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Wamdoodle posted:Here, have a video: Why don't horror game developers make their monsters like this?? You have all the power of a computing engine to do insane surreal poo poo, but every single game developer just makes something that could have been accomplished with sculpture or practical effects IRL back in the 70s. Every single videogame monster is just the wolfman or Giger done in CGI. Lovecraftian game developers: instead of hooded cultists, put these dudes into your game.
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# ? Sep 24, 2017 18:33 |
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# ? May 8, 2024 04:48 |
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The_Doctor posted:Why hasn't there been a game similar to Cabin in the Woods? The closest thing I can think of is Ghost Master, but that was.. <googles> christ, 2003? Last time it came up somelone linked this early access thing, which looks kind of neat but, you know, early access. I don't know anyone who's jumped on it yet.
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# ? Sep 24, 2017 18:39 |
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Wamdoodle posted:Here, have a video: This is the only time I've seen something in a video game that's made my skin crawl and made me feel gross. I've become so desensitized to everything that I can handle mutilated bodies, rape whatever edgelord visual imagery is presented but this is legitimately nasty.
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# ? Sep 24, 2017 18:50 |
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the black husserl posted:Why don't horror game developers make their monsters like this?? Seconded. I'd see that CGI monstrosity running towards me, I'd just nope the hell out of the city.
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# ? Sep 24, 2017 18:50 |
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Irony.or.Death posted:Last time it came up somelone linked this early access thing, which looks kind of neat but, you know, early access. I don't know anyone who's jumped on it yet. That looks pretty bad, honestly. And I'm assuming the makers' first language isn't English, judging by the text I can read.
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# ? Sep 24, 2017 18:56 |
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the black husserl posted:Why don't horror game developers make their monsters like this?? Because they want people to actually play the games not recoil in horror
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# ? Sep 24, 2017 18:57 |
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The_Doctor posted:That looks pretty bad, honestly. And I'm assuming the makers' first language isn't English, judging by the text I can read. Yeah, pretty much all the reviews I skimmed through mention the extremely bad translation. But we're talking about horror games here, the bar for quality is set pretty loving low.
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# ? Sep 24, 2017 19:10 |
Irony.or.Death posted:Last time it came up somelone linked this early access thing, which looks kind of neat but, you know, early access. I don't know anyone who's jumped on it yet. It's kind of a mix between a lovely Fallout Shelter and SCP. Maybe they have changed it since launch but I really wasn't impressed by it.
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# ? Sep 24, 2017 19:35 |
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The_Doctor posted:Why hasn't there been a game similar to Cabin in the Woods? The closest thing I can think of is Ghost Master, but that was.. <googles> christ, 2003? I originally though Until Dawn was going to be like that since at one point in the game: it seemed that there was a equal chance of the threat being either an escaped lunatic slasher, a ghost, a forest monster, or a jigsaw-like psychopath, and I figured that your answers to the psychiatrist's tests about what scared you would determine which you faced. But no, three were just fake outs and it was forest monster all along and none of your choices really mattered that much.
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# ? Sep 24, 2017 19:56 |
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Vakal posted:I originally though Until Dawn was going to be like that since at one point in the game: I mean, as far as death count they kind of mattered.
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# ? Sep 24, 2017 20:58 |
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It determines how Josh decides to gently caress with you when he's being Pretendy Serial Killer. Like if you say you're scared of knockout gas, that's what he'll be carrying when he chases Hayden Panettiere around
DeathChicken fucked around with this message at 21:15 on Sep 24, 2017 |
# ? Sep 24, 2017 21:10 |
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Finally, Cheesy 90s FMV meets VR in possibly hilarious ways.
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# ? Sep 24, 2017 21:17 |
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The_Doctor posted:Why hasn't there been a game similar to Cabin in the Woods? The closest thing I can think of is Ghost Master, but that was.. <googles> christ, 2003? I would love for a new Ghost Master, that game was awesome.
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# ? Sep 24, 2017 21:51 |
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Sakurazuka posted:Because they want people to actually play the games not recoil in horror These opinions are weird to me, because those MLB glitches just look like lovely glitches to me. If I saw that in-game I'd be on the net searching for bug fixes.
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# ? Sep 24, 2017 23:02 |
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Gromit posted:These opinions are weird to me, because those MLB glitches just look like lovely glitches to me. If I saw that in-game I'd be on the net searching for bug fixes. Really? Because they look loving ridiculous to me and not in a funny way. Like they're legit unsettling.
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# ? Sep 25, 2017 02:51 |
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yeah i really don't understand how testicle head happens. it doesn't look like misplaced assets or something. its like a bio-generated cancerous cyst
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# ? Sep 25, 2017 03:11 |
s.i.r.e. posted:This is the only time I've seen something in a video game that's made my skin crawl and made me feel gross. I've become so desensitized to everything that I can handle mutilated bodies, rape whatever edgelord visual imagery is presented but this is legitimately nasty. Look up the tooth monster from Candle Cove for more skin-crawling.
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# ? Sep 25, 2017 03:52 |
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chitoryu12 posted:Look up the tooth monster from Candle Cove for more skin-crawling. I took this bait and now I think I need some goddamn context for what I just saw. I don't know what Candle Cove is. You got some 'splaining to do, mister.
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# ? Sep 25, 2017 04:44 |
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/\ from the TV series called "Channel Zero".Xenomrph posted:Really? Because they look loving ridiculous to me and not in a funny way. Like they're legit unsettling. Yeah, they just look ridiculous to me in a funny way. I'm not sure I've ever seen anything unsettling. I mean, there's stuff that is just disgusting on a base level like real people with horrible medical conditions that I can't look at, but out-and-out impossible body horror is just fascinating.
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# ? Sep 25, 2017 04:52 |
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Xenomrph posted:I took this bait and now I think I need some goddamn context for what I just saw. I don't know what Candle Cove is. You got some 'splaining to do, mister.
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# ? Sep 25, 2017 04:52 |
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This looks neat. There's never enough FMV games.
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# ? Sep 25, 2017 08:03 |
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chitoryu12 posted:Look up the tooth monster from Candle Cove for more skin-crawling. Well poo poo, I just added this series onto my Amazon account watchlist because I like the Candle Cove creepypasta. Should be tons of fun.
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# ? Sep 25, 2017 08:45 |
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I wonder how much you can make a game break itself to be unnerving before its either just goofy early 90s 3D models flying over the place or just going to make the program crash to desktop. Because you could probably get something out of Stealing directly from The Forbidden Room and trying out their artificial decay effects. See if you could make an FMV actually scary by presenting it as some lost or fractured vision.
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# ? Sep 25, 2017 09:06 |
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I saw It and was kind of impressed by the CGI. I think someone in the staff understood that CGI, especially with monsters can look super bad so they play around uncanny valley stuff like superimposing the clown's face on his own body giving you weird scenes where the camera is askew but his head is perfectly straight. I can't really think of a video game example because devs typically try to make their art deliberate and don't try to make things intentionally ugly. Closest example I can think of is Metal Gear Solid's ninja stealth effects were a rendering error but Kojima liked it so much they built the visuals around it.
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# ? Sep 25, 2017 09:09 |
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The fog layer in Silent Hill 2 was built off of a particular quirk of the PS2's architecture, which is why all subsequent ports and remasters have failed to quite match the same oppressive feeling as the original.
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# ? Sep 25, 2017 09:14 |
The Pennywise dancing scene in the new It movie is also a pretty good example of doing Uncanny Valley with some simple tricks: https://www.youtube.com/watch?v=K8SldTN1KmY Nobody's head should be that still when dancing.
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# ? Sep 25, 2017 14:09 |
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Is there not a thread up for The Evil Within 2, or have I just managed to miss it? It's probably the game I'm most looking forward to this season, since I absolutely adored the first game.
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# ? Sep 25, 2017 15:42 |
exquisite tea posted:The fog layer in Silent Hill 2 was built off of a particular quirk of the PS2's architecture, which is why all subsequent ports and remasters have failed to quite match the same oppressive feeling as the original. The later one also missed the idea that the fog was creepy because it was obscuring. Tinting the whole screen grey isn't the same thing.
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# ? Sep 25, 2017 16:52 |
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I really liked the faces in the Siren games. Well... See ya! No, joking aside I thought it was a really good effect. Especially for an older game. But it was also real odd and off. They should do that more. Drunken Baker fucked around with this message at 17:09 on Sep 25, 2017 |
# ? Sep 25, 2017 17:05 |
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Crabtree posted:I wonder how much you can make a game break itself to be unnerving before its either just goofy early 90s 3D models flying over the place or just going to make the program crash to desktop. Because you could probably get something out of Stealing directly from The Forbidden Room and trying out their artificial decay effects. See if you could make an FMV actually scary by presenting it as some lost or fractured vision.
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# ? Sep 25, 2017 18:10 |
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For fans of visual novels, "The Letter" seems interesting. The main characters and the antagonist are a little "trope-y" and theres quite a few translation errors, but the graphics and voice acting are top notch and there's an almost complete playthrough (https://www.youtube.com/watch?v=e6YVyzvLito) by SomethingAwful favorite Youtuber John Wolfe (formerly HarshlyCritical). He's hosting most of it on his secondary channel as long "Let's Play" video series don't perform as well as his usual videos and Youtube's algorithm is really hostile to these kinds of "dip" in views. It's a long playthrough (30 hours+) and it's obvious, by the end, that he's getting sick and tired of it but from the begining he says he doesn't usually play those kind of games.
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# ? Sep 25, 2017 20:07 |
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I've only played an hour or so of The Letter so far, but I've liked it and found the production values way better then what I would expect from a visual novel.
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# ? Sep 26, 2017 00:58 |
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I don't know if interesting would be the word I'd use, the vast majority of his first playthrough is utterly dull. I only really stuck with it because it was fun hearing John lose his poo poo with how the characters would spend 20 minutes talking about nothing. It seems a big problem with the game is that the interesting things only really happen if you do the 'true' path which he inadvertently avoids by trying to keep everyone alive.
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# ? Sep 26, 2017 09:16 |
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it's pretty cool after the "nice" playthrough to see how badly the game derails into a shitstorm when you try to get people killed and mess with their relationships.
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# ? Sep 26, 2017 14:12 |
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Ferrous posted:I only really stuck with it because it was fun hearing John lose his poo poo with how the characters would spend 20 minutes talking about nothing. That game felt like it pulls a pretty big bait and switch on presenting itself as a horror game.
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# ? Sep 26, 2017 17:08 |
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Yardbomb posted:
Honestly, it wasn't a great game but the horror elements are there if you play the game in a different way that Wolfe did. If you kill characters, it changes a lot of the mood and tension of the whole thing and would definitely classify as horror novel. Good or bad horror novel would be a different discussion though.
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# ? Sep 26, 2017 19:58 |
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The baffling thing I heard about The Letter is that apparently one of the major characters was designed by a backer. It's terrible enough when it's a minor character. At least it wasn't a furry character lol.
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# ? Sep 26, 2017 20:26 |
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IShallRiseAgain posted:The baffling thing I heard about The Letter is that apparently one of the major characters was designed by a backer. It's terrible enough when it's a minor character. At least it wasn't a furry character lol. Holy poo poo I didn't know that, it was Marianne apparently who yeah is pretty much there constantly.
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# ? Sep 26, 2017 20:37 |
So, how's Echo for a horror game?
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# ? Sep 26, 2017 21:42 |
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# ? May 8, 2024 04:48 |
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Skyscraper posted:So, how's Echo for a horror game? It's more unsettling than horror. It's definitely an interesting experience, though.
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# ? Sep 27, 2017 07:57 |