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wow, everything past 6-1 in dynamite headdy sure loves to hand your rear end to you
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# ? Oct 3, 2017 06:56 |
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# ? Jun 5, 2024 06:11 |
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The Colonel posted:wow, everything past 6-1 in dynamite headdy sure loves to hand your rear end to you If it was easy you'd beat it in a rental period and that would make Konami sad.
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# ? Oct 3, 2017 07:44 |
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al-azad posted:If it was easy you'd beat it in a rental period and that would make Konami sad. Dynamite Heady was Treasure (and Sega I think), not Konami. In fact treasure was mostly made up of ex-konami people. It was still probably made harder for rental reasons though because the US version was inexplicably made harder.
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# ? Oct 3, 2017 07:48 |
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Internet Kraken posted:Well he's definitely come a long way since just lazily breathing fire at you.
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# ? Oct 3, 2017 07:51 |
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The White Dragon posted:kirby fact
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# ? Oct 3, 2017 07:58 |
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Around 20% of my Heat Signature missions end with me flying through a window, half of those alongside my rescue/capture target
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# ? Oct 3, 2017 08:18 |
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Gorolt the Wywiad
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# ? Oct 3, 2017 08:33 |
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# ? Oct 3, 2017 08:54 |
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Lol.
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# ? Oct 3, 2017 11:17 |
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Cuphead is so good and actually a really tightly designed action game. I love how parry works entirely differently based on the fight you're on, sometimes it's a defensive option, sometimes it's an extra challenge and sometimes it's downright a light puzzle.
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# ? Oct 3, 2017 13:09 |
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On the subject of games with rocky development coming out, A Hat in Time reviews are starting to trickle out and they're positive.
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# ? Oct 3, 2017 16:16 |
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Didn't know Roman Bellic was in FF14.
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# ? Oct 3, 2017 16:24 |
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Cuphead lets you retry with no loading whatsoever. This is a feature every even slightly challenging game needs, it eliiminates so much frustration from the game wasting your time
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# ? Oct 3, 2017 16:45 |
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I wish Bloodborne did that
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# ? Oct 3, 2017 16:46 |
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if bloodborne had a single flaw, it would be having to warp back to the hunter's dream before warping anywhere else
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# ? Oct 3, 2017 16:49 |
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al-azad posted:On the subject of games with rocky development coming out, A Hat in Time reviews are starting to trickle out and they're positive. lol it'll own if a hat in time is a more inspired and fun game than yooka-laylee
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# ? Oct 3, 2017 16:50 |
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Nina posted:Cuphead lets you retry with no loading whatsoever. This is a feature every even slightly challenging game needs, it eliiminates so much frustration from the game wasting your time CharlieFoxtrot posted:I wish Bloodborne did that Yes. It's one of the great things about Hotline Miami too. You never leave the flow of combat even when you die. You just try and try and try again. I wish the DS games were more generous about starting you back at the boss. I want to bang my head against that wall, not run through the same now dead easy corridors before hurtling myself at the wall.
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# ? Oct 3, 2017 16:55 |
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The worst run like that was Frigid Outskirts in Dark Souls 2. Even if you managed to despawn all of the enemies it was still like a legit five minute run from where you spawn to the actual boss room.
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# ? Oct 3, 2017 16:58 |
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Yeah in Hotline Miami the music doesn't even stop when you die and restart and I think that makes a big difference. Same in Meat Boy iirc
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# ? Oct 3, 2017 16:58 |
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Playing this game makes me realize the true difficulty in games comes from that downtime when you sit in a loading screen and think "should I bother trying again." When that's eliminated I feel no frustration at all
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# ? Oct 3, 2017 17:02 |
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Nina posted:Cuphead lets you retry with no loading whatsoever. This is a feature every even slightly challenging game needs, it eliiminates so much frustration from the game wasting your time I think it's important in any game to have some post-death quiet time to reflect upon the various failures in life that have led you to this point.
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# ? Oct 3, 2017 17:06 |
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as much as i love ruiner it has not just the cardinal sin of loading times but also unskippable scenes between you and boss fights and that's very bad when you can die extremely fast due to a fuckup
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# ? Oct 3, 2017 17:09 |
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The best hard game is VVVVVV where you respawn instantly and there's checkpoints literally everywhere.
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# ? Oct 3, 2017 17:10 |
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Yknow what's really cool you guys? YouTube, who allowed copyright claims on my video that contained midi covers of songsCJacobs posted:
and then rejected my dispute almost instantly, so quickly that it was Surely Definitely Most Certainly Not Automated, Promise CJacobs posted:
CJacobs posted:
CJacobs fucked around with this message at 17:21 on Oct 3, 2017 |
# ? Oct 3, 2017 17:18 |
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https://twitter.com/itdoesnteggs/status/915229960490668032
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# ? Oct 3, 2017 17:32 |
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Cowcaster posted:as much as i love ruiner it has not just the cardinal sin of loading times but also unskippable scenes between you and boss fights and that's very bad when you can die extremely fast due to a fuckup Ruiner also has you take damage while dashing which is ridiculous imo
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# ? Oct 3, 2017 17:34 |
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hell, same The Colonel posted:wow, everything past 6-1 in dynamite headdy sure loves to hand your rear end to you Get the Japanese ROM and the translation patch, Headdy was made much harder for its US release.
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# ? Oct 3, 2017 17:37 |
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nachos posted:Ruiner also has you take damage while dashing which is ridiculous imo This is the biggest dealbreaker in the history of video games, honestly
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# ? Oct 3, 2017 17:38 |
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nachos posted:Ruiner also has you take damage while dashing which is ridiculous imo so does cuphead technically if you don't use the right trinket
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# ? Oct 3, 2017 17:43 |
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CharlieFoxtrot posted:This is the biggest dealbreaker in the history of video games, honestly I loved playing Ruiner at the start but the more I play it, the more frustrated and pissed I get. They introduce gimmicks and then beat you over the head with them, and certain bosses are just bullet sponges while I find things like Shield and even the Planned Dash can gently caress up and leave you dead quickly. Also finding the farther you go into the game, the less useful the strategic dash seems to be--you just don't have the kind of time and space you did earlier and I'll just use the Time Warp slowdown instead. I dig that you can respec at anytime but I swear to god it's like that because certain encounters almost require a certain skill. Idk how the gently caress you'd beat the Mother boss battles (both of them less about difficulty and more about just cheap instadeath if you are off by a hair) without using Shield. Raxivace posted:The worst run like that was Frigid Outskirts in Dark Souls 2. I legit hated doing this poo poo in Bloodborne and it soured me on the game. Wanting to study a boss and practice fighting it but instead being forced to go through a whole loving maze of poo poo again for certain encounters was so tedious.
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# ? Oct 3, 2017 17:45 |
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Lizard Wizard posted:Get the Japanese ROM and the translation patch, Headdy was made much harder for its US release. what version do you think i'm playing!!!
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# ? Oct 3, 2017 17:46 |
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The final boss of Dynamite Headdy lives up to his music in terms of difficulty, that's for sure.
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# ? Oct 3, 2017 17:47 |
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CharlieFoxtrot posted:This is the biggest dealbreaker in the history of video games, honestly Hot take: you can totally design intense action games without iframe dodges.
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# ? Oct 3, 2017 17:48 |
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i was getting the hang of funny angry and then i accidentally hit f2 instead of f1, which is badass cause it saved my state right in the middle of me dying so now i have to replay all of world 8 again
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# ? Oct 3, 2017 17:48 |
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i'm trying to imagine what on earth the circumstances could be that would lead you to think unequipping the shield in ruiner would be a good idea
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# ? Oct 3, 2017 17:52 |
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Nina posted:Hot take: you can totally design intense action games without iframe dodges. Iframe dodges in action games feel cool to use, though. It's like parries. Even when they aren't needed, they're still fun and rewarding.
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# ? Oct 3, 2017 17:58 |
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chumbler posted:Iframe dodges in action games feel cool to use, though. It's like parries. Even when they aren't needed, they're still fun and rewarding. True but I like a game that focuses on positioning instead of pure reflexes every now and then.
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# ? Oct 3, 2017 17:59 |
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DLC Inc posted:I loved playing Ruiner at the start but the more I play it, the more frustrated and pissed I get. They introduce gimmicks and then beat you over the head with them, and certain bosses are just bullet sponges while I find things like Shield and even the Planned Dash can gently caress up and leave you dead quickly. Also finding the farther you go into the game, the less useful the strategic dash seems to be--you just don't have the kind of time and space you did earlier and I'll just use the Time Warp slowdown instead. I feel the exact same way about Ruiner getting tedious as the game goes on. There is no flow like with Furi, Cuphead, Hotline Miami etc where you can immediately jump back into combat, nor are the bosses designed in a way where you get progressively better on each death and closer to beating them. Deaths feel way too RNG and experimenting with skills is pretty annoying when some bosses require a specific move.
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# ? Oct 3, 2017 18:05 |
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Hearing that Ruiner doesn't have instant restart honestly makes me glad I waited rather than get swept up by the hype. Really, if you're making a game, cutting down restart times should be pretty high on your priorities list, especially if your trying to make something hard as hell. Gravity Rush 2 was neither that hard, nor were the loading times that long but the 5 seconds it took to reset you still got really annoying after awhile
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# ? Oct 3, 2017 18:12 |
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# ? Jun 5, 2024 06:11 |
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I hope games of the future incorporate an I JUST WANT TO WIN button that gradually fills up every time you fail an encounter and adjusts dynamically based on how well you were doing up to that point.
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# ? Oct 3, 2017 18:14 |