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HCFJ posted:The elderly knight is decided as their designated groveler, as he's got the least life left to live and the most manners. He does a great job of flattering the dragon, and it descends from its perch on the obelisk and offers them each a wish, a real one with no monkey paw nonsense. DO we need some context here?
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# ? Oct 8, 2017 10:37 |
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# ? May 21, 2024 16:22 |
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Angrymog posted:DO we need some context here? The thief wanted to skip the grueling return journey, but was an idiot and wasted his wish, it appears, because the shaman got everyone out, I'm assuming.
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# ? Oct 8, 2017 11:20 |
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I'm full of a head cold and feeling like poo poo but gently caress it this recently happened in a 5E campaign me and my friends just wrapped up this weekend. The Story of Arry Otter Some background, our campaign had been going on for nearly a year now. It was a continuation of a previous 3.5E campaign we never really concluded a few years prior, with the main thrust of this story being that we were trying to prevent a Mindflayer from ascending himself to Godhood. The Mindflayer by this point was more or less demi-god level, and had torn away a part of the Nine Hells to create his own demi-plane, with the start to our campaign being a (failed) assault on this new realm. In order to stop this Illithid God, we had to fulfill a prophecy which stated that our characters from the last campaign would be the ones to defeat this new god (since the last campaign was us trying to stop the Mindflayer from ascending when he was just a Mindflayer, and well, we never finished the campaign so we didn't stop him ) We had enlisted the aid of one of the previous campaign characters, a Dwarf Wizard turned Lich, and we where onto recruiting the final member, a Dwarf Barbarian and follower of Bahamut who wanted to ascend to Dragonhood. For the Barbarian to do this he would have to slay a NPC from the previous game, a Gold Dragon who was guiding him towards Dragonhood, and was acting as a conduit for all the dragon souls the Barbarian had slain in order to achieve his goal (think Dragonheart, I guess). So that's background, here's what our current party looked like: A Human Skald (Bard) from the North, a Chieftain's son who had recently lost his entire clan to Mindflayer Abductors (also recently had to kill two PC's when they kinda went full evil on him). Basically not having the best of times recently. A Half-Elf Warlock sent by the Mercantile Guilds of Waterdeep (he was one of the killed PC's and the character was more of less fresh into the action). A Dwarf Rogue (myself) who had become the reluctant head of the Baldur's Gate Assassins' Guild. I sold my soul, so many times, I was basically a poo poo John Constantine. And we'll get to Arry Otter. So our most recent objective was to rendezvous with the Barbarian as he went about performing his final ritual/battle with the Gold Dragon to ascend, and it was our goal to ensure that no one interfered with the procedure. We where in Baldur's Gate and the ritual was taking place near the Well of Dragons, basically a graveyard for legendary dragons, and also the home of a pretty sizable cult of Tiamat. So we make it to the land near the Well of Dragons, and after meeting a Cleric of Bahamut who had been investigating the cult, we found out from him that the cult knew about the upcoming ritual and they where planning to sabotage it. Basically, the cult knew that if the Barbarian ascended he would become a metallic dragon for Bahamut. However, if they could corrupt the souls inside the Gold Dragon before she was slain by the Barbarian, the Barbarian would turn into a chromatic dragon of Tiamat. We found this out when we raided a cave in the area on the behest of the Cleric, and found it to be some kind of weird corruption research facility, with an imprisoned corrupted Silver/White hybrid dragon that had gone mad. We put the thing out of its misery, destroyed the facility... And then we found Arry Otter. See, Arry Otter was a Wizard (this we didn't know until much later), and the new character of our previous Paladin (who was the other PC the Bard had to kill). Arry was locked away in a torture cage in the facility, waiting to be fed to the dragon. He was devoid of any possessions, including clothes. Basically we found a naked old man in a spooky cave. Arry was stingy about telling us anything about him, other than how he was captured by the cult, and was also very insistent about not wearing anything. He was incredibly thankful about his rescue though and started to follow us, much to our confusion and slight concern. Now with a naked old man following us we proceeded to the ritual site, a massive mound of dragon bones from over the ages. At the summit, the Barbarian was preparing to face off against the Gold Dragon (as a note, the Barbarian basically had shutters on by this point, and was solely focused on facing the Gold Dragon). While at the base of the mound, we saw what we had to stop. A literal army of Tiamat cultists who had began setting camp, and where prepping for their own ritual. The army was there to ensure that if the Barbarian couldn't slay the Gold Dragon, they'd slay her for him, and basically enforce Tiamat ascension upon the Barbarian. This is when he starting coming up with our plan. There was only one path leading up to the summit, so the Warlock set up an avalanche as a possible back up plan if our main plan failed. Our main plan, was for me and the Bard to teleport into the main command tent of the army, and for the Bard to Mass Suggestion the entire head of command. I was there to assassinate anyone who didn't fall under the Bard's enthrall. Once the remaining command fell under the bard's spell, he would tell them to turn back and return to their base, since they needed to prepare further. This is also the part, where we noticed that Arry had disappeared. He was no longer following us, and we had no clue where he was. With our plans set, we helped the Warlock set up his trap, and me and the Bard proceeded with our mission. Surprisingly, this actually went off with no complications. Me and the Bard managed to teleport safely into the main command tent, where all the heads of command where present. One Mass Suggestion, and a bunch of failed saves from the DM, ensured that they all fell under the Bard's spell. He gave the suggestion, and as quickly as we where in there, we teleported out. From our ambush site, we spied down on the army. We saw that the heads of command where now trying to convince this army of religious fanatics to turn round on the eve of their possibly greatest achievement. This didn't work out for the heads of command too well, as infighting began among the armies numbers, and it seemed like this plan was going to go off without a hitch! That's when Arry rode up to us on the back of a Skeletal Dragon. This is also when Arry revealed he was a high level Necromancer, and he wanted to repay us the favor of rescuing him, in addition to getting revenge on his captors. We were collectively speechless, as Arry bid us thanks, and rode off on his Skeletal Dragon, alone, to face an entire army by himself. Then through a collection of large area-of-effect spells, the aid of a Skeletal Dragon (and then through the course of the fight, freshly risen Cultists), and some quite frankly bullshit lucky dice rolls, Arry managed to rout an entire army by himself. The three of us just kinda watched on from the ambush site, taking in the fact that our seemingly successful plan had the carpet pulled from under it by a mad naked Necromancer. The last we saw of Arry was him riding off into the sunset on his Skeletal Dragon, never to feature in the campaign again. Blooming Brilliant fucked around with this message at 15:36 on Oct 9, 2017 |
# ? Oct 8, 2017 21:34 |
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Blooming Brilliant posted:I'm full of a head cold and feeling like poo poo but gently caress it this recently happened in a 5E campaign me and my friends just wrapped up this weekend. I don't know. If I am going to be riding around on dragon bones, I think I would want some pants. Other than that, great story!
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# ? Oct 8, 2017 21:49 |
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The Changeling posted:Ugggh I've been wanting to run a space game and a PbtA game for so long, this is perfect. I love this guy's idea, too. Kind of like playing an Avenger of the Raven Queen hunting down undead, necromancers, and the like. If you want those two things Uncharted Worlds is absolutely perfect. It even manages to have a solid framework for narrative, pbta-structured spaceship battles, in which they actually work and go fast IRL while giving everyone fun stuff to do. The moves are solid and flavorful and the little bits of crunch added on here and there are just enough to give the system some heft without losing its pbtaness. A++ would fire photon torpedoes again.
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# ? Oct 9, 2017 10:24 |
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Last night my players continued their favored tactic of "let's solve this problem by making it someone else's" by convincing a thoroughly warped transmuter (who was kidnapping Droaam citizens to experiment on them) to go to Xen'drik. They did this by complimenting his "art" and telling him that he's only stagnating here, there's way more interesting experiments to be had in Xen'drik! What got him moving was the mention of another person out there who is/could be functionally immortal the same way he is. With him gone, the party got the information and materials they needed to complete a druidic ritual in the forest and get some much needed help to fight the daelkyr lurking in the depths of Sharn.
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# ? Oct 9, 2017 14:57 |
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In the first session of the Fragged Empire game I'm running, the players stole the space ship of a group of pirates who attacked them over a salvage opportunity. They didn't actually kill the main two pirates, a Corp named Theodore and a Legion named Danu--in fact, the group's medic made sure to stabilize Theodore before they left, because she didn't want that death on her conscience. While I was planning yesterday's session, in which the players were in a trading post looking for a new job, I figured Theodore and Danu, along with their companion, a Kaltoran named Gideon Jinx, would make for some fun recurring rivals. So I built them in. One of the available jobs was a trap set by them for the people who stole their ship. The group hadn't met Gideon before, so a couple of them ran into Gideon at a bar where he offered them a salvage job. A really high Psychology roll let Lala, a Twi-Far wanderer, figure out that Gideon was lying to them about something, and she figured the job was probably a setup. They were planning to go to the meet anyway until they heard of a new job that they thought would be more interesting, so they never ended up getting ambushed by Gideon, Theodore, and Danu. That gave me an idea: I think I'm going to try to engineer situations in which Gideon keeps trying to lure them into obvious traps and, I assume, they keep not falling for it. My original idea was a more standard rivals setup, but now I kind of love the idea that Gideon and his crew hate the PCs, and the PCs are going to barely even realize they exist. Months from now, when they finally do cross paths and don't remember them, and Theodore and Danu explain who they are, my players are going to laugh their asses off and it'll all be worth it.
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# ? Oct 9, 2017 15:29 |
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That sounds amazing. Plus, if they ever do fall for it, the NPCs' reaction will be priceless in its own way. "Sure, we'll go." "Wait, rea- I mean, uh, good."
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# ? Oct 9, 2017 16:52 |
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Yawgmoth posted:Today my players found out the couple they've been selling so many magic items to are a pair of dragons. Specifically, a nickel dragon and a cadmium dragon. Specifically, a lion.
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# ? Oct 10, 2017 10:27 |
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Splicer posted:A few pages back, but it just occurred to me that they should hire a lycanthrope. Seriously, though, kid should be a lithium dragon.
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# ? Oct 10, 2017 10:43 |
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Harrow posted:That gave me an idea: I think I'm going to try to engineer situations in which Gideon keeps trying to lure them into obvious traps and, I assume, they keep not falling for it. My original idea was a more standard rivals setup, but now I kind of love the idea that Gideon and his crew hate the PCs, and the PCs are going to barely even realize they exist. Months from now, when they finally do cross paths and don't remember them, and Theodore and Danu explain who they are, my players are going to laugh their asses off and it'll all be worth it. 'For you, it was a Tuesday, but for me it was the most traumatic experience of my life.'
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# ? Oct 10, 2017 10:57 |
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PMush Perfect posted:A werelion? (We're lying?) If it's less obnoxious than that, I just can't figure it out. A lithium ion battery is usually abbreviated to 'li-ion'
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# ? Oct 10, 2017 12:23 |
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Harrow posted:That gave me an idea: I think I'm going to try to engineer situations in which Gideon keeps trying to lure them into obvious traps and, I assume, they keep not falling for it. My original idea was a more standard rivals setup, but now I kind of love the idea that Gideon and his crew hate the PCs, and the PCs are going to barely even realize they exist. Months from now, when they finally do cross paths and don't remember them, and Theodore and Danu explain who they are, my players are going to laugh their asses off and it'll all be worth it. A caveat: Don't try and force this to happen. If they end up running into the rivals naturally, and don't have anything better to do, just let it run it's course, and don't bullshit some reason for them to just barely miss each other or whatever. However, if you can get it so that like, a RL year has gone by and only just then do the PCs realize who they are and what's been going on, all the better.
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# ? Oct 10, 2017 14:51 |
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Aniodia posted:A caveat: Don't try and force this to happen. If they end up running into the rivals naturally, and don't have anything better to do, just let it run it's course, and don't bullshit some reason for them to just barely miss each other or whatever. Oh, of course. My plan is just to have Gideon and his crew occasionally plot against them kind of ineffectually and see if the players even notice. Like maybe when they finish the job they're doing now, and another job after that, Gideon and his crew try another setup, or take on a competing job, or something like that. And if the players confront them at one of these junctures, cool--they'll probably still be amused to see those pirates they beat the poo poo out of in the first session. Best-case scenario the rivalry continues for ages and they eventually have one of those "forced to team up with the enemy" episodes, that kind of thing. But hey, maybe they'll confront Gideon and his crew next time and actually kill them. Who knows?
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# ? Oct 10, 2017 15:50 |
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Hey there TG goons While I'm still reading through the 200 pages of stories, I thought I'd share one of my lowest points in the hobby, where I was the problem First, a little background. I've been running/playing in TTRPGs for 6 years now and I'm always trying to improve where I can However, this story takes place in my second ever game as a player (I actually started as a DM in 4th ed with my family ). I had a bit of confidence from game 1, but was still retarded enough to make every mistake in the book So let me tell you the tale of Elendor Godender Dumb Past Kaffo posted:Back in 2012 I was in a TTRPG at my university gaming society, the guy was running a homebrew system and I was raving about how much fun it was to a bunch of friends online I have a bunch more Elendor stories from this if anyone wants to hear more It features: Elendor's epic chase scene from the town's guard Elendor setting an entire bookshop on fire Elendor beating a man to death with the hilt of a broken dagger Elendor final quest and why no-one cared I'm like 95% sure most of this insanity was caused by Roll20's awful random number generator back when it came out. That thing would throw widly high and low numbers all the time and I'm pretty sure it wasn't actually "fair" for ages Anyway, thanks for reading goonfriends kaffo fucked around with this message at 10:37 on Oct 12, 2017 |
# ? Oct 12, 2017 09:40 |
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kaffo posted:Hey there TG goons
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# ? Oct 12, 2017 14:48 |
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Oh please post more.
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# ? Oct 12, 2017 17:01 |
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kaffo posted:I'm like 95% sure most of this insanity was caused by Roll20's awful random number generator back when it came out. That thing would throw widly high and low numbers all the time and I'm pretty sure it wasn't actually "fair" for ages Loved the story. Hate roleplaying systems where magic requires external resources to recharge. Why would anyone do any spell research if you had to keep running down to the corner alchemist twice a day? What happened to the first spell caster, before potions were available? How did the first potion get created and when? I know it is a fantasy game, but, at some point, SOME sense needs to be made.
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# ? Oct 12, 2017 17:38 |
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My pathfinder group was investigating a possible hot spot for wild magic, at the behest of the group's mage former teacher. They arrive at the small port town and find the teacher slaughtered in his study, claw and fang marks all around the gore. Asking around, they discover that these attacks started around three months ago, and had gotten worse in the last couple of weeks. They also get the specifics of the attacks, ask similar: no survivors, weird animal marks, nothing of value touched. They work up to an abandoned tower on the outskirts of the farmland around town, where they're ambushed by five... somethings. They are animals alright, but not whole ones. Someone has been using the wild magic to stitch together animal parts to make these things, bears with octopuses tentacles and griffin heads, shambling wolf bodies with huge insect legs and proboscises, weird poo poo all around. I just used displacer beast stats and winged the descriptions and occasional special ability. They are having a tough time beating back the things when the bard remembers that she knows Charm Monster. She manages to charm one of the beasts, a half dog, half giant lobster, lengthwise, that helps them win the day. Since the spell has a limited duration and the things are clearly only held together by magic, it's clear their furry clawed ally is not supposed to last. But since players are players, they name him Dobster, give him a hat, and now the halfling bard is riding him and the Dwarf warpriest is healing him after combat. When they find the crazed wizard that's creating the things, they take too long to stop him, and he finishes the ritual that taps into the wild magic ley lines around and starts a sustained reaction. The huge pit with animal body parts starts to spit out monster after monster, and the group scrambles to protect the mage while he rushes around casting a makeshift containment spell around the pit. As a final gently caress you after being killed, the boss sets an arcane trap on the whole place, set to burn down everybody if the ritual is dispelled. Thinking fast and rolling high, the group's mage manages to tap into the wild magic lines (very verbotten, big no no) and use the trap's energy to end the ritual and save everyone. As the arcane shockwave travels outward from the pit, the monsters just disassemble, parts dropping to the ground where they stand, much the the relief of our badly injured heroes. Relief that turns to dread when they remember Dobster, watching the action at the edge of the field with his big brown eyes on stalks. The mage tries his best to figure something out in a split second, and rolls a 20 on his spellcraft check. He tells the bard what is needed, and she agrees instantly. Sacrifice sustains life, even unnatural life such as Dobster's. Now the halfling hard only has one leg, but she doesn't mind. She has a ride. A weird, supposed to be a throwaway gag, half dog half lobster with goofy stalk eyes, so ugly it's cute ride.
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# ? Oct 12, 2017 17:56 |
Samizdata posted:Loved the story. Hate roleplaying systems where magic requires external resources to recharge. Why would anyone do any spell research if you had to keep running down to the corner alchemist twice a day? What happened to the first spell caster, before potions were available? How did the first potion get created and when? Since there's natural ingredients that restore tiny bits of magicka just growing all over the drat place, presumably the early magic users would have identified the effects and created potions from them pretty quickly.
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# ? Oct 12, 2017 17:59 |
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Dobster. Good GM for letting them do that, but making them earn it.
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# ? Oct 12, 2017 18:28 |
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PCs will latch onto the weirdest things, and I mean that in every possible interpretation. As soon as I saw they named it I knew where the story was ultimately headed.
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# ? Oct 12, 2017 18:36 |
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And if you introduce anything unusual, prepare for the PCs to steal it. My GM had an enemy tank in our Mad Max-meets-Fist of the North Star campaign to fight, of course our main driver/jack of all trades and resident gun nut decided to jack it to use to siege a slave camp. GM actually admitted: "I should've expected it, I should have expected you guys would try to steal a tank but it had never occurred to me"
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# ? Oct 12, 2017 20:53 |
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Robindaybird posted:And if you introduce anything unusual, prepare for the PCs to steal it. They decide to hoard everything on this trip, with the Psion having taken the Thrallherd PrC just so he can have followers to act as crew and general labor. They took out a kraken construct and had the crew disassemble it, even took the effort to use attacks that wouldn't dent it up too bad. Anything even remotely magical or potentially sale-worthy got a command to send a team out to haul it back. When they found what they were looking for in an old mine, they went back and had the crew dig out a giant vein of adamantine and haul it up, using some conjured pillars of ice to reinforce the tunnel. And true to their word, they gave it all to Orin, who then opened up his shop again and started selling all the random poo poo they gave him while turning the adamantine into weapons & armor for other adventurers. They later had a fire elemental bound to the ship so it would be an airship too, then an earth elemental so it could burrow, and an air elemental to provide atmosphere so they could go into space (where the final boss fight occurred).
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# ? Oct 12, 2017 21:29 |
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So I've started playing 13th age with my friends and we had decided to do a day about town because most of our cast wasn't there. This is my favorite encounter. We're an adventuring guild in the same way that FFTA does it. We have a guild mistress that sends us on quests. I only say this because one of my teammates, Levi, wanted to send our guild mistress a letter and wanted to attach a gift. I suggest pipe cleaner flowers because my teammate can't really be trusted with higher level arts-and-crafts. So we go to the local fantasy construction store and get some pipe cleaners, some felt, some metal shavings (he wanted a glitter analog) and some tissue paper. As we're checking out the shop owner goes (something along the lines of), "Are you making a bomb?". There are no words. "No, we're making some pipe cleaner flowers to send to our boss," I say and the shop keeper seems disappointed. He continues, "It'd be really easy to make this a bomb," and starts describing how to weaponize our arts and crafts projects. This is obviously a plant right? Some overzealous cops trying to catch some adventures off guard. At-least that's what my character reads in lovely detective novels. He also read this, "Are you a cop? You have to tell me if you're a cop. It's in the rules. If you don't it's entrapment." (By the by, my characters is a well-paid engineer with the Santa Cora Army Corps of Engineers.) The shop owner says that no, he only likes chemistry and I explain that there's a huge difference between interested in chemistry and making a bomb in front of people you don't know. Levi asks me what's going on and I say, "I think this guys is a cop. If he's a cop he has to tell me he's a cop. It's in the cop rule book. This is entrapment." Levi, who also loves terrorizing our gm joined in, "If you're a cop, it's my understanding that you have to tell us." The shop owner again says that no, he isn't a cop and asks if we're cops and are a plant to target him. I say I'm not a cop and I ask my teammate if he's a cop and that he'd have to tell us or else it's entrapment. Levi then asks me the same. Around the same time, another one of our teammates met up with us (incidentally after buying some semi-illicit drugs) and we ask him if he's a cop. He put an end to the tom foolery by pulling out a piece of paper with the words, "I'm a cop" scrawled on it. "Cheese it, it's the fuzz." My character shouts and makes a break for it with our supplies and Levi. The shop owner surprisingly also decided to make a break for it and closes up shop early. In 10 minutes, we've given our GM a migraine and broke some NPCs brain super hard. It was a day well spent.
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# ? Oct 12, 2017 21:38 |
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Yawgmoth posted:PCs will latch onto the weirdest things, and I mean that in every possible interpretation. As soon as I saw they named it I knew where the story was ultimately headed. In an old-rear end Dark Heresy campaign I ran, the first session featured an investigation in a Hive City, in a poor run-down area just outside the underhive. One throwaway NPC the players decided to make into an informant was a hobo whom they constantly plied with cheap booze. He provided some valuable information but was mostly easy comic relief. Nonetheless, they latched on to this one drunk homeless dude and all their reports to their superiors would exaggerate his role and have a note about how this Loyal Imperial Citizen went Above and Beyond, providing Invaluable Assistance to the Inquisition's Most Holy Investigation. They'd constantly give him money and worked whatever influence and clout they managed to achieve less to further themselves and more to pursue their weird pet project of patronage, trying to get this upwardly mobile. In the end they pulled a bunch of strings to push him into a position of figurehead leader of that lovely slum community. Of course the absurd amount of attention and conspicuous Inquisitorial favors eventually got the poor hapless idiot assassinated to draw them out. Worked like a charm.
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# ? Oct 12, 2017 22:49 |
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Guildencrantz posted:Loyal Imperial Citizen assassinated A most valiant NPC death. Bizarre, unintended PC pet projects and causes always seem to crop up in a campaign and they're one of my favorite things. Hey, as long as the players care about something, I'll take it. When a rival *finally* smacked the bard's ever-increasingly foppish hat into the mud, you better bet that caused some less-than-wise character and party decisions.
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# ? Oct 12, 2017 23:22 |
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Whenever players divert every resource to a throwaway NPC, killing them can show you that actually the players had way more resources then even they thought which are now bent entirely towards bloody vengeance.
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# ? Oct 12, 2017 23:29 |
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I even modeled dobster to 3d print him in all his retarded glory. All hail dobster, he of the sideways shuffle because his lobster legs are longer than his dog legs.
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# ? Oct 13, 2017 00:24 |
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Robindaybird posted:And if you introduce anything unusual, prepare for the PCs to steal it. Now this just makes me wonder if it's time to repost the Star Wars stories
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# ? Oct 13, 2017 01:46 |
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DivineCoffeeBinge posted:Now this just makes me wonder if it's time to repost the Star Wars stories Yes please. Also, is that game still going on?
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# ? Oct 13, 2017 02:15 |
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Spiteski posted:Yes please. Only in theory. It's dead, Jim. (our GM never lets go, he'll go and start the game up again eventually... just not in the foreseeable future) Anyway, this is the first post I made in this thread, which recent posts made me think of: DivineCoffeeBinge posted:So we're playing Star Wars d20 (with some heavy house-ruling; it's been suggested that we switch to SAGA but the GM is like "gently caress you, I already switched systems once from the old WEG d6 system to this one, I'm not loving around with it again"), and we're approaching the Battle of Endor... only we're not going to be at the Battle of Endor.
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# ? Oct 13, 2017 02:28 |
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DivineCoffeeBinge posted:Now this just makes me wonder if it's time to repost the Star Wars stories I certainly wouldn't complain. E: Hah, already posted.
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# ? Oct 13, 2017 02:30 |
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chitoryu12 posted:Since there's natural ingredients that restore tiny bits of magicka just growing all over the drat place, presumably the early magic users would have identified the effects and created potions from them pretty quickly. I still think the non-regenerating magic mechanic is lame. I mean, sure, use a potion to regenerate FASTER. That's fine. But I really doubt magic would ever go anywhere if it was a finite resource.
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# ? Oct 13, 2017 02:41 |
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Samizdata posted:I still think the non-regenerating magic mechanic is lame. I mean, sure, use a potion to regenerate FASTER. That's fine. But I really doubt magic would ever go anywhere if it was a finite resource. I'm a little confused by your objection, in the story in question there are two main ways to regenerate magicka: Potions, and rest. So it wouldn't be a finite resource, people would just have to rest up after they ran out of magic juice. You must have missed it? kaffo posted:Magic users had their magicka as a resource, much like Morrowind. Meaning I either needed to rest or use a potion to recover missing magicka once it drained. Elendor had a fair bit, due to being a Dark Elf, but the fact was he was hard limited during a fight as long as he didn’t have a potion
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# ? Oct 13, 2017 03:07 |
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Yawgmoth posted:That was hilarious but definitely in a "we'll look back on this and laugh" kinda way. Also reminded me of how absolutely rear end roll20's dicebot is/was, and worse, how long they nakedly lied to everyone about how their bot was perfect and no you're just getting confirmation bias the bot is just fine you're just unlucky is all. I'm still not terribly convinced they have their poo poo sorted out considering how I still get nights where everyone gets crits forever or no one rolls above the median on anything. I'm drat certain their early implementation was like IMPORT RANDOM RANDOM.RANDOMNUMBER() * DICENUMBER; Syrian Lannister posted:Oh please post more. Falstaff posted:I'm a little confused by your objection, in the story in question there are two main ways to regenerate magicka: Potions, and rest. So it wouldn't be a finite resource, people would just have to rest up after they ran out of magic juice. You must have missed it? During battle my options were limited, but as soon as battle was over it only took a few minutes of catching my breath and maybe having a glass of water to get back up While it wasn't very relevent during this part, you'll find out in Elendor Beats a Guy to Death with the Hilt of a Broken Dagger how this caused problems later in the campaign
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# ? Oct 13, 2017 09:06 |
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Falstaff posted:I'm a little confused by your objection, in the story in question there are two main ways to regenerate magicka: Potions, and rest. So it wouldn't be a finite resource, people would just have to rest up after they ran out of magic juice. You must have missed it? Yup. I missed it. Sorry. Was having Diablo 1 and crappy homebrew flashbacks.
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# ? Oct 13, 2017 11:22 |
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In my group's previous session of Edge of the Empire, I got my only triumph roll of the entire campaign so far inspecting the body of an alien smuggler to see if he had expired. We can now say with 100% certainty that he died of the gunshot wounds in his back.
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# ? Oct 13, 2017 14:35 |
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I present to you: Elendor Godender Part 2: The Revenge of the Burning Bookshop Even More Dumb Kaffo posted:The party got back to Balmora and reported back to the quest giver. We gave Elendor’s version of the story and, although he was obviously surprised and slightly suspicious, he apparently bought it then told us our next quest guy was in the city of Vivec Next time: Elendor finds out he's actually not useless without any magicka!
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# ? Oct 13, 2017 15:35 |
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# ? May 21, 2024 16:22 |
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Bubblyblubber posted:I even modeled dobster to 3d print him in all his retarded glory. ded kaffo posted:I present to you: Lol amazing.
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# ? Oct 13, 2017 20:01 |