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i'm glad they're focusing on the city lore with the new box releases
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# ? Sep 28, 2017 22:16 |
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# ? May 31, 2024 15:18 |
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I have some Dragon Princes coming in the mail and I am excited to build some fancy Elf boys. In AoS are they still on calvary bases or on like a 40mm round or something? Also, changing the name to Dragon Blades is dumb.
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# ? Sep 28, 2017 22:33 |
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Lord_Hambrose posted:Also, changing the name to Dragon Blades is dumb. At least they didn't go all Orruk Aelf and call them Drakkoth Blaydes or some poo poo.
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# ? Sep 28, 2017 22:39 |
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Percelus posted:i'm glad they're focusing on the city lore with the new box releases Yeah, doing some worldbuilding is a really good idea, since it's the thing most people complain about in regards to AoS' fluff. Lord_Hambrose posted:I have some Dragon Princes coming in the mail and I am excited to build some fancy Elf boys. In AoS are they still on calvary bases or on like a 40mm round or something? Cavalry is 35x60mm ovals, I think?
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# ? Sep 29, 2017 00:16 |
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So I've been playing some 1k point games and ready to expand my army some. Is 6 heroes too many for my nurgle army? I was wanting to go with a chaos lord general, chaos sorcerer, festus, nurgle daemon prince, exalted hero of chaos, and herald of nurgle. If I can get him, then horticulous will replace festus and the exalted hero. Backing them up will be 20 warriors, 5 knights, and a chariot from my slaves start collecting, and then 30 plaguebearers, 3 plague drones from my nurgle one. Plus 5 blight kings to cast daemonic power on. I know locally there's sky dwarves, skaven, ironjawz, more nurgle, and various kinds of elves.
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# ? Sep 29, 2017 00:28 |
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So the https://warhammerunderworlds.com/ page is up with lots of details. Anyone had a chance to play a demo copy?
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# ? Sep 29, 2017 00:56 |
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There's play throughs on youtube.
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# ? Sep 30, 2017 05:59 |
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I already play 40K, and have been eying the Seraphon models for this game. One thing I'm not really clear on is Summoning. Can you just automatically use it to heal an existing unit, or is that an entirely separate spell?
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# ? Oct 1, 2017 22:48 |
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Strobe posted:I already play 40K, and have been eying the Seraphon models for this game. One thing I'm not really clear on is Summoning. Can you just automatically use it to heal an existing unit, or is that an entirely separate spell? The way I interpreted summoning, is that each Summon-able unit gives a wizard Summon: X spell and in your hero phase a wizard in your army can try and cast Summon: X to bring that unit onto the table (if it started in reserve). I don't think you can infinitely resummon units to bolster numbers but rather bring a reserved unit into play, much like deepstriking in 40k. In pitched battles your list will already have allocated x points for the units to be summoned, so casting the spell will summon already costed models. E.g. The Warscroll for Saurus Knights has this: So, when you have Saurus Knights in your army, all of that army's wizards have the spell Summon Saurus Knights. You've already allocated the cost of the 5-10 Saurus Knights in your list, so summoning 5 Knights on a roll of 6+ and 10 Knights on 10+. Once you've summoned your allocated points worth, I don't think you can summon any more. As for non-pitched battles, who the gently caress knows "Forge your own narrative" I guess.
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# ? Oct 1, 2017 23:15 |
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richyp posted:The way I interpreted summoning, is that each Summon-able unit gives a wizard Summon: X spell and in your hero phase a wizard in your army can try and cast Summon: X to bring that unit onto the table (if it started in reserve). I don't think you can infinitely resummon units to bolster numbers but rather bring a reserved unit into play, much like deepstriking in 40k. You don't have to allocate any points for the Saurus kngihts in particular. You can spending the summoing points on whatever you want so long as it does not exceed your summoning budget.
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# ? Oct 2, 2017 03:01 |
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richyp posted:I already have these guys (couldn't resist) and modelled all 5 with the standard Aethershot Rifles They tried to blend in with the Stormcast guys and gals but stood out.... (cross-post from the busier thread) richyp posted:The Militia from the City of Pastelheim-on-Purpleteal are a modern and equal opportunities organisation, first they hired a female Stormcast that for some reason looked exactly the same as the rest of them (it later transpired that 50% of them were already and noone knew as they wore helmets) and now they're hiring vertically challenged folk from the sky.
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# ? Oct 2, 2017 13:32 |
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I'm thinking about starting up a sigmar force, and I'm on edge between kharadron overlords and sylvaneth. Anyone who plays either able to fill me in on any quirks, pitfalls, etc of these factions before I commit?
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# ? Oct 3, 2017 10:49 |
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Nifara posted:I'm thinking about starting up a sigmar force, and I'm on edge between kharadron overlords and sylvaneth. They're both solid armies that are more or less guaranteed future support. Toss a coin, really.
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# ? Oct 3, 2017 12:23 |
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Gyro Zeppeli posted:They're both solid armies that are more or less guaranteed future support. drat, I was hoping you'd make it easy for me to choose :P I'm teetering towards sylvaneth, but dammit those airships are just wonderful.
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# ? Oct 3, 2017 13:36 |
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Or choose your favourite units from both as they're both Grand Alliance Order you can mix and match entirely or have a majority from one with the others as allies to keep the faction specific rules from your majority faction.
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# ? Oct 3, 2017 13:37 |
Sylaventh and oversquats aren't allies, so you'd have to run an Order allegiance army to use them both, no faction specific rules. (easy enough since they both have decent non-specific battleline units)
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# ? Oct 3, 2017 14:20 |
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richyp posted:Or choose your favourite units from both as they're both Grand Alliance Order you can mix and match entirely or have a majority from one with the others as allies to keep the faction specific rules from your majority faction. The Sylvaneth don't ally with anyone except Stormcast and the Wanderers I think. Playing generic Order is fun if you like having a variety of models and options, but Kharadron and Sylvaneth get a lot better with their allegiance abilities. Both are cool factions. The angry trees teleport around forests, have an inexpensive resilient battle line unit and the Kurnoth Hunters seem like one of the better units in the game. The Overlords can zoom around the board on their ships and try to just pound the enemy with broadsides and firing lines.
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# ? Oct 3, 2017 14:25 |
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Doh, I forgot that there were restrictions on allies, I was thinking it was Alliance wide. I should probably actually play a game sometime rather than armchair general . There is a Firestorm option though, at least if I'm looking at the GW site correctly: Hammerhal as it'll let you use all order units (with the exception of Seraphon), but with a city rule: Seems like it would benefit an army of expensive units, so that the unit count is in your opponents favour. EDIT: Just pulled out the Chaos box of painted guys to work out what to do after the unit of Kharadon for my wife's Order army and realised that before I buy any more Chaos stuff I need another start collecting box of something to fit the painted guys in, as this one's full. richyp fucked around with this message at 14:49 on Oct 3, 2017 |
# ? Oct 3, 2017 14:44 |
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Nifara posted:I'm thinking about starting up a sigmar force, and I'm on edge between kharadron overlords and sylvaneth. Sylvaneth are a really low investment, model wise too - they don't have a lot of unit-bloat like some armies in my opinion (15 warscrolls for assorted blood-somethings, in the khorne books for example) and instead have a beautiful range of general dudes with cool options. I recently played in a 1250 point AoS tourney and only had 40 models, and I went through it undefeated. Also, Tree-lords are kickin rad. Edit: All these people talking allies aren't mentioning an important thing: Never ever break your Sylvaneth allegiance. When taking allies always make sure whatever you are doing keeps your Sylv allegiance, because as soon as it's broken you no longer receive free Wildwoods, and they are a huge part of your army.
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# ? Oct 4, 2017 00:03 |
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Nifara posted:I'm thinking about starting up a sigmar force, and I'm on edge between kharadron overlords and sylvaneth. Sylvaneth has cooler models
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# ? Oct 4, 2017 05:28 |
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Tree lords are terrifying
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# ? Oct 4, 2017 07:37 |
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You will need to make some forest terrain for your wildwoods unless you want to double the amount you're paying to start off. Only GW would make you spend $90 on a bunch of trees.
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# ? Oct 4, 2017 08:30 |
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Double post - quick WIP lineup of my Sigmarines. I figure they're a salt-of-the-earth Chamber that were mostly ordinary people from the world-that-was and the Age of Chaos who picked up whatever they had to hand and fought back to protect their communities. They build forts, roads and infrastructure behind the bulk of the main armies, helping to resupply other warrior chambers, whilst reconnecting local tribes and teaching them that you can worship whoever, but not Chaos, because come on. You seen those dudes? The Deleter fucked around with this message at 22:29 on Oct 4, 2017 |
# ? Oct 4, 2017 22:20 |
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Serotonin posted:Tree lords are terrifying Any suggestions for armies? I have 4 Treelords to assemble. 2 Treelord Ancients 1 Spirit of Durthu 1 Treelord Does that seem right?
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# ? Oct 4, 2017 22:27 |
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The Deleter posted:Double post - quick WIP lineup of my Sigmarines. I figure they're a salt-of-the-earth Chamber that were mostly ordinary people from the world-that-was and the Age of Chaos who picked up whatever they had to hand and fought back to protect their communities. They build forts, roads and infrastructure behind the bulk of the main armies, helping to resupply other warrior chambers, whilst reconnecting local tribes and teaching them that you can worship whoever, but not Chaos, because come on. You seen those dudes? These look good. Non-gold Sigmarines are the best Sigmarines.
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# ? Oct 5, 2017 13:48 |
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It's really amazing how much better Sigmarines look in almost any colors other than gold 90% of the time.
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# ? Oct 5, 2017 14:40 |
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The Deleter posted:Double post - quick WIP lineup of my Sigmarines. I figure they're a salt-of-the-earth Chamber that were mostly ordinary people from the world-that-was and the Age of Chaos who picked up whatever they had to hand and fought back to protect their communities. They build forts, roads and infrastructure behind the bulk of the main armies, helping to resupply other warrior chambers, whilst reconnecting local tribes and teaching them that you can worship whoever, but not Chaos, because come on. You seen those dudes? It's nice to see more Sigmarines especially one's in cool colour schemes. I think the Studio colour scheme gives them a bad rap when in reality the models are no worse/better than Space Marines. Bombogenesis posted:It's really amazing how much better Sigmarines look in almost any colors other than gold 90% of the time. I've been using gold as the third/fourth colour but mainly because as a yellow I'm liking how it kind of ties the blue and purple together. Still working on the backlog (they snake off round the side of the monitor and along the back of the desk :/ (everything from the Lord Relictor guy and back is in various states of base coating/priming. They've been sat under my monitor for a week or 2 now, taunting me)
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# ? Oct 5, 2017 15:06 |
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Hey, what colour did you put on those baserims? Because my main colour for my ironjawz is silver too, and I'm also gonna do grey bases, and that brown totally works.
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# ? Oct 5, 2017 16:44 |
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Gyro Zeppeli posted:Hey, what colour did you put on those baserims? Because my main colour for my ironjawz is silver too, and I'm also gonna do grey bases, and that brown totally works. It's Mournfang Brown, I used it for all my Order stuff, then switched to Rhinox Hide for the Chaos dudes (leather parts and weapon handles on my bad guys are done in Rhinox). I think Mournfang worked well with the Sigmarines because the gold washed with Agrax is a similar tone. Here's a side-by-side of both browns used with the grey bases.
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# ? Oct 5, 2017 19:35 |
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I'm not sure if this should be an AoS or SG question, but does anyone know what the Shadespire "Power Decks" are supposed to be? I see that they are available for the core forces in addition to the core game. Are they just repeats of the core cards, or are they something different?
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# ? Oct 5, 2017 20:37 |
berzerkmonkey posted:I'm not sure if this should be an AoS or SG question, but does anyone know what the Shadespire "Power Decks" are supposed to be? I see that they are available for the core forces in addition to the core game. Are they just repeats of the core cards, or are they something different? Each faction has a faction specific deck. The base game/supplement then has a generic pack of cards you could use with any faction.
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# ? Oct 5, 2017 21:42 |
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The faction booster sets also have a generic set of cards in, but from what I've been told they're the same as in the starter.
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# ? Oct 5, 2017 22:02 |
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berzerkmonkey posted:These look good. Non-gold Sigmarines are the best Sigmarines. richyp posted:It's nice to see more Sigmarines especially one's in cool colour schemes. I think the Studio colour scheme gives them a bad rap when in reality the models are no worse/better than Space Marines. Thanks! I was looking at Roman Republic army stuff, so I went primarily silver with the red. I wanted to work in more leather at some point, but it didn't take off. Thankfully this is just the Storm of Sigmar box + Silver Tower expansion stuff, so I have plenty of chances to refine the process. The worst thing about Shadespire is that it has two more Liberators, one with a Grandhammer, and a model you could pass off as a Knight Questor. They won't match the bases on my other dudes, though.
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# ? Oct 5, 2017 22:45 |
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Age of Sigmar needs a general Skaven allegiance. ability. I hate being limited to a single clan or having to take chaos allegiance.
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# ? Oct 5, 2017 22:57 |
SteelMentor posted:The faction booster sets also have a generic set of cards in, but from what I've been told they're the same as in the starter. No, they are definitely different to give everyone a reason to buy everything. The generic cards in the skeleton faction booster will be different to the ones in the starter, as well as there being a skeleton deck in there.
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# ? Oct 6, 2017 00:06 |
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My FLGS seems really invested in Shadespire becoming a thing, even set up a Facebook page for that.
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# ? Oct 6, 2017 05:05 |
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There's been pretty much sheer apathy here. Other than people wanting the Skeletons because why wouldn't you want the Skeletons, interest in the game doesn't seem all that high. 40k 8th kinda took the wind out of Sigmar's sails around here for a lot of people (me included), we're starting a Firestorm campaign next week and interest is super low.
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# ? Oct 6, 2017 05:15 |
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dexefiend posted:Any suggestions for armies? I have 4 Treelords to assemble. It's possible to assemble a Lords of the Clan battalion with that. 2x Ancient + 1 Standard Treelord, and 2 Wyldwoods. Pick your character add-ons depending on your style. Roused by Magic threat from Wyldwoods is your friend and a good way to confound a Tzeentchian opponent. 36 Wounds, 3 models. Allegiance: Order Treelord Ancient (300) - General Treelord Ancient (300) Treelord (240) Lords of the Clan (110) Sylvaneth Wyldwood - Sylvaneth Allegiance (0) Sylvaneth Wyldwood (40) Total: 990 / 1000
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# ? Oct 6, 2017 05:21 |
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SteelMentor posted:There's been pretty much sheer apathy here. Other than people wanting the Skeletons because why wouldn't you want the Skeletons, interest in the game doesn't seem all that high. Firestorm looks interesting at least.
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# ? Oct 6, 2017 06:00 |
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# ? May 31, 2024 15:18 |
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SteelMentor posted:There's been pretty much sheer apathy here. Other than people wanting the Skeletons because why wouldn't you want the Skeletons, interest in the game doesn't seem all that high. Nurgle book or riot.
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# ? Oct 6, 2017 06:22 |