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queeb posted:i kind of like the idea SFO has with food where it gives a local/global recruit bonus for an abundance, +1 at the first level and +2 at the 2nd, recruiting 5 rats in one turn is dope I really like SFO's new racial extermination mechanics
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# ? Oct 8, 2017 21:35 |
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# ? Jun 8, 2024 08:02 |
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Magni posted:Itza, in the middle of Lustria, is also 10-slot despite being currently owned by a minor Lizardmen faction. Itza is the home of Lord Kroak, an undead Slann. 3rd Lizardman Legendary Lord?
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# ? Oct 8, 2017 21:41 |
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MadJackMcJack posted:Itza is the home of Lord Kroak, an undead Slann. 3rd Lizardman Legendary Lord? He's not really undead. He just kinda died and his spirit is still chilling around his dead body.
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# ? Oct 8, 2017 21:50 |
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I'm still hoping for Tenenhauin, but he's originally from Chaqua. Don't get me wrong, Kroak is 100% acceptable. I'd just love to see a lizardmen equivalent to Skarsnik's Crooked Moon. No sauruses allowed. Plus, he ties in very nicely with most of the missing units like jungle swarms, salamanders, razordons, etc. If they do Kroak, I hope they stick to his one spell and his spell tree just makes it more and more insanely powerful. Safety Factor fucked around with this message at 21:57 on Oct 8, 2017 |
# ? Oct 8, 2017 21:54 |
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dark elves rule you can work your way up for peasant to lord and get a kick rear end last name high elf lords are all frail and ill unless they have enough intrigue to lie about it
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# ? Oct 8, 2017 22:06 |
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Safety Factor posted:I'm still hoping for Tenenhauin, but he's originally from Chaqua. Don't get me wrong, Kroak is 100% acceptable. I'd just love to see a lizardmen equivalent to Skarsnik's Crooked Moon. No sauruses allowed. Plus, he ties in very nicely with most of the missing units like jungle swarms, salamanders, razordons, etc. well they could do 1 for the freelc, and another for the paid dlc
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# ? Oct 8, 2017 22:11 |
Is there a mod yet for faster end of turn animations and if so will it mess up achievements
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# ? Oct 8, 2017 22:12 |
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Third World Reggin posted:dark elves rule On the other hand you can buy Mages with nearly 600 weapon strength and go Gandalf on Malekith's rear end (if he stops hiding like a baby). Also Alistar is the secret 3rd HE LL and he is my friend.
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# ? Oct 8, 2017 22:18 |
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Hieronymous Alloy posted:Is there a mod yet for faster end of turn animations and if so will it mess up achievements Here's a mod that speeds up the end turn camera moving from place to place. Mods do not disable achievements.
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# ? Oct 8, 2017 22:19 |
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Do multiple rubbish pits in different settlements of the same province stack their recruitment cost bonus? Or does just the biggest single bonus apply to the whole province?
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# ? Oct 8, 2017 22:24 |
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The Bramble posted:Do multiple rubbish pits in different settlements of the same province stack their recruitment cost bonus? Or does just the biggest single bonus apply to the whole province? They stack. It is awesome.
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# ? Oct 8, 2017 22:50 |
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I'm glad that I'm bad enough at TW games that I keep getting my rear end kicked and having to start over by turn 20. Everyone is real unhappy about how the campaign plays out but I'm probably not going to see it any time soon and the early game is still plenty exciting!
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# ? Oct 8, 2017 22:57 |
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winegums posted:The Old Ones are loving testing my patience... 9 turns to send a army to capture the top left settlement in the furthest wastelands from the darkelves? sounds fair.
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# ? Oct 8, 2017 22:59 |
Raygereio posted:There's a button for Camera Settings in the top left of the screen. You will want to check that out. thanks! I thought I'd clicked everywhere!
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# ? Oct 8, 2017 23:05 |
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Safety Factor posted:I'm still hoping for Tenenhauin, but he's originally from Chaqua. Don't get me wrong, Kroak is 100% acceptable. I'd just love to see a lizardmen equivalent to Skarsnik's Crooked Moon. No sauruses allowed. Plus, he ties in very nicely with most of the missing units like jungle swarms, salamanders, razordons, etc. Glad I'm not the only one. Have him turbo buff skinks the way Skarsnik does goblins. Also loosely related, I love how some of the icons for lizardmen tech tree are just actual GW figures made into icons.
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# ? Oct 8, 2017 23:26 |
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Yeah, I'd rather have a LL that focuses on different troop types than yet another wizard.
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# ? Oct 8, 2017 23:35 |
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Ra Ra Rasputin posted:
20 fragments though.
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# ? Oct 9, 2017 00:06 |
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The ritual stuff is pretty fun if you pretend that foiling your opponents is important, on normal. You can afford to defend at home and still have a some offense against the other ritual-doers and the chaos stacks aren't overwhelming. The real annoying thing about Chaps imo is how if that sack some minor settlement, your factional friends will jump the ruins like vultures. Also, there should be ritual resource sharing. AI Malekith and Tyrion both love sniping resource sites that Morathi and Teclis could use, and you have no choice but to attack them or go without. Chaos sacked Vaul's Anvil in my Morathi game and even though I beat them back, Malekith stole the ruins so now I'm invading Lustria to get the site there at Tlaxtlan or whatever. I've gotta take my rage out on Mazdamundi cuz Mal is my only friend.
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# ? Oct 9, 2017 00:07 |
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Edgar Allen Ho posted:The real annoying thing about Chaps imo is how if that sack some minor settlement, your factional friends will jump the ruins like vultures. Yeah this is what makes it annoying, I don't mind losing a settlement I guess but your allies will just grab that poo poo and then you have take it back or hope they lose it. There should be some sort of demand a territory diplomatic option and the option to give territory away as well.
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# ? Oct 9, 2017 00:13 |
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Can the other faction of your race even do rituals? Fragments should just be shared between same-race playable factions and the required number boosted a bit to compensate. In the HE intro cutscene, Teclis goes to Lustria to help find shards, it doesn't make sense he can't actually share them with Tyrion if the latter is the one doing the ritual.
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# ? Oct 9, 2017 00:32 |
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Edgar Allen Ho posted:Also, there should be ritual resource sharing. AI Malekith and Tyrion both love sniping resource sites that Morathi and Teclis could use, and you have no choice but to attack them or go without. Chaos sacked Vaul's Anvil in my Morathi game and even though I beat them back, Malekith stole the ruins so now I'm invading Lustria to get the site there at Tlaxtlan or whatever. I've gotta take my rage out on Mazdamundi cuz Mal is my only friend. Wait, there isn't? I thought there must be because Mazdamundi is barely trailing behind me and I have 4 sites to his 1 and twice the territory as him, while Kroq-Gar has 2 or 3. Also Queek was down to 1 settlement and he wasn't that far behind everyone until he failed 2 rituals in a row, while Skrolk was steamrolling. Maybe the AI gets it but you don't. I can't tell because my games Teclis was useless until I confederated him and fled Lustria like a whipped puppy.
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# ? Oct 9, 2017 00:37 |
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Wafflecopper posted:Can the other faction of your race even do rituals? Fragments should just be shared between same-race playable factions and the required number boosted a bit to compensate. In the HE intro cutscene, Teclis goes to Lustria to help find shards, it doesn't make sense he can't actually share them with Tyrion if the latter is the one doing the ritual. This is how it works in co op(both players generate currency and then pool it together to do the rituals). For single player only the players subfaction will do ritual stuff, same for AI who will only have 1 subfaction per race work on the ritual, like Clan Mors is the main ritual faction, but if they are wiped out or confederated then Clan Pestilance should take over the vortex business.
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# ? Oct 9, 2017 00:43 |
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Yeah so in other words it's dumb and it should always work the way it does in co-op
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# ? Oct 9, 2017 00:44 |
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So I may have just ended my Teclis game a bit earlier than I'd like to have, the spawns for the ritual intervention armies are basically guaranteed to blow up my economic heartland because I forgot they spawn and get movement points in the same turn, so theres no way I can intervene in time. Them razing 3-4 of those towns is going to cost me like 25-30 turns of progress as I restore my ability to maintain my armies, and I already feel really behind in this game (turn 160, took forever to get rolling as Teclis) Pretty rough, always make a save BEFORE you hit the ritual buttons, friends. Mazz fucked around with this message at 00:49 on Oct 9, 2017 |
# ? Oct 9, 2017 00:46 |
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Is there anywhere not terrible I can read some of the lore? I can't get enough of anything about the Lizardmen, and want to know if Tyrion is actually crazy or just really really loves yelling.
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# ? Oct 9, 2017 00:49 |
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https://1d4chan.org if you think that warhammer lore is hamfisted and bad https://warhammerfantasy.wikia.com if you think that 1d4chan is hamfisted and bad http://whfb.lexicanum.com if you have to get a face chart to see what kind of emotions someone in front of you is displaying
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# ? Oct 9, 2017 00:53 |
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Beamed posted:Is there anywhere not terrible I can read some of the lore? I can't get enough of anything about the Lizardmen, and want to know if Tyrion is actually crazy or just really really loves yelling. He's actually crazy due to the curse of Aenarion. He's as crazy and bloodthirsty as his brother is crippled and nerdy.
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# ? Oct 9, 2017 00:59 |
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I think they need to take a look at Stormvermin. With all the upgrades, you are paying about 2.5x recruitment cost and 3x upkeep for a unit that only really gets 45 more armor, a bit more leadership, and armor piercing on the Halberd variant compared to Clan Rats. Like Mammon said, Clan Rats are a much better deal for Queek, they are very inexpensive and it is pretty easy to end up cranking out 9 veterancy ones that have quite decent leadership and some missile resistance. In contrast Stormvermin only get the option to upgrade +5 armor and skills that give them a bit of additional attack damage. But even with this their damage isn't that much higher than Clan Rats, and they are a smaller unit size.
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# ? Oct 9, 2017 01:00 |
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unwantedplatypus posted:I really like SFO's new racial extermination mechanics That guy isn't working on SFO anymore, fwiw. Some other dudes have taken over.
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# ? Oct 9, 2017 01:22 |
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Well, finished my first game as Kroq'gar that I realised I set on Easy by accident, which I probably needed due to how terrible I am at the game . Highlight of the game was my free dinos stack getting ambushed by a full Skaven stack and just eating them all
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# ? Oct 9, 2017 01:23 |
ok, is there something weird with ambush chance? I'm watching the terrain marker, it says I have 100% chance to ambush, but i'm still getting caught instead of catching.
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# ? Oct 9, 2017 01:47 |
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Hieronymous Alloy posted:ok, is there something weird with ambush chance? I'm watching the terrain marker, it says I have 100% chance to ambush, but i'm still getting caught instead of catching. There are some modifiers that reduce the ambush chance that the defender can rely on to avoid being ambushed. Agents, general level and some abilities and items all modify your ambush chance.
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# ? Oct 9, 2017 01:48 |
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Can someone explain how friendly fire works in this one? My archers don't seem to hurt my own guys the way they did in previous titles.
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# ? Oct 9, 2017 01:50 |
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Hieronymous Alloy posted:ok, is there something weird with ambush chance? I'm watching the terrain marker, it says I have 100% chance to ambush, but i'm still getting caught instead of catching. Lords get a blue skill that reduces the chance of getting ambushed. Followers and some stances also make it easier to spot ambushers.
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# ? Oct 9, 2017 02:16 |
Beamed posted:Is there anywhere not terrible I can read some of the lore? I can't get enough of anything about the Lizardmen, and want to know if Tyrion is actually crazy or just really really loves yelling. the elf god of the forge vaul forged a shitload of swords and khaine did something to one (Widowmaker) that made it cursed as poo poo; it wound up on the world somehow and was cursed so that if it was drawn it'd gently caress up that person's brain and body and also their descendants to be both nuts and crippled one of tyrion/teclis' ancestors drew it during the demon invasion that the vortex was created for and cursed their bloodline; the curse hosed them up pretty hard until the twins, where it was split - tyrion got the craziness and bloodlust and teclis was crippled Magni posted:So, we have a new meme army build. Let the Mad Max jokes begin.
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# ? Oct 9, 2017 02:18 |
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kidkissinger posted:Can someone explain how friendly fire works in this one? Most ranged weapons have a 'scatter' that causes them to deviate from their intended targets. Projectiles with splash can affect anything in the radius. Skaven death wind globadiers, warp fire throwers and plagueclaw catapults melt plenty of my own guys.
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# ? Oct 9, 2017 02:19 |
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Wafflecopper posted:Yeah so in other words it's dumb and it should always work the way it does in co-op The caveat to this is that ritual costs are also doubled in co-op, so the sharing really is required.
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# ? Oct 9, 2017 02:23 |
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I want to play Queek so bad, but I don't want to play Queek until Tomb Kings exist and Southlands is actually cool. Maybe I should play Queek and sail over to Ulthuan or Naggarond and start a new Skaven colony.
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# ? Oct 9, 2017 02:27 |
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Queek wrecks those Crusader factions though, that mostly take peasant units easy for Skaven to effectively fight. I've also found it easy to ally and trade with the current Vampire count placeholder factions.
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# ? Oct 9, 2017 02:40 |
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# ? Jun 8, 2024 08:02 |
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Panfilo posted:Queek wrecks those Crusader factions though, that mostly take peasant units easy for Skaven to effectively fight. I've also found it easy to ally and trade with the current Vampire count placeholder factions. I don't think he's really talking about Queek's start being excessively hard, he's just saying Southlands is boring without all the poo poo that's obviously planned to go in.
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# ? Oct 9, 2017 02:42 |