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Who needs AA when you play in 4K
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# ? Sep 26, 2017 17:30 |
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# ? May 15, 2024 12:51 |
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betamax hipster posted:Postprocess AA looks like garbage though. temporal aa is fast, and strong, and it's my friend
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# ? Sep 26, 2017 18:11 |
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kloa posted:Who needs AA when you play in 4K people with large screens and decent vision
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# ? Sep 26, 2017 18:40 |
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That is so loving cool its almost unbelievable. If they come out with a DP cable cause of gsync I will be gritting my teeth purchasing a $150 displayport gaming cable. AA is the GPU killer of course... just amazing. Even if its just a small amount, with higher resolutions thats all you need anyway and it takes the load off the GPU! Never been so jazzed about a cable
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# ? Sep 26, 2017 19:10 |
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1gnoirents posted:That is so loving cool its almost unbelievable. If they come out with a DP cable cause of gsync I will be gritting my teeth purchasing a $150 displayport gaming cable. AA is the GPU killer of course... quote:just amazing. Even if its just a small amount, with higher resolutions thats all you need anyway and it takes the load off the GPU! quote:Never been so jazzed about a cable
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# ? Sep 26, 2017 19:47 |
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Happy_Misanthrope posted:I fail to see what is impressive about it at all. You can use it on things that are not PCs
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# ? Sep 26, 2017 20:01 |
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So is it what I'm guessing and it's just a blur filter to hide the jaggies?
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# ? Sep 26, 2017 20:06 |
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ya'll haters just jealous of my cables
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# ? Sep 26, 2017 20:17 |
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someone should kickstarter a hdmi passthrough box that just applies smaa to the signal wii u output: https://a.pomf.space/zkxgqxwhuoiu.png + smaa filter: https://a.pomf.space/vjjuvnoutuez.png i'd buy it
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# ? Sep 26, 2017 20:29 |
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Countdown to when we start measuring cables by core count and they have to have an 8 pin
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# ? Sep 26, 2017 21:04 |
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Truga posted:So is it what I'm guessing and it's just a blur filter to hide the jaggies? By the time pixels are hitting the cable it's really too late to do anything more than that.
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# ? Sep 26, 2017 21:15 |
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Paul MaudDib posted:By the time pixels are hitting the cable it's really too late to do anything more than that. I don't know if that's true though, I believe it is possible to actually run more complex processing algorithms at sub-millisecond latency if you plan the chips around it.
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# ? Sep 26, 2017 21:20 |
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SwissArmyDruid posted:...alright, this is weird enough that I have to bring it up here. I'm impressed the tiny chip running off usb power can keep up. might be cool for a SNES mini. GRINDCORE MEGGIDO fucked around with this message at 21:42 on Sep 26, 2017 |
# ? Sep 26, 2017 21:40 |
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Paul MaudDib posted:By the time pixels are hitting the cable it's really too late to do anything more than that. The pixels on the cable are sufficient for smart post-AA algorithms, as I showed a few posts up. Having access to the depth buffer helps but it's by no means required to get good results.
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# ? Sep 26, 2017 21:44 |
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repiv posted:someone should kickstarter a hdmi passthrough box that just applies smaa to the signal I have to say it took me a few flips back and forth to even tell where things had changed. The first jaggies I noticed were near the edge of the road and were basically unchanged in your AA'd image. I also wouldn't want this built in to a cable for the same reason I prefer devices with removable cables rather than captive cables. Cables get damaged, they get replaced. This should be a $120 box you pair with two standard cables, or a "stick" type device that the actual cable plugs in to the back of.
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# ? Sep 26, 2017 21:50 |
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wolrah posted:I have to say it took me a few flips back and forth to even tell where things had changed. The first jaggies I noticed were near the edge of the road and were basically unchanged in your AA'd image. I thought the difference was pretty obvious 🤔 It's most visible on the stone pillars down the sides of the track, they're ragged as hell in the source image but almost perfectly smooth in the SMAA processed version.
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# ? Sep 26, 2017 21:56 |
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repiv posted:I thought the difference was pretty obvious 🤔 Ah yea, I see that now. My focus was mostly on looking down the track and then to a lesser extent at the characters, so to me the most visible aliasing is where the curb meets the road. The right side cleans up OK but the left side is barely affected. The character edges come out pretty decent, I'll give it that.
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# ? Sep 26, 2017 22:05 |
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wolrah posted:Ah yea, I see that now. My focus was mostly on looking down the track and then to a lesser extent at the characters, so to me the most visible aliasing is where the curb meets the road. The right side cleans up OK but the left side is barely affected. I wish the game choice was different because some of the aliasing was the egregious kind that most AA won't fix anyway. Though I guess its nice to have an example of many forms of aliasing in one screenshot. Overall, I am impressed at how it doesn't seem to be messing any visual data up and still clearly working where it can. in a cable
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# ? Sep 26, 2017 22:09 |
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repiv posted:temporal aa is fast, and strong, and it's my friend Doom's AA is flawless, it has the nicest looking picture of any game I've ever played (the framerate helps too).
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# ? Sep 27, 2017 06:18 |
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So I had a boosted HDMI cable (hdmi power only still) fry the main board on my TV, so the idea of a powered cable seems like a bad idea to me. HDMI has almost no surge protectors.
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# ? Sep 27, 2017 16:21 |
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Seems like post-process AA cables would be pretty good on the Dreamcast, or Gamecube, or various others things that don't have HDMI out.
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# ? Sep 27, 2017 18:11 |
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Maxwell Adams posted:Seems like post-process AA cables would be pretty good on the Dreamcast, or Gamecube, or various others things that don't have HDMI out. Seriously though I think that'd be better integrated in to the low-latency scaler you'd also need for a good experience with older consoles on a modern display. Let's keep cables as cables. I'm OK with active cables for cable length purposes, but the signal entering one end should be the same as the signal coming out the other end.
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# ? Sep 27, 2017 18:25 |
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wolrah posted:AA cables already existed in the analog era, just switch down to a lower grade. I am the fullscreen modal asking you to connect your Facebook account to your Cable Gaming Experience App every time you turn on your TV.
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# ? Sep 27, 2017 18:54 |
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Alright grandpas Unrelated but is anybody having trouble logging into HDMI Experience ? There's a patch for my cable I need to download
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# ? Sep 27, 2017 19:14 |
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A for-reals question: are these cables still HDCP compliant?
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# ? Sep 27, 2017 19:16 |
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I doubt it. They'd have to get an HDCP license for each cable, and if they managed to just go "hell with it" and pass HDCP content through blindly, that little chip in there would probably add enough delay that the 7ms locality check in HDCP 2.0 would fail.
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# ? Sep 27, 2017 19:23 |
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The datasheet says it handles HDCP 1.4.
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# ? Sep 27, 2017 19:31 |
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1gnoirents posted:Unrelated but is anybody having trouble logging into HDMI Experience ? There's a patch for my cable I need to download I had that problem when I plugged in my Audioquest directional HDMI cable the wrong way around but the increase in dynamic contrast and audio texture is worth the hassle.
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# ? Sep 27, 2017 19:39 |
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eames posted:I had that problem when I plugged in my Audioquest directional HDMI cable the wrong way around but the increase in dynamic contrast and audio texture is worth the hassle. Lol dont buy those cables, theyre a scam. They claim directional data traffic but it doesn't even have an electron filter, so theyre really bouncing all around inside the tube.
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# ? Sep 27, 2017 21:02 |
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Just lol if you're not running your media content via USB-C over Avian Carrier.
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# ? Sep 27, 2017 21:11 |
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Gigabyte confirming they aren't planning to release custom Vega 64 cards, citing bottlenecked performance, concerns over chip availability, and concerns about RMA rates (i.e. they don't think anyone but miners would be interested). MSI already said "lol hell no" last week. Technically they didn't rule out Vega 56 but the same concerns mostly still apply.
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# ? Sep 27, 2017 21:31 |
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Paul MaudDib posted:Gigabyte confirming they aren't planning to release custom Vega 64 cards, citing bottlenecked performance, concerns over chip availability, and concerns about RMA rates (i.e. they don't think anyone but miners would be interested). MSI already said "lol hell no" last week. Ouch, they actually put AMD on blast like that?
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# ? Sep 28, 2017 00:45 |
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I wonder if Apple is sucking up all the quality bins for the new Mac Pro?
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# ? Sep 28, 2017 01:43 |
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Oh hey, a new AMD driver. Let's see what the patch no-quote:Fixed Issues
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# ? Sep 28, 2017 08:53 |
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AMD's Overwatch issues are just sad. Why are they struggling so much with it?SwissCM posted:Doom's AA is flawless, it has the nicest looking picture of any game I've ever played (the framerate helps too). It really is the best AA I've ever seen too. The game has an image sharpen option too, when used in tandem the game looks ridiculous. TSSAA needs to be more common. Resident Evil 7's AA is also incredible, it's TAA which I think is a similar technique but don't quote me on that. TSSAA = temporal super sampling anti aliasing TAA = temporal anti aliasing Whatever they are, they work better than any other post process AA by a significant margin.
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# ? Sep 28, 2017 09:23 |
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Zedsdeadbaby posted:Whatever they are, they work better than any other post process AA by a significant margin. For obvious reasons. Temporal anti-alising methods usualy do a supersampling (TSSAA) or multisampling (Nvidia's TXAA) pass with the associated performance hit.
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# ? Sep 28, 2017 09:50 |
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How does temporal anti-aliasing work compared to old fashioned super-sampling (ie running at higher resolution than the display)? I don't know the technical aspect at all, and it sounds fascinating.
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# ? Sep 28, 2017 10:08 |
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Zedsdeadbaby posted:How does temporal anti-aliasing work compared to old fashioned super-sampling (ie running at higher resolution than the display)? I don't know the technical aspect at all, and it sounds fascinating. afaik it's using data from previous frames to reconstruct the edge, hence temporal. so you're using data that already exists rather than using render time making new samples Generic Monk fucked around with this message at 10:45 on Sep 28, 2017 |
# ? Sep 28, 2017 10:41 |
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http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ This is a good writeup on how Doom 2016 does stuff.
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# ? Sep 28, 2017 10:45 |
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# ? May 15, 2024 12:51 |
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New Zealand can eat me posted:I wonder if Apple is sucking up all the quality bins for the new Mac Pro? I’m really looking forward to seeing how that’s not going to work. Sticking X299 and a Vega desktop CPU in an AIO form factor designed for mobile GPUs was crazy when they announced it but could MAYBE work. Now that we know one is a fusion reactor and one is a core sample of the sun, it’s going to be absurd. Oh, and Apple already staked their ground on it being the exact same size as the regular iMac.
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# ? Sep 28, 2017 11:06 |