appease its hunger.

You know, viewing Graham's inaction through the lens of simply not giving a gently caress anymore really explains a lot. Losing Alexander as a baby really hosed with him. :smith:

YggiDee
Sep 12, 2007

WASP CREW
Graham knew that 'USE PRINCESS --> DRAGON' was just the final arbitrary step in yet more Puzzle Nonsense. All it took was, like, two days to pay off. Both his kids back, a dragon vanquished, and a tasty tasty magic apple. Honestly it feels as straightforward as the snake bridle thing.

Poil
Mar 17, 2007

Yeah after spending a whole life with convoluted crap that makes no sense he might have just stopped giving a poo poo. Oh, the coffee machine is broken? Sigh. Time to grab a gardening rake and wander up in the mountains to look for goats so I can have some breakfast.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Rosella volunteered to be sacrificed? I seem to remember The Kings Quest companion stating that Valanice stood at the door of Rosella's bedroom, armed with a sword, when the escort party came to take her to the dragon. I guess that could always be chalked up to Valanice not agreeing to the arrangement.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
So effective immediately, I'm moving to a MWF update schedule. Weekends have suddenly become way too busy to even attempt working on this. Aapparently the second I sit down and start thinking about working, the entire world suddenly needs my attention for a few hours.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


Hello everyone, and welcome back to King's Quest V. In the last update I mentioned that everything to the west of the beehive/anthill/encampment was a special case that "would be covered later." Well, later is now.

west

: There's nothing but a hot, dry desert further west. Most people avoid it, because there are bandits out there! If you insist on going, I'll wait for you HERE.

I'm surprised. Really. On the upside, that means that the next section of the game will be Cedric-less! :toot::hf::toot::hf::toot:



This desert had to balance the fact that we were about to start enjoying ourselves by not having to deal with our racist owl "buddy". So we're about to enter a maze of sorts. The desert itself is wide open and we can travel in any direction we want. But there is a very specific route that we need to follow, or we'll die.





: Too bad. Even the sting of such a small creature can prove deadly.

That route does not include the scrublands. These continue as far as south as it's possible to walk without dehydrating, and every single one of them has this little scorpion that kills you the instant you enter the screen.



Let's rewind, then. From the screen directly west of the beehive, we need to...

west x4



The liminal screens between points of interest in the desert look like this. So I'm just going to skip over them.



This oasis is directly west of the beehive. It's one of six places in the desert that you can reset the ticking death timer. You read that right. When Graham is in the desert, he has a limited number of screen transitions before he has to recharge at an oasis.

north x2



: The hot sun and choking sands are taking their toll on Graham. He must drink... and soon!

This massive rock wall borders the northern edge of the desert. If we were to walk four screens back east, we'd arrive at the fortune teller's wagon. Anyway, there's nothing we can do here, so let's move on.

east x1, south x1, west x1



: Too late! Graham collapses and dies of extreme thirst in the hot desert sun. If only he could have found an oasis!



: DYING for a drink, Graham?

Sure. Extreme thirst. He definitely didn't die from heat stroke, heat exhaustion, or exposure. Anyway this is the fifth screen since the oasis. Bearing in mind that the oasis paused the death counter, this is the eighth screen since we left the scrublands.

So, you have seven screen transitions in the desert to either find an oasis or to re-enter the scrublands.

Right, so now that I've demonstrated dying in the desert, let's rewind back to the oasis.



King's Quest V - Desert Oasis

oasis

: Ahh! Life-giving water! Nectar of the gods! Graham can now feel strength and renewal flowing through him.

I make a habit of saving at each oasis. I don't trust this game. Anyway, from here, we've got a short hike.

west x2, south x1



skeleton

: Uh oh! A picked-clean and sun-bleached skeleton of a man lies in the sand of the hot, dry desert. What happened? Who can say... but it makes Graham uneasy nevertheless.

Well, I got an idea. Here's a hint: it's an infinite desert. Anyway, the point of interest on this screen is the boot. This little unassuming item is one of the most infamous parts of this game. We're going need it.

boot

: An old shoe lies, forgotten, near the poor man's skeleton.

boot

: Uneasily, Graham reaches down and removes the old shoe from the desert sand.

Got what we need here. Let's continue on.

north x3, west x1



Given enough time and motivation, you'll eventually find everything there is to find in the desert on your own. The skeleton and boot was actually fairly close to another oasis, and that oasis wasn't too far from the bandit camp that Cedric mentioned.

But we need to come here first, else we can't loot the camp for the one item we need. If you don't know where you're going, I imagine that would be rather annoying.

Anyway, there's a small pool of water in front of the rocks. So let's not forget to use that.

water

: Ahh! Life-giving water! Nectar of the gods! Graham can now feel strength and renewal flowing through him.

: From across the desert sands, Graham can hear the sound of approaching hoofbeats.

King's Quest V - The Bandits and the Temple

: A spy! Get him!





: Never trust a bad guy, Graham.



So yeah. If you linger on this screen for about 30 seconds, you get killed. How do you avoid it?



You do the world's shittiest job hiding behind some rocks. The bandits have no idea what perspective is and can't see you.



We even get points for doing this.



: Open sesame!





He drops off his loot and leaves. And getting inside that temple is our next major goal. Luckily, all we need to do is find the bandit camp and get that staff.

south x3, west x2



This is one of the two oases closest to the bandit camp. So let's recharge and move on.

water

: Ahh! Life-giving water! Nectar of the gods! Graham can now feel strength and renewal flowing through him.

Yes, I'm going to post that every time Graham drinks. I had to listen to it, and now you have to read it. :colbert:

south x3, west x1



King's Quest V - Bandit Camp

The map I'm using lists the desert as an 11x7 grid. The scrublands next to the fortune teller are in the top right. That, then, places this bandit camp in the lower left.

drunk

: With disgust, Graham looks at a drunken bandit lying face down in the desert sand... completely passed out.



Well, that dancing show in the window looks fun. Let's go take a look. I'm sure they won't mind.

large tent

: An intruder!





: That wasn't a very smart move, Graham.

Fine, fine. We'll not enter the tent with all the bandits.

smaller tent



So this room is a giant trap. Though we can still have some fun.

sleeping bandit

: Thanks again for all your help.
: Who are you? A SPY!



:stare: Jesus Christ! Anyway, same death message for outside. So let's move on.

The staff in the back of the chamber is our goal. But we have to take a very specific route to get to it. If we walk right past the bandit, he wakes up and stabs Graham in the skull again.



The pole actually shows where it's safe to walk. Go around the outside edge and you can nab the staff in peace.

staff

: Taking care to be very quiet, Graham reaches out and takes the staff into his possession

Let's get the hell out of here.



Before we leave, be sure to grab some water from the urn.

urn

: Ahh! Life-giving water! Nectar of the gods! Graham can now feel strength and renewal flowing through him.

east x1, north x3



oasis

: Ahh! Life-giving water! Nectar of the gods! Graham can now feel strength and renewal flowing through him.

north x3, east x2



water

: Ahh! Life-giving water! Nectar of the gods! Graham can now feel strength and renewal flowing through him.

north



: The jeweled staff is obviously the work of an expert craftsman.
: The worn old shoe is cracked and dry from the desert sun.

temple door

: Open sesame!



: Oh no! The staff broke!



The two items we need to pick up are blindingly obvious. Sure, one's another single pixel, but it's a neon yellow pixel against a dark background. Also it glints. But let's pretend we're blinded by greed.

mountain of gold



The lesson here is don't be greedy. We have a chest full of infinite gold at home. Why would we need THIS treasure?



: Cheer up, Graham. At least you can practice your game of tiddlywinks!



So let's stop pretending we didn't see the coin and bottle on the ground.

coin
bottle

: Bending down, Graham hurriedly picks up the gold coin from the temple floor. Quickly, Graham also grabs the old brass bottle.



As soon as we have the two items, we need to hurry. The temple door closes fairly quickly.

: It is a shiny gold coin.
: This is an old, tarnished brass bottle.

Let's see if Graham is lucky twice in his life.





: Ah! Freedom at last! Now YOU spend the next five hundred years in that bottle!



: Graham should know better than to keep things bottled up inside.

That was bad and amazing. :allears: Anyway, that's enough for now.

NEXT TIME: We leave the desert

List of Points

+2 - Ahh! Life-giving water! Nectar of the gods! Graham can now feel strength and renewal flowing through him.
+2 - Stealing a dead man's shoes
+3 - Found the temple
+2 - Hid at the temple
+3 - Found bandit camp
+2 - The magic staff
+2 - Open SESAME
+2 - Gold coin
+2 - Brass bottle

Total

36/260

Register of Deaths

Failing to drink water in the desert
Being a spy, apparently x3
Meeting the friendly bandits
Being a greedy rear end in a top hat
Graham the genie

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
Wouldn't nectar of the goods be nectar? :colbert:

Also the genie lamp is still my favorite item in the whole series. Nothing like lugging around a dedicated suicide button via the fairy tale equivalent of a landmine :allears:

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

DoubleNegative posted:



: Too late! Graham collapses and dies of extreme thirst in the hot desert sun. If only he could have found an oasis!
I love how he just kinda drops dead mid stride - perfectly fine one second. Dead, face down in the sand the next.

It's like someone falling over in Family Guy.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
For some reason I figured we'd have needed the boot to prop open the door or risk instant death when we grabbed anything from inside.

Prism
Dec 22, 2007

yospos

PurpleXVI posted:

For some reason I figured we'd have needed the boot to prop open the door or risk instant death when we grabbed anything from inside.

The animation of putting the boot in place just so would take longer than you have to grab the items in there. Seriously, that timing is strict... though arguably not as strict as what you actually need the boot for. Those killed child me a fair bit because I wasn't fast or accurate at clicking.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
Yea, it isn't just picking up the treasure that kills you. There's a real time limit on the room, even if you're only doing the right things.

I dont know
Aug 9, 2003

That Guy here...

PurpleXVI posted:

For some reason I figured we'd have needed the boot to prop open the door or risk instant death when we grabbed anything from inside.

Don't worry, the game has something far more bullshit in store for the boot.

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis
Yup, if you have even the vaguest idea of "bullshit adventure game puzzles" then you have at least heard about King's Quest V and the boot. Or the one where you have two logical options, except of course using one leads to dead end.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I was honestly expecting that we'd have to rob the drunk of his clothes.

I "played" KQ5 back in the day, and while I didn't make it very far, I do remember managing to reach the temple. I couldn't get past it because the bandits always killed me, and I figured I needed to find an item elsewhere that would let me deal with them. Not that I'd have to hide.

I was not very good at KQ5, but I don't consider that to be any kind of badge of shame. This game is super dumb.

SimplyUnknown1
Aug 18, 2017

Cat Cat Cat

quote:

Yes, I'm going to post that every time Graham drinks. I had to listen to it, and now you have to read it.

Technically, you had to hear it, read it, and type it every time you did this while all we had to do was read it. ...Not sure how that's better for you.

Prism
Dec 22, 2007

yospos

SimplyUnknown1 posted:

Technically, you had to hear it, read it, and type it every time you did this while all we had to do was read it. ...Not sure how that's better for you.

Copy/paste is a wonderful tool.

Snorb
Nov 19, 2010
This is, I think, the one and only time the narrator actually talks to you, the player; if you wait around long enough (like five seconds; you seriously don't have a lot of time!) you get hurried along with a "helpful"

Hurry! The exit door is about to close!

Deathwind
Mar 3, 2013

Do you plan on covering the walking dead situations or the copy protection? I ask was we have just passed the first cases both could come up.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Psychotic Weasel posted:

I love how he just kinda drops dead mid stride - perfectly fine one second. Dead, face down in the sand the next.

It's like someone falling over in Family Guy.

Interestingly enough, gradually dying of thirst is handled MUCH better by a game that came out one year earlier-- LSL3 progressed the player from walking to slumped to crawling.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Deathwind posted:

Do you plan on covering the walking dead situations or the copy protection? I ask was we have just passed the first cases both could come up.

The game has a lot of dead man walking scenarios. While it's true we just passed one in the temple, it's really difficult to trigger. That would mean that someone deliberately ignored the two extremely yellow items, one of which repeatedly glints, that stick out against the purple and red background. There'll be a proper walking dead scenario in either Wednesday's or Friday's update, if I'm not mistaken. In fact, there will be quite a few in the coming updates. The part of the game we're coming into is lousy with them.

As far as copy protection goes, until tonight I legitimately had no idea the game even had any. I went and looked it up, and it seems to have been taken out of the CD version. I've never played, or owned, the disk version of the game, so I'm afraid I can't be any help as far as showing it off. King's Quest IV also had copy protection, but it was stripped out of the Steam version of the collection that I own. :shrug:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

DoubleNegative posted:

So let's stop pretending we didn't see the coin and bottle on the ground.

Young me didn't see the coin. Spend a good five hours trying stuff before thinking there was a bug with my game and asking for help to a friend with a walkthrough.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Suleiman trapped them djinns for a reason, Graham.

Bregor
May 31, 2013

People are idiots, Leslie.
Man, Cedric is pretty racist but the game itself is worse. The Arab totally some different fantasy civilization's group of men is pretty nefarious, but also their genie thirsts for murder. Thanks, Roberta.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
Wow, I had no idea about the copy protection either, and it looks blatantly hacked in.

"Graham's energy has suddenly run out!" WTF

Item Getter
Dec 14, 2015

hyphz posted:

Wow, I had no idea about the copy protection either, and it looks blatantly hacked in.

"Graham's energy has suddenly run out!" WTF

Sounds more like a setup for some awful F2P version

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Bregor posted:

Man, Cedric is pretty racist but the game itself is worse. The Arab totally some different fantasy civilization's group of men is pretty nefarious, but also their genie thirsts for murder. Thanks, Roberta.

Granted the Genie is all the way back to the 1001 Nights, where a Fisherman had the unfortunate luck of fishing up a Djinn who got so fed up with being trapped he swore to kill the first person who freed him. The other stuff is less excusable and honestly pretty standard for the era it's made in, unfortunately.

I dont know
Aug 9, 2003

That Guy here...

Robindaybird posted:

The other stuff is less excusable and honestly pretty standard for the era it's made in, unfortunately.

There is nothing there which would surprise me if it showed up in a game released tomorrow.

Yeowch!!! My Balls!!!
May 31, 2006

Bregor posted:

Man, Cedric is pretty racist but the game itself is worse. The Arab totally some different fantasy civilization's group of men is pretty nefarious, but also their genie thirsts for murder. Thanks, Roberta.

nah, that part of the genie mythos is actually more accurate to the original

see, the djinni kind of occupy a similar role in arabic/islamic mythology to the one Lucifer has in european/christian mythology: they were created first, they have awesome supernatural powers, and they are PISSED at the fact that God decided to favor man over them. there was a war. they lost.

but powerful wizards bound some rebellious djinn into common objects, and for use as servants. as powerful wizards are wont to do, they then proceeded to lose them, create a thousand more, and just leave 'em lying around. Disney actually inverted the way the story's supposed to go, because the genie story's supposed to go first wish timid, second wish bold, third wish AMAZING- and then learning why you don't know anybody who got all their amazing worldly power through their three wishes.

because if your third wish isn't "Back to your lamp, and await your next master?"

a djinn, freed from hundreds of years of slavery and itty-bitty living space, is freed to take his revenge on humanity. traditionally this involves setting you on fire and hurling you into the stratosphere while screaming "ROUND TWO, BITCH" at God.

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester

DoubleNegative posted:

The game has a lot of dead man walking scenarios. While it's true we just passed one in the temple, it's really difficult to trigger. That would mean that someone deliberately ignored the two extremely yellow items, one of which repeatedly glints, that stick out against the purple and red background. There'll be a proper walking dead scenario in either Wednesday's or Friday's update, if I'm not mistaken. In fact, there will be quite a few in the coming updates. The part of the game we're coming into is lousy with them.

Fat Samurai posted:

Young me didn't see the coin. Spend a good five hours trying stuff before thinking there was a bug with my game and asking for help to a friend with a walkthrough.

This was me, as well, as a kid. This part of the game still gets my stress level up; the timer seemed like *such* a big deal at the time.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Ze Pollack posted:

see, the djinni kind of occupy a similar role in arabic/islamic mythology to the one Lucifer has in european/christian mythology: they were created first, they have awesome supernatural powers, and they are PISSED at the fact that God decided to favor man over them. there was a war. they lost.

Aren't they more like Greek gods, in that some of them are arseholes all the time, some are nice most of the time, but most of them just have their own lives and interests and only occasionally interact with humans in any way? Like basically just more powerful humans.

whitehelm
Apr 20, 2008

DoubleNegative posted:

The game has a lot of dead man walking scenarios. While it's true we just passed one in the temple, it's really difficult to trigger. That would mean that someone deliberately ignored the two extremely yellow items, one of which repeatedly glints, that stick out against the purple and red background. There'll be a proper walking dead scenario in either Wednesday's or Friday's update, if I'm not mistaken. In fact, there will be quite a few in the coming updates. The part of the game we're coming into is lousy with them.

The stick and boot are interchangeable (maybe not after the dog appears), so you could've triggered it earlier if you wanted to.

Deathwind
Mar 3, 2013

whitehelm posted:

The stick and boot are interchangeable (maybe not after the dog appears), so you could've triggered it earlier if you wanted to.

Only half interchangeable, both work on the dog but the stick only works on it.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Deathwind posted:

Only half interchangeable, both work on the dog but the stick only works on it.

So throwing the boot at the dog is DWM?

Deathwind
Mar 3, 2013

hyphz posted:

So throwing the boot at the dog is DWM?

Yes

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


Hello everyone and welcome back to King's Quest V. While it's good to know that we have a trapped item, it doesn't really help us a lot for now. So let's just move on.

east x7

We're done with the desert, and walking east 7 times puts us in the scrublands right next to the fortune teller.



For reference, here's the map of the desert I was using to give directions. You might be wondering about that well and the tree at the bottom. It's just another "oasis" that you can drink water from. There's nothing to do there, and the item it looks like you can use, the bucket, is just used to fetch water from the well.



Whoever was in charge of background art really went above and beyond. The mingling of the desert, grassy plains, and the forest looks really nice and has the feel of something you might see in California.



And we're back here finally. That last update sure was nice, not having Cedric around. To be honest, I'm really surprised we found him hanging out at the camp. I guess he spends his free time belittling them.

: Well, there you are! I was just starting to get concerned!
: Don't worry about me, Cedric. I'm used to this kind of thing.

Now that we can afford it, let's get our fortunes told.



: It costs vone GOLD coin to see Madame Mushka, not vone SILVER coin.

There's a trio of golden items in the game. We have the first one right now, the gold coin. There's also the willow's golden heart, and a golden needle that we'll find in a later update. Any of these three golden items can more or less be exchanged for each other in the trading sequence.

However, doing so creates a dead man walking scenario. We can't get the golden heart without first talking to Madame Mushka, but we could use the golden needle to "solve" this "puzzle". However, this would gently caress us over in about 20-30 gameplay minutes when we need to leave Serenia.

We could also use our golden coin to buy something in the bakehouse, buy the cloak from the tailor, or buy the sled from the toy maker. All three of these actions would reward us points, but also create dead man walking scenarios that leave you playing for, depending on how well you know the game, between 20 minutes and more than an hour.

Dead man walking is, at least in these specific cases, literal. loving up will eventually lead to Graham's death an indeterminate amount of time later. Take the temple in the last update. You've got an incredibly strict time limit when you're inside, so you have to move very fast. If you don't see the single pixel that constitutes the gold coin, then you won't realize you hosed something up for a very long time, potentially more than an hour if you do everything else right.

At that point, you'd be stuck unable to progress and with no idea where you went wrong, as you'd have played at least half of the game since your original mistake. That's assuming you did everything else right and somehow avoided the 10,000 other DMW scenarios that plague this game.

The point I've been (badly) trying to make is that there's a lot of dead man scenarios in this game, especially in this stretch. I'll try to call out the most egregious ones, but please understand that there's simply no way I'll be able to list off every permutation of misusing an item. All the poo poo we've already picked up have DMW scenarios attached as well, I'm sure.

Anyway, somewhere back there we tried to give this fine fellow the wrong coin. So let's actually get back on track.



: You may see Madame Mushka now.



King's Quest V - A Gypsy's Tale

Click this for video

Today's update is all about meeting Madame Mushka. She's going to be giving us some backstory.





: So, you are here to see Madame Mushka, no? Vell, come closer. Sit down.



: I vill tell you your fortune. Already I can tell that you are on a quest of great urgency. Ve vill see vat we can find out for you. Look, King Graham. Look into the crystal ball.



: Look, Manannan, look what I have for you. Take a good look at what you did to my brother, Alexander. Because of you he's doomed to spend the rest of his days as a cat and there's nothing I can do about it. But YOU can do something about it. Since you're the one that did this to him you're the only one who can turn him back again... back to the wizard Manannan.
: Alexander!



: I don't know how, Mordack! I'm not a wizard. I just happened to stumble across some magic spells and accidentally turned him into a cat.
: I certainly didn't poison some porridge with a cookie made of magical dough infused with fur from his awful pet.
: I'm familiar with the spell!
: (under his breath) Obviously not...

: I didn't mean it! Please believe me, Mordack. I don't know HOW to turn him back into a wizard!



: You're holding out on me, little man! You're taking advantage of my good nature... but not for long! If I don't get a change of tune from you soon, I'll feed your family to the cat... starting with your dear mother! *cackles* Remember what I said. I'll only give you a little more time to decide before your family becomes cat food!

You know, Alexander could handle this if Mordack just let him return to normal size. All he needs is a little mandrake root powder, some fur from Malatora, some fish oil, and the magic wand I'm sure he's got in his bedroom in the castle. The whole thing could be taken care of in no time at all.



: That is all. But I see that your mission is very dangerous indeed. I will give you something to help you. Here... wear this. It is a magic amulet. It vill protect you against all but the most powerful magic. Good luck, King Graham. Be careful; that Mordack is a bad one!
: Thank you, Madame Mushka



: Madame Mushka is tired. No more for today.

That's actually a pretty good point to cut off. I know this is a super short update, even by standards for this LP series, but doing anything else after that plot dump feels weird. So...

NEXT TIME: The dark forest!

List of Points

+5 - Madame Mushka's reading

Total

41/260

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

DoubleNegative posted:

There's a trio of golden items in the game. We have the first one right now, the gold coin. There's also the willow's golden heart, and a golden needle that we'll find in a later update. Any of these three golden items can more or less be exchanged for each other in the trading sequence.

However, doing so creates a dead man walking scenario. We can't get the golden heart without first talking to Madame Mushka, but we could use the golden needle to "solve" this "puzzle". However, this would gently caress us over in about 20-30 gameplay minutes when we need to leave Serenia.

We could also use our golden coin to buy something in the bakehouse, buy the cloak from the tailor, or buy the sled from the toy maker. All three of these actions would reward us points, but also create dead man walking scenarios that leave you playing for, depending on how well you know the game, between 20 minutes and more than an hour.

Wait, really? It's been ages since I played KQV, but I could have sworn that the gold coin and needle were interchangeable - you use one of them to talk to Madame Mushka, and one to get the cloak. Am I going crazy? Is that a false memory?

cigaw
Sep 13, 2012

Snake Maze posted:

Wait, really? It's been ages since I played KQV, but I could have sworn that the gold coin and needle were interchangeable - you use one of them to talk to Madame Mushka, and one to get the cloak. Am I going crazy? Is that a false memory?

It is quite remarkable how the mind deals with trauma. It's OK, you're a victim of the KQ series and we're all here to support you.

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Explosions
Apr 20, 2015

I believe you can use the needle and coin interchangeably, but only get points for using them 'correctly'.

Using either at the toymaker or baker makes the game unwinnable of course.

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