Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Lord Koth posted:

I mean, this is a company that took loving months to fix a goddamn spreadsheet error (Iowa's superstructure HP at launch)

Don't forget the CV skill that granted a 100% bonus when it was only meant to be 10%. How long did it take to fix that one?

Adbot
ADBOT LOVES YOU

Victor Surge
Feb 2, 2006

If Thomson hadn't disabled the louts' aeroplanes with well tossed wrenches, I dare say those uncouth vandals would have made off with your victuals and garments.

Vengarr posted:

Where is "here"? Because it's pretty well-balanced at the lower tiers and a complete clusterfuck past tier 7 or so.

Thanks for your wonderful input on this game you don't play, please post in some other thread of a game you do TIA

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Arrgytehpirate posted:

How are they different than arty in wot? I always figured that was the point of cv

Uhh

CVs do not typically die in 1-2 hits from enemy guns, even BB AP. High tier CVs especially can have heavy cruiser or better armor, in addition to not-terrible top speeds and typically cruiser level or better HP pools. Arty rarely bounces a shell that hits them, and they often can get one shot by medium caliber guns, or at worst 2-3 shot. They're also not very mobile.

Arty has trouble dealing with people at close range, due to their fixed guns and slow traverse. The further away a target is, the longer it takes for the Arty's shell to arrive, giving the target time to move out of the way. A CV's potential DPS only goes up as the range closes, and the only threat of a close range fight is the fact that they can actually take damage from enemy guns, something that usually doesn't happen. Planes lose no effectiveness at close range, nor at extreme long range. They always move the same speed and always do the same damage.

Arty is blind as gently caress and desperately requires teammates to spot for it, as they rarely can spot for themselves. CVs are the kings of vision control in WoWS, having unparalleled ability to spot hostiles from anywhere on the map and KEEP them lit.

Arty's AOE damage punishes bunched up hostiles and their rate of fire is slow, but not glacial, allowing them to force teams to not sit still (at least not without anti-arty cover). CVs punish lone ships ridiculously well, incentivizing teams to ball up and combine AA to thwart, or at least weaken, strikes.

Arty, in tanks, function a lot like how sniper battleships operate in boats, if those sniper BBs died in one hit. Carriers, on the other hand, have no counterpart in tanks. It would be like if scout tanks could spot and shoot you while remaining stealthed, and then fired homing shells at you that lost effectiveness if you were -insert AA build ship here-.

Hazdoc fucked around with this message at 22:47 on Oct 2, 2017

Vengarr
Jun 17, 2010

Smashed before noon

Victor Surge posted:

Thanks for your wonderful input on this game you don't play, please post in some other thread of a game you do TIA

No.

The problems are blatantly obvious and have barely budged since release. Or what? Are you going to argue that high-level play isn't a dull, passive snipefest between players on opposite sides of the map? That class balance isn't completely skewed? That the UI isn't obtuse (when it's not deliberately hiding information from the players)?

Feel free to debate me, but I can't stand this kind of passive-aggressive bullshit.

Vengarr fucked around with this message at 22:58 on Oct 2, 2017

Victor Surge
Feb 2, 2006

If Thomson hadn't disabled the louts' aeroplanes with well tossed wrenches, I dare say those uncouth vandals would have made off with your victuals and garments.

Vengarr posted:

No.

The problems are blatantly obvious and have barely budged since release. Or what? Are you going to argue that high-level play isn't a dull, passive snipefest between players on opposite sides of the map? That class balance isn't completely skewed? That the UI isn't obtuse (when it's not deliberately hiding information from the players)?

Feel free to debate me, but I can't stand this kind of passive-aggressive bullshit.

Kay. I'm not going to argue with you, period, since you don't like playing the game and stated that you have stopped playing, I feel you should stop wasting your time trying to play it anymore and posting in the thread, better?

Victor Surge fucked around with this message at 23:05 on Oct 2, 2017

Vengarr
Jun 17, 2010

Smashed before noon

Victor Surge posted:

Kay. You don't like playing the game, so stop wasting your time playing it and posting in the thread, better?

I like the game just fine, when it works. If they hadn't changed matchmaking to make tiers 5-6 so painful, I'd still be playing it. Talking to you might be a waste, but I'm sure there's a good conversation to be had here.

I'm still in UNCUT (unless they dropped me) and was planning to come back for clan battles, but now they're loving that up too. So...

MikeC
Jul 19, 2004
BITCH ASS NARC

bloom posted:

So if people will play BBs anyway why do they need to be the most powerful class?

BBs in general aren't that much more overpowered than anything else. Skill variance between battleship players is rarely the deciding factors in the game. In general, if we are the rank classes in terms of their impact at winning games, it clearly is CVs at the forefront, followed by DDs and BBs and finally Cruisers bringing up the rear. I do feel BBs are very powerful in the mid tiers around 6-8. But by T9 and T10, personal experience BBs that don't have a good supporting core of teammates can have a tough time outside overpowered BBs like Conq and Yamato. By T9 and T10, most cruisers that are well positioned are now exceedingly dangerous to BBs who now have to worry about them as well as incredibly dangerous DD swarms that seem to infest high tier play.

Overall class balance is ok imo outside of CVs being absolute lovely for the game.

Certain ships within classes though, that is a separate loving story. The insane variance in power stemming from just baseline powercreep to outright pay to win ships like Belfast, Kaga, Kutuzov, etc from other ships in the same class and tier are just mind boggling. The IJN vs USN CV issues well documented and outrageous. As is the fact that CVs despite being very high on the skill floor for competent play can absolutely smash DDs and BBs out of existence whenever they want with little to no counterplay.

Victor Surge
Feb 2, 2006

If Thomson hadn't disabled the louts' aeroplanes with well tossed wrenches, I dare say those uncouth vandals would have made off with your victuals and garments.

Vengarr posted:

I like the game just fine, when it works. If they hadn't changed matchmaking to make tiers 5-6 so painful, I'd still be playing it. Talking to you might be a waste, but I'm sure there's a good conversation to be had here.

I'm still in UNCUT (unless they dropped me) and was planning to come back for clan battles, but now they're loving that up too. So...

Okay fine, I went a little bit overboard, but I don't think the hyperbolic "Is the game good/better....nope!" Is a good opening to debate. :kiddo:

Feel free to jump into the :can: about CVs / clan wars that's going on right now though.

Also I don't find high tiers to be boring at all. I mean I get what people say and I can only manage a 60% in tier 10 solo (66% with Mo and Fletch in 9) but high tiers are all about positioning and for players who really get map awareness and when and where to push and all that, it can be pretty exciting. I mean I guess it's boring if you play the Yamato.

Also I like 5-6, but it's terrible for players just getting there.

Victor Surge fucked around with this message at 23:30 on Oct 2, 2017

Cippalippus
Mar 31, 2007

Out for a ride, chillin out w/ a couple of friends. Going to be back for dinner
I like the game. Sure, the balance isn't perfect, but it's reasonable if you don't consider CVs. Quite frankly I too wouldn't know how to balance a class that historically made everything obsolete.

If you make capital ships too powerful, nobody is going to play other classes. Unless you want to lock out of the game CVs, their very nature is to do everything and do it better than anything else.

dioxazine
Oct 14, 2004

I honestly enjoy 6~9 the most in terms of matchmaking. Though high tier maps like Atlantic, Tears of the Cruisers, Mountain Range, Okinawa, and Ocean are clearly horrid. I am not including CVs in this, obviously.

Deep Water torpedoes on Graf Zeppelin might be a step in the right direction. Though making plane spotting like cyclones would contribute far more to bringing cruisers to the fore. CVs shouldn't be able to hard counter surface scouts / opportunists like DDs as easily as they do right now.

MikeC
Jul 19, 2004
BITCH ASS NARC

Cippalippus posted:

If you make capital ships too powerful, nobody is going to play other classes. Unless you want to lock out of the game CVs, their very nature is to do everything and do it better than anything else.

There are a lot of things you could do to make them less obnoxious without being totally useless. Increase the time and distance from the start of an attack run to the time planes actually drop payload to increase reaction time. Remove the ability to pull planes out of drop mode once you commit them to it so mistakes are more punishing. Increase the spacing between torpedo drops to minimize the ability to land 1 punch KOs. Remove their ability to spot for the team (though as I have argued in the past, removing ALL team spotting would solve a great many problems with this game including overpowered consumables like hydro and radar).

You would have to buff plane health to some degree or tone down defensive fire so it doesn't just shred planes for free to compensate but doing some of this would remove the all or nothing nature of CVs at the moment.

Stanley Pain
Jun 16, 2001

by Fluffdaddy
If they double/trippled the min arming distance on CV torps I could get behind that.

Arrgytehpirate
Oct 2, 2011

I posted my food for USPOL Thanksgiving!



My two favorite and best ships are the Kuma and Clemson. For whatever reason after t4 my stats just loving plummet.

Vengarr
Jun 17, 2010

Smashed before noon
I don't think it's hyperbolic. poo poo, they're still waffling on fixing smoke. A problem that has existed since beta and only gotten worse. Although it was a lot funnier in beta IMO, where you could have a Fubuki/Benson/Kitakami platoon that was just a permanent wall of smoke that vomited torpedoes in all directions.

They've made two major changes in two years: eliminating stealth firing and nerfing torpedoes. Neither of which has really put a dent in the greater problem of passivity that plagues the upper tiers. Optimal build for the Yamato, largest and most powerful battleship ever built, with more secondary guns than the Death Star? Stealth build. Optimal tactics? Stay 13km from everyone and punish anyone with the temerity to try and do something. People complain about bad BB drivers hugging the edges of the map--and they're right--but these are definitely the tactics that the game rewards.

This honestly isn't that bad, though. It's annoying and frustrating, sure, but not game-breaking on its own. The real problem is--what are you supposed to think when these issues don't even have fixes attempted for years? Are they not being seen as problems, or is there simply zero interest in fixing them? Giving how clear UI bugs didn't get fixed for years (Remember that bug where carrier squadrons could get stuck and unable to receive commands?), I'm betting the latter. How is that not demoralizing?

Victor Surge
Feb 2, 2006

If Thomson hadn't disabled the louts' aeroplanes with well tossed wrenches, I dare say those uncouth vandals would have made off with your victuals and garments.

Arrgytehpirate posted:

My two favorite and best ships are the Kuma and Clemson. For whatever reason after t4 my stats just loving plummet.

There's a good reason those are the best non premium seal clubbers.

Don't forget the border fix early on and a lot of nice former mods added into the main game, and I'm pretty sure the smoke fix is coming out next patch as they've said as much at least. Having played with it in DDs and RN cruisers I didn't notice a major difference. It'll really put a damper on mixed divisions though.

Victor Surge fucked around with this message at 00:00 on Oct 3, 2017

Hot Karl Marx
Mar 16, 2009

Politburo regulations about social distancing require to downgrade your Karlmarxing to cold, and sorry about the dnc primaries, please enjoy!
Submarines.

Victor Surge
Feb 2, 2006

If Thomson hadn't disabled the louts' aeroplanes with well tossed wrenches, I dare say those uncouth vandals would have made off with your victuals and garments.

They will add submarines before any major CV overhauls...discuss.

Lord Koth
Jan 8, 2012

Victor Surge posted:

They will add submarines before any major CV overhauls...discuss.

Well, anime I-401 did show up on the fully revealed tech tree as a T11 at one point, so... :v:

dioxazine
Oct 14, 2004

There's still hope yet!

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Victor Surge posted:

They will add submarines before any major CV overhauls...discuss.

They already did, the sub just wasn't playable. :v:

Catpants McStabby
Jul 10, 2001

seriously, :wtc:
on the weekends, I can't play my nelson or any premium because I'm focused (5+), but I have the most fun battles.
On the weekdays, I can't win a game because everyone that's fairly good at the game is placed on the other team.
It's like I enjoy hurting myself, and spend time and money to do so. Almost landed 2 double strikes in a Danae (of all ships) only to misjudge a Wyoming\s reload (i sometimes count between shots, is that weird?) , and it's like ok, just a few more games and I'll go to bed. I only need 4 hours sleep, right?

https://1drv.ms/i/s!ArZXz59ZAgNbyh6kIuwoVq4jgD0r
Does this link correctly? My night so far, hehe

Catpants McStabby fucked around with this message at 04:38 on Oct 3, 2017

Blindeye
Sep 22, 2006

I can't believe I kissed you!

Catpants McStabby posted:

on the weekends, I can't play my nelson or any premium because I'm focused (5+), but I have the most fun battles.
On the weekdays, I can't win a game because everyone that's fairly good at the game is placed on the other team.
It's like I enjoy hurting myself, and spend time and money to do so. Almost landed 2 double strikes in a Danae (of all ships) only to misjudge a Wyoming\s reload (i sometimes count between shots, is that weird?) , and it's like ok, just a few more games and I'll go to bed. I only need 4 hours sleep, right?

The worst part about these games is that by the nature of their grind, being good nets you so many rewards, and make winning in the future easier (through flags, high skill captains, etc). I get like you sometimes but some days you need to learn when to cut bait. Some ships click one day and not the next, and sometimes losing streaks encourage you to take dumb risks to try and carry games.

Just don't get caught up in it too much.

JacksLibido
Jul 21, 2004
I'm over this poo poo game. All I want to do is get in brawls with my Tirpitz and pretend I'm battlestar galactica just rolling through the enemy death ball lighting poo poo up, and instead I get focused by a loving carrier 6 minutes in the game or stuck in a nose in dead stop loving shitfest. I've been grinding the British battleships and after the T7 it's by far the least fun I've had in a line so far. Sit back and piddle away with HE hoping for fires, wtf gameplay is that? Yeah you can rack up big numbers but it's boring. DD's are dumb, Cruisers are alright but gently caress shooting literal hundreds of times for poo poo damage each.

MikeC
Jul 19, 2004
BITCH ASS NARC
Tier 9 and 10 KM CAs rock. Even with a captain in training and non functioning skills.

I think the hindenburg and I are going to get along just fine




Cippalippus
Mar 31, 2007

Out for a ride, chillin out w/ a couple of friends. Going to be back for dinner
Yep, the Roon and the Hindenburg are great, especially after the terrible Hipper.

Cancelbot
Nov 22, 2006

Canceling spam since 1928

Arrgytehpirate posted:

My two favorite and best ships are the Kuma and Clemson. For whatever reason after t4 my stats just loving plummet.

I firmly believe that T4 is the most fun you can have as a DD/CA/CL, but I'm slowly figuring out how to best play T5 as a Cruiser and now winning/surviving more. But sometimes the matchmaking fucks with you; had a match we were losing badly and I was in an Emerald, so I thought gently caress it i'll charge this BB as we're behind 300 to 800 or something retarded. I got 6 torpedo hits and no sink as they were a Tier 7 premium with more than 1/3rd health remaining, at least he complimented my good salvo before smashing me to pieces v:cool:v

The only BB I loved was the Wyoming, as i'd play it as a DD where i'd close the distance as much as I could with 3 fires, flooding, repair still charging, and then start smashing everything that gets within 5km of me. I got 2 BBs and a DD on solomon islands by just being a kamikaze battleship.

kaesarsosei
Nov 7, 2012

ZombieLenin posted:

Yes the CV problems have been around for "two loving years." My whole loving point actually. They have been around that long because fixing CVs will be a hard thing to do, because they don't know how to do it, which means your talking thousands of hours of redesign work.


This is why your posts are loving retarded. How do you know this to be true? Every sentence is fantasy.

The 2 CV/spotting changes I proposed sound like they could be made and tested well within one patch cycle.

Edit: Yes I could be wrong about the timescale too; the reason why I say it should be quick is because they already have the tech in place with regards to how cyclones work.

kaesarsosei fucked around with this message at 10:46 on Oct 3, 2017

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Vengarr posted:

I don't think it's hyperbolic. poo poo, they're still waffling on fixing smoke. A problem that has existed since beta and only gotten worse. Although it was a lot funnier in beta IMO, where you could have a Fubuki/Benson/Kitakami platoon that was just a permanent wall of smoke that vomited torpedoes in all directions.
Smoke honestly is not as bad as people seem to think it is. Especially since they... oh wait... what?

quote:

They've made two major changes in two years: eliminating stealth firing and nerfing torpedoes.
Uhh
RADAR, maybe? I mean, on top of the trillion other things that have changed, such as massive nerfs to CVs, rather dramatic changes to AP penetration, a pretty significant nerf to higher tiered BB's manueverability, the captain skill rework, etc, etc.
And the only torpedoes they've nerfed are IJN ones... US torps are still in the same state as they've been since the last change back in open beta I think (the range increase on T6-8 torps), minus the addition of Torpedo Acceleration.

quote:

Neither of which has really put a dent in the greater problem of passivity that plagues the upper tiers. Optimal build for the Yamato, largest and most powerful battleship ever built, with more secondary guns than the Death Star? Stealth build. Optimal tactics? Stay 13km from everyone and punish anyone with the temerity to try and do something. People complain about bad BB drivers hugging the edges of the map--and they're right--but these are definitely the tactics that the game rewards.

This honestly isn't that bad, though. It's annoying and frustrating, sure, but not game-breaking on its own. The real problem is--what are you supposed to think when these issues don't even have fixes attempted for years? Are they not being seen as problems, or is there simply zero interest in fixing them? Giving how clear UI bugs didn't get fixed for years (Remember that bug where carrier squadrons could get stuck and unable to receive commands?), I'm betting the latter. How is that not demoralizing?
High tier passivity has been attributed to a lot of things, but never the things that are the most likely culprits (as the answers reveal that the solution may not be actually something you want to see!).

Was it caused by torpedoes? Obviously not, IJN torps have been nerfed repeatedly since forever and its only gotten worse.
Was it caused by CVs? Well this can be easily debunked since nobody loving plays CVs and oftentimes the best strategy against a CV is to play aggressively and force a decisive fight early to limit the CV's impact over time.
Was it caused by the economy? We've had large changes to income, including the scrapping of repair costs in favor of a flat cost, and the addition of T10 permaflages, and none of that has caused players to play less passively.

So what IS causing it?



Battleships, duh. Well, more specifically, the insane range ships at T9-10 can achieve, pushing engagements out to ridiculous ranges and meaning that players that push even remotely into the map can certainly get crossfired from anywhere on the map by a BB with 22+km range. Cruisers also get some pretty big range numbers here, and since they can't go in without eating that deadly BB crossfire, they sit at range too, and pelt any tanking BBs with HE to death. Then those BBs think "poo poo, HE is OP" and they go out to range too.

If you want to bring ships closer together, you need to bring their ranges down. Nothing, and I repeat, NOTHING else will actually do what you think it will do. Nerfing stealth won't fix it... nerfing stealth is just going to push even more ship types out to max range. Don't be dumb.

Stanley Pain
Jun 16, 2001

by Fluffdaddy
Apparently a big ole banwave hit NA server last night. Hope you weren't running any mods or ReShade/SweetFX. Seems like a boatload of false positives. Classic WG reaction as well since they nuked the thread on their forums about it.

orange juche
Mar 14, 2012



I would be super pissed if i got swept up in the ban wave for running aslains modpack. Ive got lots more money than i want to think about invested in this game and id be really mad if it disappeared because wg cant bother to double check poo poo before slapping the ban button.

Stanley Pain
Jun 16, 2001

by Fluffdaddy

orange juche posted:

I would be super pissed if i got swept up in the ban wave for running aslains modpack. Ive got lots more money than i want to think about invested in this game and id be really mad if it disappeared because wg cant bother to double check poo poo before slapping the ban button.

Start salting now :D

MikeC
Jul 19, 2004
BITCH ASS NARC

Hazdoc posted:


Battleships, duh. Well, more specifically, the insane range ships at T9-10 can achieve, pushing engagements out to ridiculous ranges and meaning that players that push even remotely into the map can certainly get crossfired from anywhere on the map by a BB with 22+km range. Cruisers also get some pretty big range numbers here, and since they can't go in without eating that deadly BB crossfire, they sit at range too, and pelt any tanking BBs with HE to death. Then those BBs think "poo poo, HE is OP" and they go out to range too.

As a guy who has spent much of my time in high tier BBs, its torpedoes all day every day. All of these things you mention here are so far back on the list of concerns compared to torpedoes that it is next to nonexistent.

Especially with the proliferation of 5xDD meta where torpedoes literally can flood entire sections of a map in waves . It literally kills any and all incentive for moving forwards because guessing wrong or failing to anticipate just right can end your game in an instant.

This cross fire stuff is an element but overall its not even that much damage. You can heal most of it and you can fire back at most opponents so it doesn't feel as dirty or cheap as torpedoes which pop up at the worst times and butt gently caress you from seemingly nowhere.

Even if it doesn't kill you or even do that much damage or it doesn't happen that often, its a powerful psychological barrier. ?

With CVs you can see the planes coming a mile away so you just resign yourself to the fact you are getting dropped

Nerfed torpedoes or not, the primary mindset of BB players at all times in almost all tiers is how not torpedoed.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


I run Aslain's pack and I'm not banned as far as I can tell. :iiam:

NerdyMcNerdNerd
Aug 3, 2004

MikeC posted:

Nerfed torpedoes or not, the primary mindset of BB players at all times in almost all tiers is how not torpedoed.

95% of the time this is because they're lovely, cowardly babies though that position like garbage, fail to use their tools, and then spaz out about how unfair it is that such a tiny boat could damage their glorious steel penis.

They're just deathly afraid of any kind of damage, despite being in the boat best able to take it.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Torpedoes are pretty far down the list of things I worry about when I play BBs because I have WASD hacks.

Lord Koth
Jan 8, 2012

NerdyMcNerdNerd posted:

95% of the time this is because they're lovely, cowardly babies though that position like garbage, fail to use their tools, and then spaz out about how unfair it is that such a tiny boat could damage their glorious steel penis.

They're just deathly afraid of any kind of damage, despite being in the boat best able to take it.

You're talking to someone with well over half their games total in BBs, and nearly 90% in German ships period. Oh, and has never played any DDs over T6, and not a single actual torpedo boat at all. You can safely ignore any suggestion they have on what the actual problem is.

Now, using them as an insight into what certain battleship mains love to claim is the reason, despite multiple nerfs to that aspect with absolutely no change in the meta (it in fact got worse), is a different matter.

Burt
Sep 23, 2007

Poke.



MikeC posted:

As a guy who has spent much of my time in high tier BBs, its torpedoes all day every day. All of these things you mention here are so far back on the list of concerns compared to torpedoes that it is next to nonexistent.

Especially with the proliferation of 5xDD meta where torpedoes literally can flood entire sections of a map in waves . It literally kills any and all incentive for moving forwards because guessing wrong or failing to anticipate just right can end your game in an instant.

This cross fire stuff is an element but overall its not even that much damage. You can heal most of it and you can fire back at most opponents so it doesn't feel as dirty or cheap as torpedoes which pop up at the worst times and butt gently caress you from seemingly nowhere.

Even if it doesn't kill you or even do that much damage or it doesn't happen that often, its a powerful psychological barrier. ?

With CVs you can see the planes coming a mile away so you just resign yourself to the fact you are getting dropped

Nerfed torpedoes or not, the primary mindset of BB players at all times in almost all tiers is how not torpedoed.

Vigilance, hydro, fighter, spotter plane, that mod that increases your torp acquisition range, cv drivers parking fighters over DDs.

If you are a "tiop tier BB guy" dying constantly to torps maybe you should try speccing to avoid them?

The only time I die to torps from ships is when I go full retard and push in to far, which admittedly is often, but I do understand it's the payoff for being super aggressive.

Unlike you, I play high tier cruisers and dying to blobs of BBs I can't even shoot back at, much less do anything other than maybe setting a few fires is my game. It's not fun. You can tell how much not fun it is by simply looking at how many cruisers queue for tier 10 games compared to how many BBs.

BBs are easy mode purely and simply and that's why there are so many of them.

Gwaihir
Dec 8, 2009
Hair Elf

Sperglord Actual posted:

Torpedoes are pretty far down the list of things I worry about when I play BBs because I have WASD hacks.

I hear glancing at your minimap is also extremely OP.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


It is.

Although Wargaming doesn't know how to program UI scaling for a 4k monitor so I still miss things sometimes. :argh:

Adbot
ADBOT LOVES YOU

Stanley Pain
Jun 16, 2001

by Fluffdaddy
I pine for the days where all BB players are aggressive AF. You can soak so much damage up and just stick your big dick into a point and spurt hot flaming.... well you get the picture.

Getting into brawls is also really satisfying and any time it happens everyone is like gently caress YEAH that was fun, even when they lost the engagement.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply