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Hitman 2016 isn't any dumber than most of today's action flicks but got slammed really hard by the critics because it's a video game movie. I didn't love it my any means but there were far worse movies that got better ratings.
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# ? Sep 23, 2017 23:09 |
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# ? May 30, 2024 02:41 |
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Uncle Kitchener posted:I would legit pay money for those. According to the top of the blog, he takes commissions, so you can probably just ask for a copy of Doomguy and Friends. The prices are a bit expensive though: quote:Hey everybody, I'm a self taught custom figure creator and sketch artist. I like to sculpt, paint, and draw and I enjoy many variations of art. I create custom action figures using old figures, apoxie clay, and acrylic paint. For reference, he says the Doomguy one is 6in tall which would make them all about 5-6 save the cyberdemon who looks about 8. CJacobs fucked around with this message at 23:25 on Sep 23, 2017 |
# ? Sep 23, 2017 23:22 |
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juggalo baby coffin posted:terminus i would like to say i love high noon drifter and demonsteele and i also love listening to the demonsteele music thing with other mods also. Pope Guilty posted:Does High Noon Drifter run really slowly for anybody else? I've never seen a Doom mod with framerate issues before.
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# ? Sep 24, 2017 00:08 |
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TerminusEst13 posted:Thanks, I had a lot of fun making them. HND was an especially interesting romp for me, I'm already curious about what to make next. REVENANT: THE AGITATION or it might be only me who likes that idea Demonsteele fits ninja movies, hnd fits westerns, maybe a pulpy scifi or fantasy weaponset? Mars attacks had a lot of different rayguns and death effects, could be neat. I'm sure whatever you do will be awesome though
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# ? Sep 24, 2017 00:32 |
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TerminusEst13 posted:Thanks, I had a lot of fun making them. HND was an especially interesting romp for me, I'm already curious about what to make next. Stranglehold Doom. Because pigeons. Because berettas. Because diving while shooting.
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# ? Sep 24, 2017 01:40 |
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TerminusEst13 posted:I'm already curious about what to make next. A new Demonsteele update? Guillermus posted:Because pigeons. They're doves, you Philistine. Plus, Stranglehold isn't even iconic HKBO. That said, yeah, HKBO Doom would own super hard. Lemon-Lime fucked around with this message at 01:45 on Sep 24, 2017 |
# ? Sep 24, 2017 01:43 |
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it'd be pretty funny to have the original martians rise up against the demons who are invading mars although not these exact martians cause original creations are always rad edit: also i thought the fantasy weapons in hnd were super dope so a full wizard mod would be sweet. there's no real original magical type weapon sets for doom outside of heretic and hexen mods. juggalo baby coffin fucked around with this message at 01:51 on Sep 24, 2017 |
# ? Sep 24, 2017 01:48 |
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Lemon-Lime posted:A new Demonsteele update? They're white flying rats, doves or pigeons, they're all flying rats. And I said Stranglehold because the game owned and you can't tell me otherwise
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# ? Sep 24, 2017 01:56 |
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asian cinema would def be sweet but i'd worry it'd end up being similar to all the other modern weapon themed mods. now kung fu movies, on the other hand. flying guillotine, meteor hammer, crazy pressure point moves that make people explode, throwing needles. that'd be dope
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# ? Sep 24, 2017 02:03 |
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A Doom equivalent to Big Trouble in Little China would be fun DON'T MENTION SHADOW WARRIOR
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# ? Sep 24, 2017 02:11 |
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Casimir Radon posted:Hitman 2016 isn't any dumber than most of today's action flicks but got slammed really hard by the critics because it's a video game movie. I didn't love it my any means but there were far worse movies that got better ratings. When people defend movies and games and things like this it legit annoys me because it feels like it's barely trying to defend the movie in question on any real merits and instead shifting the conversation to tedious arguments about 'well why did you like that but not like this?'. In any event that Hitman movie was still both a bad action film and even a bad based-on-the-popular-game-series-Hitman film, when you boil down the games to their best elements, that is to say complex social stealth where you take down high-profile targets in a cinematic locale with such ruthless efficiency nobody even knows it's happened, it sounds like you could make an absolutely kick-rear end thriller movie from that concept but both Hitman movies went for action schlock instead when they could have been so much better. Like Hitman 2016 (the game) is a way better Hitman movie than Hitman 2016 (the movie).
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# ? Sep 24, 2017 02:16 |
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juggalo baby coffin posted:asian cinema would def be sweet but i'd worry it'd end up being similar to all the other modern weapon themed mods. now kung fu movies, on the other hand. This was already done: https://www.youtube.com/watch?v=iYXIFg5L4uk
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# ? Sep 24, 2017 02:27 |
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Wamdoodle posted:This was already done: that looks sweet its a shame its probably an unplayable mess these days
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# ? Sep 24, 2017 02:42 |
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juggalo baby coffin posted:it'd be pretty funny to have the original martians rise up against the demons who are invading mars I'd be down for anything, but I would be super down for this one. I wish there were more classic sci-fi shooters. Like Duke Nukem, but the 1950s.
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# ? Sep 24, 2017 03:30 |
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Give me the Mars attacks game including a level where you have to roll grandma around town blasting terrible country music And Jack Nicholson playing 3 separate roles
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# ? Sep 24, 2017 03:33 |
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catlord posted:I'd be down for anything, but I would be super down for this one. I wish there were more classic sci-fi shooters. Like Duke Nukem, but the 1950s. I really liked the destroy all humans games for basically being mars attacks where you're the martian. it showed how many cool different rayguns you could have without them getting samey
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# ? Sep 24, 2017 03:55 |
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TerminusEst13 posted:Thanks, I had a lot of fun making them. HND was an especially interesting romp for me, I'm already curious about what to make next. Okay, this is weird. Previously when I'd load HND (I was playing both vanilla Doom and Strange Aeons with it) the whole game would load slowly and framerates would just be really bad, like my computer was underpowered. I just loaded it up again, played through E1 and a bit of SA, and everything runs as smoothly as it should. No idea what was going on. Thanks anyway though.
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# ? Sep 24, 2017 03:58 |
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khwarezm posted:When people defend movies and games and things like this it legit annoys me because it feels like it's barely trying to defend the movie in question on any real merits and instead shifting the conversation to tedious arguments about 'well why did you like that but not like this?'. In any event that Hitman movie was still both a bad action film and even a bad based-on-the-popular-game-series-Hitman film, when you boil down the games to their best elements, that is to say complex social stealth where you take down high-profile targets in a cinematic locale with such ruthless efficiency nobody even knows it's happened, it sounds like you could make an absolutely kick-rear end thriller movie from that concept but both Hitman movies went for action schlock instead when they could have been so much better. Like Hitman 2016 (the game) is a way better Hitman movie than Hitman 2016 (the movie). I think the reason why most video game movies are so poor is because they're usually not given to really great directors or because they're treated more like a product. Alone in the Dark, Bloodrayne, Postal, and Far Cry were all Uwe Boll films, and his films were (up until the last few years or so) mainly created as a way to exploit German tax loopholes. Simon West directed Tomb Raider (which I totally forgot about, even though I saw the end of it yesterday), but the only other films on his filmography that I recognize are Con Air and Expendables 2. Andrzej Bartkowiak was the guy who directed Doom, and amusingly, he also directed Street Fighter: The Legend of Chun Li. Mind you, 'm not saying that a video game film need to be done by high-class director (though getting Guillermo Del Toro to do a video game film might turn out pretty well), but the majority of game adaptation suffer because you get directors who don't really have a great filmography, they don't care for the material. The very weird exception to this is the Wing Commander movie, which was directed by Chris Roberts, who created and worked on the Wing Commander series, so I don't know what went wrong there.
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# ? Sep 24, 2017 04:06 |
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khwarezm posted:When people defend movies and games and things like this it legit annoys me because it feels like it's barely trying to defend the movie in question on any real merits and instead shifting the conversation to tedious arguments about 'well why did you like that but not like this?'. In any event that Hitman movie was still both a bad action film and even a bad based-on-the-popular-game-series-Hitman film, when you boil down the games to their best elements, that is to say complex social stealth where you take down high-profile targets in a cinematic locale with such ruthless efficiency nobody even knows it's happened, it sounds like you could make an absolutely kick-rear end thriller movie from that concept but both Hitman movies went for action schlock instead when they could have been so much better. Like Hitman 2016 (the game) is a way better Hitman movie than Hitman 2016 (the movie).
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# ? Sep 24, 2017 04:15 |
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juggalo baby coffin posted:I really liked the destroy all humans games for basically being mars attacks where you're the martian. it showed how many cool different rayguns you could have without them getting samey Ooh, yeah, I forget about those games all the time. They were console exclusives during the time when I didn't have a console (and even now I only have a Dreamcast and a PS2). I should look into finding them. Max Wilco posted:The very weird exception to this is the Wing Commander movie, which was directed by Chris Roberts, who created and worked on the Wing Commander series, so I don't know what went wrong there. Is it true that it was so bad that he cried at the premier?
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# ? Sep 24, 2017 04:20 |
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House Of The Dead was particularly galling because it's already a cool premise for a movie but Uwe Boll's gotta do his thing.
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# ? Sep 24, 2017 05:14 |
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If you're gonna watch House of the Dead, you've gotta do it thrice. First, straight through. Second, with Uwe's insulting, disdainful commentary. Third, with the writer's mournful, apologetic commentary. It's the only time I know where a complete three-act story is told by watching the same movie three times in a row.
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# ? Sep 24, 2017 05:38 |
catlord posted:Is it true that it was so bad that he cried at the premier? I'm not sure about the crying part, but a few years ago somebody asked him for his thoughts on the movie, and he seemed pretty self-aware and nonplussed with the final product: quote:The Wing Commander movie was not the movie I saw in my head when I developed it so it was disappointing as on my games I pretty much always manage to realize the picture in my head on the screen. I think there was a combination factors that contributed to this:
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# ? Sep 24, 2017 06:43 |
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"1) My inexperience as a film director. I had directed live action for WC3 and WC4 but a film is a whole other level of subtly and finesse." oh, word?
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# ? Sep 24, 2017 13:30 |
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No director in the world was going to make the "bulldozing a crashed fighter into space" scene any good.
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# ? Sep 24, 2017 15:33 |
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Dumb question about modding: do any of the Quake engine variants support Half-Life style level transitions? Valve is baffled that anyone would want to work with goldsrc anymore, to the point that even they recommend 'just use Quake' whenever anyone mentions a bug in the thing (or getting a source code release, for that matter... when they're not claiming they lost the source code.) (Heck, I could probably abuse Doom maps enough to pull off the stupid thing I'm imagining if any of those have it working.)
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# ? Sep 24, 2017 15:50 |
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Fil5000 posted:No director in the world was going to make the "bulldozing a crashed fighter into space" scene any good.
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# ? Sep 24, 2017 15:50 |
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Keiya posted:Dumb question about modding: do any of the Quake engine variants support Half-Life style level transitions? Quake engines I don't know, but someone managed to implement them in GZDoom.
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# ? Sep 24, 2017 16:24 |
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Keiya posted:(or getting a source code release, for that matter... when they're not claiming they lost the source code.) IIRC Half-Life uses a commercial third-party sound middleware, which is probably holding things up a bunch.
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# ? Sep 24, 2017 16:31 |
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That's not what they claim though... they claim that even the stuff they gave Sven Co-Op no longer exists. And honestly, it wouldn't be the first time the source code to an engine was released with all the sound features stubbed out. Meridian 59 is the only example I can find verification of easily, but I'm pretty sure there's been others. That would take a little time though, I suppose. (You'd think they could find the time with all the not making Half-Life 2 Episode 3 they're doing though) Keiya fucked around with this message at 17:59 on Sep 24, 2017 |
# ? Sep 24, 2017 17:51 |
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How about the Doom source releases having to drop out the package they used for sound on DOS?
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# ? Sep 24, 2017 17:54 |
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How much middleware is used in Source? There's Havok, but I'm not sure of anything else. Havok is unlikely to ever be open, so I would assume that'd kill any chance of open source Source (loving hell Valve) unless some other physics engine like bullet could be adapted to it, I have no idea if that's even practical. Has there ever been a case of a game switching physics engines mid-development?
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# ? Sep 24, 2017 18:24 |
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The Kins posted:The source code still exists, the Sven Co-Op team have it. That makes zero sense. Is the sound code so wrapped up in everything that they can't just strip out the sound engine and let people throw in OpenAL?
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# ? Sep 24, 2017 18:34 |
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SwissCM posted:How much middleware is used in Source? There's Havok, but I'm not sure of anything else. Besides Havok the big ones are RAD Bink (for video), RAD Miles (for audio) and Scaleform (for GUI). Scaleform was a more recent addition though, early Source games used an in-house GUI framework.
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# ? Sep 24, 2017 18:39 |
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Keiya posted:That's not what they claim though... they claim that even the stuff they gave Sven Co-Op no longer exists. And honestly, it wouldn't be the first time the source code to an engine was released with all the sound features stubbed out. Meridian 59 is the only example I can find verification of easily, but I'm pretty sure there's been others. That would take a little time though, I suppose. Thusly, I suggest that GoldSrc is loving haunted. repiv posted:Besides Havok the big ones are RAD Bink (for video), RAD Miles (for audio) and Scaleform (for GUI). Scaleform was a more recent addition though, early Source games used an in-house GUI framework.
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# ? Sep 24, 2017 19:22 |
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LogicalFallacy posted:Re: Wheel of Time FPS, it's definitely an odd duck. It's beenyears since I've really played it, but there's funky tower defense style mechanics and other shenanigans that I vaguely remember. Also, it's impossible to get nowadays except by downloading it from a fan-site. Runs surprisingly well on modern systems though, so that's a plus. I can't say a lot about the Wheel of Time singleplayer (I think it was pretty okay?) but the multiplayer was ridiculously advanced. Imagine a team deathmatch, but with an Orcs Must Die base building phase at the start of the match.
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# ? Sep 24, 2017 19:29 |
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Fil5000 posted:Hey, does Unreal 2 count as an "early FPS"? Because I've suddenly got a hankering to play it and I'm wondering if it's worth me grabbing it from GoG. What gave you this hankering? I had U2 back in the day and it was legit one of the most boring fps experiences I've ever seen. I'm talking like, a year later I thought "there's no way it's as bad as I remember" and I'd reinstall and sure enough, it was. Not trying to be a jerk, I'm actually asking
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# ? Sep 24, 2017 19:51 |
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SwissCM posted:Has there ever been a case of a game switching physics engines mid-development?
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# ? Sep 24, 2017 22:00 |
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Duke Nukem Forever.
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# ? Sep 24, 2017 22:01 |
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# ? May 30, 2024 02:41 |
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LogicalFallacy posted:I imagine there's been a few other cases as well, but the only ones I can think of off-hand are Kerbal Space Program , which switched from Unity 4 to Unity 5 near the end of development Of course, being an early access superstar, "near the end of development" here means the game had been on sale for several years at that point.
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# ? Sep 24, 2017 22:02 |