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Risky Bisquick posted:Maybe at 720p30 or 900p30, if you call that a good experience well... enjoy My leather sofa, home theater audio system, and 60" screen gives a good experience. Not having to worry about cheaters, or being distracted by windows crashing, or updating, is a good experience. Sitting at a desk using a computer for 10 hours in an office, and not doing the same thing when I get home is a good experience. Buying a game to enjoy it, instead of experimenting with gpu drivers to get a few extra FPS is a good experience. Plus my computer is too old and there arent any PC exclusive killer apps out there to make me want to spend $600 for a new video card, memory, and cpu.
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# ? Aug 20, 2017 22:54 |
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# ? Jun 4, 2024 17:03 |
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quote:Hello everyone, In short, Christmas update confirmed, but two new weapons and a new map are coming out before that happens; they're going to add King Fleshpound into the normal rotation (but reworked) and the Matriarch is still on the way but far from finished.
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# ? Aug 26, 2017 09:08 |
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I hope it's the M32
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# ? Aug 26, 2017 09:48 |
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Hey, 10 USD for one PC copy. Fresh from the humble bundle. Pm me!
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# ? Aug 26, 2017 16:57 |
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Foreskin Problems posted:I hope it's the M32 Personally I'm hoping it's the Seeker Six rocket launcher, or maybe a version of the Bile Blower that doesn't suck
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# ? Aug 26, 2017 17:20 |
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Man this weekly gave me the most trouble yet I think. I don't remember shrinky enemies being so hard the first time, but I must have wiped on wave 7 a good 5 or 6 times, then another few dying to the boss in various dumb ways. Finally did it with Support and I found a new appreciation for the Combat and Multi shotty. Being able to keep up near constant fire for 24 shells and still falling back to double barrel for cleanup is pretty great.
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# ? Aug 27, 2017 04:15 |
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Man, I hope they bring back the Husk gun, that thing was the tits. I also like the ZED gun, but I don't know who could use it (the survivor maybe?).
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# ? Aug 27, 2017 04:32 |
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Firebug Uzi or I riot
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# ? Aug 27, 2017 04:35 |
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Who cares about weapons, I want The Matriarch as a new two-stage endboss.
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# ? Aug 27, 2017 04:46 |
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Kris xK posted:Firebug Uzi or I riot
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# ? Aug 27, 2017 04:48 |
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west london when
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# ? Aug 27, 2017 04:54 |
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Takes No Damage posted:Man this weekly gave me the most trouble yet I think. I don't remember shrinky enemies being so hard the first time, but I must have wiped on wave 7 a good 5 or 6 times, then another few dying to the boss in various dumb ways. Finally did it with Support and I found a new appreciation for the Combat and Multi shotty. Being able to keep up near constant fire for 24 shells and still falling back to double barrel for cleanup is pretty great. I did it solo with a Firebug and it was piss easy. The problem is that the rewards are still bugged in the console version so no hat for me.
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# ? Aug 27, 2017 05:26 |
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I got it with firebug and sharpshooter for the last round, but yeah, had to do it twice. Drops have been kinda screwy lately.
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# ? Aug 27, 2017 18:19 |
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Anyone pick this up on XBone? I'm wondering what the performance is like (ie, is it 60fps).
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# ? Sep 2, 2017 01:07 |
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i've been leveling demo and I was looking at the level 25 perks and wondering how much I'm going to gently caress myself later by exploding things in my face in higher difficulties? is self-inflicted damage actually a big problem later on?
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# ? Sep 7, 2017 21:57 |
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Tsurupettan posted:i've been leveling demo and I was looking at the level 25 perks and wondering how much I'm going to gently caress myself later by exploding things in my face in higher difficulties? is self-inflicted damage actually a big problem later on? At level 25 you're able to negate a lot of the self damage, but not all (I forget the exact amount). You won't be one shotting yourself but you will be taking damage. It does come into play on later waves depending on your group composition and playstyle. If everyone's running around like maniacs and zeds are coming from all directions you're probably going to have a bad time and damage yourself a lot.
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# ? Sep 8, 2017 00:05 |
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Tsurupettan posted:i've been leveling demo and I was looking at the level 25 perks and wondering how much I'm going to gently caress myself later by exploding things in my face in higher difficulties? is self-inflicted damage actually a big problem later on? It was a problem only on Hell on Earth where you took half damage. They dropped it down to I think just a quarter damage, so the only time you'll kill yourself with explosives is if you're about to die anyways. Your armor is going to get plinked away bit by bit, but the damage is mostly negligible. Anyways, mad bomber is the best perk for 25 demo right now. They nerfed nuke too hard.
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# ? Sep 8, 2017 03:22 |
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thanks for the heads up! That doesn't sound enarly as bad as I expected. also i gotta say Medic is way more fun in KF2 than it was in KF1 thanks to the aim assist on the medic dart. god drat is medic fun. it's why I got started on demo in the first place, leveling it up by virtue of picking up the m79
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# ? Sep 8, 2017 03:56 |
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Tsurupettan posted:thanks for the heads up! That doesn't sound enarly as bad as I expected. I'd recommend trying the combat medic tree (right sight I believe, except for the first perk). It's actually a lot better than most people expect.
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# ? Sep 8, 2017 06:28 |
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So uh http://steamcommunity.com/games/232090/announcements/detail/1476475566800908943 This gives me Payday 2 flashbacks
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# ? Sep 22, 2017 14:45 |
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Azran posted:So uh Destiny 2, Overwatch, this... I'm gonna be blind before 2018.
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# ? Sep 22, 2017 16:28 |
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I mean, they're trying to make the game less stale, but it's a dumb loving idea. The first one stood on its own legs just fine.
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# ? Sep 22, 2017 17:44 |
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They really just need to focus on getting out some good weapons and maps. That to me keeps the variety alive. Working on more classes wouldn't hurt either.
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# ? Sep 22, 2017 19:01 |
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I don't know if the game needs more classes, but more guns and maps is always good. If there's going to be even more classes, they really REALLY need to cut back on the grinding. After lvl 15 it gets irritating and from 20 onwards it's unbearable. Cap the leveling on 20 and redistribute the bonuses accordingly.
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# ? Sep 22, 2017 19:09 |
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Theta Zero posted:I'd recommend trying the combat medic tree (right sight I believe, except for the first perk). It's actually a lot better than most people expect. I really like the right side aside from the worthless poison rounds. When the boss shows up I go all left so I can sit back and heal people.
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# ? Sep 22, 2017 19:17 |
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Tsurupettan posted:
Huh, I completely disagree. They took away Medic's SMGs to give them to the SWAT so all his weapons feel terrible and when I play him I feel like I'm just a heal bot.
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# ? Sep 22, 2017 19:50 |
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After Theta Zero's post I experimented with a full Combat Medic loadout while I was finishing up some Suicidal map achievements. I was probably being a lovely medic but you can get very decent kills and keep up with most other combat-based classes with all the damage+ skills stacked up. FPs are still a problem but I can more-or-less solo Scrakes by unloading a medic shotgun clip into their heads, following up with a clip of rifle rounds if necessary. But yeah I couldn't really notice any difference with poison rounds beyond making zeds freak out for a bit, I would just use them to try and stall Scrakes/FPs while the rest of the team focused them down. I recommend giving it a try if you don't feel like babysitting the rest of the group for 10 rounds.
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# ? Sep 22, 2017 21:25 |
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Medic is absolutely an insane class in this game. I don't understand how you feel solely like a healbot when the medic has great combat utility. I do agree that them raiding the weapons to give to SWAT was lame though. I hate the medic guns aesthetic.
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# ? Sep 22, 2017 22:31 |
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I dunno if it's just me, but when I'm playing KF2 over KF1, I feel like I have to use the weapons for my perk or I'm gonna be struggling. One of my fave things in KF1 was to go support so I had the room for the crossbow, mac10 and hunting shotgun for emergencies and I'd just pop heads all day. But I feel like trying to use offperk weapons as your main ones is a serious weakness in KF2. am I just imagining it being that much worse or is it really going to hold me back? Also I think if they wanna make the game less stale they need to add more weapons. Literally only having 4 weapons per class and just working your way up to the top on each is boring as hell. Wanna be able to experiment to find that perfect loadout.
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# ? Sep 22, 2017 23:41 |
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QwertySanchez posted:I dunno if it's just me, but when I'm playing KF2 over KF1, I feel like I have to use the weapons for my perk or I'm gonna be struggling. One of my fave things in KF1 was to go support so I had the room for the crossbow, mac10 and hunting shotgun for emergencies and I'd just pop heads all day. But I feel like trying to use offperk weapons as your main ones is a serious weakness in KF2. am I just imagining it being that much worse or is it really going to hold me back? You can do that in KF2. They came out with multiperk weapons awhile ago and people have been doing it day one regardless.
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# ? Sep 22, 2017 23:55 |
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half of the charm of medic for me is that i can get the rifle and then take whatever weapon i feel like to go with it. m79 is my favorite pick up though
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# ? Sep 23, 2017 00:28 |
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I think they're going to make a move on leveling pretty soon what with the prestige stuff we keep seeing added in the editor. Beyond that, I can't wait for Zed Christmas.
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# ? Sep 23, 2017 00:36 |
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Medic AR and boomstick ftw, imo.
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# ? Sep 23, 2017 00:55 |
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I like running medic shotgun and medic assault and then running around with the deagle. With both guns, there's zero reason to run the medic pistol since your guns recharge by the time the other is done shooting its own syringes. Takes No Damage posted:After Theta Zero's post I experimented with a full Combat Medic loadout while I was finishing up some Suicidal map achievements. I was probably being a lovely medic but you can get very decent kills and keep up with most other combat-based classes with all the damage+ skills stacked up. FPs are still a problem but I can more-or-less solo Scrakes by unloading a medic shotgun clip into their heads, following up with a clip of rifle rounds if necessary. But yeah I couldn't really notice any difference with poison rounds beyond making zeds freak out for a bit, I would just use them to try and stall Scrakes/FPs while the rest of the team focused them down. I recommend giving it a try if you don't feel like babysitting the rest of the group for 10 rounds. Marogareh posted:I really like the right side aside from the worthless poison rounds. When the boss shows up I go all left so I can sit back and heal people. Poison rounds are something you have to actively be aware of before you notice their effectiveness. The point isn't that they do massive poison damage, it's that you're causing zeds to panic. Even as a combat medic, you're still playing a support role so the poison rounds are so your teammates get free shots in which is a lifesaver if you're sticking around classes with low burst damage like commando, firebug, SWAT, and support who need extra time to take out large zeds. Depending on how It is entirely worth swapping to full-on heal mode for the boss, though. Both completely resist panic and poison (although poisoning Kevin helps reveal where he is) and they're not particularly bothered by shotguns and assault rifles due to resistances, especially not ones being fired by a medic. Azran posted:So uh I like it. As long as they don't screw it up (somehow), I don't see myself hating this. The idea of daily challenges on top of new weeklies makes me feel happy in my zed-killing parts.
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# ? Sep 23, 2017 01:25 |
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Yeah, weeklies are good, so why not add dalies? Natural progression there. Is King Fleshpund in the game and I'm missing him, or are we still waiting for him to drop?
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# ? Sep 23, 2017 07:58 |
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The King Flesh was part of the Poundemonium weekly event; he spawned instead of either of the normal bosses, and was fun. Last I heard from Tripwire people liked KFP enough that they were looking into ways to add him to the normal game.
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# ? Sep 24, 2017 01:24 |
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Been getting back into regular play, I'm finding myself enjoying dual-wielding BoneBreaker gunslinger a lot. Going for headshots is still cool and good, but you also do good damage unloading into something's arms and legs too. Once I hit level 20 I think I'll take the perk that stumbles zeds with chest shots, then I can just lazily aim for center mass all the time A few snapshots I captured this last weekend: Pretty sweet headshot on a Gorefast: https://gfycat.com/gifs/detail/GrimyPointlessHarborporpoise I was sure I got the kill on Hans with a melee bash, sadly Dominator went to someone else https://gfycat.com/gifs/detail/ThoseElderlyAmericanriverotter The saddest suicide bomber: https://gfycat.com/gifs/detail/DownrightSeveralKillifish
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# ? Sep 26, 2017 22:16 |
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Bonebreaker is interesting and fun but I always find myself running out of ammo super fast. Rack em up is just too good on gunslinger for me to choose the run and gun style.
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# ? Sep 26, 2017 23:13 |
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If you can consistently get headshots Rack 'em Up is great, but half the time I end up missing completely so the potential damage bonus is wasted on my lovely aim, but I can shoot arms and legs all day. A bird in the hand etc... My standard loadout is hang out with my spawn dual revolvers until I can afford dual 1911s. Then keep using the revolvers for trash and pull out the 1911s for bigger stuff or if I'm getting overrun and don't have time to reload. Once I can afford dual Deagles I get those, and start using 1911s for everything. If I get overrun or a Scrake or FP approaches I unload the 1911s, switch down to the revolvers and empty those 12 rounds real quick then switch to the Deagles and start unloading with those. After all that I can usually pop a Scrake's head, FPs are still going to get a few hits in though. For late / boss waves I'll sell the revolvers and get dual .500s to go with my Deagles and 1911s. Even I'm able to get some decent DPS out of all that ordinance.
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# ? Sep 27, 2017 01:18 |
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# ? Jun 4, 2024 17:03 |
Rack 'Em Up is worse than whichever perk it competes with. Optimal gunslinger is starting revolvers + pistol for the first two rounds, then graduate immediately to a single .500.
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# ? Sep 27, 2017 01:23 |