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Midnight Voyager posted:I just want to see the new event chain. I also had an event from a sub-ice ocean that said it would give me living metal but didn't. that image tho
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# ? Sep 26, 2017 08:23 |
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# ? May 25, 2024 14:11 |
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Psychotic Weasel posted:There are two Fungoid portraits that seem to feature some creature that was taken over by mushrooms (this one and this one) but other a bit of flavour there's no functional difference to other races. What if those creatures exist in a symbiotic state where the creatures volunteers to be host to the vastly more intelligent fungus speices on their coming of age day and once joined combines the physical prowess of the mammal with the hyper intelligence of the funngus which also provides the ability to produce nutrients through absorbing sunlight reducing the need for food consumption and acts as a sort of "living memory" for the entire species? You just committed genocide against a wonder of the galaxy my friend.
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# ? Sep 26, 2017 08:26 |
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Kitchner posted:What if those creatures exist in a symbiotic state where the creatures volunteers to be host to the vastly more intelligent fungus speices on their coming of age day and once joined combines the physical prowess of the mammal with the hyper intelligence of the funngus which also provides the ability to produce nutrients through absorbing sunlight reducing the need for food consumption and acts as a sort of "living memory" for the entire species? Or, you know...
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# ? Sep 26, 2017 08:55 |
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So when you finally get to attack a Contingency world you can only remove 10 points of fortifications per day, regardless of your bombardment policy. The world will keep spawning fleets, and your bombardment fleet will stop bombarding and the fortifications will begin to repair at a rate of 100 points per day. Effectively, this means unless you get lucky with spawn timing and/or are able to defeat the spawned fleets really quickly, you can't defeat the Contingency.
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# ? Sep 26, 2017 08:58 |
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Your policy is fine but you need to toggle your fleet stance on your actual fleet to full bombardment.
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# ? Sep 26, 2017 09:08 |
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Gregen posted:Your policy is fine but you need to toggle your fleet stance on your actual fleet to full bombardment. gently caress. Now I just feel silly.
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# ? Sep 26, 2017 09:11 |
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assimilation could really use a look at. if you conquer or intergrate a large empire of, lets say, 176 pops, it will literally take 100+ years to assimilate them, all of which the vast majority of that pop won't be doing jack poo poo. that's silly as heck when in previous versions it would take a few years at most with a special project. i miss just having a special project to install cybernetics. as of now i basically never install cybernetics to my pops after the initial project. Roobanguy fucked around with this message at 10:20 on Sep 26, 2017 |
# ? Sep 26, 2017 10:15 |
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How many months does it take to just slice an arm off and glue a cyborg one on? Jeez.
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# ? Sep 26, 2017 10:23 |
Psychotic Weasel posted:There are two Fungoid portraits that seem to feature some creature that was taken over by mushrooms (this one and this one) but other a bit of flavour there's no functional difference to other races.
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# ? Sep 26, 2017 10:26 |
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Roobanguy posted:assimilation could really use a look at. if you conquer or intergrate a large empire of, lets say, 176 pops, it will literally take 100+ years to assimilate them, all of which the vast majority of that pop won't be doing jack poo poo. that's silly as heck when in previous versions it would take a few years at most with a special project. In 1.8.1 (soonTM) the assimilation happens per-planet rather than per-empire, so it will only take between 7 and 25 years to fully assimilate any amount of pops from start to finish.
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# ? Sep 26, 2017 10:41 |
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Aethernet posted:So when you finally get to attack a Contingency world you can only remove 10 points of fortifications per day, regardless of your bombardment policy. The world will keep spawning fleets, and your bombardment fleet will stop bombarding and the fortifications will begin to repair at a rate of 100 points per day. Effectively, this means unless you get lucky with spawn timing and/or are able to defeat the spawned fleets really quickly, you can't defeat the Contingency. They don't spawn the big fuckoff fleets but more of those 40-80k roaming ones. If you beat the 175k+80k core defense you usually should knock those out in a few seconds. You can't split and try to speed things up though, just make sure those fuckers are dead and gone. Mazz fucked around with this message at 13:12 on Sep 26, 2017 |
# ? Sep 26, 2017 13:10 |
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Since my current run seems to devolve into a neverending series of galactic wars, were Space Nazis are killing each other for no good reasons, I thought about another kind of AI-empire would have dealt with this kind of thing, and I came up with this: No icky assimilation, no disdainful neutrality, those bots are Their story is simple: The frog-like Anika were so obsessed with working without interruption, their created Autonomous Command Units to do all their decisions for them. Over time, their AI-overlords took over more and more of their society, but the Anika didn't care, there was work to do, damnit! The Terminus Republic is now fully controlled by the ACUs and those rogue servitors have begun searching space for other beings they can lead, since their own masters are rather boring. Their ruler at the start of the game is ACU Sensitive Attention, the Prime Advisor to the now defunct parliament of the Republic. Since no-one is bothering with governing themselves anymore, the Prime Advisor has taken over governmental duties. Their traits, since not all are visible in my screenshot: Enhanced Memory (+2 leader cap) Learning Algorithms (+25% experience gain) Bulky (+50% resettlement costs) Custom-made (+25% build time) Factory-overclocking gives them another +1 to their cap, and another +10% experience gain. Like their creators wanted, the perfect leaders for your society!
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# ? Sep 26, 2017 13:20 |
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Victoria 3 has been updated.
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# ? Sep 26, 2017 15:30 |
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I'm very disappointed the snail in your screenshot isn't wearing a monocle and a top hat. Other than that, best mod.
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# ? Sep 26, 2017 15:45 |
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The snail is adorable and I would be torn fighting them in a war. Right now I've built a federation of reformed genocidal butterflies released from a fanatical purifier state that meshes well with my egalitarian pacifist plants.
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# ? Sep 26, 2017 15:49 |
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the synthetic age perk is kind of a waste given the dearth of expensive traits for robots and a trait pick cap of 4
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# ? Sep 26, 2017 16:42 |
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holy poo poo is it just me or are the end game events a lot meaner now? With the default 1.5x I just had the unbidden hand me my rear end in a way that hasn't happened in a long, long time. Also the caretaker robots might be the most fun I've had playing this game in ages.
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# ? Sep 26, 2017 16:42 |
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Contingency showed up. First thing the big federation does? Declare war... on the other big federation. Who needs a galaxy anyway, burn this poo poo to the goddamn ground
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# ? Sep 26, 2017 16:42 |
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Soup du Journey posted:the synthetic age perk is kind of a waste given the dearth of expensive traits for robots and a trait pick cap of 4 Yeah, I was a little...disappointed to grab my perk, design my very slightly better robot design, and then see it would cost me like 15+ years of dedicated engineering research for a fairly minimal boost. IMHO species moding costs may be a bit over tuned.
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# ? Sep 26, 2017 17:15 |
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Soup du Journey posted:the synthetic age perk is kind of a waste given the dearth of expensive traits for robots and a trait pick cap of 4 Yeah I think you should unlock better traits as the game goes on.
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# ? Sep 26, 2017 17:23 |
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Soup du Journey posted:the synthetic age perk is kind of a waste given the dearth of expensive traits for robots and a trait pick cap of 4 Yeah, I've already skipped synthetic age two times because of this. By now I've decided to take it as the very last slot, after literally everything else I want to have. After all, by that point the game is basically over anyway, and if I win, the Synthetic Age truly has dawned.
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# ? Sep 26, 2017 17:24 |
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Soup du Journey posted:the synthetic age perk is kind of a waste given the dearth of expensive traits for robots and a trait pick cap of 4 I think that should really give an extra trait point and more stuff to modify with, stuff like a 40% minerals increase but also a 10% energy upkeep penalty. Robomodding is a good addition but I think it suffers from lack of depth real quick. You can basically setup 3 templates in the first 50 years and ignore it for the rest of the game right now. I understand the need for some benefit to biology but I think the answer there is to have the biology tree go even further into full speed min/max mode with like 100% production bonuses and crazy buff traits. The late game could use more to differentiate the different in-game choices IMO, because at the end there is very little telling them apart other than the occasional psyker build. The eventual war DLC might be the better answer to this problem though. Mazz fucked around with this message at 17:35 on Sep 26, 2017 |
# ? Sep 26, 2017 17:29 |
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Robots are well suited to agonizing minmaxing whereas biological proliferation is, well, organic, so they should be better generalists.
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# ? Sep 26, 2017 17:32 |
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Cyrano4747 posted:holy poo poo is it just me or are the end game events a lot meaner now? With the default 1.5x I just had the unbidden hand me my rear end in a way that hasn't happened in a long, long time. They were made quite a bit meaner in the last patch for sure, Unbidden definitely gave me a run for my money then.
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# ? Sep 26, 2017 17:32 |
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OwlFancier posted:Robots are well suited to agonizing minmaxing whereas biological proliferation is, well, organic, so they should be better generalists. EDIT: Nm I remembered the bonus bio traits being different and more min/maxy. My above suggestion makes less sense now Mazz fucked around with this message at 17:37 on Sep 26, 2017 |
# ? Sep 26, 2017 17:34 |
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Mazz posted:I think that should really give an extra trait point and more stuff to modify with, stuff like a 40% minerals increase but also a 10% energy upkeep penalty. Robomodding is a good addition but I think it suffers from lack of depth real quick. You can basically setup 3 templates in the first 50 years and ignore it for the rest of the game right now. Tech that upgrade traits (for bio and robo) would be cool. Like a rare tech that flat out upgrades rock drills or whatever from 10% to 15% across your empire instantly. Same point cost for modding, just better.
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# ? Sep 26, 2017 17:56 |
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Cyrano4747 posted:holy poo poo is it just me or are the end game events a lot meaner now? With the default 1.5x I just had the unbidden hand me my rear end in a way that hasn't happened in a long, long time. I usually wipe the floor with the Unbidden, but they stomped right the gently caress through a quarter of the galaxy and their death march has only abated because both the Aberrant AND the Vehement arrived in the same region of space so they've all been fighting each other instead of the rest of us. Before those arrivals slowed things down though, losses were cataclysmic.
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# ? Sep 26, 2017 19:31 |
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I'm a bit disappointed that they still haven't fixed the bug that makes the epic quest unfinishable in most games, nor tuned down the "incoming message" spam that makes diplomatic games pretty much impossible to deal with.
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# ? Sep 26, 2017 20:07 |
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Pardon the interruption, I just got back into the game after a few expansions and have a quick question: is it possible to build tall now? I've always wanted to go there way, and now that space habitats and the such are a thing I'm hoping that there is a way to do that somewhat successfully. Is there a build for that sort of thing that is better than others? Thanks!
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# ? Sep 26, 2017 20:18 |
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Hot Dog Day #82 posted:Pardon the interruption, I just got back into the game after a few expansions and have a quick question: is it possible to build tall now? I've always wanted to go there way, and now that space habitats and the such are a thing I'm hoping that there is a way to do that somewhat successfully. Is there a build for that sort of thing that is better than others? Nope, unmodded habitats only appear well after the game is over, or you could possibly try to turtle in a corner for centuries of nothing happening grinding your way to that research but by then everyone will have all tech as well and all the late game poo poo has already triggered.
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# ? Sep 26, 2017 20:38 |
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Anyone have any idea why I can't fix this sentry array? I have plenty of minerals and no other megastructures ruined or not. Bugged? e: vvv welp. thanks poverty goat fucked around with this message at 20:55 on Sep 26, 2017 |
# ? Sep 26, 2017 20:49 |
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It's bugged. You currently can't restore any megastructures.
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# ? Sep 26, 2017 20:52 |
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Robhol posted:It's bugged. You currently can't restore any megastructures. Fortunately http://steamcommunity.com/sharedfiles/filedetails/?id=1145345891
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# ? Sep 26, 2017 20:56 |
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turn off the TV posted:Fortunately guessing this won't work on ironman
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# ? Sep 26, 2017 20:57 |
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It only affects the megastructures you can only have one of, so ruined ringworlds can still be restored. I guess I got lucky ("lucky") as in my first successful game since the DLC dropped I wasn't impacted by this as no ruined megastructures spawned - or at least not in the half of the galaxy I controlled. A hot fix is expected to correct this and other issues 'soon'.
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# ? Sep 26, 2017 21:09 |
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Hot Dog Day #82 posted:Pardon the interruption, I just got back into the game after a few expansions and have a quick question: is it possible to build tall now? I've always wanted to go there way, and now that space habitats and the such are a thing I'm hoping that there is a way to do that somewhat successfully. Is there a build for that sort of thing that is better than others?
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# ? Sep 26, 2017 21:12 |
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So I came across the Robot Fallen Empire for the first time. Then the AI end game crisis fired and its now a decade or more later and I don't know what to think. The Robot FE changed its name and its description became beserk. I was right next door to them and thought this would be game over as I assumed they would work with the Contingency, but instead they have exclusively attacked the end game AI crisis, to the point where they now have all 4 machine worlds completely boxed in. I can only imagine this is because one of the Machine worlds spawned very close to the Robot Fallen Empire, so they saw them as the strongest threat, then as they retook planets the Contingency had taken and because they had closed their borders as soon as they changed their name (to Corrupted Caretakers) the galaxy is safe from the Contingency, who have been completely neutered by the caretakers!
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# ? Sep 26, 2017 21:23 |
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Hot Dog Day #82 posted:Pardon the interruption, I just got back into the game after a few expansions and have a quick question: is it possible to build tall now? I've always wanted to go there way, and now that space habitats and the such are a thing I'm hoping that there is a way to do that somewhat successfully. Is there a build for that sort of thing that is better than others? Yes, especially on larger maps, where you have time to spread out without the game ending just when it starts getting fun. I'm currently ~120 years into my machine empire run and I've already started spamming them. They're nice if you want to get influence back from some out-of-the-way outposts, too. Or just to pile them up in some of your core systems. The only downside is habitats not having spaceports, but your fleet cap is a soft cap anyway, so you can still use your new mineral- and energy income to build more ships. (On the other hand, I worked around this bit by colonizing lovely planets just for their space ports. Later I plan on backfilling their systems with yet even more habitats. )
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# ? Sep 26, 2017 22:15 |
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Baronjutter posted:Nope, unmodded habitats only appear well after the game is over, or you could possibly try to turtle in a corner for centuries of nothing happening grinding your way to that research but by then everyone will have all tech as well and all the late game poo poo has already triggered. Supposedly you can get void-borne before 2290. Guide: https://www.reddit.com/r/Stellaris/comments/6guwng/guide_to_going_tall/?st=J823YXJM&sh=a659a97e hobbesmaster fucked around with this message at 22:23 on Sep 26, 2017 |
# ? Sep 26, 2017 22:20 |
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# ? May 25, 2024 14:11 |
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hobbesmaster posted:Supposedly you can get void-borne before 2290.
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# ? Sep 26, 2017 22:47 |