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also, primaris heads/helmets are the same size as the ones on old marines.
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# ? Sep 26, 2017 12:20 |
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# ? Jun 4, 2024 05:24 |
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So someone could have an entire army of beaky primarus marines? Why haven't I seen that yet?! edit:vvvv Oh, I suppose that makes sense. Beakies are rad though. Cainer fucked around with this message at 12:34 on Sep 26, 2017 |
# ? Sep 26, 2017 12:30 |
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Cainer posted:So someone could have an entire army of beaky primarus marines? Why haven't I seen that yet?! Because its a fair bit of money and effort and tacticus helmets are actually kind of sweet anyway.
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# ? Sep 26, 2017 12:31 |
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Really feel Primaris characters suffer because of the new school, very fixed configurations. Where's my equipment options, GW?
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# ? Sep 26, 2017 12:44 |
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Shockeh posted:Really feel Primaris characters suffer because of the new school, very fixed configurations. Where's my equipment options, GW? In $25 upgrade sprues after Christmas.
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# ? Sep 26, 2017 12:46 |
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That definitely bothers me as well. The best part about characters is their customisation and that's sorely lacking. Doesn't bother me as much with the support characters, when am I ever actually gonna want any sort of Apothecary near combat, but even the Stormcast bigwigs get at least a few different weapon options.
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# ? Sep 26, 2017 13:06 |
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Shockeh posted:Really feel Primaris characters suffer because of the new school, very fixed configurations. Where's my equipment options, GW? I don't know and I hate it. Especially things like only having the option for a power fist if you also take a plasma pistol, or not being allowed to take a bolt rifle for some idiotic reason. Let me take a bolt rifle power fist Captain already.
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# ? Sep 26, 2017 13:17 |
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Characters in 40k are going the way of AOS with very few options. The only reason regular Marine Captains and the like have options is they're been grandfathered in from previous editions.
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# ? Sep 26, 2017 13:27 |
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Suppose that makes them easier to balance. Though the only time I can remember a recent instance of a character being given a weapon-option that was rendered problematic by some rules interaction was Blackshields and Heavy Thunder-Hammers, but even then that was a very niche case. (And yes, I'm still hecka mad they kept that errata'd restriction on HTH's over into the Index. Blackshields don't even have the double-attacks rule any more GW, I don't want to have to remodel the one model I've actually finished!).
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# ? Sep 26, 2017 13:31 |
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Beer4TheBeerGod posted:I don't know and I hate it. Especially things like only having the option for a power fist if you also take a plasma pistol, or not being allowed to take a bolt rifle for some idiotic reason. Let me take a bolt rifle power fist Captain already.
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# ? Sep 26, 2017 13:36 |
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R0ckfish posted:Finished up some incepters this weekend while my internet was out Man, I REALLY like these, how do you get the green so smooth? Whats the recipe for this scheme? I want to steal it!
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# ? Sep 26, 2017 13:45 |
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!Klams posted:Man, I REALLY like these, how do you get the green so smooth? Whats the recipe for this scheme? I want to steal it! The green is 4x quick passes of waagh flesh airbrushed over a black base followed by 3x quick passes of zenithal warpstone glow, recesses are washed with nuln oil, highlighted moot green -> yriel only on bits which the warpstone is visible. The black is just abaddon with the brightest points having dark reaper, surrounded by a 50/50 of aba/dark reaper, then two glazes of black first starting from the top, second from halfway down. flames are long teardrop shapes of mephiston red, each filled with wild rider red and smaller teardrops placed between the big ones, then the same kind of thing with fire dragon bright, then a quick squiggle of yriel at the bottom of the flames, another super small one of white scar, then black dots for the coals.
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# ? Sep 26, 2017 13:59 |
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goose willis posted:I live in a pretty small apartment building and it's just a lobby entrance and there has never been a time when they couldn't get in because there's always this old racist lady that sits in the lobby waiting for the mail around noon and I would be loving shocked if she didn't let them in
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# ? Sep 26, 2017 14:46 |
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Groetgaffel posted:Yo, Beer. Pay attention to the goon chapter challenge thread. I may be late as all hell, but I still wish to partake. Sorry, will do.
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# ? Sep 26, 2017 15:02 |
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Regiment focus: Mordian is up: https://www.warhammer-community.com/2017/09/26/regiment-focus-mordian-sep26gw-homepage-post-2/ Maybe I'm not seeing something but it seems pretty underwhelming. E: I guess the unique order that lets them target characters with rapid fire weapons is pretty fun.
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# ? Sep 26, 2017 15:16 |
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Beer4TheBeerGod posted:Sorry, will do.
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# ? Sep 26, 2017 15:23 |
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Russes firing twice with their turret gun if they move under half is great.
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# ? Sep 26, 2017 15:24 |
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Getting a bonus for literally standing shoulder to shoulder is awesome. Mordian is still my favorite Guard.
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# ? Sep 26, 2017 15:27 |
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I'm the non-matching squad numbers between slashy-slashy guy and the LasCannon.
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# ? Sep 26, 2017 15:28 |
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Booley posted:Russes firing twice with their turret gun if they move under half is great. I do hope I'll be able to make a workable list with only, or at least mostly, vehicles.
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# ? Sep 26, 2017 15:33 |
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Interesting what they're going for with the Mordians, it's just too bad their rules don't work and will require a day-zero FAQ. (overwatch hits on a 6 regardless of modifers iirc).
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# ? Sep 26, 2017 15:37 |
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Zark the Damned posted:Interesting what they're going for with the Mordians, it's just too bad their rules don't work and will require a day-zero FAQ. (overwatch hits on a 6 regardless of modifers iirc).
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# ? Sep 26, 2017 15:42 |
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Groetgaffel posted:Codex overrides rulebook. There are several units that get 'Overwatch hits on 5 or 6 instead of 6' but that isn't the same as a +1 modifier. To clarify: 8th ed Battle Primer posted:Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers. A rule which says 'you need a 5 or 6 to hit in overwatch' is fine because that's a special rule which modifies the overwatch rule. However a +1 modifier doesn't work because it doesn't override the 'ignore modifiers' part of the rule. Zark the Damned fucked around with this message at 15:49 on Sep 26, 2017 |
# ? Sep 26, 2017 15:45 |
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Pendent posted:Regiment focus: Mordian is up: Mordian doctrine sucks but the rapid fire targeting characters order is strong. And doubleshooting russes might make them actually worthwhile to put on the table.
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# ? Sep 26, 2017 15:48 |
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If you use the overwatch stratagem on a mordian tank in close order it hits overwatch on a 4+, that's brutal. Also I've been dying for close order drill to be replaced since 5th edition. Their order is ridiculous too. Have a platoon commander and plasma vets roll up somewhere in a chimera and kill whatever character they feel like. So anyway, after reading the codex, just how many loving tanks do the iron hands have? They deployed hundreds of tanks to fight a renegade titan legion, and the 13th crusade invasion of medusa was the largest armored battle since the heresy. Does this chapter have more tanks than a guard regiment or are the writers hacks? chutche2 fucked around with this message at 15:57 on Sep 26, 2017 |
# ? Sep 26, 2017 15:51 |
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Mordian Doctrine rules, it's like the old Close Order Drill rules from 4th, super characterful and maybe sorta useful on occasion. Also lol @ Heavy 40 Punishers nowMmtheblue posted:https://forums.somethingawful.com/showthread.php?threadid=3224113&pagenumber=1458&perpage=40#post391259376 Thank you! chutche2 posted:Does this chapter have more tanks than a guard regiment or are the writers hacks? Yes.
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# ? Sep 26, 2017 15:59 |
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Mordians look great. Doubling the effectiveness of overwatch is fun, and finally we have a better antidote to Gullispam than snipers.
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# ? Sep 26, 2017 16:02 |
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How do GW tend to do releases, like now that the Admech codex is out, is it even possible that they'll do any new Admech models ever? It seems like such a shame if this is it, and there wont be any new characters for the different forgeworlds, because it just feels like the tax for not playing Mars isn't worth any of the bonuses? This is all well and good for me, because I only just started so its like I've just been told "Oh no, your army is actually even more awesome than you thought", which is great, but its like, there almost needn't have been a whole codex release?
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# ? Sep 26, 2017 16:04 |
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!Klams posted:How do GW tend to do releases, like now that the Admech codex is out, is it even possible that they'll do any new Admech models ever? It seems like such a shame if this is it, and there wont be any new characters for the different forgeworlds, because it just feels like the tax for not playing Mars isn't worth any of the bonuses? This is all well and good for me, because I only just started so its like I've just been told "Oh no, your army is actually even more awesome than you thought", which is great, but its like, there almost needn't have been a whole codex release? I'd assume they'd do it: "Super-Duper Uber-Magos Flooby-Floob is from forgeworld "WHATEVER" and adds the following Stratagem, in addition to those already listed in Codex: AdMech..."?
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# ? Sep 26, 2017 16:07 |
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Yeah I think rather than book releases after the codex they're releasing new rules in the boxes of new models
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# ? Sep 26, 2017 16:08 |
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We're in semi-uncharted waters due to this being a clean slate edition, with no old rule support besides indexes. We're also seeing a way faster and more relentless codex schedule. I can't see 8th going away anytime soon, but it would not surprise me to see codex updates for factions that already had one pop up through 8th. I feel like Admech would be priority for that sort of update tbh, if only due to being a newer range with a model-light codex.
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# ? Sep 26, 2017 16:11 |
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!Klams posted:How do GW tend to do releases, like now that the Admech codex is out, is it even possible that they'll do any new Admech models ever? It seems like such a shame if this is it, and there wont be any new characters for the different forgeworlds, because it just feels like the tax for not playing Mars isn't worth any of the bonuses? This is all well and good for me, because I only just started so its like I've just been told "Oh no, your army is actually even more awesome than you thought", which is great, but its like, there almost needn't have been a whole codex release? Traditionally it was book + models only, then for a while books were dropping with rules but no models and some might get filled in later, now there's absolutely no rules without a model but they might do stand-alone model releases since the dataslate things come in the boxes. In theory the latter is what you should be familiar with from Warmachine, but they've yet to actually try doing it.
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# ? Sep 26, 2017 16:17 |
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Oh, ok cool, so it seems like its not off the cards that there would be new doods. Thats really awesome! Yeah, having the rules in the box is how Warmachine does it, but they've actually moved even beyond that now and you can only get the rules for free online, such that it is a living document. (You need either an app to play or cards for all your models, and you can just print the cards now).
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# ? Sep 26, 2017 16:18 |
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Naramyth posted:Mordian doctrine sucks but the rapid fire targeting characters order is strong. All of this is going to come down to pricing adjustments. A lot of Guard stuff needs an appropriate point increase for any of this to be balanced considering they already dominate without doctrines or stratagems of any sort.
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# ? Sep 26, 2017 16:20 |
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Uroboros posted:All of this is going to come down to pricing adjustments. A lot of Guard stuff needs an appropriate point increase for any of this to be balanced considering they already dominate without doctrines or stratagems of any sort. I feel like conscripts and artillery are going to be eating nerfs, at the very least. Hopefully more of the IG range, like tanks, becomes usable to fill the void.
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# ? Sep 26, 2017 16:26 |
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The Bee posted:I feel like conscripts and artillery are going to be eating nerfs, at the very least. Hopefully more of the IG range, like tanks, becomes usable to fill the void. This would be the preferred: -Plasma and special weapons appropriately priced -Artillery raised in price and given minimum ranges, Mordian Basilisks and Manticores overwatching on a 4+ would be very broken. -Conscripts not allowed to either take orders, or received reduced benefits from Commissars. -Taurox could also use a point raise, their firepower is outrageous for a vehicle that is cheaper than Razorbacks. Then we will just need chapter approved to un-gently caress the mess that is Forgeworld pricing.
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# ? Sep 26, 2017 16:30 |
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The article specifically says leman russes are getting cheaper
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# ? Sep 26, 2017 16:30 |
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!Klams posted:Oh, ok cool, so it seems like its not off the cards that there would be new doods. Thats really awesome! Yeah, having the rules in the box is how Warmachine does it, but they've actually moved even beyond that now and you can only get the rules for free online, such that it is a living document. (You need either an app to play or cards for all your models, and you can just print the cards now). There have been whispers from the same sources that predicted the last 12 months of releases that new kits for a Great Unclean One, various Nurgle daemons, Angron and Fulgrim are done. I think they'll press on with new codexes for the forseeable future, with a strong Imperial vs Chaos theme to any new models released; the Nurgle stuff would make a lot of sense alongside a Chaos Daemons codex, for example. Then GW can start introducing new units with rules in the box & matched play points published online that work alongside existing codexes.
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# ? Sep 26, 2017 16:31 |
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xtothez posted:There have been whispers from the same sources that predicted the last 12 months of releases that new kits for a Great Unclean One, various Nurgle daemons, Angron and Fulgrim are done. I think they'll press on with new codexes for the forseeable future, with a strong Imperial vs Chaos theme to any new models released; the Nurgle stuff would make a lot of sense alongside a Chaos Daemons codex, for example. I imagine we will get the demon primarchs for each chaos God, and then a single corresponding loyalist, or at the very least one to represent each non-generic chapter. I am loathe to predict they will bring the Sanginius back, but considering we have so far received a Primarch for the core Marine chapter, and two legions with their own special ranges it seems to be the route.
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# ? Sep 26, 2017 16:51 |
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# ? Jun 4, 2024 05:24 |
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It is so difficult for me not to start a Mordian guard army now. I liked their look already and their rules are fantastic. Isn't there a 3rd party that does "Mordian like" lady squads that aren't terrible? Seriously having difficulties not pulling the trigger on this.
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# ? Sep 26, 2017 17:10 |