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Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side

NonzeroCircle posted:

What DAW are you using? Ots sort of the opposite of what you just described: You basically set up an fx/send track (terminology varies), put one reverb, or whatever effect, on it and you can 'send' the sound from your audio tracks through that too in different amounts. Its a good way to make stuff sound as if its all recorded in the same space.

ah that makes sense. I use FL Studio and the option to do this has never been obviously available for me to try, but I'm sure it can be done. In fact I guess it's probably just selecting a mixer track and adding the reverb and then routing whatever to it

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Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side

ricecult posted:

That's a big question because it touches on so many factors, but speaking of EQ, how you EQ can make all the difference. I know I've been surprised how subtle high or low passing one track can free up a lot of space in the overall mix. It's hard to catch, because it doesn't necessarily stick out.
As for muddiness, one trick that can help find frequency buildups is temporarily putting an EQ on the master and boosting/cutting different frequencies to see where the problem is, because it's not always obvious.
One other small tip is to be careful with too many instances of the same plug-ins. Sometimes you can get away with it (some are meant for it, virtual channel strips etc), but I've noticed that sometimes it can make things sound flat, because everything is getting the same coloration. Tied in with that is using too many plug-ins unnecessarily.

Thanks, appreciate the expertise. Now for the fun bit of slogging through my tracks and seeing what I can change to improve the mix :suicide:

NonzeroCircle
Apr 12, 2010

El Camino

Grand Prize Winner posted:

How do you route your busses? Generally I have all percussion on one bus, guitars on another, bass on another, guitar+bass busses feeding into a combined bus, and then vocals on their own bus. Worried I could be doing something dumb.

IMHO you've got it spot on. On the rare occasion I do actually write a whole track and aren't so sick of it I want to mix it 'properly', I'll normally do what you do except not have the bass and guitars being combo bussed. If I've got electronicy drums along with Superior Drummer they will be on two different busses to avoid mushing.

It may be worth creating a separate 'mixing' template so once you've got a tune written and you are happy with your individual levels/panning within the busses (if that makes any sense) you can bounce out that audio into:

Guitars
Bass
Drums
Vocals

as stems then just bung those four tracks into your mixing template so you can just focus on getting the balance right between the main elements. This is a lot easier on your pc as there will be less plug ins running and the temptation to go back and fiddle with the chorus depth on the verse guitar panned hard left or whatever is removed from the equation. You can always eq/compress your 'busses' at this stage too if needs be.

NonzeroCircle fucked around with this message at 23:55 on Aug 20, 2017

surebet
Jan 10, 2013

avatar
specialist


finally received my rode ws2 and i can confirm that it fits audio-technica r5 bodies (at2020, at2035 & at2050) perfectly. pretty good deal too ($20) compared to the oem one at $50+.

Danyull
Jan 16, 2011

Well I pulled the trigger on the JBL LSR305s, but the package including isolation pads and cables was shipped in 4 different boxes. I currently have the pads, all of the cables, and... one of the speakers :(

Is having the back of the speakers close to a wall going to be heavily detrimental to the sound? Unfortunately my desk is built into the wall so I don't have much to work with, and if I want to keep them more than ~5" away I'd have to ditch my second display.

Danyull fucked around with this message at 00:31 on Aug 23, 2017

Gym Leader Barack
Oct 31, 2005

Grimey Drawer

Danyull posted:

Well I pulled the trigger on the JBL LSR305s, but the package including isolation pads and cables was shipped in 4 different boxes. I currently have the pads, all of the cables, and... one of the speakers :(

Is having the back of the speakers close to a wall going to be heavily detrimental to the sound? Unfortunately my desk is built into the wall so I don't have much to work with, and if I want to keep them more than ~5" away I'd have to ditch my second display.

Start producing in mono, your stereo mix will thank you later.

All the things I've read say to have them away from the walls by at least 30cm but I've never been able to position them like that due to similar space constraints. I generally have some acoustic foam on the wall behind the monitor, hopefully compensates for the proximity somewhat, but I never noticed any issues from them being so close. One of my next projects is to build some big sand-filled stands for the speakers so their positioning can be more flexible.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
Edit: Whoops accidentally figured out my question right after asking.

Snowy
Oct 6, 2010

A man whose blood
Is very snow-broth;
One who never feels
The wanton stings and
Motions of the sense



I've got a couple old lovely recordings of my hardcore band from almost 30 years back and they're going to go on a compilation. I just want to make them sound a little better. I've already used a tape hiss remover that was pretty good, but I've got access to ableton so if there's any reliable simple steps anyone could recommend to make it sound a little less dull I'm all ears.

My time is short so I'm not getting too ambitious but if there's something like a nice magic wand filter or something I'll go for it. I'm just an ableton supernoob.

MrSargent
Dec 23, 2003

Sometimes, there's a man, well, he's the man for his time and place. He fits right in there. And that's Jimmy T.

Snowy posted:

I've got a couple old lovely recordings of my hardcore band from almost 30 years back and they're going to go on a compilation. I just want to make them sound a little better. I've already used a tape hiss remover that was pretty good, but I've got access to ableton so if there's any reliable simple steps anyone could recommend to make it sound a little less dull I'm all ears.

My time is short so I'm not getting too ambitious but if there's something like a nice magic wand filter or something I'll go for it. I'm just an ableton supernoob.

Try using the Ableton EQ8 audio effect to shape the frequencies a bit? Are you working with 1 audio track that has everything? Or are you working with individual instrument tracks?

Snowy
Oct 6, 2010

A man whose blood
Is very snow-broth;
One who never feels
The wanton stings and
Motions of the sense



MrSargent posted:

Try using the Ableton EQ8 audio effect to shape the frequencies a bit? Are you working with 1 audio track that has everything? Or are you working with individual instrument tracks?

Just 1 stereo track and it's about as bad as you'd expect from a 30 year old tape that had probably already been dubbed over a few times before recording our practice in a cheap rehearsal studio.

Thanks, I'll give that a shot.

NonzeroCircle
Apr 12, 2010

El Camino
Maybe try an Exciter plug in?

the Gaffe
Jul 4, 2011

you gotta believe dawg

Snowy posted:

I've got a couple old lovely recordings of my hardcore band from almost 30 years back and they're going to go on a compilation. I just want to make them sound a little better. I've already used a tape hiss remover that was pretty good, but I've got access to ableton so if there's any reliable simple steps anyone could recommend to make it sound a little less dull I'm all ears.
Hey I do film sound professionally and audio clean up is most of what I do (to dialogue production audio). I got all the fancy software to fix something like this if you want to send it over. Most people do this kind of restoration in Izotope RX.

surebet
Jan 10, 2013

avatar
specialist


is there such a thing as real time noise reduction? depending on where i'm recording there's always an annoying environmental contaminant (a laptop fan, hvac system in the distance, stuff like that)and while i've been having fun knocking them out in audition cc, i'd love to do have the same clarity in my live vocals (skype, voip & screaming at noobs in overwatch).

random googling tells me that some hardware processors would be able to help, but those are out of my reach for now (both financially and in terms of desk space), so i'm wondering if there's something software i should look at. i know this is probably fairly compute heavy, but i have tons of cpu time to throw at this.

any ideas?

Flipperwaldt
Nov 11, 2011

Won't somebody think of the starving hamsters in China?



surebet posted:

is there such a thing as real time noise reduction? depending on where i'm recording there's always an annoying environmental contaminant (a laptop fan, hvac system in the distance, stuff like that)and while i've been having fun knocking them out in audition cc, i'd love to do have the same clarity in my live vocals (skype, voip & screaming at noobs in overwatch).

random googling tells me that some hardware processors would be able to help, but those are out of my reach for now (both financially and in terms of desk space), so i'm wondering if there's something software i should look at. i know this is probably fairly compute heavy, but i have tons of cpu time to throw at this.

any ideas?
Waves x-noise was pretty reasonable all things considered when I used it ten years ago. I suspect it still is now. In my appreciation, it was close to being on par with the non-realtime noise reduction built into Audition, which for a long time was better than anything else. It's even on sale for a sane price ($49) at the time of posting. I think the Izotope stuff is considered top notch as well.

Note that this stuff works on a sliding window, so real time is relative. There will always be a latency of x samples. As far as I recall anyway.

You could also look into an expander (like a gate, but with a less abrupt cutoff) to reduce the need for noise reduction somewhat. Fans that run at a constant speed can be partially tuned out with a hum reduction plugin. Most of the time at a cost though.


edit: looking at it, Izotope's RX Essentials is reasonably priced at $99 as well, for the additional stuff you get.

Flipperwaldt fucked around with this message at 11:41 on Sep 16, 2017

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Just a heads up, the long-awaited v5.5 update for Reaper was just released and in it, it includes spectral motherfucking editing. I wouldn't throw away your copy of Izotope RX just yet, but goddamn, it's a start!


https://www.youtube.com/watch?v=U7-mTA7bw6U

Skip to around the 17-18 minute mark. Fantastic stuff.

Whale Cancer
Jun 25, 2004

Kind of a weird question here. I'm trying to help someone out with their podcast and they want to be able to take live calls from their cell phone. Right now he is using a usb mic and only uses 1 mic at a time but wants to upgrade to multiple mics. My initial thought was just use a mixer to do this but im not sure how to route it so he can stream calls and talk to his stream and his phone at the same time through something like an akg or sm57.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Whale Cancer posted:

Kind of a weird question here. I'm trying to help someone out with their podcast and they want to be able to take live calls from their cell phone. Right now he is using a usb mic and only uses 1 mic at a time but wants to upgrade to multiple mics. My initial thought was just use a mixer to do this but im not sure how to route it so he can stream calls and talk to his stream and his phone at the same time through something like an akg or sm57.

I don't have time to think through the full signal chain, but with most if not all headphone jacks in phones today (well, the ones that still have them), they allow for both sending and receiving audio, since you can get non-bluetooth headsets for them that work once they're plugged in. Putting that into a mixer via a 3/8th" male to 1/4" female adapter and a regular patch cable should work just fine, shouldn't it?

poo poo, but the input/output would be on the same channel/track.

gently caress, man... I don't know. :ohdear:

Edit: this might help. Get an iRig 2!

http://cgi.ikmultimedia.com/ikforum/viewtopic.php?f=18&t=10326

Rupert Buttermilk fucked around with this message at 01:20 on Sep 17, 2017

Whale Cancer
Jun 25, 2004

Rupert Buttermilk posted:

I don't have time to think through the full signal chain, but with most if not all headphone jacks in phones today (well, the ones that still have them), they allow for both sending and receiving audio, since you can get non-bluetooth headsets for them that work once they're plugged in. Putting that into a mixer via a 3/8th" male to 1/4" female adapter and a regular patch cable should work just fine, shouldn't it?

poo poo, but the input/output would be on the same channel/track.

gently caress, man... I don't know. :ohdear:

Edit: this might help. Get an iRig 2!

http://cgi.ikmultimedia.com/ikforum/viewtopic.php?f=18&t=10326

https://www.amazon.com/gp/aw/d/B004...HelL&ref=plSrch


Hmm this might do the trick.

the numa numa song
Oct 3, 2006

Even though
I'm better than you
I am not
So I'm planning to build myself a new desktop at the end of the year. I'd like this rig to decently equipped for amateur music production, the operative word here being amateur. I've done a bit of googling but would appreciate some goon knowledge with my setup.

The majority of my work is MIDI based, primarily using sample-based VSTs and probably some synth stuff later on. Right now my primary tools are Reaper, Komplete 11, and a Presonus Audiobox USB. Eventually I want to add the Sample Modeling library, as they seem to have the best sounding wind instruments on the market.

First draft:

PCPartPicker part list / Price breakdown by merchant

CPU: AMD - Ryzen 7 1700 3.0GHz 8-Core Processor ($289.99 @ SuperBiiz)
Motherboard: MSI - B350 TOMAHAWK ATX AM4 Motherboard ($91.88 @ OutletPC)
Memory: Corsair - Vengeance LPX 16GB (2 x 8GB) DDR4-3000 Memory ($151.97 @ Amazon)
Storage: Samsung - 850 EVO-Series 500GB 2.5" Solid State Drive ($147.99 @ B&H)
Storage: Western Digital - Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive ($45.69 @ OutletPC)
Video Card: EVGA - GeForce GTX 1050 Ti 4GB SC GAMING ACX 2.0 Video Card ($149.99 @ SuperBiiz)
Case: Phanteks - Enthoo Pro ATX Full Tower Case ($99.99 @ Amazon)
Power Supply: EVGA - SuperNOVA G2 650W 80+ Gold Certified Fully-Modular ATX Power Supply ($82.98 @ Newegg)
Operating System: Microsoft - Windows 10 Home OEM 64-bit ($89.89 @ OutletPC)
Monitor: Acer - H236HLbid 23.0" 1920x1080 60Hz Monitor ($129.00 @ Newegg Marketplace)
Monitor: Acer - H236HLbid 23.0" 1920x1080 60Hz Monitor ($129.00 @ Newegg Marketplace)
Total: $1408.37
Prices include shipping, taxes, and discounts when available
Generated by PCPartPicker 2017-09-16 23:28 EDT-0400

CPU: I'm pretty sure this pick is overkill. My video editing buddy told me just what the Ryzen 7 is capable of, and...yeah. I'm happy to scale this down, but how far? As I understand it, CPU and RAM are my bottlenecks. Ideally I'd like to be able to run several tracks of virtual instruments at a functional latency. Currently I run an i5-3210 with 8GB RAM. I can run one or two tracks at a time at around 22ms with no problem, but anything more and I start to get the usual crackling/dropout issues.

RAM: Like I said, I currently run 8. I have no idea if my performance issues are related to the CPU or RAM. Or both?

Storage: So here's how I understand it: I want to install the DAW and plugins themselves on an SSD for speed. I want to install the actual sample content on something with a lot of space, cause, yeah, tons of raw audio data. High capacity SSDs are expensive, and from what I gather, a 7200 HD will work fine?

GPU: I know this has no bearing on audio. Just have this here for a little bit o' gaming. I suppose it will add a bit of noise, but since I'm dealing mostly in MIDI, that's not a dealbreaker for me.

Mobo/power supply/case were arbitrarily chosen just to fill the list. If there are any audio-related concerns in choosing these parts, I'm all ears.

I guess I should say I don't want to exceed ~$1300 budgetwise. Thanks in advance for your help and sorry for the wall of text!

the numa numa song fucked around with this message at 05:22 on Sep 17, 2017

syntaxfunction
Oct 27, 2010
Quick silly question for you fine folks. I want to get a reamp box anyway, but if I want to use my guitar pedals to my interface as a sort of loop will I need to reamp or can I got line out -> pedal -> line in.

More information: I have a Lexicon Alpha interface. What I want to do is mic up my guitar amp/cab and record it as normal, but without any FX loop level effects like delay or reverb. Once I have the dry captured sound I want to run it from the interface into the delay pedals and stuff. Why? Because I have stereo effects (particularly a Boss Tera Echo) that can take a mono source and output to stereo. The idea is I can get my sound as I want int, output mono line out to the pedals and then take the stereo as ins, giving me a wider, stereo sound and effect. This works particularly well with the Tera Echo as it isn't just duplicated on either side in stereo, it actually "moves around" and changes from side to side.

Any problems with this idea?

Whale Cancer
Jun 25, 2004

the numa numa song posted:

So I'm planning to build myself a new desktop at the end of the year. I'd like this rig to decently equipped for amateur music production, the operative word here being amateur. I've done a bit of googling but would appreciate some goon knowledge with my setup.

The majority of my work is MIDI based, primarily using sample-based VSTs and probably some synth stuff later on. Right now my primary tools are Reaper, Komplete 11, and a Presonus Audiobox USB. Eventually I want to add the Sample Modeling library, as they seem to have the best sounding wind instruments on the market.

First draft:

PCPartPicker part list / Price breakdown by merchant

CPU: AMD - Ryzen 7 1700 3.0GHz 8-Core Processor ($289.99 @ SuperBiiz)
Motherboard: MSI - B350 TOMAHAWK ATX AM4 Motherboard ($91.88 @ OutletPC)
Memory: Corsair - Vengeance LPX 16GB (2 x 8GB) DDR4-3000 Memory ($151.97 @ Amazon)
Storage: Samsung - 850 EVO-Series 500GB 2.5" Solid State Drive ($147.99 @ B&H)
Storage: Western Digital - Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive ($45.69 @ OutletPC)
Video Card: EVGA - GeForce GTX 1050 Ti 4GB SC GAMING ACX 2.0 Video Card ($149.99 @ SuperBiiz)
Case: Phanteks - Enthoo Pro ATX Full Tower Case ($99.99 @ Amazon)
Power Supply: EVGA - SuperNOVA G2 650W 80+ Gold Certified Fully-Modular ATX Power Supply ($82.98 @ Newegg)
Operating System: Microsoft - Windows 10 Home OEM 64-bit ($89.89 @ OutletPC)
Monitor: Acer - H236HLbid 23.0" 1920x1080 60Hz Monitor ($129.00 @ Newegg Marketplace)
Monitor: Acer - H236HLbid 23.0" 1920x1080 60Hz Monitor ($129.00 @ Newegg Marketplace)
Total: $1408.37
Prices include shipping, taxes, and discounts when available
Generated by PCPartPicker 2017-09-16 23:28 EDT-0400

CPU: I'm pretty sure this pick is overkill. My video editing buddy told me just what the Ryzen 7 is capable of, and...yeah. I'm happy to scale this down, but how far? As I understand it, CPU and RAM are my bottlenecks. Ideally I'd like to be able to run several tracks of virtual instruments at a functional latency. Currently I run an i5-3210 with 8GB RAM. I can run one or two tracks at a time at around 22ms with no problem, but anything more and I start to get the usual crackling/dropout issues.

RAM: Like I said, I currently run 8. I have no idea if my performance issues are related to the CPU or RAM. Or both?

Storage: So here's how I understand it: I want to install the DAW and plugins themselves on an SSD for speed. I want to install the actual sample content on something with a lot of space, cause, yeah, tons of raw audio data. High capacity SSDs are expensive, and from what I gather, a 7200 HD will work fine?

GPU: I know this has no bearing on audio. Just have this here for a little bit o' gaming. I suppose it will add a bit of noise, but since I'm dealing mostly in MIDI, that's not a dealbreaker for me.

Mobo/power supply/case were arbitrarily chosen just to fill the list. If there are any audio-related concerns in choosing these parts, I'm all ears.

I guess I should say I don't want to exceed ~$1300 budgetwise. Thanks in advance for your help and sorry for the wall of text!

Looks good except find 3200mhz RAM. It sounds weird but it does matter.

the numa numa song
Oct 3, 2006

Even though
I'm better than you
I am not
You don't think the Ryzen 7 is overkill? Will the virtual instruments be able to make use of that power?

surebet
Jan 10, 2013

avatar
specialist


Whale Cancer posted:

Looks good except find 3200mhz RAM. It sounds weird but it does matter.

disagree on the ram, unless you're going to be running something exotic like a ram disk that has a linear relationship with raw clock speed vs read/write speeds. for general processing, we're more interested in actual times to transfer (of which the clock speed is a part of the equation, but not the end all be all either):


since modern processors have plenty of cache and are doing burst processing anyway, barring some exceptionally fucky use case, the fourth word values should be closest to real world times..

current gen sticks obviously beat the previous ddr3 low end consumer 1333 sticks, but you'll note that in terms of raw speed the previous gen has ddr4 beat. the same is true from one generation to another, it's just the price to pay for larger chips.

all this to say that your processor is probably going to be the bottleneck anyway. the difference between 3000 and 3200 speeds is pretty trivial, but then again the price difference between both kits should be in the :10bux: range so it's fine if you want the bigger number.

more useful advice: consider bumping up to an 850 pro instead of an 850 evo. you get some modest metrics gains (+~5-10% all around), but the big difference is the warranty: 10 years/300tb written vs 5 years/150tb written.

alternately, since you have an m.2 2280 slot in that motherboard, i'd just opt out of a sata ssd and get either a 960 pro or 960 evo and almost triple your speeds.

rest looks fine, i'd rather an intel stack but i'm much more into enterprise stuff these days so i'm not sure more gamer amd stuff holds up these days.

surebet
Jan 10, 2013

avatar
specialist


current pricing for reference on newegg.com, you can probably do better if you shop around:

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

https://www.eventideaudio.com/promo/equivocate

Free Equivocate EQ ($99, regularly) until Oct 31st. Needs an iLok account, but still... :toot:

syntaxfunction
Oct 27, 2010
I have a crazy idea, especially since Rockstar is kinda dead (and I helped kill it D: ) but hear me out. I'd like to get better at mixing, but I also really want to learn from other people too. So my idea is we have someone (loving anyone at this point) put up stems of a song that's finished recording and we all get together, give it a crack at mixing and explain how and why we mixed it the way we did.

I know I enjoy telling people how I do things, I figure there's bound to be a couple others like me and we all can have fun and learn. And hey, worst case someone gets an at least semi-decently mixed track from us.

Any takers?

NonzeroCircle
Apr 12, 2010

El Camino
That's a good idea, a bit of separation between the recording and mixing process can spark creativity.

sebmojo
Oct 23, 2010


Legit Cyberpunk









syntaxfunction posted:

I have a crazy idea, especially since Rockstar is kinda dead (and I helped kill it D: ) but hear me out. I'd like to get better at mixing, but I also really want to learn from other people too. So my idea is we have someone (loving anyone at this point) put up stems of a song that's finished recording and we all get together, give it a crack at mixing and explain how and why we mixed it the way we did.

I know I enjoy telling people how I do things, I figure there's bound to be a couple others like me and we all can have fun and learn. And hey, worst case someone gets an at least semi-decently mixed track from us.

Any takers?

That sounds awesome - probably deserves its own thread.

JohnnySmitch
Oct 20, 2004

Don't touch me there - Noone has that right.
^ I like the idea too. I've been thinking of trying to put together some kind of "mix exchange" like that too - mixing my own stuff seems to stick me in a never-ending loop of tweaking and re-recording parts; I'd love to play around with someone else's tracks for a change.

MrSargent
Dec 23, 2003

Sometimes, there's a man, well, he's the man for his time and place. He fits right in there. And that's Jimmy T.
I'm always down for some collaborative projects. Hell I am still hosting a bunch of Serum presets that goons contributed to on my google drive.

the Gaffe
Jul 4, 2011

you gotta believe dawg
If you google around there's a ton of stems from full songs that people use to practice mixing with.

JohnnySmitch
Oct 20, 2004

Don't touch me there - Noone has that right.

the Gaffe posted:

If you google around there's a ton of stems from full songs that people use to practice mixing with.

I guess I'm more interested in the collaborative aspect of it - seeing what people do with my tracks and getting their feedback on what I've done with theirs.

I tried "Duelling Mixes" through recordingrevolution.com for a few months, but I just couldn't get into the songs enough to really spend time on them. Hopefully that won't be an issue here with it being more of a back and forth dialog between artists.

the Gaffe
Jul 4, 2011

you gotta believe dawg
^

Ahh, yeah that seems a bit cooler. As long as there's mutual interest in each other's song though, kinda suck if you end up having to polish a turd n whatnot.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Yeah, I'm more interested in mixing/remixing a song made by someone here, who can also post about it all with us than just doing some random person's mix.

It's like how I'd rather play an online game with goons than pubbies :shobon:

Grand Prize Winner
Feb 19, 2007


syntaxfunction posted:

I have a crazy idea, especially since Rockstar is kinda dead (and I helped kill it D: ) but hear me out. I'd like to get better at mixing, but I also really want to learn from other people too. So my idea is we have someone (loving anyone at this point) put up stems of a song that's finished recording and we all get together, give it a crack at mixing and explain how and why we mixed it the way we did.

I know I enjoy telling people how I do things, I figure there's bound to be a couple others like me and we all can have fun and learn. And hey, worst case someone gets an at least semi-decently mixed track from us.

Any takers?

A band I work with just finished recording for an EP; I bet I could talk my way into putting the stems for one of the songs out. How do y'all feel about Sublime-influenced punk rock?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Grand Prize Winner posted:

A band I work with just finished recording for an EP; I bet I could talk my way into putting the stems for one of the songs out. How do y'all feel about Sublime-influenced punk rock?

I reckon the more styles the better, I can do overstuffed prog rock cello electronica, i'd love to see what people do with that.

sebmojo fucked around with this message at 01:34 on Sep 21, 2017

syntaxfunction
Oct 27, 2010
Yeah the main point I feel would be to learn and collaborate with each other. I've grabbed stems from online places for songs and have practiced mixing, but at the end of the day people talking to each other is way more conducive to learning I think.

As far as songs go maybe we could get a handful of willing victims artists and give people a few options to pick from? I don't think anyone wants to mix an entire album for free but if we can get, say, two or three songs to pick from then people have options.

Maybe start a thread, give a week or two for people to submit raw stems for approval and as a group we decide which ones will go to the selection? Cause as was said, no offense to anyone, but if no one wants to mix a certain song then there's no real point to putting it up, because none of us want to mix a song we're not sold on for free :)

I did wonder about storage and format though. Storage wise I can probably fit the project on my Google Drive (with WAV stems most songs are at least a couple hundred megabytes) so that might be a solution for submitters, but I'm not sure how we'd go about storing the stems for a few contributors, unless some kind goon wants to donate some place to store it safely? Format wise, yeah, stems should be neatly formatted as single WAVs for each track but how do we want to submit the final project? I know a lot of people use a lot of different DAWs so maybe we should just render out a high quality MP3/FLAC/WAV and pop that up?

I'm doing a lot of thinking because the more I think about this, the more chance I can see how people are doing what they're doing and collaborating and stuff and that's exciting to me!

Grand Prize Winner, I would probably be down for Sublime-esque punk rock, but we'll see how everyone else feels! :D

sebmojo
Oct 23, 2010


Legit Cyberpunk









syntaxfunction posted:

Yeah the main point I feel would be to learn and collaborate with each other. I've grabbed stems from online places for songs and have practiced mixing, but at the end of the day people talking to each other is way more conducive to learning I think.

As far as songs go maybe we could get a handful of willing victims artists and give people a few options to pick from? I don't think anyone wants to mix an entire album for free but if we can get, say, two or three songs to pick from then people have options.

Maybe start a thread, give a week or two for people to submit raw stems for approval and as a group we decide which ones will go to the selection? Cause as was said, no offense to anyone, but if no one wants to mix a certain song then there's no real point to putting it up, because none of us want to mix a song we're not sold on for free :)

I did wonder about storage and format though. Storage wise I can probably fit the project on my Google Drive (with WAV stems most songs are at least a couple hundred megabytes) so that might be a solution for submitters, but I'm not sure how we'd go about storing the stems for a few contributors, unless some kind goon wants to donate some place to store it safely? Format wise, yeah, stems should be neatly formatted as single WAVs for each track but how do we want to submit the final project? I know a lot of people use a lot of different DAWs so maybe we should just render out a high quality MP3/FLAC/WAV and pop that up?

I'm doing a lot of thinking because the more I think about this, the more chance I can see how people are doing what they're doing and collaborating and stuff and that's exciting to me!

Grand Prize Winner, I would probably be down for Sublime-esque punk rock, but we'll see how everyone else feels! :D

I think you want to have a standard audio format that everyone uses, maybe high bitrate ogg's or mp3s?

it's more about seeing what people do rather than the maximum fidelity, and it's easy enough to swap out higher bitrate files if you really like the mix.

Also, yeah, a standard file sharing mode - I really like google drive, and it should have room if you don't use WAV.

the Gaffe
Jul 4, 2011

you gotta believe dawg
I have 900 gigs on my dropbox free if ya'll want to use it, I can just make a shared folder or whatever.

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Nova69
Jul 12, 2012

I've been noticing that after rendering my project from Reaper, the output .flac file of the mix seems to have a weaker low-end compared to when I'm listening to it via the master track from within the project. I'm rendering from the master mix so I would have though they would sound the same.

Any clue as to what might be happening?

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