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Which mod is the rifle on far right from? For that matter, is there a good weapon model mod out there a la Capn Bubs armor?
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# ? Sep 22, 2017 01:55 |
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# ? May 30, 2024 11:09 |
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Which mod adds that trenchcoat ?
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# ? Sep 22, 2017 01:56 |
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Exposure posted:Which mod adds that trenchcoat ? The Fallout New Vegas one
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# ? Sep 22, 2017 02:02 |
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Sapozhnik posted:
I always thought berserkers looked more like lobsters, when I saw the first screenshots of them (without a caption indicating what they were) I legit thought they were lobstermen.
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# ? Sep 22, 2017 02:03 |
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What kind of hosed up lobsters do you eat?
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# ? Sep 22, 2017 02:09 |
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Before mission: Okay, Chosen Hunter down, so that facility in his region should be easily doable for the C squad guys while my good soldiers rest after putting the edgelord down/raise their stats via covert ops/have bonding time. Two turns in: Oh yeah, the Archon King is still running loose. e: Never mind, he got executed when he flew into an Overwatch trap, gg dude. Wizard Styles fucked around with this message at 03:28 on Sep 22, 2017 |
# ? Sep 22, 2017 02:14 |
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Internet Kraken posted:What kind of hosed up lobsters do you eat? ONLY THE BEST
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# ? Sep 22, 2017 02:16 |
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So if you skip a research breakthrough it can never come up again right?
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# ? Sep 22, 2017 02:21 |
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Oh man, I jumped back into this after getting WOTC+DLC after a while, Ironman Veteran, and I got lulled into a false sense of security by how easy the first month's missions were and even the retaliation mission. Then I tried doing the rescue Mox mission and overextended because I forgot how far Stun Lancers could run and totally split up my squad and wiped. Trying to resist the urge to start over, and I know I should just keep pushing along Edit: Welp, my panic Alt-F4 put me a turn earlier and so I managed to extract with two soldiers and the stunned one got captured. Emergent narrative CharlieFoxtrot fucked around with this message at 03:02 on Sep 22, 2017 |
# ? Sep 22, 2017 02:58 |
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Internet Kraken posted:What kind of hosed up lobsters do you eat? I actually made a follow up one to that I'm not very funny.
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# ? Sep 22, 2017 03:05 |
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There isn't a mod to fix the constant grapple/reaper/any movement skill crashes is there? It's almost every drat time now. I don't even have any mods installed that aren't cosmetic besides the one about Brutal.
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# ? Sep 22, 2017 03:09 |
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RBA Starblade posted:There isn't a mod to fix the constant grapple/reaper/any movement skill crashes is there? It's almost every drat time now. I don't even have any mods installed that aren't cosmetic besides the one about Brutal. For me I had the same problem with targetting grenades with a grenadier over multilayered terrain and grappling, but after I uninstalled gotcha again it improved quite a bit. Also in my latest game, for some reason my performance/load times have been significantly better since disabling dlc integration, no friggin' clue why, I thought I had missed a patch downloading or something, but there hasn't been one.
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# ? Sep 22, 2017 03:45 |
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Pumpkinreaper posted:For me I had the same problem with targetting grenades with a grenadier over multilayered terrain and grappling, but after I uninstalled gotcha again it improved quite a bit. Also in my latest game, for some reason my performance/load times have been significantly better since disabling dlc integration, no friggin' clue why, I thought I had missed a patch downloading or something, but there hasn't been one. I do have Gotcha installed, maybe it's that then. I'll uninstall it and see. BTW I just saw a tooltip that says mission timers are suspended once XCOM engages the Chosen. Is that true? I don't think I've noticed.
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# ? Sep 22, 2017 03:58 |
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RBA Starblade posted:I do have Gotcha installed, maybe it's that then. I'll uninstall it and see. Yes. The warlock/hunter loving around on the other side of the map doesn't count, they have to actually be in your vision and fighting you.
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# ? Sep 22, 2017 04:00 |
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I don't understand how so many mods, even tiny or well rated ones, gently caress with XCOM to the point of generating crashes and poo poo. Is it because the game code is held together by duct tape and clips? Kinda makes me want to play the game without any, which sucks.
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# ? Sep 22, 2017 04:12 |
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Mystic Stylez posted:I don't understand how so many mods, even tiny or well rated ones, gently caress with XCOM to the point of generating crashes and poo poo. Is it because the game code is held together by duct tape and clips? I mean thats what a lot of mods do, especially ones like Gotcha or Evac All, they're constantly running extra scripts which bogs down performance and often introduces instability.
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# ? Sep 22, 2017 04:15 |
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I can confirm that you can edit a poster outside of the game, give it the same name as one of the posters in C:\Users\(Your Name)\Documents\My Games\XCOM2 War of the Chosen\Xcomgame\Photobooth\(Campaign Name)\UserPhotos, drop it in there, and it'll show up in-game.
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# ? Sep 22, 2017 04:28 |
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oh poo poo I didn't know anchorage DSA is a faction you can recruit in WOTC
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# ? Sep 22, 2017 04:33 |
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I love that stupid skullhelmet with a loving sawblade on top. I randomized my templar and he got that helmet with blood red armor. He looked like he would run around cutting open aliens and rubbing their blood over chest while screaming incoherently.
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# ? Sep 22, 2017 04:39 |
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Anarchy's Children: come for the best 'operator pants' in the game, stay for the fun when you realize 'operators' are complete loving pussies compared to the dude in hotpants and a welding mask.
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# ? Sep 22, 2017 04:44 |
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Does Resistance Warrior Pack come with anything cool, like Anarchy's Children? It's the only DLC I don't have.
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# ? Sep 22, 2017 04:51 |
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Mystic Stylez posted:Does Resistance Warrior Pack come with anything cool, like Anarchy's Children? It's the only DLC I don't have. Just an alternative tier 1 armor set with its own seperate customizations that look like 20 year old gear from EU
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# ? Sep 22, 2017 04:52 |
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I got a weird bug. I'm not sure if it's related to my mods or not: I start off at a random place in the mission (sometimes right next to the goal) and if I move a single square I see 2+ pods. All of my dudes are also on top of the same square too... And I also see this in pods: 3 mutons were on top of the same square. My Mod list: evac all - wotc, brutal fix, defense matrix sabotage fix, color coded bonds.
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# ? Sep 22, 2017 04:54 |
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My favourite part of Anarchy's Children is when the vanilla game failed to load a character from my save and I ended up with Florida Man himself stalking aliens on my title screen.Pumpkinreaper posted:I actually made a follow up one to that Shumagorath fucked around with this message at 05:01 on Sep 22, 2017 |
# ? Sep 22, 2017 04:56 |
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Internet Kraken posted:I love that stupid skullhelmet with a loving sawblade on top. Welcome to hell, Advent.
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# ? Sep 22, 2017 04:58 |
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Bobcats posted:Also- why swords ever? Bladestorm. It's accessed early, let's you hit the same guy twice with smart positioning, and bait wounded lancers/melee units into an early demise. If you're not trying to fully abuse bladestorm, just fire the shotgun. Post-WotC? There is a sword that never misses, hits for 10-11 dmg and ignores armour. Oh, and bladestorm.
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# ? Sep 22, 2017 05:02 |
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There's also the fact that swords can be used on a dash with no cooldown. Run N' Gun is a perk locked behind a few levels and has a cooldown. The main problem with sword rangers prior to WotC is that their sword perks ran opposite the stealth ones, which you really wanted for scouting. Now you have Reapers for scouting though and can take those stealth perks and the sword one if you need them. Building for swords is a lot more powerful now. Though I fell in love with sword rangers back when i started using the boltcaster. A boltcaster ranger can excel at all distances.
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# ? Sep 22, 2017 05:07 |
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Tonight I made an Arizona botTaintrunner posted:How did you get that suit in the last pic? It's in the base game but you need a mod that opens up the civilian/etc clothes to get it, I am...not actually sure which of my mods is enabling this but there are a few that should do it. Ravenfood posted:Which mod is the rifle on far right from? Gun is from https://steamcommunity.com/sharedfiles/filedetails/?id=1132835147 but it's one of the upgraded tiers + has mods on it. This link should also answer your second question. Exposure posted:Which mod adds that trenchcoat ? https://steamcommunity.com/sharedfiles/filedetails/?id=1129133766
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# ? Sep 22, 2017 05:07 |
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Bladestorm is hilarious on missions with the Lost
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# ? Sep 22, 2017 06:04 |
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Danaru posted:Bladestorm is hilarious on missions with the Lost I got a mod that lets a Templar's Rend proc Headshot. it's hilariously awesome.
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# ? Sep 22, 2017 06:18 |
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I'm looking at some of the more extensive overhauls out of curiosity and sometimes I really wonder what these mod authors are thinking. A Better Advent sounds interesting but some of these enemies seems less "interesting tactical branches of existing ones" and more "harder versions that just gently caress you over". Like this;quote:Boas are heavy melee units that start appearing late in the campaign. They use their tongue and their Bind ability whenever they are able, even on reveal. So you trigger a pod with one of these and it immediately gets to tongue one of your units and start crushing them. Exactly what tactical gap in the alien's arsenal is this filling? It just seems pointlessly cruel and not in an interesting way. I can only imagine how miserable it would be to get grabbed by a boa and then have it reveal another loving pod.
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# ? Sep 22, 2017 07:03 |
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There's often a big gap between "game designer" and "modder". See Long War
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# ? Sep 22, 2017 07:04 |
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Are there any missions you instant evac from? Mine is field general + chosen. Add lost: evac. Can't find the general and break concealment: evac. Don't know where the chosen is: evac.
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# ? Sep 22, 2017 07:11 |
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temple posted:Are there any missions you instant evac from? No, because instant evac is for quitters. I take every bad mission as a challenge! ...except for low profile and surgical site reps. I don't even bother trying those. I'd rather take a horrible dark event for a month than try to go through one of those disaster missions. I'm just praying they don't show up on my Grim Horizon run.
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# ? Sep 22, 2017 07:19 |
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Hunter Noventa posted:I got a mod that lets a Templar's Rend proc Headshot. it's hilariously awesome. I did this too, it's wildly imbalanced but I don't care because I am having fun mowing down 20 Lost in one turn. Those missions would probably be dreary slogs otherwise. Should probably disable action cam though. Seeing the rend animation every time gets old fast.
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# ? Sep 22, 2017 08:05 |
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SulphagneSocialist posted:I did this too, it's wildly imbalanced but I don't care because I am having fun mowing down 20 Lost in one turn. Those missions would probably be dreary slogs otherwise. It's the best OP mod. Put on some action tracks and watch as your Rangers in Khornate Berserker cosplay/Templars in Starcraft getups shredding dozens of not zombies. Plus it gives me a reason to pick Blademaster and buy the sword upgrades. Yeah the Skirmishers can sort of do that too, but I tend to use them for Stunning multiple units.
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# ? Sep 22, 2017 08:12 |
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Do skirmishers loose the stun if you upgrade their blades to the last level? URGENT!
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# ? Sep 22, 2017 08:40 |
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Sandweed posted:Do skirmishers loose the stun if you upgrade their blades to the last level? URGENT! Yes, the last upgrade sets enemies on fire instead.
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# ? Sep 22, 2017 08:45 |
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do not upgrade past ion blades for either skirmishers or rangers it is a bad idea
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# ? Sep 22, 2017 08:58 |
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# ? May 30, 2024 11:09 |
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The stun on the rangers blade isn't reliable though so the improved damage from the upgrade will benefit you more most of the time. The only reason you stick with ionic ripjacks is because skirmisher's are guaranteed to proc status effects with their melee skills.
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# ? Sep 22, 2017 09:16 |