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The Colonel
Jun 8, 2013


I commute by bike!
while the later episodes in doom 1 are a bit more middling than episode 1, they're still better than the later episodes of duke 3d

anyway i can't really pick a single perfect game but i guess i'd say games like zero mission, god hand, bayonetta, dmc4, resident evil 4, doom 2, quake and tales of berseria are up there. if i had to pick one i guess i'd honestly say rayman origins, it still holds up as maybe the best 2d platformer i've ever played

The Colonel fucked around with this message at 16:34 on Oct 2, 2017

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lets hang out
Jan 10, 2015

glam rock hamhock posted:

To ask the thread a similar question: are there any pays of a game you love that other people seem to hate?

Like, for example, one of my favorite parts of Gunstar Heroes is the dice maze and I was really surprised to find out years later on the internet that people apparently hate that part and consider it a flaw in an otherwise perfect game.

I always enjoyed the poison swamps in souls games

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer
If the dice maze isn't a good enough explore due to not believing people actually don't like it, I'll add that I really like the climbing in the Uncharted games. I know it's a bit mindless and simplified but I find it oddly exilerating

I also really liked the opening of Yakuza 3 when your basically just running the orphanage

In Training
Jun 28, 2008

glam rock hamhock posted:

To ask the thread a similar question: are there any pays of a game you love that other people seem to hate?

Like, for example, one of my favorite parts of Gunstar Heroes is the dice maze and I was really surprised to find out years later on the internet that people apparently hate that part and consider it a flaw in an otherwise perfect game.

I think Danger Time in Guilty Gear Xrd is awesome but I also understand why most people wish it wasn't in the game.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Ciaphas posted:

people like the dice maze? that's a paddlin'

An Actual Princess
Dec 23, 2006

the dice palace is insanely cool actually

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer
Oh, I also love the Assault maps in Overwatch and like them way more than the escort maps

In Training
Jun 28, 2008

I like that modes and maps rotate every 2 hours in Splatoon. But Moray Towers should be deleted from the game

The Colonel
Jun 8, 2013


I commute by bike!

Help Im Alive
Nov 8, 2009

Leave Melon Bread alone

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer

In Training posted:

I like that modes and maps rotate every 2 hours in Splatoon. But Moray Towers should be deleted from the game

I like that stage in concept, but yeah, the actual tower part really drags the level down. It takes way too long to get into the action

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:



don't you misappropriate my quotes on this subject mister

In Training
Jun 28, 2008

glam rock hamhock posted:

I like that stage in concept, but yeah, the actual tower part really drags the level down. It takes way too long to get into the action

Its espcially rough in ranked because of how far away a death puts you from the objective. Which is fine in concept but coupled with how the middle of that map is designed...woof! There's a reason no maps from Splatoon 2 even resemble Moray Towers but thanks to the japanese popularity vote on which maps to bring to S2 we have this wonderful relic! gently caress off you idiotic japanese middle schoolers! you dont know map design for poo poo!

Mordja
Apr 26, 2014

Hell Gem

Tuxedo Catfish posted:

Bloodline Champions when it was in beta, before they signed on with Funcom.

It's a top-down arena game, kind of like PvP in Guild Wars or WoW but completely divorced from the gear grind. Every ability is a skillshot -- healing, disables, everything except for self-targeted stuff and one or two exceptions. There's zero randomness -- no variance in damage numbers, no randomly bouncing projectiles, nothing.

It has an ingenious system for limiting the power of healing; only a certain percentage of your total health can be "restored health," so for instance if that limit was 40% and you took 80% of your life in damage, you can now never be healed above 60%. So instead of the degenerate situation that results when you make healers too strong -- where you have to prioritize them over everyone else, where everything comes down to focus fire and alpha striking people faster than heals can keep up -- you're incentivized to constantly switch to targets of opportunity and it's actually possible to win fights by attrition. Any modestly deep HP damage will result in a permanent drawback for the guy who got hit, but tiny amount of chip damage do nothing, so you still need to coordinate with your team. It's just such a perfect balance that allows for a much more dynamic flow of combat and means that the most important thing is positioning rather than a fixed, static target priority.

On top of that, the hero design is fantastic. Everyone has seven abilities -- a basic and secondary attack on L and R mouse, a movement ability bound to spacebar, three regular abilities on longer cooldowns and an ultimate built by charge. It hits a really good sweet spot where every character has enough tools to function in a 1v1 setting while also having a distinct flavor and place on a team in 2v2 or 3v3. Towards the end of the beta characters also got EX abilities that were stronger/upgraded versions of two of their base abilities, but cost 40% of an ult meter. The healers are never just healers, they tend to have the strongest CC and great "GET OFF ME!" tools, and their ultimates tend to me more interesting than just "more heals." Tanks are properly understood as initiators rather than damage mitigation -- everything they do is designed to force people out of position or force them to pay attention to them. DPS tends to have the best mobility and mechanically interesting weapons -- there's a chick who dual-wields boomerangs that travel in a variety of different arcs depending on which ability you're using, for instance.

It basically perfected arena game mechanics -- no randomness, everything aimed, smarter role division between classes, the works.

Then they went with Funcom as their publisher, immediately added a rune system in the spirit of League of Legends so you had to grind or idle for weeks before you were on even footing with established players, and got zero advertising because Funcom are a blister on the rear end of gaming. On top of that they divided the game into literally 10-12 separate queues -- there was 2v2, 5v5 capture the flag and king of the hill modes that made no sense and worked really poorly with the game's mechanics, 3v3 solo queue, 3v3 teams, tournament mode, on and on and on for no good reason. 3v3 was the main mode but you weren't allowed to just queue with two friends, instead you had to form a fixed team of 3 specific people, which took up a "team slot" and you only had a limited number of team slots unless you bought more, in a doubly idiotic decision half made out of a misguided desire to protect disorganized teams and half out of sheer greed.

The game basically withered away and died a slow death despite being a better game, mechanically, than anything else in the genre. Towards the very end of its lifetime they got the rights back but it was too late to take out the rune bullshit or walk back some of the other bad decisions, and while there is a spiritual sequel (Battlerite) it's slower-paced and the art style isn't nearly as cool.

Have you tried Battlerite? It's a sequel/reboot but without that Funcom baggage.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Mordja posted:

Have you tried Battlerite? It's a sequel/reboot but without that Funcom baggage.

I'm aware, I mention it at the end of the post. I didn't like the slower pace, the larger maps, and a lot of the movement abilities feel really weird compared to how they worked in BLC.

That said I played Battlerite in beta and I hear they increased movement speed since then, so I should probably take another look at some point.

Mordja
Apr 26, 2014

Hell Gem

Tuxedo Catfish posted:

I'm aware, I mention it at the end of the post. I didn't like the slower pace, the larger maps, and a lot of the movement abilities feel really weird compared to how they worked in BLC.

That said I played Battlerite in beta and I hear they increased movement speed since then, so I should probably take another look at some point.

Oh whoops, not sure how I missed that. :v:

Yeah, I agree that the newer, more generic artstlye definitely turned me off, but pre-Funcom BC was one of the few MOBAlikes I actually enjoyed so I'd be curious to know how this new once compares.

an actual dog
Nov 18, 2014

In Training posted:

gently caress off you idiotic japanese middle schoolers! you dont know map design for poo poo!

I love splatoon

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
I can't play without motion controls in Splatoon because the little joysticks wear my wrists out after a while if they're doing all the work. The motion controls are weird though. It's full control on the Y axis but on the X axis you can only move it a little tiny amount so you end up having to use the right stick anyways. Having to use both sticks and motion controls all at the same time hurts my head.

Looper
Mar 1, 2012
I enjoy ice physics in platformers and think they generally add to the experience

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Raxivace posted:

I wouldn't say I necessarily love this aspect but I liked the combat in the original Nier well enough.

Nothing in Nier is downright bad except for the technical side of the graphics. The combat actually had some really nifty ideas, they just weren't that well executed and I'm sad Automata dropped mechanics like combo counter increasing your attack speed.

Also Dark Hand is the best spell in games. Every game with a magic system gets a minus for not having Dark Hand

In Training
Jun 28, 2008

an actual dog posted:

I love splatoon

Me too lol. I'm approaching 200 hours in 2

In Training
Jun 28, 2008

Still nowhere near level cap either so all the level 50 people I play against must be quite insane

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

glam rock hamhock posted:

To ask the thread a similar question: are there any pays of a game you love that other people seem to hate?

Like, for example, one of my favorite parts of Gunstar Heroes is the dice maze and I was really surprised to find out years later on the internet that people apparently hate that part and consider it a flaw in an otherwise perfect game.

Ooooh I totally have a good one here. The Fade in Dragon Age 1

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


To all the haters who think the dialogue in Life is Strange is bad, I'm like holy poo poo are you cereal? It's pure awesomesauce, shaka brah.

Radioactive Toy
Sep 14, 2005

Nothing has ever happened here, nothing.

Radioactive Toy posted:

Due to my apparent game ADD in the last 7 days I ended up finishing Neir: Automata, Breath of the Wild, and Dishonored 2. Probably going to pick up Ruiner to run through before I take on something big again. My current thoughts for next game are:

Final Fantasy XII The Zodiac Age - I picked up the original release when it came out and never really played much of it. I already own this.
Persona 5 - Never played a Persona game before but I'm really liking the style I've seen from this game. Would have to purchase this one.
Red Dead Redemption - Friend let me borrow it years and years ago and I think I started it 2 or 3 times but never stuck with it. Would be nice to play through this before the sequel next year.

Not sure what to go for.

I asked this wayyyyy back on page 2 and got some good responses. Ended up picking up Persona 5 since it's $40 right now, and then hooked up the old 360 and started Red Dead Redemption to play first. Too bad about those voice actors who had to yell all the time for the scenes on horses.

exquisite tea posted:

To all the haters who think the dialogue in Life is Strange is bad, I'm like holy poo poo are you cereal? It's pure awesomesauce, shaka brah.

Go gently caress your selfie (this is my favorite line ever).

An Actual Princess
Dec 23, 2006

exquisite tea posted:

To all the haters who think the dialogue in Life is Strange is bad, I'm like holy poo poo are you cereal? It's pure awesomesauce, shaka brah.

Life is Strange isn't a perfect game but it's hella up there

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Closed-Down Pizza Parlor posted:

Life is Strange isn't a perfect game but it's hella up there

I can't be rational or even critical about Life is Strange, it's impossible to say how much I love it.

CJacobs
Apr 17, 2011

Reach for the moon!
The lingo in Life is Strange makes a lot more sense when you look at this pic I found of the writing team

precision
May 7, 2006

by VideoGames

Closed-Down Pizza Parlor posted:

Life is Strange isn't a perfect game but it's hella up there

it kinda falls apart in the last episode, the ending itself is good but a whooooooole lot of the stuff in the last 1/2 eps is just... not.

how did i forget Journey tho, that is definitely the definition of a perfect game.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

precision posted:

it kinda falls apart in the last episode, the ending itself is good but a whooooooole lot of the stuff in the last 1/2 eps is just... not.

how did i forget Journey tho, that is definitely the definition of a perfect game.

Oh yeah you're right Journey is the right answer.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


precision posted:

it kinda falls apart in the last episode, the ending itself is good but a whooooooole lot of the stuff in the last 1/2 eps is just... not.

how did i forget Journey tho, that is definitely the definition of a perfect game.

I've settled on the idea that the first 2.5 episodes of Life is Strange are teenage melodrama, the final 2.5 are Lynchian psychodrama, and the end choice really comes down to deciding what type of game LiS was more of to you. There are a lot of games that deal with its subject matter more eloquently but I love that LiS just loving goes for it at 100% warp feels at all times. It's so freaking good!

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer
Journey is amazingly great but it loses so so so much if you don't encounter anyone online and for that I can't call it perfect.

CAPTAIN CAPSLOCK
Sep 11, 2001



https://twitter.com/KoeiTecmoUS/status/914837276374441984

:stoked:

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

glam rock hamhock posted:

Journey is amazingly great but it loses so so so much if you don't encounter anyone online and for that I can't call it perfect.

Does this happen though? I played it recently and even this many years after release I had multiple people crop up in my game.

Jay Rust
Sep 27, 2011

To me a perfect game would have to have zero fat, so yeah short games like Journey or Gone Home would win

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Fat in the right places can be sexy.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

precision posted:

it kinda falls apart in the last episode, the ending itself is good but a whooooooole lot of the stuff in the last 1/2 eps is just... not.

how did i forget Journey tho, that is definitely the definition of a perfect game.

Okay this falls into that parts of games you like that others hate question. I love all of the lead up to the Life is Strange finale and I think it's a really strong part of the game.

mutata
Mar 1, 2003


Is this Knack 2?

precision
May 7, 2006

by VideoGames

Nina posted:

Okay this falls into that parts of games you like that others hate question. I love all of the lead up to the Life is Strange finale and I think it's a really strong part of the game.

Mainly I just didn't like the Mr. Jefferson stuff. It felt like it had turned into a fairly cliche horror movie in those scenes

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POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug

lets hang out posted:

I always enjoyed the poison swamps in souls games

Same, actually.

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