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Toshimo posted:It's 100% about predicting enemy movement. Sorry, but it's a straight get gud issue. as long as the enemy is in/touching the circle when it lands, that's a hit right? i think the slow speed + the arc throws me off visually.
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# ? Oct 2, 2017 01:31 |
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# ? May 19, 2024 22:36 |
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When do you and don't you Lunara? She's fun to play, but I'm not sure when you'd draft her as opposed to other ranged assassins.
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# ? Oct 2, 2017 01:44 |
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I use the release to throw hot key and it helps.
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# ? Oct 2, 2017 01:55 |
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Kai Tave posted:When do you and don't you Lunara? She's fun to play, but I'm not sure when you'd draft her as opposed to other ranged assassins. You do Lunara on Battlefield of Eternity because Nature's Culling is insanely good for it.
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# ? Oct 2, 2017 03:10 |
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Kai Tave posted:When do you and don't you Lunara? She's fun to play, but I'm not sure when you'd draft her as opposed to other ranged assassins. Enemy's only DPS is squishy or melee. She can run circles around (and jump over) tanks and squishy divers, but she has problems with ranged lockdown or good ranged traders like Falstad, Zagara, Azmo, or Tassadar. If enemy has (Thrall/Alarak/Illidan/Ragnaros) plus (mage/Tychus) you'll be fine. Then again that's not a difficult team to beat in general. She's also good vs burst heal like Uther or Stukov or Auriel.
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# ? Oct 2, 2017 03:23 |
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I haven't gotten a stimpack out of a loot box in weeks. Did they change the rate at which they drop?
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# ? Oct 2, 2017 04:31 |
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NeurosisHead posted:I haven't gotten a stimpack out of a loot box in weeks. Did they change the rate at which they drop? I opened 33 loot boxes on Tuesday and got 1x 1-day and 1x 3-day stims. I spent 15k () rerolling too, so that gives you a sense of the rarity.
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# ? Oct 2, 2017 05:01 |
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They always feel like they come in bursts for me, I'll go forever without any, then get like a 3, next box a 3, then another 3 all back to back.
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# ? Oct 2, 2017 05:03 |
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NeurosisHead posted:I haven't gotten a stimpack out of a loot box in weeks. Did they change the rate at which they drop? like 1/100 or something, haven't seen one in ages.
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# ? Oct 2, 2017 05:47 |
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That's lame. I remember after 2.0 first came out I got months of stimpacks just from lootboxes. Oh well, I suppose they're probably the most purchased item since more exp = more boxes. I don't know why they would give them away, given that.
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# ? Oct 2, 2017 05:52 |
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B E T R A Y A L
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# ? Oct 2, 2017 05:52 |
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dont trust anyone even your panda
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# ? Oct 2, 2017 06:17 |
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Dire Human posted:
What happened ?
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# ? Oct 2, 2017 13:15 |
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When you pick Lili you're picking against your team.
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# ? Oct 2, 2017 17:29 |
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Nazeebo is ridiculous. He's just good at EVERYTHING. I had this discussion with a friend of mine and he said it's offset by naz being squishy but he doesn't feel squishy. Not like the casters do. He's good at pushing, he's good at dueling, he's good at teamfights, he's good at killing bosses. Goddamn. Hope that dude gets nerfed soon.
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# ? Oct 2, 2017 17:50 |
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Nazeebo is definitely OP but his design is basically tolerable so I don't care as much as I should. (See also Malthiel). The numbers are just a little too high. Tracer entering top 5 win rates in HL is much more alarming to me because I despise her.
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# ? Oct 2, 2017 18:01 |
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No Wave posted:Nazeebo is definitely OP but his design is basically tolerable so I don't care as much as I should. (See also Malthiel). The numbers are just a little too high. Malthael is really good but he does have a couple weaknesses. He's super close range so he can't just poke with impunity like Nazeebo can and he is kinda garbage at pushing structures.
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# ? Oct 2, 2017 18:20 |
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PantsBandit posted:Malthael is really good but he does have a couple weaknesses. He's super close range so he can't just poke with impunity like Nazeebo can and he is kinda garbage at pushing structures.
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# ? Oct 2, 2017 18:23 |
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I feel like if you are planning on running a thick front line you want to ban Malthael because you don't want him just sitting in the middle of it ulting your team to death. Other than that I'm never really afraid of him. Missing his opener (aforementioned above) is really unforgiving and most Malthael players can be isolated and killed on the site of first mistake.
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# ? Oct 2, 2017 18:46 |
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I have never felt like Nazeebo was overpowered. If you shut him down during the early game (which is not hard, considering how heavily he relies on his talent build), he's just not a problem. Deny his minion stacks early and he'll not only be low on durability, but he will also miss the chance to pick up Vile Infection at 20. Good counterpicks to Nazeebo: Zagara can dodge jars like nobody's business. Additionally, because Nazeebo's only method of clearing creep are the jars themselves, a Nazeebo laning against a Zagara has to choose between clearing creep (so he can actually hit Zagara) or trying to hit Zagara (and likely failing because she's on creep). Azmodan can kill minions in his lane well outside of the range of Nazeebo's jars and can summon minions to block toads from hitting your walls. Azmodan has comparable waveclear, so you can probably bring Nazeebo to a stalemate rather easily. Sonya can get up in Nazeebo's face and beat the hell out of him pretty easily. Bonus points if he tries to Zombie Wall her and she uses Whirlwind for a free full heal. Raynor, of all loving people. He can easily out-poke Nazeebo and his auto-potion allows him to shrug off Nazeebo's DOTs. If you get trapped by a Zombie Wall, escaping is as easy as throwing a Q at it and walking out.
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# ? Oct 2, 2017 19:36 |
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The other day I went vs a Naz, Poison Nova Xul and Ice Ring Jaina... it was not fun watching our whole team get poisoned.
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# ? Oct 2, 2017 19:56 |
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GenericOverusedName posted:What happened ? I have no earthly idea. Sorry Valla!
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# ? Oct 2, 2017 20:18 |
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Anybody that can basically ignore zombie ring will give Naz some trouble, considering he had no escapes.
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# ? Oct 2, 2017 20:21 |
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A good Genji or Illidan gives me fits as Naz. Granted, I only have to land one spider on Genji to send him away but if any of the hyper mobile heroes is on their game it's tough.
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# ? Oct 2, 2017 20:42 |
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Valeera feels really overtuned.
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# ? Oct 2, 2017 21:16 |
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Are you trying to play Kel'Thuzad in QM? (dont play kelthuzad in qm)
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# ? Oct 2, 2017 21:24 |
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Kitfox88 posted:Valeera feels really overtuned. also it's free Nova week now so you should be seeing a lot more of her than Valeera.
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# ? Oct 2, 2017 21:38 |
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EDIT: Nevermind!
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# ? Oct 2, 2017 22:34 |
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Shabadu posted:A good Genji or Illidan gives me fits as Naz. Granted, I only have to land one spider on Genji to send him away but if any of the hyper mobile heroes is on their game it's tough. I loving love fighting Illidan because he's just so vulnerable to Nazeebo's attacks. An Illidan diving me at Level 13+ is basically a free kill - I immediately hit him with one wave of Toads after he flips over me, wait for him to slide through me for the second wave, drop some spiders on myself to just barely clip him with the jar, and then pop Ice Block while he gets ripped apart by 6 stacks of Toad damage and five angry spiders. If I'm feeling particularly spiteful (or if I'm getting Hunted), I toss a Gargantuan in the mix. Regardless of what happens, pretty much his only option at that point is to gently caress off or die. It's great.
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# ? Oct 2, 2017 23:48 |
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Gobbeldygook posted:Valeera is very punishing for certain characters and people who can't spot the shimmer. If you wander deep into a lane at half-health without having some idea of where Valeera is, you know exactly what's going to happen to you. I see a lot of duo players in QM running Valeera and Zerul and it's very irritating.
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# ? Oct 3, 2017 00:31 |
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Outside of people queueing together I think the MM makes it impossible for two stealth heroes to be on the same. Because it's op!!!!
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# ? Oct 3, 2017 00:45 |
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Kitfox88 posted:Valeera feels really overtuned. If you shoot a fireball at her while she's stealthed and reveal, there's virtually nothing she can do for the next 6 seconds or so
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# ? Oct 3, 2017 01:14 |
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It's more that she can stun or silence coming out of stealth plus she can re-enter stealth and be immune to getting knocked out of it for a few moments whenever she wants. I'm sure at higher skill level play it's not nearly as amazing but I routinely see her decimate teams my own rear end included in quickplay where i stay because i am terrible
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# ? Oct 3, 2017 01:55 |
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Minorkos posted:If you shoot a fireball at her while she's stealthed and reveal, there's virtually nothing she can do for the next 6 seconds or so There are sometimes when I just run up to people out of stealth to get a SS off and then stealth > stun > eviscerate > SS again. Granted this is after a few levels and talents. Vanishing midcombat to suddenly stun people just makes them panic, it makes me panic. This also only applies to like low gold level because I am shite.
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# ? Oct 3, 2017 02:23 |
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Hotfix is finally out fixing most of the major bugs introduced in the last patch including Falstad. http://us.battle.net/heroes/en/blog/21072617/heroes-of-the-storm-hotfix-notes-october-2-2017-10-2-2017 edit: They fixed more bugs than are listed; Reddit reports that vehicles now scale correctly. Gobbeldygook fucked around with this message at 05:46 on Oct 3, 2017 |
# ? Oct 3, 2017 05:39 |
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Whatever happened to Gazlowe? Had one on my team last night and it got me thinking about how I've hardly seen him at all in QM for what feels like months. It can't be that he's bad at the moment, because he's almost always been terrible and that never stopped him making GBS threads up both sides of a QM every game (and even with the anti-mirror matching system now you would at least expect to see him on one team). I'm guessing it's because there are a lot more heroes in the game now and all the Gazlowe mains have found other ways to scratch that particular itch. One hero's QM pick rate hasn't changed though : Nova's. Nova never changes.
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# ? Oct 3, 2017 05:41 |
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Power Bottom posted:I have never felt like Nazeebo was overpowered. If you shut him down during the early game (which is not hard, considering how heavily he relies on his talent build), he's just not a problem. Deny his minion stacks early and he'll not only be low on durability, but he will also miss the chance to pick up Vile Infection at 20. Are these the heroes you shut down Naz with, or heroes who have shut down your Naz? I feel like Naz is one of my top two confidence heroes and at low plat I don't agree with any of these except maybe Sonya. Looking through my losses in the past few months they seem to be either Kharazim/Valla/Varian/Sonya/Tracer, heroes who can get on you and be sticky, or double tank Stitches/Johanna/Arthas with Medic/Uther where they can simply tank through your damage. I typically go Widowmakers/Big Voodoo/Dead Rush on 1/4/7 which is more of a waveclear build than full spiders. With this build I beat Zag and Azmo push in the 1v1 lane every time. None of the heroes you listed has an escape, and so when I lead with zombie wall, I either trap them and then throw on the Q and E, or zone them out to a place where they can't retaliate. I never feel like I am shut down as Naz in the early game. You may kill me once or twice but I will just stick to my towers and be safer. It is going to take a 2-3 hero commitment by the red team AND you are going to have to catch me by surprize to get me. Hopefully since I am drawing so much resources to be neutralized, we are winning the rest of the map. In theory.
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# ? Oct 3, 2017 07:20 |
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Kalko posted:Whatever happened to Gazlowe? Had one on my team last night and it got me thinking about how I've hardly seen him at all in QM for what feels like months. Gaz is fine. Ever since he got the 'speed and armor on Robo-Goblin' tweak he's been a solid scrapper. Most people just like Probius, I guess? Easier to make bigger numbers happen.
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# ? Oct 3, 2017 07:25 |
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Unfixed bugs, according to Reddit: Confirmed by this guy: Rehgar's [[Hunger of the Wolf]] deals no bonus damage at all, it just applies the self heal. Thrall's [[Chain Lightning]] can only jump on enemies he has vision on Kel'Thuzad's [[Shadow Fissure]] cannot be cast inside of the mines while you're outside of them and vice versa (only an issue on haunted mines, obviously) Valeera: using [[Vanish]] right after one of her basic abilities (or using it by shift-queueing) makes her not vanish at all while Vanish goes on full cooldown Murky: doing Mercs with [[Egg Hunt]] isn't as easy as it was before Ana patch. Mercs will attack the fake eggs only when nobody else is around (for example when murky uses his bubble), they won't ever priorize the fake eggs as long as a hero is around. (might be intended that way though, as it is a talent meant to deceive the enemy and not to merc faster) Lunara: [[Boundless Strike]] doesn't work on allied heroes or minions; you can only jump over allied wisp or buildings. Kel'thuzad's [[Hungering Cold]] only deals bonus damage to heroes, not minions or mercs or monsters, eventhough the talent reads "enemies that are rooted" Unconfirmed: Abathur Bombard Strain at level 13, his locusts deal 1 less damage when in melee range (not exactly 1 damage, 1 less damage lol) Medivh Reabsorption at 16, Force of Will does not heal 50% the damage mitigated if Medivh takes a killing-blow level of damage the very moment Force of Will expires. Rehgar wolf lunge range still buggy for at least 1 guy bugfix notes posted:Brightwing: Phase Shift will no longer be placed on full cooldown when interrupted by Root, Silence, or Polymorph effects. OH THANK CHRIST! This (along with some other poor plays) lead to a TL loss for me yesterday. Was really frustrating.
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# ? Oct 3, 2017 13:39 |
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# ? May 19, 2024 22:36 |
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How come Roadhog and Pudge are top picks in their respective games, but nobody except me plays Stitches? He owns.
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# ? Oct 3, 2017 15:25 |