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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Sandweed posted:

I give my grenadiers tracers sometimes, If they are firing their guns its mostly for shred anyway.

I give my baby sharpshooters tracers until I get bluescreen rounds.

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quiggy
Aug 7, 2010

[in Russian] Oof.


RBA Starblade posted:

I give my baby sharpshooters tracers until I get bluescreen rounds.

You give your sharpshooters bluescreen? I stick bluescreen pretty exclusively on shredder grenadiers and usually toss something like venom or dragon on my sharpshooters.

Iron Crowned
May 6, 2003

by Hand Knit

quiggy posted:

You give your sharpshooters bluescreen? I stick bluescreen pretty exclusively on shredder grenadiers and usually toss something like venom or dragon on my sharpshooters.

Dragon Rounds are pro tier when pistoling the Lost

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I just realized that aside from the obvious (EMP/bluescreen for robots) that I don't actually know for sure what enemies are immune to certain damage types. I just kind of assumed that dragon and venom rounds were :effort: for the most part and gave talon rounds to rangers and AP/EMP to everyone else, maybe tracers to guys with bad marksmanship if I randomly got some.

RBA Starblade posted:

I give my baby sharpshooters tracers until I get bluescreen rounds.

They're also good on reapers.

Sting + bluescreen and you get a chunk of damage + reduced hack defense on that sectopod to really take the edge off them while staying hidden.

Banish + bluescreen = lol of course, just make sure they get a superior expanded magazine mod so they can really go kill crazy.

quiggy
Aug 7, 2010

[in Russian] Oof.


Iron Crowned posted:

Dragon Rounds are pro tier when pistoling the Lost

I actually haven't gotten a Lost mission since rolling Dragon, but should I get one before the end of the campaign I definitely need to try this on my faceoff sharpshooter :allears:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quiggy posted:

You give your sharpshooters bluescreen? I stick bluescreen pretty exclusively on shredder grenadiers and usually toss something like venom or dragon on my sharpshooters.

My grenadiers are too busy blowing things up too shoot their guns usually. :v: A pistolero will erase sectopods and gatekeepers with bs rounds though.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

RBA Starblade posted:

My grenadiers are too busy blowing things up too shoot their guns usually. :v: A pistolero will erase sectopods and gatekeepers with bs rounds though.

They get 4 explosives max, and a perk to let you launch one and do something else. Grenadiers can be devastating gunners

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Zore posted:

They get 4 explosives max, and a perk to let you launch one and do something else. Grenadiers can be devastating gunners

They usually don't run out, though I do occasionally sat fire.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Saturation fire is the best way to open your concealed ambush. Especially on the longer missions it's good to use your cooldowns first, and consumables to fill the gaps when your cooldowns are recharging.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I stopped thinking about anything with the Lost once I got Between the Eyes

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

quiggy posted:

You give your sharpshooters bluescreen? I stick bluescreen pretty exclusively on shredder grenadiers and usually toss something like venom or dragon on my sharpshooters.

I give everyone who isn't a grenadier (double grenade) or specialist (medkit) bluescreen rounds to go with their blaster launchers.

Iron Crowned posted:

Dragon RoundsBetween the Eyes are pro tier when pistoling the Lost

sean10mm posted:

They're also good on reapers.

Just finished my first WOTC campaign and never saw any way to give an item to a reaper.

MacheteZombie
Feb 4, 2007
Probation
Can't post for 3 hours!

ulmont posted:

Just finished my first WOTC campaign and never saw any way to give an item to a reaper.

One of the reapers extra perks can be "tactical rigging" (iirc), which allows them to hold an item.

e: the warlock in my campaign is weak to close range attacks and immune to melee :(

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Yeah, it's tactical rigging. I got it both games I've played so far so I just got lucky.

MacheteZombie posted:

One of the reapers extra perks can be "tactical rigging" (iirc), which allows them to hold an item.

e: the warlock in my campaign is weak to close range attacks and immune to melee :(

Any close range gunfire works so it's not as bad as it sounds. Shotgun that motherfuck.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

MacheteZombie posted:

e: the warlock in my campaign is weak to close range attacks and immune to melee :(

t a l o n r o u n d s

Internet Kraken
Apr 24, 2010

slightly amused
Immune to Melee sucks for a Templar because what are they gonna do, run up to the Chosen's face and shoot them with their dinky little pistol?

Iron Crowned
May 6, 2003

by Hand Knit

Internet Kraken posted:

Immune to Melee sucks for a Templar because what are they gonna do, run up to the Chosen's face and shoot them with their dinky little pistol?

I had a Templar roll Faceoff, I'm not sure how I feel about that.

MacheteZombie
Feb 4, 2007
Probation
Can't post for 3 hours!

Iron Crowned posted:

I had a Templar roll Faceoff, I'm not sure how I feel about that.

I'm debating adding the mod that lets you swap out abilities for AP on my next playthrough.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Internet Kraken posted:

Immune to Melee sucks for a Templar because what are they gonna do, run up to the Chosen's face and shoot them with their dinky little pistol?

Run into the open near your squad and then switch places with the Chosen.

Iron Crowned posted:

I had a Templar roll Faceoff, I'm not sure how I feel about that.

Bluescreen rounds and then have fun. It seems like half the late-game enemies are weak to them.

Bakalakadaka
Sep 18, 2004

Bluescreen rounds are op as poo poo, made moreso by the fact that you can build them instead of gambling cores.

Coolguye
Jul 6, 2011

Required by his programming!
bluescreen rounds are bad

at showing mercy

Lima
Jun 17, 2012

Codexes and Gatekeepers count as both mechs and psionic. Loading the disruptor rifle with bluescreen is pretty fun!

Backhand
Sep 25, 2008

CharlieFoxtrot posted:

I stopped thinking about anything with the Lost once I got Between the Eyes

I never got this Order. I did, however, get the "Covert Ops cannot be ambushed" one as my very first, and that is pretty drat silly; it essentially turns Covert Ops into absolutely free bonuses every few days with no downsides or risk at all. Your guys can still potentially get (lightly) injured, but who cares?

Coolguye
Jul 6, 2011

Required by his programming!

Backhand posted:

I never got this Order. I did, however, get the "Covert Ops cannot be ambushed" one as my very first, and that is pretty drat silly; it essentially turns Covert Ops into absolutely free bonuses every few days with no downsides or risk at all. Your guys can still potentially get (lightly) injured, but who cares?

i send reapers every time i'm concerned about ambushes, they literally just walk to the exit and there's basically nothing that can stop them because shadow is so good

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
the only really overpowered order i have in my commander campaign is doubled ap gain

on the other hand, drat is doubled ap good

Sapozhnik
Jan 2, 2005

Nap Ghost
I never had any good resistance orders :(

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

sean10mm posted:

Banish + bluescreen = lol of course, just make sure they get a superior expanded magazine mod so they can really go kill crazy.

I was so butt hurt when I found that Banish does not work on an unalerted pod beyond the first hit because the scamper interrupts and ends the attack early.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Backhand posted:

I never got this Order. I did, however, get the "Covert Ops cannot be ambushed" one as my very first, and that is pretty drat silly; it essentially turns Covert Ops into absolutely free bonuses every few days with no downsides or risk at all. Your guys can still potentially get (lightly) injured, but who cares?

I got Between the Eyes and "Covert Ops cannot be ambushed" as my first two and ran them both the entire game.

temple
Jul 29, 2006

I have actual skeletons in my closet
I didn't get ambushes until recently and I just run. There is only one section each ambush where I receive fire (usually a trooper under a ladder).

GB_Sign
Oct 9, 2012

I never bothered with the Ambush prevention once I realized how easy they were to fight through. It just felt like a waste of a card slot and waste of resources to prevent (Alloys, supplies, etc). Every time I got ambushed I followed the same strat without issue.

First turn, dash up onto a fire escape with one person at the top of the ladder to body block. Overwatch the reinforcement Officer/Trooper drop. Then stick to the upper floors. If you pop advent and can't kill them on your turn easily, pull back into the middle of the room to break line of sight and force them to come up top into an overwatch trap. When you pop lost, stick on the high ground and again put one person at the top of the ladder to body block the lost from getting up.

Coolguye
Jul 6, 2011

Required by his programming!
the most hilarious thing about the first turn reinforcement drop is that if your team is concealed/shadowed, the dropship will come in and drop.....absolutely nobody.

Sapozhnik
Jan 2, 2005

Nap Ghost
Late game ambushes can give you Andromedons to deal with though, and those guys require a bit more ordinance to take down than two people can field in a single turn. Kinda have to crack the armor from max range and pray for that one.

Eraflure
Oct 12, 2012


Just straight up run away from them towards the extraction and break line of sight by going up in those appartments.

Regarding ammo, talon rounds are a lot of fun on reapers. 100% crit on your walking maphack is pretty loving good.

Mystic Stylez
Dec 19, 2009

So, which of the special faction soldiers do you guys think it's the best to start with? For Commander difficulty, if that matters.

Sandwich Anarchist
Sep 12, 2008
It's loads of fun soloing facilities with a Reaper, and mapping out the entire enemy force on landed ufos before turning the beacon off the turn it activates.

Who thought reapers were ok to put in this game?

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Mystic Stylez posted:

So, which of the special faction soldiers do you guys think it's the best to start with? For Commander difficulty, if that matters.


i go with skirmishers. The faster build speed of their HQ is nice in getting your GTS/Ring up in the first month soon enough to get some ops for more support personel and squad to 5 in time for the first retaliation. having 2-3 engineers into month 2 is great for getting a head start. their justice can help very well vs the first officers, and while their bullpup is less damage, its not that bad, being 3-4 vs 3-5 of your rifles. basically, unless the rumor is worth it, only scan for build speed that first month. if you can pull it off, skip buying anything but your GTS, Ring, Squad 5. clearing a space or two can give you enough supply to pull it off. buy things you need in month 2

misguided rage
Jun 15, 2010

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

Mystic Stylez posted:

So, which of the special faction soldiers do you guys think it's the best to start with? For Commander difficulty, if that matters.
Templar makes the early game really easy. I like skirmishers a lot but being able to roll a 3 for damage is unfortunate (e: ^ oh yeah and their scanning bonus is great). Reapers kinda suck at first but they scale up to being completely broken so starting with one and getting them leveled up quickly is good.

Sandwich Anarchist posted:

It's loads of fun soloing facilities with a Reaper, and mapping out the entire enemy force on landed ufos before turning the beacon off the turn it activates.

Who thought reapers were ok to put in this game?
At the very least remote start should be a once per mission thing. I kinda feel like they should drop out of shadow into normal concealment after using certain abilities too, it would make it a lot harder for them to outright solo maps.

MacheteZombie
Feb 4, 2007
Probation
Can't post for 3 hours!
Do the templar gauntlets only upgrade once?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

MacheteZombie posted:

Do the templar gauntlets only upgrade once?

No, twice like every primary weapon. They're locked behind armor upgrades.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

MacheteZombie posted:

Do the templar gauntlets only upgrade once?

They upgrade with armor tech. T2 is with plated armor, T3 is Power armor

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MacheteZombie
Feb 4, 2007
Probation
Can't post for 3 hours!
ooo okay. I was confused since the skirmisher upgrades followed the sword upgrades.

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