MonsterEnvy posted:We got some previews from Xanathar's Guide. Ahahaha, of course the preview is just some more goddamn tables. Someone at Wizards really loving loves their tables.
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# ? Sep 25, 2017 22:31 |
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# ? May 28, 2024 13:20 |
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How do random encounters work with "6-8 encounters/day". The time for random encounters seems to be when the group is travelling long distances but....I'm not having 6-8 per day of travel. They all just feel like "party blasts them with everything they've got" and it's over right quick. I mean, it's fun to have fights that aren't about attrition, but the casters really shine. That list has extremely tough encounters and extremely easy ones at each level as well. My conclusion was that random encounters should be more about flavor and world-building than tough combat but this list barely has any of that. I mean, sure, I can integrate the world into a random encounter with some of those things but it kinda feels toothless. Jeffrey of YOSPOS fucked around with this message at 22:40 on Sep 25, 2017 |
# ? Sep 25, 2017 22:36 |
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Lurdiak posted:Ahahaha, of course the preview is just some more goddamn tables. Someone at Wizards really loving loves their tables. There are more previews coming from Xanathar's Guide these just have not come out yet. List of new wizard spells, from Xanathar’s Guide Subclass preview, from Xanathar’s Guide Table of Contents, from Xanathar’s Guide
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# ? Sep 25, 2017 23:07 |
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Jeffrey of YOSPOS posted:How do random encounters work with "6-8 encounters/day". The time for random encounters seems to be when the group is travelling long distances but....I'm not having 6-8 per day of travel. They all just feel like "party blasts them with everything they've got" and it's over right quick. I mean, it's fun to have fights that aren't about attrition, but the casters really shine. That list has extremely tough encounters and extremely easy ones at each level as well. honestly, just don't have random encounters, they basically don't add anything.
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# ? Sep 25, 2017 23:08 |
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Whew, new spells.
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# ? Sep 25, 2017 23:17 |
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Subjunctive posted:Whew, new spells. Spells are cool. Anyway the Table of Contents is the thing I am most interested of the Previews.
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# ? Sep 25, 2017 23:24 |
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Conspiratiorist posted:If the base Ranger is outdamaging the Paladin in your party, especially with a +2 magical 1d4+2d6 weapon, then that Paladin must be doing something really, really wrong.
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# ? Sep 25, 2017 23:30 |
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That one about knowing about animals in your area is also extra funny because it requires you to be able to see them.
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# ? Sep 26, 2017 00:24 |
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MonsterEnvy posted:Spells are cool. Oh cool Casters get more options with each supplement whats that there are classes that use melee pish posh
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# ? Sep 26, 2017 00:28 |
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MonsterEnvy posted:There are more previews coming from Xanathar's Guide these just have not come out yet. Are there new battlemaster maneuvers? Philthy posted:Using crossbows and associate feats is him doing 3 shots every round with +17 damage per shot on top of rolled damage.Throw in a hunters mark for the first round and it's even more. The only way the Paladin is keeping up is when he crits. The thing you need to be thinking about is, what if the fighter takes those same feats? Or a Valor Bard? Or a War Cleric? etc The feats he's using is what is giving him that damage, not really anything the class does and all those other classes with the same feats manage to make use of it far better. kingcom fucked around with this message at 01:07 on Sep 26, 2017 |
# ? Sep 26, 2017 01:03 |
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kingcom posted:Are there new battlemaster maneuvers? You sweet summer child, you. At least 3e's feat treadmill had new martial content regularly.
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# ? Sep 26, 2017 01:05 |
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Arivia posted:You sweet summer child, you. I was getting ready to give my hot take about it too. I will always be astounded that people don't see why the battlemaster's constantly shrinking pool of abilities means they are in no way equal to a caster despite having a far more limited resource.
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# ? Sep 26, 2017 01:08 |
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Don't worry I'm sure they'll be added before the book is released or as a free online supplement to the book or in the next book or in the core book of the next edition or in a supplement for that or you could make some up so really I don't understand why you're complaining.
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# ? Sep 26, 2017 01:12 |
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If you let fighters do maneuvers for free would it actually break the game if per-short-rest also went to 1/encounter?
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# ? Sep 26, 2017 01:42 |
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Fighters doing maneuvers every round wouldn't break the game.
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# ? Sep 26, 2017 01:47 |
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dont even fink about it posted:If you let fighters do maneuvers for free would it actually break the game if per-short-rest also went to 1/encounter? Evidently not, given that the Rogue can literally attempt to hide on every single turn (Cunning Action) to get easy sneak attacks, and a +10 to stealth is easy enough to get by level 5.
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# ? Sep 26, 2017 01:51 |
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Jeffrey of YOSPOS posted:How do random encounters work with "6-8 encounters/day". The time for random encounters seems to be when the group is travelling long distances but....I'm not having 6-8 per day of travel. They all just feel like "party blasts them with everything they've got" and it's over right quick. I mean, it's fun to have fights that aren't about attrition, but the casters really shine. That list has extremely tough encounters and extremely easy ones at each level as well. From a high-level design perspective, random encounters "work" by not forcing you to hand-craft 6 to 8 encounters per day, because the party is inevitably going to trigger some in the normal course of their exploration. Basically, you might have a dozen "deliberate" encounters from the entrance of the dungeon to the big reward pile, and then random encounters are a "cost" attached to the party being unstealthy, taking too long, taking long detours, being undiplomatic, and so on. It might add maybe another 3 to 4 encounters, which can be the difference between getting to the reward pile in one jaunt or two. It's not really something that you can/should use if you're playing plot-heavy narratives that seem to be more common nowadays, since they'd end up adding needless tedium to the gameplay.
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# ? Sep 26, 2017 04:25 |
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My group is about to start a campaign my friend is DMing and he homebrewed his own world and stuff, it looks super cool. His only backstory restriction is that we all come from a small farming town and grew up together, so no mysterious strangers or princes or poo poo. The story is something like we grew up in a small farming town that can grow some vegetable that the rest of the world can't do the area is rapidly growing and becoming rich and that somehow is part of the story, so I have some wiggle room. I'm trying to think of farm town backstories and I'm not sure what I should focus on. My girlfriend is planning on rolling a Druid that's a "professional scarecrow", we have a rogue and a hunter that I don't know the backstories of. I'm thinking some kind of frontline fighter but I'm not sure which one. Any ideas?
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# ? Sep 26, 2017 04:29 |
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kingcom posted:Are there new battlemaster maneuvers? I don't own the book I have no clue. There will be new subclasses and stuff for Classes like the fighter. Rigged Death Trap posted:Oh cool
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# ? Sep 26, 2017 04:34 |
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Don't put any thought into backgrounds besides the most superficial, the only thing that matters is what you end up doing at the table anyway. Ymmv.
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# ? Sep 26, 2017 04:37 |
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True, but having at least a solid idea of a backstory can be helpful for RP
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# ? Sep 26, 2017 04:53 |
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Thumbtacks posted:My group is about to start a campaign my friend is DMing and he homebrewed his own world and stuff, it looks super cool. His only backstory restriction is that we all come from a small farming town and grew up together, so no mysterious strangers or princes or poo poo. You spent 15 years working on a farm lifting heifers and bales of hay. You've never fought or even raised your voice in your entire goddamn life. You're a gentle giant and someone put a dang sword in your hand and you can't stop saying gawrsh back on the farm folks were more friendly like than this. You drop the sword whenever you get riled and just grapple the poo poo out of who/whatever and hogtie them with your lengths of rope. e: Variant Human, grapple master feat Krinkle fucked around with this message at 05:16 on Sep 26, 2017 |
# ? Sep 26, 2017 05:13 |
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MonsterEnvy posted:Just because spells don't benefit Martials does not mean they are not cool. It's nice when the first book of new stuff for players (how many years into this edition did that take?) has plenty of cool new things for only half of the players and the others have to make new characters to use them at all.
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# ? Sep 26, 2017 05:15 |
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MonsterEnvy posted:I don't own the book I have no clue. There will be new subclasses and stuff for Classes like the fighter. Oh so the spells they're adding are going to be restricted to a new subclass of wizard?
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# ? Sep 26, 2017 05:15 |
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kingcom posted:Oh so the spells they're adding are going to be restricted to a new subclass of wizard? I don't know. Probably not. As the Wizard may not be getting a subclass.
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# ? Sep 26, 2017 05:25 |
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Thumbtacks posted:My group is about to start a campaign my friend is DMing and he homebrewed his own world and stuff, it looks super cool. His only backstory restriction is that we all come from a small farming town and grew up together, so no mysterious strangers or princes or poo poo. Amish inspired Monk or Paladin about to go on a Rumspringa adventure.
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# ? Sep 26, 2017 05:43 |
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MonsterEnvy posted:I don't know. Probably not. As the Wizard may not be getting a subclass. Cool, so do you see what my question and concern is with regards to half the class getting something that is broadly accessible and applicable and the other half of classes that won't get things that are broadly accessible and applicable. I mean I would also ask why the Battlemaster maneuver list isn't as widespread and comprehensive as spells but thats a ship thats long sailed so I'll ask you something more realistic. Do you think the fighter will have fighter only mechanics and functionality that apply to all sorts of fighters (or alternatively stuff for all existing PHB fighter subclasses) in the new book?
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# ? Sep 26, 2017 06:55 |
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MonsterEnvy posted:Spells are cool.. Anyway I hope there's powerful new battlemaster abilities that you can only unlock past a certain level hang on some guy with a nametag saying MM is giving me the stink eye all of a suddeb, brb.
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# ? Sep 26, 2017 08:00 |
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Splicer posted:MonsterEnvy, you seem to be doing That Thing where you reply to a contextual issue with a statement that is arguably correct when completely devoid of context. Why are you doing That Thing? Because addressing actual inequality would cut into ME's gimmick of being the resident 5e-liker. I wouldn't play a non-caster, even in 4e, and I still understand that only giving half the people new cool poo poo isn't all that great. Especially when you remember that they get about 1/3rd of the base PHB to themselves too
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# ? Sep 26, 2017 11:14 |
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Splicer posted:MonsterEnvy, you seem to be doing That Thing where you reply to a contextual issue with a statement that is arguably correct when completely devoid of context. Why are you doing That Thing?
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# ? Sep 26, 2017 13:45 |
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MonsterEnvy posted:
I can't wait to be a dragonborn from the Grrrmmballhyst clan.
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# ? Sep 26, 2017 16:00 |
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Magil Zeal posted:I can't wait to be a dragonborn from the Grrrmmballhyst clan. Personally I think Chumbyxirinnish is for me. Could this thing be any more
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# ? Sep 26, 2017 16:03 |
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Serf posted:Personally I think Chumbyxirinnish is for me. gesundheit
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# ? Sep 26, 2017 16:15 |
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Serf posted:Personally I think Chumbyxirinnish is for me. I ended up looking at the lizardfolk name tables from Volo's Guide to Monsters and it turns out they were all taken from 3e. Wouldn't surprise me if these are similar. Good job Mearls!
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# ? Sep 26, 2017 16:34 |
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Arivia posted:I ended up looking at the lizardfolk name tables from Volo's Guide to Monsters and it turns out they were all taken from 3e. Wouldn't surprise me if these are similar. Good job Mearls! Too lazy to even use a random name generator. Then again, the D&D team is now what, three people working out of a supply closet in the back of the MTG offices?
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# ? Sep 26, 2017 16:40 |
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Arivia posted:I ended up looking at the lizardfolk name tables from Volo's Guide to Monsters and it turns out they were all taken from 3e. Wouldn't surprise me if these are similar. Good job Mearls! lmao of loving course 4e PHB on the right: EDIT: if you look at page 33 of your 5e PHB, those names from the 4e PHB are repeated again, verbatim. gradenko_2000 fucked around with this message at 17:00 on Sep 26, 2017 |
# ? Sep 26, 2017 16:56 |
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Why reinvent the wheel? (LOL if you don't pull all your character names out of the Onomasticon Anglo-Saxonicum.)
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# ? Sep 26, 2017 17:08 |
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To be fair, name lists are a very frequently repeated piece of content for D&D. Which is fine, they're stylistic setting statements and having those be consistent is a good thing. What's stupid is Mearls copying from old lists and passing it off as new content without any changes, such as that big list of dragonborn names, the lizardfolk names, etc.
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# ? Sep 26, 2017 17:12 |
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Arivia posted:What's stupid is Mearls copying from old lists and passing it off as new content without any changes Yeah it's this. It's kind of understandable that you'd copy-paste the 4e Dragonborn name list over to the 5e Dragonborn name list, but don't claim it as "bonus content", especially when it's supposed to be a "reward" for donating to a charity. That's just in bad taste.
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# ? Sep 26, 2017 17:16 |
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# ? May 28, 2024 13:20 |
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Also for your first player-facing rules supplement ever, pages upon pages of name tables is loving lazy filler, when you already have pretty okay name lists in the PHB. That's not meaningful space at this point in your game's lifespan. Put some more battlemaster maneuvers in there or something. I like name tables but that ain't what 5e needs.
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# ? Sep 26, 2017 17:30 |