|
2017 is a great year for gaming we got a Super Robot Wars game in english that wasn't garbage translated by a broken machine (the broken machine one was last year). Edit: Also the Nvidia experience bullshit apparently disables the usage of combinations like Ctrl + 1 etc which is real handy when you're playing an MMO and you kinda use that a lot. TheLastRoboKy fucked around with this message at 11:04 on Oct 2, 2017 |
# ? Oct 2, 2017 11:00 |
|
|
# ? Jun 6, 2024 00:16 |
|
star citizen more popular than call of duty confirmed, holy poo poo.
|
# ? Oct 2, 2017 11:08 |
|
TheLastRoboKy posted:2017 is a great year for gaming we got a Super Robot Wars game in english that wasn't garbage translated by a broken machine (the broken machine one was last year). As soon as that poo poo started being a thing I just went through and deleted everything possible and the only thing that had to have a keybind (pull up the overlay, iirc) I bound to like control+alt+numpad * or something
|
# ? Oct 2, 2017 11:16 |
|
https://twitter.com/toggleModal/status/914800654111125504
|
# ? Oct 2, 2017 11:56 |
|
Taintrunner posted:Hello here is my update about the DAC I bought recently: https://www.amazon.com/gp/product/B018JUPY3A/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1 Hellblade.
|
# ? Oct 2, 2017 12:00 |
|
2017 has been a great year for gaming. And that's saying something, coming after 2016, which was a spectacular year for gaming. And that's saying something, coming after 2015, which was a superb year for gaming. And that's saying something, coming after 2014, which was a staggering year for gaming. No idea if that's saying something since I didn't have a good PC in 2013 and didn't pay attention to the games coming out. Comparing to the 1990s is a red herring anyway — it was the decade when a lot of genres were invented or at least formalised, but that happened because it could, not because games were abnormally great or different. It was just that before that, much of what was being done simply wasn't possible. So to use the rate of innovation as an argument why gaming is bad these days is just a cheap out… never mind that innovation is still happening. If anything, it just suggests that it takes a decade or two for a genre to be fully established, so it's hardly surprising if the ones that are arriving now have yet to find the same kind of audience. The only thing that has really happened over the last few years is a massively reduced threshold for making a game and getting it on the market, partly because of a lot of new tools being made available, partly because of the availability of easy store fronts and sales platforms, and partly because… well… the market has grown and there is a demand for it, so everyone and their catte rushes in to capitalise. That doesn't mean there are now fewer good games than there were 20 years ago. It just means they have to be that much better to make a mark and that you have to wade through a lot more that you're not interested in to find the stuff you want. An embarrassment of riches does not mean that the 15p microwave dinner you splurged on back when you were poor and were used to 5p instant noodles qualifies as fine dining. It probably tasted great, but trying to argue that it was a better meal and a better time just because the filet mignon you're having for lunch doesn't come with string beans is just silly. Taintrunner posted:Now here's my question, what's your favorite games for sound? Like, Battlefield 1 level audio. Elite Dangerous. Tippis fucked around with this message at 13:41 on Oct 2, 2017 |
# ? Oct 2, 2017 12:02 |
|
Hellblade Elite: Dangerous Star Wars: Battlefront irregardless of gameplay, those set some standards for sound design, imo
|
# ? Oct 2, 2017 12:28 |
|
Oh my god thread, WHAT HAVE THEY DONE TO YOU?!? This dude has the right idea. https://www.youtube.com/watch?v=i4-o_yjdOag And kittens for balance. https://www.youtube.com/watch?v=EZvllI1BAGQ
|
# ? Oct 2, 2017 12:30 |
|
Derek: loving nazis! Thread: Nope! No nazi calling! Derek: But...but...GRAMMAR NAZIS! Thread: NOPE! Derek: okay Thread: No nazi calling at all! Derek: Got it...but imma call them nazis tho Thread: NOPE! NOPE! NOPE! Derek: Okay...I just call them assclowns Thread: That's fine Derek: and little nazis! Thread: Oh my god we're gonna probate you! no touchy fishy!
|
# ? Oct 2, 2017 12:46 |
Taintrunner posted:Now here's my question, what's your favorite games for sound? Like, Battlefield 1 level audio. Alien Isolation Elite Dangerous To a lesser extent RS2: Vietnam just for how terrifying being on the receiving end of an artillery strike/napalm strike sounds. E: Dead Space Beet Wagon fucked around with this message at 13:26 on Oct 2, 2017 |
|
# ? Oct 2, 2017 13:05 |
|
While the thread is all over the place, I would like to state that I loved Half Life 2. I also quite liked the original, even though when I first experienced that one, I could only play it at a friend's house and I didn't really like the final boss. I don't think HL2 was designed to be scary or give off the same vibes as the original. There was a bigger emphasis on physics, NPC behavior and open maps and making that dystopian world seem realistic (within the context of their myth and universe). And I think one main focus was to make the game fun, offering variety in the gameplay; especially with the drivable cars and the gravity gun + physics (and ofcourse the upgraded gravity gun which was awesome). I mean at some point I only wanted to use the gravity gun and the saw blades to cut zombies in half or just throw paint buckets at zombies.
|
# ? Oct 2, 2017 13:21 |
|
Tippis posted:Comparing to the 1990s is a red herring anyway — it was the decade when a lot of genres were invented or at least formalised, but that happened because it could, not because games were abnormally great or different. It was just that before that, much of what was being done simply wasn't possible. So to use the rate of innovation as an argument why gaming is bad these days is just a cheap out… never mind that innovation is still happening. If anything, it just suggests that it takes a decade or two for a genre to be fully established, so it's hardly surprising if the ones that are arriving now have yet to find the same kind of audience. This guy gets it. I recently replayed Dune 2 and had a ball. It was as good as I remember when I played it on the Amiga.
|
# ? Oct 2, 2017 13:26 |
|
Hottest post on reddit: I'm glad of it.
|
# ? Oct 2, 2017 13:35 |
|
https://www.reddit.com/r/starcitizen/comments/73j5ed/possible_easter_egg_or_wishful_thinking_will/dnqxyae/quote:I can see the mobiglass being a cash cow for CIG. If they truly want micro-transactions it's the place to implement them. Allow your community to make games/apps that work on the mobiglass (and give them the tools to do so) then make an App Store.
|
# ? Oct 2, 2017 13:38 |
|
So I just bought Stellaris and Divinity:OS 2...autumn/winter can come, I'm ready!
|
# ? Oct 2, 2017 13:43 |
|
Scruffpuff posted:I loved and played the poo poo out of the original Thief games and Deus Ex as well. The first Dishonored was good too, played through that one a few times. I never played the older stealth games, but I had a similar experience with Dishonored 2 compared to the first Dishonored. They did improve some of the guard AI as far as I can tell, so they will react more to finding one of their buddies missing from their previous spot. I also really like the clockwork mansion map that you get to explore during one mission, especially where you can get in behind the scenes of the house and manipulate things more freely. Still, the game has some issues grabbing me like the first one did. Perhaps it's that the first one made a good job of painting a cool world in my imagination and dropped hints about outlying regions and other continents full of mystery and danger, but when you get to this other nation in 2 it is not as interesting as I imagined it to be. Perhaps it's because bloodflies are less scary than rat swarms. Perhaps the locations in the first one - from the prison break map to sneaking along the outside of the overseer building, to the sunken district with the assassins to crossing that large bridge etc. - were more interesting than most of the locations in the second game. Perhaps my experience with the second game was soured by its performance around launch being absolutely awful, whereas I played the first game after it had already been patched into good shape. Perhaps the whole revenge style plot and the characters just worked better in 1 than in 2. Perhaps I am just a different person than I was back when I played 1. I was in the time travel mansion last I took a break, but that was sometime during the summer. It will probably be Christmas before I pick the game up again and finish it.
|
# ? Oct 2, 2017 13:44 |
|
tuo posted:Derek: loving nazis! Don't forget the part where he claimed he never called anyone a nazi
|
# ? Oct 2, 2017 13:45 |
|
Variable 5 posted:Don't forget the part where he claimed he never called anyone a nazi that doesn't fit the touchy fishy vid https://i.imgur.com/ZigXHzX.gifv
|
# ? Oct 2, 2017 13:48 |
|
SomethingJones posted:Deus Ex (original) I say this as someone who loved Deus Ex: this is the nostalgia talking. Deus Ex is a great game but it’s part of a lineage with games like System Shock, Underworld, Bioshock, Dishonored, and now, weirdly, Prey. All of these succeed in some ways and fail in others compared to Deus Ex but this is a pretty big genre of games. I think a big part of the nostalgia thing is that the longer you have played games, the harder it is to find something you HAVE NEVER EXPERIENCED BEFORE and the more likely you are to see new games as remixes of old ones. But it’s been like that all the time. I think that feeling of the world opening up as you realize games can do things you didn’t know could be done is rare and fleeting and is more about the order you play games than the games themselves.The starkest evidence of that for me is how revolutionary gamers keep calling Bioshock when I can’t help but see it is a remake of System Shock 2 WITH THE EXACT SAME TWIST. I will never forget the experience of exploring environments, discovering secrets, and working out how the world fits together in Metroid Prime. It was my first Metroid. It was like nothing I’d played before. But someone could have equally had that experience in MP2 or Super Metroid. Or Dark Souls or Bloodborne for that matter. You might be delighted to know that Warren Spector is now working at a company making a new Ultimate Underworld follow up and a new System Shock.
|
# ? Oct 2, 2017 14:01 |
|
Virtual Captain posted:Hottest post on reddit: this is non jokingly the most compelling content star citizen has to offer right now. I'd like to see more from this weird flat twisty creepy limb world
|
# ? Oct 2, 2017 14:04 |
|
Don't make me bring assrapistdude420 in here.
|
# ? Oct 2, 2017 14:05 |
|
Hellblade's sound design really is the best I've come across in a while. Also, do follow the advice to play with headphones.
|
# ? Oct 2, 2017 14:08 |
|
Meanwhile, E:D ups the bar regarding memorable space fights https://www.youtube.com/watch?v=PIACnt8xDEE
|
# ? Oct 2, 2017 14:11 |
|
Thread saved.
|
# ? Oct 2, 2017 14:32 |
|
Stay strong. CIG has been trying to starve us out for over a year we can last a few more weeks.
|
# ? Oct 2, 2017 14:35 |
|
BloodyScab posted:Stay strong. CIG has been trying to starve us out for over a year we can last a few more weeks. Lumberyard just got an update. I'm sure they can try to use an integration (i.e. complete engine replacement) of that as an excuse for not delivering for at least 8 more months.
|
# ? Oct 2, 2017 14:39 |
|
Tippis posted:Lumberyard just got an update. I'm sure they can try to use an integration (i.e. complete engine replacement) of that as an excuse for not delivering for at least 8 more months. Dunno, that might be a hard sell. Considering they are on record with a 2 day integration previously.
|
# ? Oct 2, 2017 14:54 |
|
Colostomy Bag posted:Dunno, that might be a hard sell. Considering they are on record with a 2 day integration previously. "Oh, that? Nooo, it took us 2 days to add the Lumberyard logo to the splash screen, yeah, the update took 8 months to add..."
|
# ? Oct 2, 2017 15:08 |
|
Tippis posted:Lumberyard just got an update. I'm sure they can try to use an integration (i.e. complete engine replacement) of that as an excuse for not delivering for at least 8 more months. Yeah, it's going to be absolutely hilarious if CIG tries to integrate John's EmotionFX animation engine which is now part of LumberYard in this update. It's a fantastic but somewhat complex engine. I've tinkered with it for years, but never did end up using it because it was overkill for my games. The fact that AMZ has now ripped out over 60% of CE3, is testament to how restrictive the CE engine is in the first place. Yet, those lying fuckers at CIG had the audacity to say it took them 2 days to implement LumberYard because they were using the the same (it's bullshit) branch as AMZ. Almost a year later, they still haven't released anything that remotely supports their "switch". https://twitter.com/dsmart/status/914683492788834305 https://twitter.com/dsmart/status/914563550085042177 quote:So @AmznLumberyard just released a major update to LumberYard, proving once again that CryEngine simply isn't suited for all types of games. Good call! Gee, it's almost as if I wrote a whole blog in 2015 about that.
|
# ? Oct 2, 2017 15:17 |
|
HycoCam posted:Am I the only one that bought BC3K back in the 90's? I think the UO beta ruined any serious chance I had to get into the game. But it was in my collection for a while. All paradox games have that ability, although I havent played Stellaris, and that would be a really weird omission from them...
|
# ? Oct 2, 2017 16:18 |
|
Jobbo_Fett posted:All paradox games have that ability, although I havent played Stellaris, and that would be a really weird omission from them... No choosing what different events do in Stellaris at the moment. You can set whether events auto-resume or not (in general, not individually), but that's pretty much it Bofast fucked around with this message at 16:53 on Oct 2, 2017 |
# ? Oct 2, 2017 16:37 |
|
https://twitter.com/dsmart/status/914882232011108357 https://www.reddit.com/r/starcitizen/comments/73t9ha/psa_evocatti_leaks_hurt_content_creators/?st=J8ABEYOM&sh=1cd28875
|
# ? Oct 2, 2017 16:59 |
|
D_Smart posted:I've tinkered with it for years, but never did end up using it because it was overkill for my games.
|
# ? Oct 2, 2017 17:02 |
|
D_Smart posted:https://twitter.com/dsmart/status/914882232011108357 No grandpa, he's talking about revenue from twitch and youtube.
|
# ? Oct 2, 2017 17:04 |
|
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/average-2-59-million-in-pledges-a-month-is-it-enouquote:From August 31st 2012 till now, CIG has earned an average approximate monthly pledge income of $2,585,122.91 in USD.
|
# ? Oct 2, 2017 17:05 |
|
D_Smart posted:https://twitter.com/dsmart/status/914882232011108357 Streamers earn money from viewers, novel content attracts more viewers.
|
# ? Oct 2, 2017 17:06 |
Somehow "Star Citizen streamer makes money from streaming Star Citizen" is a breaking scoop now?
|
|
# ? Oct 2, 2017 17:06 |
|
D_Smart posted:https://twitter.com/dsmart/status/914882232011108357 They make (little)money off their streams. You are extrapolating pretty hard there.
|
# ? Oct 2, 2017 17:07 |
|
D_Smart posted:https://twitter.com/dsmart/status/914882232011108357 lmao christ you're an idiot.
|
# ? Oct 2, 2017 17:11 |
|
|
# ? Jun 6, 2024 00:16 |
|
big nipples big life posted:lmao Every time some rando smashes that "Subscribe" button, that's 100% proof of CIG fraudulently paying twitch streamers to sell Star Citizen.
|
# ? Oct 2, 2017 17:19 |