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GhostBoy posted:I'm pretty sure these two tips are outdated. Specializing sectors into research/energy/minerals/food is why you want multiple and sector govs I'm quite sure get XP. As long as you have the minerals, upgrades are super quick even for big stacks. Do you fancy re-writing what's on there and sharing it here so I can update the page?
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# ? Sep 25, 2017 22:45 |
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# ? May 31, 2024 10:49 |
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owl_pellet posted:Unless you've already bought it or you are just dead set on buying it for PS3 I'm going to attempt to dissuade you from buying it on a last-gen console. I played it on the 360 and it ran terribly and looked worse. I understand that concessions needed to be made since it was probably developed for the XB1/PS4/PC first, but it really shouldn't have been allowed out the door. Gross texture/model pop-in, horrendous load times, spiky framerate. Horrible. Plus the Trespasser DLC isn't available on PS3.
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# ? Sep 26, 2017 01:35 |
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PMush Perfect posted:I've got a few hours in already, but talk to me about Heat Signature?
duckfarts fucked around with this message at 02:54 on Sep 26, 2017 |
# ? Sep 26, 2017 02:42 |
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Wow some of that poo poo really ought to be in tooltips One other: hold F to speed up time when being carried to an airlock or travelling long distances
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# ? Sep 26, 2017 02:50 |
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Centipeed posted:Do you fancy re-writing what's on there and sharing it here so I can update the page? - The general agenda of other empires can be deduced by their trait description. Some who f.inst is a "Spiritualist Seekers" will like other spiritual empires, and a "Fanatical Purifier" is probably going to try and kill you at some point. Gifts and deliberately favorable trade deals are usually the only way at first to improve relations, until you can get a treaty which starts building trust. - When you start making Sectors, look at their planets and see if they lend themselves to a specialization rather than just generic resources. They may have really good energy planets f.inst. - Lasers beat armor, guns beat shields, missiles beat a little of both and are more accurate, but can be shot down by point defense. Normal guns and lasers are not point defense. - Energy production is important, even if you have a good surplus throughout the game, a sizable late game fleet can put you in a pretty big deficit if you don't have a large production. The early game you'll probably be feeling more of a mineral squeeze but later on, you'll need energy more. Keep in mind that a fleet costs a lot more upkeep when it is not docked. - Spaceports and spaceport upgrades boost naval capacity so you should consider building them even in sectors and upgrading them if you need more naval capacity. - Vassalization can be a good way to boost your military power. Vassals create fleets that will follow your largest stack in wartime. At the least, they'll act as cannon fodder. - It can very hard with no espionage mechanics to know how to counter enemy fleets, so try for a balance of defenses and the best weapons you have. Space combat is all about having the biggest doomstack, so don't split your fleet. - Spaceport buildings with ship bonuses only affect ships built there so it can be a good idea to have all the +speed and +evade buildings on the same spaceport that also has corvette assembly yards so you can build tons of speedy dodgy corvettes quickly. Having them spread across multiple spaceports can dilute their effects and make it harder to keep track of which spaceports are good for what. - When colonizing, generally bigger planets are better, but keep an eye on what direction you want to expand as well, and what resources are around. Settling further out and backfilling is usually not a bad idea, as that gives you control of space. You can extend border range with tech, so "pocket colonies" can reconnect up later. - Frontier stations are a good choice for securing a strategic resource if there are only small, bad planets (or no planets) nearby. Much cheaper that a colony and doesn't increase your tradition and tech price. - If you purge an entire planet for whatever reason, leave one pop unpurged, resettle a pop of whoever you want on that planet, then purge the last native pop. Empty planets are just that, empty, and need to be recolonized. Frontier outposts can be used to maintain control of the area, so an AI doesn't beat you to the planet, if resettling isn't an option. - Research is stored when your scientists are busy with special projects so don't be concerned about falling behind on tech due to projects. - Techs get much slower if you have a lot of pops so try and keep up with building and upgrading science labs. Likewise the cost of Traditions goes up with the number of colonies you have. - Look through the Ascension Perks tied to your traditions at the start of the game, and try to pick a few to go for. Some are locked behind tech, so its helpful to decide, which type of endgame you want to pursue, so you can pick the techs as they come up. GhostBoy fucked around with this message at 07:29 on Sep 26, 2017 |
# ? Sep 26, 2017 07:24 |
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juliuspringle posted:Without getting any spoilers what should I know before I play Dragon Age Inquisition for the first time? I recently found out it came out on PS3 and a physical copy is as much as a digital copy of the deluxe edition so I was gonna grab it since it feels like I'm just about finished in DA2. If you don't gently caress around with crafting hardly at all, still do tint all your armor with plaidwave, which makes the effected armor yellow plaid. There are no other non-monochromatic tints, so outfitting you and your entire party in yellow plaid is very important, and gives you good solidarity in the cutscenes.
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# ? Sep 26, 2017 11:03 |
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GhostBoy posted:Alright. Rewrote the things I mentioned, and took out a few things that are really more late-game considerations. That's great, thanks. I've updated the page.
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# ? Sep 26, 2017 12:11 |
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On a real RPG kick lately so here goes: Anything for Arena or Daggerfall? I'm playing the current releases on GoG so I think they're pretty well patched but if there's still anything gamebreaking in there I'd like to know, also any general advice would be good. For Divinity: Original Sin 2 I *think* the main game is pretty self-explanatory (any extra tips would be helpful I guess, so I don't keep getting murdered by every drat NPC in this loving kitchen) but what I'm really looking for is a guide to the Divinity Engine 2 Editor. For whatever reason I'm having the damnedest time trying to find any tutorials or anything, everyone is gushing about the Game Master mode instead when you search for "editor". The Game Master mode is really cool but it's also really, really straightforward, I don't think anyone really needs a tutorial for drag-n-drop enemies but the actual out of game editor is beefy.
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# ? Sep 26, 2017 15:42 |
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here's another one for Heat Signature. You can press use key (default 'e') when near a guard to pickpocket the key. You can also do this from the pause menu, on the right-hand side near the remote-control options for your boarding pod. The radius for the second option (through the menu) is actually larger than the radius for the first option. The menu option is available even if the npcs are alert and hostile.
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# ? Sep 26, 2017 16:02 |
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food court bailiff posted:On a real RPG kick lately so here goes: Larian has a few community guides on their page: https://docs.larian.game/Community:_Getting_Started
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# ? Sep 26, 2017 16:24 |
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juliuspringle posted:Without getting any spoilers what should I know before I play Dragon Age Inquisition for the first time? I recently found out it came out on PS3 and a physical copy is as much as a digital copy of the deluxe edition so I was gonna grab it since it feels like I'm just about finished in DA2. The areas in the game are more like MMORPG areas than traditional single player games, with way way more missions in them than you should really hope to complete. Understand that leaving the first big areas you come to before you've done even half the stuff there is not only acceptable, but really what you should do.
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# ? Sep 27, 2017 11:21 |
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juliuspringle posted:Without getting any spoilers what should I know before I play Dragon Age Inquisition for the first time? I recently found out it came out on PS3 and a physical copy is as much as a digital copy of the deluxe edition so I was gonna grab it since it feels like I'm just about finished in DA2. There's a quest that spans the entire game to find sparkly items strewn across the landscape. You can turn in sparklies for incremental rewards in one zone. Completing the quest requires finding every sparkly in the game, and the final reward is not worth it.
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# ? Sep 27, 2017 12:02 |
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Anything I need to know for Tales of Berseria?
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# ? Sep 27, 2017 15:47 |
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Leavemywife posted:Anything I need to know for Tales of Berseria? The tutorials are generally quite good, so I may be repeating a few things they mention here. - Mastering a piece of equipment will permanently give you the items skill (the base one, not the extras you may roll) on the character. As such, hang on to gear that someone has yet to master, and swap mastered items out once they complete. It is worth it roll with sub-par gear until mastered, and usually lower level gear is quicker to master anyway. - If you equip an item you mastered, you get double the base skill (the passive + the effect from the item). - You still level up titles that you don't have equipped. They have many different things they track, not all of them combat related. F.inst some require you to see a certain amount of skits. - Generally you'll want to disassemble extra gear rather than sell outright. You can always sell the products afterwards. Mind that the game will happily let you disassemble something, where you already have the 99 max of the material it gives, which wastes it. Sell the excess first. - If you can, enhance gear to +1 before disassembling it. You get the material you used to get it to +1 back, plus something extra. - Souls are a little obtuse, so the short version: Each soul represents 30 points. The cost of skills are taken from these points, but souls also limit your max combo chain. If you have 1 soul (and thus 30 points), you cannot chain 2 attacks, even if they cost less than 30 combined. The game makes a big faff about gaining souls via status effects (which is true, but hard to do on purpose), so mostly you gain a soul for each kill. There are a few things that can only be done at 3+ souls. I tend to trigger Break Soul (aka going into demon form) every time I'm at 4+ souls, and sometimes at 3 if I need a heal or the enemies are weak. - If you empty your soul gauge (that is spend the points), you become more vulnerable to status effects, which may in turn decrease your max souls. Take time to guard and recover points during combat. - Make sure you hit something when you use Break Soul to get a bonus. That's what the "Theonized X" message means. The bonus depends on what you hit. - For weaknesses, it seems elemental weakness trumps others, so if you use an Arte that is good against fire and beast, against a beast that resists fire, you get a resist effect. The upshot of this is that I just mapped the first skill of each martial combo to a different element, so I always had a combo ready the enemy was weak (or at least neutral) to. If your Arte has 2 elements, and the target is weak to either, the Arte works well against them. - The herbs that give permanent stat boosts respawn after a while. The plot rarely lets you stay in area long enough, but still... - The hunts that open up after a while will generally drop an item that gives some larger game bonus, like allowing dropped gear to have an extra random skill and such. So they are worth looking into besides the money and XP. These items just have to be in your inventory to work.
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# ? Sep 27, 2017 16:56 |
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The easiest status effect to inflict with Velvet is plain ol' Stun and you can set up a non-elemental combo string just for doing that with her. In fact all your combo strings should be one element usually. I recommend Water, Fire, and Wind but you can change your combos midbattle if you need to anyways.
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# ? Sep 27, 2017 20:04 |
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Almost all areas only have 4 enemies, so I would make one combo for each one, so I could take advantage of the "If you hit all their weaknesses, then all hits are critical" mechanic. It works well, but it's tedious to set up and probably overkill unless you're playing at higher difficulties or pulling large groups.
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# ? Sep 29, 2017 08:37 |
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GhostBoy posted:Souls are a little obtuse, so the short version: Each soul represents 30 points. The cost of skills are taken from these points, but souls also limit your max combo chain. If you have 1 soul (and thus 30 points), you cannot chain 2 attacks, even if they cost less than 30 combined. The game makes a big faff about gaining souls via status effects (which is true, but hard to do on purpose), so mostly you gain a soul for each kill. There are a few things that can only be done at 3+ souls. I tend to trigger Break Soul (aka going into demon form) every time I'm at 4+ souls, and sometimes at 3 if I need a heal or the enemies are weak. That sounds kind of complicated. I can't combo unless I've killed some enemies? And I can't use my skills without those Souls? Do artes factor into that, too?
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# ? Sep 29, 2017 15:18 |
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Leavemywife posted:That sounds kind of complicated. I can't combo unless I've killed some enemies? And I can't use my skills without those Souls? Do artes factor into that, too? You start a fight at 3 souls, and you can never go below 1, so it's not quite so punishing. And by skills I meant artes.
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# ? Sep 29, 2017 15:48 |
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For final fantasy IX, is there still a reward ie: Excalibur 2, for getting to disk 4 in 12 hours?
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# ? Sep 29, 2017 16:07 |
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Nomadic Scholar posted:For final fantasy IX, is there still a reward ie: Excalibur 2, for getting to disk 4 in 12 hours? Yes, you still get Excalibur II, and I believe the PS4 and Steam versions even have an achievement for it.
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# ? Sep 29, 2017 17:42 |
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How is that even doable without being able to skill the FMVs? I think the closest I've seen is like 13 hours?
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# ? Sep 29, 2017 17:49 |
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Nomadic Scholar posted:How is that even doable without being able to skill the FMVs? I think the closest I've seen is like 13 hours? A lot of mashing X to skip dialogue, skipping all non-mandatory content, and min/maxing your characters equipment and stats so that they deal 9999 every attack. A quick Google shows it sub-10 hours.
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# ? Sep 29, 2017 18:01 |
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Also the re-release of FF9 comes with in-game cheats that help, from what I've read.
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# ? Sep 29, 2017 18:03 |
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Did the Steam re-release of FF9 ever get its text font fixed? I remember people complaining a lot about it when it first came out. I don't remember the specifics other than it looked really bad / like one of the FF mobile games.
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# ? Sep 29, 2017 18:10 |
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Nate RFB posted:Did the Steam re-release of FF9 ever get its text font fixed? I remember people complaining a lot about it when it first came out. I don't remember the specifics other than it looked really bad / like one of the FF mobile games. Not sure if it got fixed, but I played through the whole Steam version and didn't have much of a problem. You can also change the background of the boxes which makes the text a bit better looking.
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# ? Sep 29, 2017 19:08 |
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GhostBoy posted:You start a fight at 3 souls, and you can never go below 1, so it's not quite so punishing. And by skills I meant artes. And iirc your chance of inflicting a status effect goes up when you only have 1 soul so you can get souls back easier.
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# ? Sep 29, 2017 20:40 |
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My buddies roped me into Destiny 2. Any tips would be appreciated! Also I heard there's some sort of currency or items I shouldn't cash-in/use until I'm level 20?
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# ? Sep 30, 2017 09:25 |
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Thanks for the advice guys!
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# ? Sep 30, 2017 14:16 |
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Mayor McCheese posted:My buddies roped me into Destiny 2. Any tips would be appreciated! Play the things you like. Don't worry too much. Ask your buddies for help. There's not too much you can waste, but maybe not hand stuff to the various planet people until post-story.
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# ? Sep 30, 2017 15:02 |
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Mayor McCheese posted:My buddies roped me into Destiny 2. Any tips would be appreciated! Anything that creates or upgrades equipment will produce stronger versions at 20 because it will scale to your level. So it's always better to just pick up new stuff rather than waste resources until then.
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# ? Sep 30, 2017 15:23 |
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Got any tips for Atelier Rorona Plus? I've been having a fun time with what little I've played, nice and laid back.
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# ? Sep 30, 2017 15:23 |
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Mayor McCheese posted:My buddies roped me into Destiny 2. Any tips would be appreciated! They are specifically refering to milestone quests that say the reward is puple colored "powerful gear". The reason for this is until light level 265 the game gives you new gear in ever increasing light levels until soft capping at 265. After that point the only way to get gear higher than 265 is to do things which grant powerful gear. This gear spawns at I want to say 5 or so points higher than your current light level, so if youre below 265 youre just wasting it. As your light level moves up over 265 your softcap keeps moving with you to whatever your light level is so you can fill in missing pieces with new gear after getting the powerful gear. Keep in mind powerful gear quests also regenerate weekly so you cant really screw yourself over if you clear those quests early, youll just make leveleing to raid light levels take slightly longer.
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# ? Sep 30, 2017 15:51 |
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Are their any tips for Agents of Mayhem?
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# ? Sep 30, 2017 17:22 |
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Cultural Marxist posted:Are their any tips for Agents of Mayhem? Get Allstate insurance.
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# ? Sep 30, 2017 18:16 |
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Thanks for the tips! Woo boy, this helps a whole bunch and cleared some of my confusion. I never got into the first Destiny and my friends are new to it too, so there's quite a bit of nebulous mechanics with currencies and such I haven't quite grasped.
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# ? Sep 30, 2017 19:51 |
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Just got Yokai Watch 2 Psychic Specters . Any tips and any misseables I should know about?
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# ? Sep 30, 2017 19:57 |
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Nomadic Scholar posted:Got any tips for Atelier Rorona Plus? I've been having a fun time with what little I've played, nice and laid back. God it's egotistical to quote myself but do the tips for Rorona apply to Rorona Plus as well? While waiting for help I accidentally the first assignment.
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# ? Sep 30, 2017 20:22 |
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Cultural Marxist posted:Are their any tips for Agents of Mayhem? It is not a Saint's Row game. Yes, I know it has Johnny and Pierce in it, but it's not a Saint's Row game. It does not have extensive character customization. It does not have multiplayer. It does not have a map that you can conquer block by block until you own it all. If you go into this game expecting those things, you will be disappointed. It is, however, a game where you create a team of three heroes from a list of 12(13 with the DLC) characters that you can combine into neat synergistic combos and then go around Seoul killing baddies. Different characters are stronger against different types of enemies. Some chew through armor in seconds, others are beasts against shielded enemies. Some get boosts when fighting bosses, others are mook-mulching machines. Agents start with one trait and get another at level 10. None of the dick jokes in this game are funny. Some of the character interactions, however, are. Rama is awesome. Rama makes me wish Rocksteady would make a Green Arrow game so I can run around Star City and snipe fools with boxing glove arrows while solving crimes. LEGION tech can customize your character's abilities in useful ways, but can only be acquired in procedurally generated LEGION lairs, and you will soon see every room type that is available. This is bad in that it makes doing lairs very repetitive, but can also be good if the room is filling with poison gas and you realize that you've seen this room before and you know exactly where the security terminals are to shut the gas off. Switch characters regularly so that they can heal. Even a tanky character can be taken down fairly quickly if you aren't careful. However, don't switch characters in the middle of a MAYHEM ability, as that will end the ability early and you won't get the full benefit from it.
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# ? Sep 30, 2017 22:53 |
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[quote="“Quiet Python”" post="“476925840”"] Excellent [/quote] Thanks very much for this. I was fortunate in that I didn't go into it thinking it was a Saint's Row game, I think I'd be a bit less enamoured with it if I had. As it is, I'm really enjoying it so far. Totally agree about Rama, she kicks all kinds of arse.
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# ? Oct 1, 2017 01:01 |
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# ? May 31, 2024 10:49 |
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GhostBoy posted:
Herbs do respawn, but it has nothing to do with time. There are about ~180 herbs in the game, and once you have picked enough of them that there are fewer than 50 unpicked ones, a random one you've picked regrows so you can theoretically max your stats this way, but it's pretty tedious.
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# ? Oct 1, 2017 01:32 |