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Yeah, the gauntlet description talks about how at its core, the Templar's gauntlet is armor. E: top of the page, gently caress it, have some 'X-Com fanart'. winterwerefox fucked around with this message at 21:14 on Sep 29, 2017 |
# ? Sep 29, 2017 21:06 |
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# ? May 30, 2024 11:28 |
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virgin v chad sectoid
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# ? Sep 29, 2017 21:20 |
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winterwerefox posted:Yeah, the gauntlet description talks about how at its core, the Templar's gauntlet is armor. The hips jutting out like that on the sectoids and pectoids always freaks me out a bit. It looks hosed up.
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# ? Sep 29, 2017 21:22 |
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Completely blew alpha-striking the King Viper because I forgot he can immediately react when I move, so he froze two of my dudes when I repositioned. He's only got four health now so it'll be a treat when he reappears again. I also uh, started the facility mission with an extra soldier I've never met before. He had no headshot on the hud or anything, and I stepped away while loading to grab some water so I didn't hear if Bradford introduced him, but he had the plasma rifle and armour you'd expect from a rookie. I'm pretty sure I haven't changed any of my orders, and the only new continent bonus is that I get supply drops instantly. Anyone know what that's about?
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# ? Sep 30, 2017 00:14 |
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Danaru posted:Completely blew alpha-striking the King Viper because I forgot he can immediately react when I move, so he froze two of my dudes when I repositioned. He's only got four health now so it'll be a treat when he reappears again. do you have the order that gives you a chance for resistance soldiers? that's exactly what that sounds like.
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# ? Sep 30, 2017 00:24 |
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Captain Foo posted:do you have the order that gives you a chance for resistance soldiers? that's exactly what that sounds like. Yep that's the one. It can be either a resistance order or continent bonus.
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# ? Sep 30, 2017 01:12 |
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I did notice a third order under XCOM, but didn't pay attention too hard since I was in a rush to try out the instant supplies bonus That must have been what it was
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# ? Sep 30, 2017 01:39 |
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I have the feeling that 'Q: I have this extra soldier/advent... A: You have continent bonus or resistance orders giving them to you' should be on top of every page
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# ? Sep 30, 2017 03:07 |
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I was sure I didn't add any orders Can you seriously end up with an Advent soldier though? That sounds rad as hell
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# ? Sep 30, 2017 03:19 |
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Danaru posted:I was sure I didn't add any orders Can you seriously end up with an Advent soldier though? That sounds rad as hell Yeah. Different order/continent bonus. It can only be a Trooper or Stun Lancer.
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# ? Sep 30, 2017 03:22 |
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Danaru posted:I was sure I didn't add any orders Can you seriously end up with an Advent soldier though? That sounds rad as hell It is.
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# ? Sep 30, 2017 03:25 |
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Danaru posted:I was sure I didn't add any orders Can you seriously end up with an Advent soldier though? That sounds rad as hell You can have both a resistance soldier and an Advent trooper or lancer in fact.
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# ? Sep 30, 2017 03:26 |
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Danaru posted:I was sure I didn't add any orders Can you seriously end up with an Advent soldier though? That sounds rad as hell It is rad. For so many plot or dark vip missions you can have the Advent soldier carry the vip while everyone else is free to murder.
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# ? Sep 30, 2017 03:27 |
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Annointed posted:It is rad. For so many plot or dark vip missions you can have the Advent soldier carry the vip while everyone else is free to murder. They're also very good point men once the squad has broken concealment. I haven't actually gotten any of my defectors killed yet, but they've sure had to earn their place. I am a little sad they don't show up in mission photos, though. If my designated door checker makes to the evac zone he at least deserves to be in the group shot.
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# ? Sep 30, 2017 03:33 |
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Do you get to keep the extra resistance fighter, like during VIP missions where you can recover the escort, or do they disappear afterwards? I imagine the Advent guy doesn't join
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# ? Sep 30, 2017 03:35 |
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Danaru posted:Do you get to keep the extra resistance fighter, like during VIP missions where you can recover the escort, or do they disappear afterwards? I imagine the Advent guy doesn't join I'm sure there's a mod for it, but normally no. The game does require that you put them in the evac zone for those missions though. Cue my annoyance when I ran a stun lancer halfway across the map after all my guys got out, and had to run him right back.
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# ? Sep 30, 2017 03:44 |
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SmallpoxJenkins posted:I'm sure there's a mod for it, but normally no. That would be an amazing mod.
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# ? Sep 30, 2017 03:56 |
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I like the one that gives the ADVENT ones a chance of showing up in your rosters as hybrid soldiers (normal ones with Skirmisher head cosmetics and the Officer mark target ability) if they survive. You can also Fulton ADVENT in the field for Elerium Cores/PCS/Hybrid recruits
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# ? Sep 30, 2017 03:59 |
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Zore posted:I like the one that gives the ADVENT ones a chance of showing up in your rosters as hybrid soldiers (normal ones with Skirmisher head cosmetics and the Officer mark target ability) if they survive. There is a mod that kind of half does this by letting you recruit normal class hybrids, but you have to do it through a covert action. The material is there, at least, it just has to come together.
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# ? Sep 30, 2017 04:14 |
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marshmallow creep posted:There is a mod that kind of half does this by letting you recruit normal class hybrids, but you have to do it through a covert action. The material is there, at least, it just has to come together. What I was describing is the most recent update to that mod. RealityMachina added the fulton support from the Extract corpses mod.
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# ? Sep 30, 2017 04:19 |
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Those sound interesting, but they also sound like they'd make the game easier. I am always leery of mods changing a game's difficulty simply by making new tactics viable that the devs never took into account.
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# ? Sep 30, 2017 05:11 |
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Backhand posted:Those sound interesting, but they also sound like they'd make the game easier. I am always leery of mods changing a game's difficulty simply by making new tactics viable that the devs never took into account. it's ok to have fun. it's a single player game, also.
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# ? Sep 30, 2017 05:32 |
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That feeling when you start an ironman game and the first awc upgrade you get is 'serial' for your shotgun ranger ~
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# ? Sep 30, 2017 05:42 |
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Backhand posted:Those sound interesting, but they also sound like they'd make the game easier. I am always leery of mods changing a game's difficulty simply by making new tactics viable that the devs never took into account. The balance is all over the place anyway. I made the extract corpses mod specifically cause i made a mod that changed most of the missions to require evacuation. It blew up in popularity when LW2 came out and did the latter (more evacuation missions) with nothing to really make up for the corpse shortfall other than lucky mission rolls. Once you've had your fill of the vanilla balance the mods let you go hog wild.
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# ? Sep 30, 2017 06:04 |
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So a reinforcement group just dropped, and the priest mind controlled my ranger that has the Assassins weapons. Not a bit deal because I can get her back, but how? I've never had this happen before on a reinforcement drop.
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# ? Sep 30, 2017 06:15 |
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Pohl posted:So a reinforcement group just dropped, and the priest mind controlled my ranger that has the Assassins weapons. Not a bit deal because I can get her back, but how? I've never had this happen before on a reinforcement drop. You have a skirmisher on your team? Their interrupt functionality is broken in some ways, granted pods on scamper their action points so they get a scamper plus their full turn.
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# ? Sep 30, 2017 06:23 |
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Seedge posted:War Of The Chosen is 40 euro. Cod is 75 euro. Where are you pulling these numbers from? I've never bought a game like that. And CoD is £40, what are you talking about? If you're talking console games they're always expensive as gently caress and I don't own a console. I'm comparing it to things like Divinity 2, Witcher 3, Stellaris and other games that I've picked up around the same time. The only game I can think of that's been more than £30 new has been Civilization 6 - which I guess is Firaxis so it shouldn't be much of a shock. Even then though it was £45 and definitely was much more content compared to what you get in WotC. If you trawl through Steam there's really not much (or maybe anything?) that you'll find that costs more than £45 as a brand new game. I feel like WotC gave me another maybe 15/20 hours and most of that time is re-doing old stuff rather than new stuff. I know it's arbitrary and it's not easy to assign a value to something like that but I can't help but see a £35 expansion as exceptionally expensive and their boast of "it's like a whole game's worth of new stuff" as bollocks.
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# ? Sep 30, 2017 07:32 |
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Taear posted:I've never bought a game like that. And CoD is £40, what are you talking about? If you're talking console games they're always expensive as gently caress and I don't own a console. Ok, you're on Steam. Everything more than ten pound is expensive. As a PS4 user, getting the WOTC content for 40 has been fantastic value because it's significantly less than I paid for the base game. New enemy classes, new bosses with random perks, new map tiles, new missions, new retaliations, new supply raids, zombies, hero units, covert actions and resistance orders add a lot of replay value to a game with a lot of replay value.
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# ? Sep 30, 2017 09:04 |
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Seedge posted:New enemy classes, new bosses with random perks, new map tiles, new missions, new retaliations, new supply raids, zombies, hero units, covert actions and resistance orders add a lot of replay value to a game with a lot of replay value. I completely forgot it was even available for consoles, I can see why it's a reasonable price for them. I guess I don't feel like the bosses or the enemies are different enough. The Chosen feel like they're from a different game and sort of become a minigame of their own that I don't want to repeat because it got so samey by the end. I'll say that Spectres feel really different and have changed how I play but the Priest and...fire guy aren't exciting at all. What I tend to look for is loads of new things to see and I don't think WotC has given me that. I don't care about the challenge, more about seeing what happens next and what new crazy stuff I'm going to be looking at. Instead let us pretend they added 8 chosen. Nothing else, just 8 chosen and you get 3 per campaign. That'd increase longevity for me. Just swapping around their buffs doesn't really mean I play any different with them though. I just wanted more for what I've paid. Like I say, when you can get entirely new games with shitloads of content (like Divinity 2) for £30 paying £35 for 6 new enemies, 3 new classes and an uplift feels like tonnes. I think of Blood and Wine and how much value it gave for so much less money and WotC feels like a bit of a rip off. Taear fucked around with this message at 10:41 on Sep 30, 2017 |
# ? Sep 30, 2017 10:18 |
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Honestly I'm just glad 2K isn't stinking up the place with loot boxes and creation clubs and other bullshit. Pricey I can deal with given the play time to dollar ratio, but if they cram that poo poo into X3 they can go and get fuuuuucked.
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# ? Sep 30, 2017 10:23 |
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War of the chosen is currently a deal on greenmangaming, its 23.99€ for me. So if you have any pals interested in it but the price was too high, I think thats quite reasonable.
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# ? Sep 30, 2017 12:40 |
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Despite the increased spawns in the final room (3 times 3 Codexes in a row is pretty annoying) and having my best Colonel too tired from the Broadcast Tower mission to come along, DLC content beats Avatars pretty decisively. Avatar 1: Banished, the poor thing never got to do anything Avatar 2: Overwatch hit, teleported to what would have been too far away but Icarus Jump + Fan Fire finished him off Avatar 3: Specialist Guardian'd three times to finish off the Muton rush so he had a round left for the Avatar. Who then teleported to a spot next to the warm corpse of Avatar 2 and my Gunslinger. He then tried a Mind Control against the Mindshielded Gunslinger, got 4 Psi Feedback from the resistance bonus, teleported next to my other Specialist with the Disruptor Rifle and got toasted with overwatch. To be fair, my first attempt with the tired colonel ended rather badly. Despite a Will implant she Berserked and proceeded to do 13 damage to the Commander and a lethal 26 damage to her Bondmate. There is no way to spend 8 days between the final missions is there ?
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# ? Sep 30, 2017 12:41 |
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CeeJee posted:Despite the increased spawns in the final room (3 times 3 Codexes in a row is pretty annoying) and having my best Colonel too tired from the Broadcast Tower mission to come along, DLC content beats Avatars pretty decisively. If a soldier is tired he is prone to constantly roll from a negative effects table. don't send tired soldiers into battle. Check the second table in this post: https://www.reddit.com/r/Xcom/comments/72904q/wotc_fatigue_system_explained_via_ini_file/
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# ? Sep 30, 2017 12:45 |
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ulmont posted:You can have both a resistance soldier and an Advent trooper or lancer in fact. I got both on a dark vip mission that I had planned on soloing with my reaper. Yeah thanks assholes
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# ? Sep 30, 2017 13:36 |
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Lima posted:I got both on a dark vip mission that I had planned on soloing with my reaper. This is good. You leave them at the start of the map to gently caress with line of play.
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# ? Sep 30, 2017 14:01 |
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CeeJee posted:Despite the increased spawns in the final room (3 times 3 Codexes in a row is pretty annoying) and having my best Colonel too tired from the Broadcast Tower mission to come along, DLC content beats Avatars pretty decisively. It just occurred to me that never in my history of XCOM 2 have I allowed an Avatar to actually take an action.
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# ? Sep 30, 2017 16:56 |
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Same but with Sectopods. I hacked one for fun once just so I could see what all the fuss was about. Late game is just bad. Good thing we get to play the best part of the game over and over again!
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# ? Sep 30, 2017 17:02 |
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Deuce posted:It just occurred to me that never in my history of XCOM 2 have I allowed an Avatar to actually take an action. The first time I skull-jacked a codex I shot the fucker with my sniper and he teleports next to the sniper with the rest of my squad on the far end of the map where I though they'd be in position to dump rounds into whatever showed up. Enemy turn the av mindcontrols my sniper and then disappears into the woods. So then I have to track the rear end in a top hat down while trying not to get shot by my own sniper. That was the first and only time I've let one of the dicks live long enough to do more than teleport. Now they get the rapid-fire shotgun at point blank.
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# ? Sep 30, 2017 17:16 |
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What utility items are you guys bringing? Early game there's not much mor important than a grenade, but mid to late game there seems to be a lot of good choices. I've mostly just been giving my guys special ammo and grenades, with maybe one mimic beacon on someone. I'm still using grenades a ton to shred armor and blow cover in one go, and I don't know what item would be more useful than that. Seems like all the special grenades besides frost bomb are junk just because they don't blow cover. I remember getting a lot of milage out of the stasis vest in one of my vanilla playthroughs cause one ranger got shot every time I took him out. Oh yeah and skulljack/medkit for the specialist.
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# ? Sep 30, 2017 18:13 |
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# ? May 30, 2024 11:28 |
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Generally, one boom-spec'd grenadier is more than enough boom for cover removal. Proximity mines are a great universal upgrade over plasma/alien nades, and acid is solid if you just want the 4pts of shred. In the rare case of "I need to remove cover on my turn, NOW" (which rarely happens in the lategame), use the heavy weapon. Nobody else should be carrying grenades imo. Otherwise, psi troopers get 2x mimic beacons, as they have literally no use for guns/slots. Specialists get the jack/medkit as you said. Ammo for the sniper, talon rounds for rangers, both have grapple suits for repositioning and aggro, respectively. Both boom and gunner grenadiers take WAR suits, the first to make use of salvo, the second since blaster bombs can reach places the gun can't. Gunners usually get AP ammo. That basically covers it all, but if I'm not using psi troopers (out of choice) there's generally more dps in the team, and slots for mimic beacons. So yea, basically most utility items never get used on my runs in lategame, there's no point =/ Serephina fucked around with this message at 18:30 on Sep 30, 2017 |
# ? Sep 30, 2017 18:26 |